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PC - Windows : Star Wars Knights of the Old Republic II: The Sith Lords Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Star Wars Knights of the Old Republic II: The Sith Lords and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars Knights of the Old Republic II: The Sith Lords. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 85
Game FAQs
GamesRadar 90
CVG 88
IGN 87
GameSpy 80
GameZone 89
Game Revolution 80






User Reviews (131 - 141 of 209)

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Great RPG even if you're not a big RPG fan

4 Rating: 4, Useful: 1 / 2
Date: March 10, 2008
Author: Amazon User

I've never been a big fan of RPG games before but since I was looking for something completely different, I figured this would work. Took a chance and it paid off. I didn't give it 5 stars because the graphics aren't that good and it's got some hard things that you need to do. If you're a first time playing this type of game it might be hard for you (as it is for me).

I rather enjoy the game, it's a bit more challanging for me since I don't normally play RPG games so I'm sure others whom have played them for years would have no problem playing this game. I never played the first one so I wouldn't know about how this one is really different. If you like Sims 2, I think you'll like this game because that's all I used to play before this one.

Pretty Lame Effort by Obsidian/LucasArts

3 Rating: 3, Useful: 2 / 9
Date: May 07, 2005
Author: Amazon User

This is just one more title that proves that gaming houses can not successfully port a game originally configured and designed for the X-box or Playstation to a PC platform. Even great gaming houses can't do this -- and folks, even on their best day, Obsidian would never be accused of being great.

Ultimately, for anyone who has played Doom 3, Half-Life 2, or Painkiller, or almost any other FPS title coded for PCs, SWK II will be a big disappointment. The real problem is that it does not have the logical user interface and natural character interaction with the game-space that games designed for the PC have. And because SWK II doesn't feel and look as real as the titles previously mentioned, the gameplay is dramatically compromised.

My bet is that this game was rushed to market as part of the massive merchandising effort surrounding Star Wars Episode III. And it suffers from the same thing that most of Lucas's recent efforts suffer from, and that is that he and his team have clearly made the decision to trade quality for speed to market. And they have done this to the degree that the Star Wars franchise has been all but made a joke (case in point: Jar Jar Binks). This is almost heart wrenching given Lucas' contribution to the sci-fi genre and to entertainment in general in the late seventies and early eighties.

I just don't know why George Lucas wouldn't take better care of his life's work. It doesn't seem to make any sense, not any sense at all.

Cliched statement: A must buy, truly a wonderful game!

5 Rating: 5, Useful: 2 / 10
Date: February 18, 2005
Author: Amazon User

Yes I did have my iffy feelings about Kotor II when I heard it was not going to be done by Bioware. But then I heard that the new company was basically all the Kotor I people that had branched/left Bioware. I found this sequel to be absolutely great, and, in many ways, an improvement over the first game without trying to be better than the first game. It basically is more of an expansion than a squel. It uses the same system, many of the same voice actors (some of them for obvious resons), similar character models, same ship Ebon Hawk.

Pros:
Excellent story!
Customizable characters and customizable equipment
Decisions made actually influence the game
Multiple quests, each sending you down a light/dark side path
Goals often have multiple methods for accomplishment

Cons:
Prone to crash due to video card strains
Open ended quest system not good for non-exploring players
The Companion conversations are slim
Many areas seem slim (i.e. Dantooine), others filled with much unused space (i.e. Nar Shaddaa)
Certain glitches prevent progress

Comparisons to the first game:
Containers now indicate if they are empty
Upgrades to armor, weapons and lightsabers have been completely expanded.
Ability to create items was added.
You can affect the alignment of your party members.
Space walking is faster !!!
Epic characters, prestige classes for the main character, more challenging swoop races, more feats, more force powers, lightsaber forms and more.

Ok, for those that have not played the first game, go and play it. This sequel makes so many references to the first game that you'd probably be pretty lost in the game if you haven't played it. And playing this game could totally spoil the first one for you, and that would be a crime, believe me. But one of the good things about these two games is that they are not so far appart that one appears to be the "lesser" (as with Soul Calibur I&II). The second game definitely has more in it and expands beyond that of the first game. If you play them out of order the first game might seem thinned out as far as gameplay is concerned.

Companions:
This is a nifty part of the game. The influence system with your companions determines what conversations you can have with them, not how long they were in the or walking around with you. Your companions play a major role in the experience of the game. But not only that, you can effect your companion's path and class progression. This does have its drawbacks. For me, I managed to finish all of one party member's conversations fairly early in the game (Handmaiden's). For the rest of the game there was little interaction between and that party member, excpet for the few and treasured comments and questions made in response to certain actions out on the field. But it was nice to get away from the Never Winter Nights idea of "gotta level up before they'll talk to me again". As well, you can influence your companions and sway their opnions about you. You do this by the way you talk with them and by making decisions that are more in line with their ideas and beliefs. Certain party members favor compassion over cruelty, honesty over deciet, etc. This doesn't really have any other ingame value that I've noticed so far (having played through it 3 times). But developing your companions and getting to know them, share experiences with them can give you in-game bonuses or perks. And there is the return of HK-47 and T3. Also, character-character interaction usually takes place on the Ebon Hawk after you board it each time.

Upgrades:
Items could be upgraded in the first game, armors, blasters, melee and lightsabers. But this time around there's more, instead of just the same type of upgrades, there are multiple types of the same upgrade that effect the items differently. Lightsabers also have more than just crystals to upgrade them. On top of this, you can make your own upgrades. Anything item can be broken down into components. You can then create other items. The same thing goes for medicals, mines, grenades and the like.

Feats, Force Powers, Classes, d20 stuff
The new feats are not your typical d20 stuff. The first game didn't have all that much in common with the d20 Star Wars setting. Kotor II does not change that. It adds a few new feats, such as Dual Strike, and improves a few others (makes Power Shot worth taking). The force powers are also expanded upon, more so in the dark side range. The use of force powers from opposing alignments is effected by your charisma score, which can lessen the Force Point cost penalty for using them. There are also new Force Powers only obtainable through companion quests. As far as skills are concerned, crafting the items depends on your skill level. So being well rounded can have its advantages. As well, more choices in conversations pop up due to having invested in skills, though Persuade is still the most frequent one. Even attribute scores can give conversations new direction. The classes are still pretty much like the first game, no multiclassing for you! However, this time around you start off as a jedi class and can eventually end up in a prestige class (main character only).

Over all the gameplay is pretty much the same. Those that played the first game will find that this one fits like an old glove. And if for some reason you are playing this game without having played the first one (shame on you) then you'll find that it's easy to learn. There were only a few true gripes I had about this game though, 1: shortage of lightsabes and an abundance of people that can use them, 2: many glitches that just mess you up ( Iziz swoop glitch- you never "finish", random companion conversations that pop up without reason, sometimes they are keyed with the Dark Side and you have no way to NOT get out on the good, glitch that kills PT members), and finally 3, the ending. I won't spoil a thing, but I was left a little hung, kinda like the ending of Empire Strikes Back. The first game ended well and rounded (alignment depending). A few really cool things is that if you have played the first game you get to explain Revan's fate (which alters voice acting for the rest of the game), the appearances of the first game's characters are also small treats (esepcially the ones that are still in the party).

There isn't much in the way of character romance but more tension. There are mutliple paths in the game so enjoy. I've discovered some really different paths and differences in several battles beucase of them. TIP: keep the bombs you get in Korriban and use them later in Dxun. And level 12 is the farthest you want to take any of your jedi friends in their non-jedi classes. And yes, the cheat system is still pretty much the same, and it still brands your save files.

A sense much of the darkside in this game...

1 Rating: 1, Useful: 6 / 49
Date: November 27, 2005
Author: Amazon User

well, lets start with the basics. first of all, you start no weapons and you are stuck in some building and locked inside it. then what do you do? I never got past the first stupid lvl. it just wasted me a great 30 minutes. the controlling is horrible and i have one thing to say...

THIS GAME IS A PATH TO THE DARKSIDE!!!!

No offense to those who could pass the first lvl. i hav failed

Great sequel - if one can either look past the story or look deeper into it.

4 Rating: 4, Useful: 1 / 3
Date: February 12, 2007
Author: Amazon User

In retrospect, Osidian did a very good job with this game (compare to Neverwinter Nights 2 - which was rushed big time for Xmas delivery). True, KOTOR 1 has a better, more epic plot. But then again, if you have played KOTOR 1, you'd probably agree that not even Lucas himself can ever top a story like that.
In its own right, however, Osidian deserve much credit for an interesting story of their own in KOTOR 2. The story is now more personal, and it takes the morality issues of the light and dark sides thing to a whole new different level that is far beyond any Star Wars movie or books out there - probably too deep that, for some people, actually takes lot of fun out of the game.
As for me, I found the character of Kreia to be one of the most complex characters in any story. For those of you who haven't play the game, Kreia is the mysterious jedi-like figure that you meet very early in the game. And I don't think I'll give any plot away by saying that almost immediately, you know that she is not one of the good guy, but rather one of the bad guys who's simply on your side. The only thing I'll add here (spoiler alert - maybe)is that she was a Jedi who has fallen from the light side, and eventually, fallen from the dark side as well; she has fallen so deep that she almost remind me of Mr. Kirk in Conrad's "Heart of Darkness" (or Colonel Kirk in Apocalypse Now - if you prefer that version instead. Really, I could not help but feel like Mallow pursuing Kirk rather than an outcast Jedi going after Kreia). Therefore, the story, at least for me, is all about the anticipation that leads up to the final confrontation with Kreia; everything else is mere subplots (end spoiler).
I figure this out early in the game so the story is excellent for me. Otherwise, all I'd do is wandering around the planet systems doing menial tasks - and this is why some people find the game to have dumb plot.
Other than that, the gameplay is very similar with KOTOR 1. Combat is fun, especially with light sabers and force powers. Music, sound, and voice acting is great. Those who played KOTOR 1 will immediately feel at home with the UI. My gripes: The new feature where you can craft items (why Obsidian loves this feature so much I have no idea) is rather useless. Beside light sabers, it's not much use to craft anything else that you can get by either buy or beat up someone - because chances are, in the first place, you still have to buy or beat up someone to get the parts that you need to craft any item. Romances are poorly attempted. Either do a job that is on par with KOTOR 1 (or other Bioware games) or don't do it at all. (Spoiler alert)Also, the great scene where all the Jedi Masters are present to judge you - I'd love to get the option to fight them before Kreia can step in (end spoiler).
Other than these mionor issues, KOTOR 2 is good sequel and an excellent game in its own right. In fact, the KOTOR series is one of the best games out there whether you are a Star Wars fan not. Higly recommended.

A Broken story short of 5 stars.

3 Rating: 3, Useful: 1 / 3
Date: March 01, 2005
Author: Amazon User

Very quick review:

The gameplay, graphics, and character customization/powers are either identical or better than Kotor 1. So if you enjoyed Kotor 1, you will enjoy this. If you haven't played Kotor 1, you should play it first . . . it is a better game and provides you with the background story for Kotor 2.

The plot is phenomenal, up through about 3/4s of the game. I was always in a state of "wow" and intensely interested in how it would all come together.

But you see, that is the problem, it never does come together. Not only are many subplots completely dropped or abandoned, but the major plot that was so bloody interesting for 3/4ths of the game is also basically dropped. And from what I understand, the reason for this is because they rushed the development to get the game on the shelves. In fact, there are several sound/movie plot development files, that would have flushed out the ending more, still in the game's folders -- they just aren't in the actual game. The ending will disappoint you, to what degree depends on how seriously you consider story as an important part of a game like this one.

So, all together, for most of the game I felt Kotor 2 was stunning and an improvement even over Kotor 1. But upon the ending of the game, I felt genuinely mislead and cheated by the game's plot. It has you believing certain things are important and that there is some significant purpose to all that you are doing. And yet, in the end, you discover that the only real "purpose" to the plot was -- this may be a bit extreme, but for lack of a better way of putting it -- to allow for some dialogue between all the killing that you do.

If I were asked what the story of Kotor 2 was about, I would say, "there wasn't a story, it was just a bunch of killing." This would be exaggerating for sure, as there is a story, but it wouldn't be far from the truth. Again, there is a plot, and a lot of it, it is just that because it doesn't come together or go anywhere, most of it is rendered moot.

My guess is that if the greedy CEOs had given the developers the time they needed to appropriately finish the game, it would have been 5 stars without hesitation. As it stands now, 3 stars max. Especially considering that their only job, really, was to develop a new plot. The game's engine, basic design, etc, was just taken from Kotor 1. All they did was add a few things here and there and work on a new story. The fact that they couldn't even put together a decent story, when that is basically all they had to do since everything else was done for them by Bioware -- the company that created Kotor 1 -- is tremendously disappointing.

A decent game

4 Rating: 4, Useful: 1 / 3
Date: September 07, 2006
Author: Amazon User

Star Wars KOTOR 2 is a decent game overall and well worth playing if you like good RPG's. It starts off much stronger then the first game and has a very similar mid game. I felt that the end game was weaker when compared to the first but still very decent.

If only it had been...

4 Rating: 4, Useful: 1 / 3
Date: April 06, 2006
Author: Amazon User

given a little more time in development.

This game should have gone down in history as a true masterpiece, but Lucasarts had to have it out by Christmas. The REAL kicker is that the PC version didn't come out until two months later. That should have given them time to clear up the plot, and dialogue holes. They could have even patched it later, but they refused to admit that they sent out un unfinished product.

But I digress...Don't let any of the above deter you from buying this game. I was just venting in case anyone from Lucasarts reads this :) This is one the games that you will not be able to put down once you start it. The story is deep and entertaining, the gameplay is tremendous, and the graphics are great. You haven't experienced true gaming greatness unless you have played this game as well as it's predecessor.

Better than the first game

5 Rating: 5, Useful: 1 / 3
Date: March 20, 2006
Author: Amazon User

For those who have played the original, this game goes above and beyond it, offering more in-depth and complex conversation options, more features than the original (such as lightsaber forms), and your character *starts* as a jedi, as opposed to the first game, where you play through the first 1/3 of the game Force-less. The weapon upgrade creation feature is also wonderful.

For those who have not played Knights of the Old Republic, this is a superb RPG set in the Star Wars universe, based on the D&D dice roll system to determine most everything. Good story, great voice acting, fun gameplay. I love this game.

Awesome game if you have the specs..

5 Rating: 5, Useful: 1 / 3
Date: January 10, 2007
Author: Amazon User

If you computer can run it, and you have time to play it, this is quite an engrossing game. The controls and screen set up are VERY similar to the first game.


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