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PC - Windows : Star Wars Knights of the Old Republic II: The Sith Lords Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Star Wars Knights of the Old Republic II: The Sith Lords and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars Knights of the Old Republic II: The Sith Lords. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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User Reviews (1 - 11 of 209)

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Star Wars Knights of the Old Republic 2 The Sith Lords.

5 Rating: 5, Useful: 77 / 115
Date: October 29, 2004
Author: Amazon User

Story Line: Five years after the events from the award winning Knights of the Old Republic, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic's only hope is a Jedi Knight struggling to reconnect with the Force and faced with the galaxy's most dire decision: To follow the light or succumb to the dark side...

The Sith Lords is the next chapter to Knights of the Old Republic; winner of more than 35 "Game of The Year Awards" featuring an all-new and perilous storyline set approximately 4,000 years before Star Wars Episode I.

New Characters:
Mira: A bounty hunter scout who combs the Republic and the Outer Rim for anyone and anything with a price on its head, Mira reels them in and cashes them out. While driven by a mercenary need for cash, she avoids contract killing. In the past, she has killed only in self-defense, and even then reluctantly.
Mira comes equipped with bounty hunter-specific weaponry, including a versatile wrist-mounted rocket launcher that allows her to target a single opponent with concussion or tranquilizer darts, or decimate hordes of enemies with buster or ion rockets-the ideal way to level the playing field when you're outnumbered.

Atton Rand: Disaster follows Atton Rand wherever he goes. While his primary talent is cheating death just long enough to stumble into the next crisis, Rand is also a skilled pilot, mechanic, gambler and liar. He thinks of self-preservation before all else; barring that, his most pressing concern is finding the next cantina with a Pazaak game. Initially imprisoned on Peragus, he is one of the first companions the player encounters.
Rand is a solid fighter. He possesses a wide range of armor and weapon proficiencies and non-combat skills, while his preservation instinct actually makes him stronger the more dire the situation becomes. So long as another party member is standing, Rand cannot be knocked down, and he will stave off unconsciousness and keep fighting if he has party support. This survival instinct also makes Rand very difficult to stun, paralyze or poison.

Kreia: The elderly mentor Kreia forms a powerful telepathic bond with the player, determined to help him rediscover the ways of the Force. She is, in fact, quite willing to sacrifice herself if it means the player will survive and reconnect with his teachings. Throughout the game, Kreia will teach the player new ways to listen to the Force, permitting him to gain new powers and abilities.
When she is an active party member, Kreia gives everyone an earned experience bonus. Even better, the unique bond she shares with the player allows him to Force Chain attacks and defense. Any Force Power cast on Kreia or the player will be automatically applied to the other party members as well.

Old Characters:
T3-M4: His chassis dented and scored by blaster fire, T3 looks as if he's narrowly missed a proton core explosion or two. This battered astromech droid is the first character to appear in The Sith Lords. His opening mission is to repair the Ebon Hawk and pilot it to safety before it's crushed into space dust in the wilds of the Peragus asteroid field. Once docked at the Peragus mining facility, however, a much greater threat confronts the crew.
The talkative T3 communicates only with clicks and beeps, but he's got a grand story to tell and plays a pivotal role in the conflicts to come. He is an expert in security, demolitions, computers and mechanical repair, acting as a portable workbench for the player. The player uses him to break down equipment into its component parts, clearing inventory and assembling more powerful weapons and items.

New Planets:
Dxun and Onderon.
Peragus II.
Telos.
Dantooine.
Korriban.

New Force Powers:
Force Crush: This power enables a character to call upon the dark side of the Force to telekinetically shatter an opponent's body. With a single gesture, the character can lift an opponent into the air, then shatter the bones in his body, bypassing any armor or other defenses and leaving the opponent a quivering, bloody wreck. If the opponent is especially strong-willed or tough, they may fight off some of the effects by sheer force of will, but this power often kills any lesser beings it hits.

Battle Meditation: Battle Meditation is a rare and powerful skill that allows a Jedi to influence the outcome of even a large battle. The Jedi develops an image of the battle in their mind and projects it to both sides of the conflict, inspiring their own troops while demoralizing the enemy. Used in both small skirmishes and larger conflicts, Battle Meditation can turn the tide when needed most.

Force Scream: Masters of the dark side have learned to focus their rage into a primal scream that penetrates the very hearts of their enemies, leaving them crippled, weak, and confused - perfect victims for a more conventional massacre at the hands of the dark Jedi's minions.

Force Furry: Sith Marauders learn to feed upon their own hatred, filling themselves with the essence of the dark side until they erupt in a terrifying rage. While in this horrifying state, the marauder slaughters all nearby foes with furious abandon, their power growing with every kill.

Force Sight: This power allows a Jedi to see using the Force. Some obstacles can be seen through and sentients glow with an inner light based on their current alignment.

New Jedi Classes:
Jedi Master (Consular Type).
Jedi Weapons Master (Guardian Type).
Jedi Wathman (Sentinal Type).

New Sith Classes:
Sith Lord.
Sith Maurader.
Sith Assasin.

New Bad Guys:
Darth Sion: His body has been torn and knitted back together into a patchwork of mutilated flesh. His skeleton has been shattered and meticulously rebuilt. Darth Sion is a Sith Lord in eternal pain, his broken body held together by sheer force of will. Only his hatred and the power of the dark side keep him alive.
Sion is exceedingly difficult to kill-his mastery over his own battered body has lent him supernatural vitality, and his enduring agony has given him a threshold for pain and bodily harm far beyond that of a normal human. Or a Jedi.
Sion leads a sect of Sith assassins sent to wipe out the Jedi Order; his path and the player's will inevitably cross. Like most of the Sith, he is cold, calculating and brutal, delighting in the pain and suffering he inflicts.

New and Improved Additions:
New pazzak, swoop racing, and a new work bench.
New Character faces to choose from.
Characters follow the paths you choose (Light and Dark Side).

Update Information:
Star Wars Knights of the Old Republic 2 The Sith Lords has launched an official sight. Just go to www.LucasArts.com, double-click the picture of Kotor 2, and WHALA.

I do hope this is usefull information.

Buckfutter

5 Rating: 5, Useful: 28 / 61
Date: May 28, 2004
Author: Amazon User

I really don't know why they let anyone rate a game before its release. I mean what am I rating... hype. I give Bob in marketing a perfect 5 stars for this game, AWESOME job Bob!

On a more positive note, I'm pretty excited about this game. I played the first one till my DVD drive on the Xbox burned out and then replaced it and kept on playing. BTW playing dark side was a blast. Anyone gives you flak and CHOKE, AGGHGHGHGHGHGG. Moooowaahhahahhahahahahaha. Quick note, no matter how much people in real life tick you off, choke does not work outside of the game. And its not from lack of trying. It does however make for some funny antics when your stuck in traffic or in line behind an annoying person.

Just as good, and sometimes better, than the original!

5 Rating: 5, Useful: 20 / 25
Date: December 08, 2005
Author: Amazon User

At the time of this writing, the average Amazon.com rating for KOTOR II is 3 stars out of 5. I simply can't believe this! There were a few reasons I held off getting this game (after playing and very much enjoying the first):

1. I knew it was so much like the first that I didn't want to start it right after the first, because I feared I might get tired of too much of the same thing.

2. I bought KOTOR for $19.99 and I hoped KOTOR II would drop in price as well (from $49.99).

3. So many reviews I read about KOTOR II criticized it to the point that I worried it wasn't even a good game.

Well, reason #1 stopped being an issue after a couple of months. Reason #2 disappeared when Amazon had the game for around $23. So I was stuck wondering if the game was still worth playing despite the negative reviews -- and the answer is yes!

In all honesty, I don't understand the criticism leveled against this game when it is so much like the original. Yes, you can argue that it does not improve the graphics much (it uses the same engine, Bioware's Odyssey engine) and so the game does have a sort of "more of the same" feel to it. But I enjoyed this game even more than the first, if that's possible, and here are some reasons why:

1. I was a little put off by the combat system in the first game. Either minor tweaks have been made in KOTOR II, or I'm just used to it now, but it seemed to be a lot smoother in the second game (although still the same system).

2. Many small improvements that really enhance gameplay:
- Level cap is now 50 (although you'll only get to around 28) which means you can become so much more powerful
- New Force powers: tweaks to the old powers, and new powers that you learn automatically based on your class
- Force "Forms" (sort of like abilities that you learn) that enhance your ability with a lightsaber and that improve your mastery of your Force powers

3. And most importantly: a huge, long and involved story. What I like about the story in KOTOR II, and what I think is better than even KOTOR I, is that the story plays out on two levels. First, it is a story about your character and his/her motivations. Depending on if you play Light or Dark side, you will have certain reasons for doing the things you do, and it is these reasons that drive the story forward. There is also a villain in the story (or perhaps two), but in a way this takes second place to the mystery surrounding your character. The driving force behind making progress in the game is fulfilling the desires of your character, not just chasing some Sith Lord around the galaxy until you reach the final battle with him. This makes the story very involving.

One minor complaint I had was that unlike in the first game, where you have amnesia and only learn things about yourself later, the character in KOTOR II remembers most of his past right in the beginning. Unfortunately, *you* as a player do not know his story, and many times you are presented with dialogue choices about things that happened to you. At first I thought that I had to choose the "right" answer, but I think it helps to consider it more as "whichever answer you choose *becomes* the right answer," so you are basically creating your characters past as you see fit. But still, I always had a slight sense that I didn't always know what was quite going on, but perhaps this is a result of the choices I made in the game, and maybe other paths would have revealed more information.

At any rate, if you enjoyed the first game, do not be put off by any negative reviews of this one. It is just as good as, and probably I would say it's ultimately better, than the first game.

A promising sequel to a great game

5 Rating: 5, Useful: 17 / 34
Date: July 22, 2004
Author: Amazon User

The new knights of the old republic is going to be a dream for any star wars fan. The new story is five years after the original knights of the old republic. The entire jedi order has been hunted down except your character(and other outcasted jedi like yourself). The new enemy is Darth Sion, a living corpse that is constantly rotting and held together by his force powers.
Two new dark side powers are force scream and force crush. Scream is a ranged attack that kills or stuns all enemies in your characters vicinity while crush is when you levitate a characters body and literally crush their body from the inside out. The new characters are a jedi outcast like yourself and a female bounty hunter. Your light/dark side alignment also effects other characters in your party which is interesting. That is all i've heard about from this game. I hope this info is helpful.

Pre-review?

5 Rating: 5, Useful: 11 / 35
Date: November 19, 2004
Author: Amazon User

I know we are all excited for this game to come out but to review something that isnt released yet really is sort of like having a VH-1 I love the 2000-2010 episode. Premature reviewanation seems to be the way this country works now. Please refrane.Wait till February people.

If it follows suit..should be GREAT!

5 Rating: 5, Useful: 10 / 24
Date: September 22, 2004
Author: Amazon User

I am not exactly what you would call a "star wars fanatic" but I do like most of the Star Wars games produced by lucas arts. When Kights of the Old Republic came out, I hesitantly bought it not knowing what exactly it would be like. Well, I found out real fast that that game would easily make the top 10 list because it is SO interactive. KOTOR was done by Bio Ware, however KOTOR II has been handed over to Obsidian and they are picking up right where the original game left off.

The Basic story line stars the game off 5 years after the end of KOTOR. You are a jedi and have lost all of your force powers and lightsaber. You are "marooned" on an unfamiliar world and you must gain your powers back. You encounter various different creatures in KOTOR II than what were in KOTOR. Also...guess what..even though you destroyed Darth Malak at the end of KOTOR I..his counterpart is back and more deadly than ever. Darth Sion is the new master of the Sith armies. This guys is very interesting as he has had every bone in his body crushed and is basically a rotting corpse held together by force powers and his will to destroy the Light side.

As for the planets, so far there are only 2 or 3, but by the release date of December 2004, Im sure there will be more. Telos and Dxun are the two main planets right now and both are expansive worlds which will take a lot of time to explore. Im also sure that there a curious people out there wondering what force powers will be available..here they are: Force Crush (Dark side power), Battle Meditation (Neutral Power that only Bastila had in KOTOR), Force Sight (Neutral..allows Jedi to see inside the minds of people to see if they are "good or bad"), Force Scream (Dark Side power), and Force Fury (Dark Side power).

Yes, it does seem as if the Dark side has some better powers, but I am sure the Jedi will be equally as powerful. As for Bastila being in KOTOR II and continuing the "romance" between her and your Jedi, I don't know yet. Im sure she will make a brief appearance AT LEAST.

Once again this is a pre-release review so not everything is going to be like this in a couple of months, I will update this following suit with the game!

KOTO2... A must buy!!!

5 Rating: 5, Useful: 10 / 19
Date: December 27, 2005
Author: Amazon User

I pre-ordered this right before it came out...
And I have not regretted my chouse!
Kotor2 stays true 2 the sprit of the original Kotor while making some needed changes. Now you can become a master of hand-hand combat, seek out and destroy evil with new light side powers, or disappear into the shadows as a deadly sith assassin.

Pros:
New classes, powers, weapons, planets and much more...
Better quality game play and graphics!
Your followers fallow you towards the dark or light side, gaining new abilities and personalities accordingly...
Rise above
Train up to four members of your party as Jedi/sith!
Lot of mods/modders...

Cons:
No Bastila... "sniff" :(
The ending is a cliffhanger...
You do not get a lightsaber until later in the game...
It reuses two planets...

Overall rating:
Must buy!!!
5/5 stars
Two thumbs up!

In this game's defense...

5 Rating: 5, Useful: 11 / 13
Date: March 08, 2006
Author: Amazon User

Ok, most people who have played this game and have enjoyed this series know the almost legendary story behind what the hell might have happened when this was developed. Many reviews have already outlined why the game was not finished (money, basically, although Lucasarts has been infamously hush hush about the whole thing), so I won't go into detail about that.

Now, while 3 stars is good, I believe this game deserves a little bit more credit. While the story of the original KOTOR was great, it was very goody goody if you played light side (the standard canon side), meaning that if you played it right everything would work out all right in the end and la dee da everything's good in the galaxy again. yay! Even as dark side, your evil character was treated almost cartoonishly by the other characters (why would you ever do something like that?!)

However, I far prefer the overall tone of KOTOR II. It was much darker and more serious. Yes, while I missed some of the witty playful banter of the original, I just loved the cynical banter of Atton and the Exile's snappish remarks to Kreia far more. While most are frustrated immensely by the fact that the dark tone almost makes it seem as if your actions are pointless, I found it much more interesting and added a realistic depth to the otherwise unrealistic Star Wars universe. Yes, you can be good, you can train others to be good, you can try to rebuild a broken order, you can try to be good and merciful to your party members, but would it really make a difference in these dark and horrible times? Times where the Jedi are all either dead or gone? Not right now. It's a continuing struggle, one that is build up for the next part of the series (which is why it would be a horrific shame if Lucasarts is abandoning KOTOR). I've heard it said before, and I'll repeat that in some ways the criticisms of the storyline in comparison to KOTOR are similar to early criticisms of the Empire Strikes Back. While they are different stories, it can be said that if by some miracle they decided to make a 3rd in this series, the reviews on KOTOR II could be better in hindsight (depending on how Lucasarts handled the story).

While the game is tragically incomplete, what story there is is a convoluted mystery that keeps you wanting to constantly play, and a VASTLY improved system of gameplay. It was hard for me to go back to KOTOR because of all the little things that were still there in the gameplay that annoyed me, things that the sequel patched up nicely (The lockers, etc. that don't show themselves as being emptied for one, and an improved weapon and inventory system). There has been much criticism of the influence system by many for different reasons. I for one, loved it. It adds a whole new level of difficulty of the game (which it needs since KOTOR II's fighting is horribly easy, but more on that in a minute) and makes it so much more involving with the characters, rather than having everything presented to you on a silver platter like in the original. Some have complained about not gaining backstories before and have blamed it on cut content, when rather they just didn't take the time/didn't pay attention to ways to gain influence with their party members. Some characters (Bao-Dur for one) are really difficult at times, and if you don't gain influence before a specific time you'll lose the chance to learn more about them for good. Each character has a different set of rules for you to try and gain influence with them, but there are many guides online that detail how and when to get it. There are several ways to play this game, and even if you play it over a few times, there will still be things you'll miss. This isn't a bad thing, it just means that the game is easily replayable.

You care about the characters too. The reason why you'll be pissed off at the end like the rest of us is because you want to know what the hell happens to them. This is basically the majority of what was cut in the game. After the first 2/3 of the storyline you see an obvious difference and can tell where the gaping plotholes lie. But keep in mind: you do actually care about the characters. You want to see what happens to your little jedi/minions. This is something that is difficult to do in any story, especially most video games. But this rpg hits it on the nail: You want to know what the hell happens! You need to know! And you'll go crazy over not knowing! I just think that Obsidian needs more credit for accomplishing that.

In comparison to KOTOR, the story of TSL is much more complicated and far larger in general. If you think about it, KOTOR was a very simple story. It was very good, but it was straightforward and I couldn't help but feel that I had spent how ever many hours playing this game when the story could have been summed up in a couple of hours at most. I loved KOTOR, but my personality just tends toward the expansive dark mysteries of KOTOR II. I'd prefer feeling like my character was in something bigger and didn't know what was really going on, rather than do the exact same story format that KOTOR did. The best sequels can stand on their own in a different type of story, and that's what TSL tried to do.

As for romantic subplots, The Sith Lords tried to do something very different than from the original game. They decided to do a love triangle between you, the Exile, and two of your followers that practically worship you while being bitter about all the sexual tension (what? you *are* the last jedi, :-D). Unfortunately, the result of this was part of the cut content, and was supposed to actually have some sort of result rather than being left unresolved. But this is reportedly also being restored.

Now, my rating is based on the game as it will be when it's completed. I'd still give it a 4, for getting me horribly addicted, wasting my time for a week straight, and making me get on Amazon a year later just to babble about it to people who are thinking about buying it. There's good news: the team of modders at team-gizka.org are creating a mod that will restore the cut content and make the fighting more challenging at certain points. While there is no set due date, the mod is coming along (albeit slowly) and is in the middle of beta testing. The Sith Lords was an ambitious project of Obsidian, they had a much larger, much darker story, with dozens of mini subplots to deal with on top of improving gameplay and getting the game out in time for the Christmas Season. if you look at the insane amount of what was cut, you can appreciate what The Sith Lords was meant to be (even though it is still great fun and a good game without the resolution). Now, the modders are hoping to restore it to the original vision, and make so that it's no longer the-Flawed-Masterpiece-That-Could've-Been.

Honestly, I now recognize that most of my anger and exasperation at the game a year ago was not because it wasn't a great game, but because it wasn't finished. I was addicted and needed more. I needed that cut content! And that just shows how good it really is.

Also, as a 19 year old female gamer, I just can't believe how much I could love a game character as much as Atton. It makes me giggle just thinking about it.

As for bugs, the released patch fixed all the major ones. And there are other patches that modders have released all over the internet. They're not hard to find, just check out the forums on Obsidian and modder sites. You can google it. More bug fixes are also coming with Team Gizka's restoration project.

Finally, just give Obsidian and Lucasarts a break. They made a great game, unfinished, but fun. And that's what it's really all about.

Great game, but not very different from KOTOR 1

5 Rating: 5, Useful: 7 / 10
Date: August 27, 2005
Author: Amazon User

I own both KOTOR 1 and KOTOR 2 and enjoyed both of them.

Pros:

-KOTOR 2 is a standalone game:

You don't have to have played KOTOR 1 to enjoy this game. If you haven't, some of the backstory and cameo appearances will not be as meaningful but you will still be able enjoy the game.

-KOTOR 2 allows you to use force powers almost immediately

For those of you that have played KOTOR 1, you will understand what I mean. You begin KOTOR 2 as a force-sensitive character and don't have to wait for 10 levels to become a jedi. :-)

-KOTOR 2 adds nice features

KOTOR 2 added the ability to learn and choose a lightsaber form. Each has its own strengths and weaknesses and the feature is a nice addition. It also allows you to break down unneeded items into components and use those components to create new items. You don't have to worry about having gobs of useless equipment anymore.

Cons:

-Feels vaguely familiar

KOTOR 2 is KOTOR 1 technology and graphics rebundled with some new features and a new plot. If you've never played KOTOR 1, it won't bother you at all. If you have, you will recognize alot of the world items like containers and weapons.

-The plot was somewhat esoteric and convoluted

KOTOR 1 had a great plot that was easy to follow. KOTOR 2's plot is more confusing and makes you really think through it. Not to say that is a *bad* plot, but KOTOR 1 owners shouldn't expect a better plot in KOTOR 2.

Summary and Recommendations:

Overall, KOTOR 2 was a solid, enjoyable game. I certainly got my money's worth out of it. I give it 4 out of 5 stars.

KOTOR 1 owners:

Don't buy this game if you don't like repetition. If you are the type of person that likes expansion packs, go for it. KOTOR 2 is a great expansion to KOTOR 1.

Those who don't own KOTOR 1:

Go buy KOTOR 1 and try it out. KOTOR 1 is alot cheaper than KOTOR 2 and you can decide if you like the genre/style. If you like KOTOR 1 alot, go ahead and buy KOTOR 2.

KOTOR2:TSL

5 Rating: 5, Useful: 5 / 44
Date: October 20, 2004
Author: Amazon User

This game looks absolutely terrific. As being a Star Wars fan, this game is the sequel to the best Star Wars game ever made. The force powers are awesome and I like the ability to go to the light side or the dark side. HOW CAN YOU RATE THIS GAME 1 STAR? At least give it a couple.


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