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PC - Windows : Star Wars Knights of the Old Republic II: The Sith Lords Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Star Wars Knights of the Old Republic II: The Sith Lords and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars Knights of the Old Republic II: The Sith Lords. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 85
Game FAQs
GamesRadar 90
CVG 88
IGN 87
GameSpy 80
GameZone 89
Game Revolution 80






User Reviews (81 - 91 of 209)

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Buggest game ever

1 Rating: 1, Useful: 3 / 3
Date: March 09, 2005
Author: Amazon User

Thanks Lucas, thanks for rushing Obsidian, thanks for the bugs, thanks for the worst customer support ever seen, thanks for the most rushed game final ever seen, thanks for the buggest game ever seen, thanks for delay on the patch.

No Title(still)

4 Rating: 4, Useful: 3 / 3
Date: November 06, 2005
Author: Amazon User

Knights of the Old Republic is the infamous 2003 game of the year. But the sequal is anything but game of the year material. I think that the one thing people liked about the first game was the detail, characters, and the plot twists.
Okay, lets start in the detail. Once agian, the Bioware team knock my socks off with their insanly detailed character models, mabey not Halo or Metroid pixals, but it checks out in my book.
Number dos, the characters. You once agian get thrown in with the oddest asortment of torture droids, jedi masters, and hot redhead bounty hunters. Thought some of your party members do reveal Revan's secrets -cough Keria- you can't find any party members famaly like you did with almost your whole party in the last game, although you do need some backround influnce to turn them into jedis'. The cameo aperences are extreme cameos, you see 10 seconds of Admiral Carth Onasi other than that, you have your two favorite droids in your posse (not C3-PO & R2), and HK-47 has some nice opions and voice recitings of Carth and the nice kissing scene with you and Bastaila, yep, HK heard it.
The plot was intresting enough, but I think their should be better voice overs and less talking on Telos. I don't want to go too far into the plot, but heres a qustion before I leave. People and magazines hyped Darth Nithilus way too much and gave him a micro sized part in the game, why?
Peace Out Shorties

great game without proper ending :(

3 Rating: 3, Useful: 3 / 3
Date: May 11, 2005
Author: Amazon User

I like the game, good story, characters and all.. but there are a lot of pieces missing, no resolutions, cut material and thats frustrating because we are not talking about a bad game, is a GOOD game, but if all those cut materials and loose ends where actual part of the game, if all those things where implemented we'll be talking about a MASTER PIECE, and thats what have much of us, players a little upset, that a good game, of a great universe is uncomplete...

The jedi rides again!

4 Rating: 4, Useful: 5 / 8
Date: February 12, 2005
Author: Amazon User

If you liked KOTOR, you'll probably like KOTOR 2. It appears to have the same engine and graphics with a few small additions. The controls and sounds are the same so you can jump right in with no problems. Parties have been expanded up to 10 characters and you have relationship ratings with each character - every time you treat a particular character like bantha fodder he'll remember it. More items are upgradeable, for example: vibroswords can have 3 types of components added to them. There is a new work bench that allows you to break items into 'chemicals' and 'components', and you can make medkits, implants, grenades and mines with. The higher your skill in demolitions, the better mines you can make, etc. A new feature is fighting styles - there are 5 of them and each is good or bad versus melee, blasters, unarmed, etc, which adds a whole new feel to the game. Basically they are similar to martial arts fighting styles and you can switch between them at anytime. You start as a jedi this time and there are many more force powers to choose from, including battle meditation. I do not recommend playing on normal though, as I played for 40 hours straight from the time I installed it, mostly running around naked with a vibrosword, and not only did I not die once but I wasn't even damaged halfway. Run into a room, kill 'em all, run into another room, kill 'em all, run around and solve the puzzle to get into the next area. I suggest the hard difficulty setting.
It kind of has the feel of an expansion to KOTOR, as there just isn't really enough new stuff to justify a '2' on the name, although it is a whole new storyline that will keep you playing for days. No noticable bugs, but I did have a handful of times when the graphics stuttered a bit. Final word - it's a blast to play!

Pros -

If you played KOTOR, you'll be playing this right out of the box
Parties can be up to 10 characters now
More upgradable items
New work bench for medkits/grenades/mines/implants
5 new 'fighting styles'
More force powers
Start as a jedi

Cons -

Feels more like a KOTOR expansion with a full-length story
No challenge on 'normal' setting

System used -

P4 laptop
2.8 gig processor
1.5 gig ram
5400 rpm hard drive
Nvidia 9600

Enjoyable for newbies - disappointing for KOTOR veterans

3 Rating: 3, Useful: 5 / 8
Date: February 23, 2005
Author: Amazon User

Just finished, for the first time, the PC-version of the game as a Jedi Master/Light Mastery on level 28 (lv 15 Jedi Sentinel/lv 13 Jedi Master).

Being somewhat of a veteran KOTOR1 player, I was quite giddy with anticipation when I started KOTOR2. Sure, it must be hard to live up to anyones expectations when the original game had met so much admiration and praise.

There are a lot of good things in KOTOR2, but in the end I felt slightly cheated and disappointed too. This all started when Telos was attacked or maybe even earlier when I arrived on Dantooine again to meet the Jedi masters.

Before that, I liked the game quite a bit and considered it a good sequel to its famous predecessor. The voice acting was superb again (and yes, I liked Bao-Dur's voice also) and I believed the changes in the gameplay (new lightsabre upgrades, new Force powers etc), the graphics (except for the cutscenes) and the new level system a good evolution from the original.

Most importantly, I was thrilled by the story. The beginning of this game is a roller coaster of events. At least, until I found out which circumstances had brought me to the sickbay of the Ebon Hawk in the first place. Also, the story on Nar-Shaddaar - very entertaining. At one point, I was seriously contemplating if the Jedi master there could be Goto, despite the physical differences in the holocrons from my trial and in the cutscene when one arrives on Nar-Shaddar and Goto reminds the bounty-hunters of their codes and orders.

Dxun/Onderon was okay, Dantooine a bit flat and Korriban outright disappointing. Don't let me even start on Malachor V. As I said before, when one arrives on Telos for the second time to fight Darth Nihilis, the story falters considerably and never recovers until the end.

Another point: the gameplay balance seems to be flawed. Although I played on "Difficult"-level ALL the time, only Darth Traya made me die - once (edit: No wait! The five handmaiden gave me a bit of a headache, when I fought them all at once. But that was voluntary, wasn't it?). I was waiting for a real challenge for my PC - but none came. When I finally met Darth Nihilis, who reportedly devours live from whole planets, I thought: this is it, this one will show me. After all, Visas kept on saying he was going to hurt me, wound me. I didn't use shields or stims and I wondered why I even bothered acquiring Force powers like 'Force Resistance' or 'Force Immunity' when noone ever uses The Force on me! When I recall correctly, Lord Sion (in the 2nd duel on Malachor, NOT on Korriban) and Darth Traya where the only ones trying to attack me with Force Powers ('Drain Life' mostly).

Darth Nihilis went down after 3 or 4 rounds with my lightsabre. The only FP I used was 'Force Enlightenment' on me and 'Plague' on him. That was cheap. I couldn't believe it. On Malachor V, when facing Lord Sion again, I used 'Mind Trick' on him. It worked every time and I had all the time in the world to power me up with Force Enlightenment, Force Immunity and Inspiring Followers (although I was on my own, just to inspire my single one-handed lightsabre when hitting the poor guy). Lord Sion wasn't able to seriously hurt me. 10% of my vitality points was the best he could do. At least, 'Mind Trick' didn't work on Darth Traya and her floating lightsabres were a bit of a surprise.

So, with a story that falters somewhere near the middle of the game and with no real challenge in combat (or on the intellectual front, for that matter) throughout the whole game, did I like KOTOR2? For the first half, yes. But then things went downhill. I shudder to think how boring the game might be as a Jedi Guardian/Weaponsmaster...

I seriously doubt I am going to replay KOTOR2 as many times as I did the other one with Revan, Carth and Bastila.

Maybe if Obsidian alters the game balance - or even better, amends left out story plots in a patch for the game (a girl can dream...)

Could Have Been Good

2 Rating: 2, Useful: 5 / 8
Date: November 20, 2005
Author: Amazon User

I loved the first game. It was up there with my favorite games of all time. I went into this game wanting to love it too. Even after it seemed, let's say, sub-par, I kept sticking with it in memory of how great the first game was.

Eventually, I simply had to give up. Not only is this game almost game-breakingly buggy even with many patches, it simply falls flat in every possible way. The story is both confusing, and not as interesting as it seems to think it is. The first had a plot that's simple structure hid a complex web of plot twists and ambiguous emotions. This one delivers the story in a way that supposes the story will be deeply profound, but when all is revealed turns out to be basic almost to the point of absurdity.

The characters in this game are like pale shadows of interesting people. There is potential in each of them, but their backgrounds all turn out to be disappointingly brief and boring. The gameplay in the first had huge variety in the puzzles, situations, and quests. This one ends up in a endless string of fetch quests and repetitive combat.

Seriously, I know you want more of KOTOR. I know you're thinking that it can't possibly be that bad. Trust me, it is. It disappoints in every way. Save your money.

If it follows suit..should be GREAT!

5 Rating: 5, Useful: 10 / 24
Date: September 22, 2004
Author: Amazon User

I am not exactly what you would call a "star wars fanatic" but I do like most of the Star Wars games produced by lucas arts. When Kights of the Old Republic came out, I hesitantly bought it not knowing what exactly it would be like. Well, I found out real fast that that game would easily make the top 10 list because it is SO interactive. KOTOR was done by Bio Ware, however KOTOR II has been handed over to Obsidian and they are picking up right where the original game left off.

The Basic story line stars the game off 5 years after the end of KOTOR. You are a jedi and have lost all of your force powers and lightsaber. You are "marooned" on an unfamiliar world and you must gain your powers back. You encounter various different creatures in KOTOR II than what were in KOTOR. Also...guess what..even though you destroyed Darth Malak at the end of KOTOR I..his counterpart is back and more deadly than ever. Darth Sion is the new master of the Sith armies. This guys is very interesting as he has had every bone in his body crushed and is basically a rotting corpse held together by force powers and his will to destroy the Light side.

As for the planets, so far there are only 2 or 3, but by the release date of December 2004, Im sure there will be more. Telos and Dxun are the two main planets right now and both are expansive worlds which will take a lot of time to explore. Im also sure that there a curious people out there wondering what force powers will be available..here they are: Force Crush (Dark side power), Battle Meditation (Neutral Power that only Bastila had in KOTOR), Force Sight (Neutral..allows Jedi to see inside the minds of people to see if they are "good or bad"), Force Scream (Dark Side power), and Force Fury (Dark Side power).

Yes, it does seem as if the Dark side has some better powers, but I am sure the Jedi will be equally as powerful. As for Bastila being in KOTOR II and continuing the "romance" between her and your Jedi, I don't know yet. Im sure she will make a brief appearance AT LEAST.

Once again this is a pre-release review so not everything is going to be like this in a couple of months, I will update this following suit with the game!

STAR WARS KNIGHTS OF THE OLD REPUBLIC: THE SITH LORDS

4 Rating: 4, Useful: 4 / 6
Date: April 26, 2005
Author: Amazon User

Overall I thought the game was enjoyable, however, there are a few let downs in the game. There are a few areas where you should get a side quest but it was left out of the game. Keep in mind these are side quests and as far as I know do not affect the out come of the game.

As far as the romance goes, it is hinted at through out the game, but that is all. There is humor in some of the conversations, and different characters interact differently with each other.

You can control the sound level of the music, the voice level, and lighten the overall picture. The set up for the force powers are easy to find and use.

There are a few bugs with the game, but I was able to complete the game. Since there are some bugs you might want to save and save often, so if you encounter a problem just replay. This usually works.

As your character becomes more powerful, the fights become easier, maybe too easy. Sometimes you are fighting sheer numbers and not an equal counterpart. There is some basic puzzle you need to figure out, nothing too hard.

The ending is weak, it leaves you hanging, perhaps guessing would be a better way to put it. Although if you ask questions at the end when you win the last fight you do get some answers regarding your companions. It is possible that the ending was left this way so a third game could easily continue the story line, but your guess is as good as mine.

In short I would recommend the game, there's good verses evil, humor, a hint of romance, fighting, traveling to other planets, and the use of force powers. It's a fun game in spite of it's short comings.

Game brief: great game, horrible ending...

5 Rating: 5, Useful: 4 / 6
Date: July 02, 2006
Author: Amazon User

This game was great as it lasted. I played this game before I played #1, but it was still great. It also opens up room for replays. You can play it as light side, then dark side, make different choices, etc.

However, the ending was depressing. You're thinking, That's it?? That's how it ends?? I quit video games for a month after beating the game - that's how depressing it is.

All in all, however, I would recommend it. It is really fun and not so depressing if you expect a sad ending. Have fun!

Great Saga screwed by Obsidian

1 Rating: 1, Useful: 6 / 12
Date: April 06, 2006
Author: Amazon User

Original KOTOR was made in the spirit of first Star Wars film and with great care for all details, but the sequel is nothing more than half-finished beta version with tons of cut content, outdated graphics and storyline that doesn't make any sense. The main story is gibberish, with characters talking pompous, semiphilosophical lines with absolutely no consequence to anything. As Metadigital on obsidian boards resumed "The story of K2 was not thought out and had no foundation in any philosophy. It was just a bunch of cut scenes with talking heads speaking more gibberish than an early Star Trek TOS episode, spun together with meaningless fights and pointless dialogue trees.The characters, specifically Kreia, Atris and the Jedi Masters all contradicted themselves in their dialigues: some even in the same monologue, in adjacent sentences! It was like trying to understand a six-year-old's theory on the creation of icecream..." [Metadigital May 31 2005, 03:26 AM] Game impresses us as some kind of lame joke, cause Obsidian - newly formed company, produced it in just one year (production of KOTOR - 3 years, Jade Empire - 3 years)without caring for compatibility with previous chapter or any inner sense. Party members are totally underdeveloped, subquests are unfinished... those guys were just greedy and wanted their first game to be something big without thinking about quality issues. Unfortunately they teamed with just as bad publisher - Lucasarts which is known for greed, disregard for fans and tradition of releasing suckage. The effect is very bad and irritating product that destroys tradition established by Bioware-made KOTOR. The game was so rushed that you feel it in every dialog and location. While KOTOR's heroes were very well fleshed-out and interesting, with rich dialogs, Obsidian-made heroes are cardboard with small amount of poorly-written things to say and their interactions are just pissing (like Kreia with her palpatine-posed "wisdom" which looks like deplorable patois, or Visas' servile devotion to you which is only thing developers were capable to implement into that character) main story is rotating around brilliant idea of a guy who is "hole in the Force" and all dialogs center on this trekkish concept. Early spoilers announced that your hero will have to survive hunted by Sith assassins in chaotic war-torn galaxy (which sounds promising) but forget about it. You have few encounters with assassins but that's it. Mostly you just wander through various worlds without any Sith hunting you or even asking about you... the finale is ridiculous with you running through halls of ugly malachor academy, killing sith pupils (we know it from original KOTOR already) and confronting idiotic Kreia who even when dying, torments us with her "sagacities" (her prophecy about your party members becoming New Jedi Order is plagiarized from Kevin Anderson, dear Avellone, BTW) More sense would be in putting Nihilus on Ravager as a final adversary instead of that boring Malachor, it would be more climactic, but it wouldn't save that game anyway. The only thing that is good in that game is music actually. Mark Griskey did wonderful thing, composing dark, stirring pieces in style of John Williams but which remain genuine. Griskey challenged favorite of the year 2005, Jack Wall and his phenomenal Jade Empire. This music I really enjoyed, and it is very sad that while Griskey equaled Soule's innovatory KOTOR soundtrack, Obsidian didn't matched BioWare's original work and left all KOTOR fans disappointed. I hope that Chris Avellone (Sith Lords creator)and his gang will never produce any star wars game again. Oh Obsidian is working on Neverwinter Nights 2, we'll see what you screw this time boys!


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