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PC - Windows : Star Wars Knights of the Old Republic II: The Sith Lords Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Star Wars Knights of the Old Republic II: The Sith Lords and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars Knights of the Old Republic II: The Sith Lords. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 85
Game FAQs
GamesRadar 90
CVG 88
IGN 87
GameSpy 80
GameZone 89
Game Revolution 80






User Reviews (71 - 81 of 209)

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Dissapointing

1 Rating: 1, Useful: 6 / 10
Date: March 02, 2005
Author: Amazon User

I have the first KOTOR game and the game ran almost perfectly with no glitches awsome gameplay and a satisfying ending.

THIS however was none of these things, it crased so many times I just gave up playing (i have state of the art system just for your info) it wich means this game was a total waste of money and time. The plot has a million holes in it and seems to not tell you what really happens. Some poeple i know complained about Carth in the first one but all of the characters in this game are 8 times worse. One Very annying factor is your HK droid is totaly ruined compared to the hilarious insulting robot from the original that we all liked. So now i have a 40 dollar paper weight. Wow do i feel lucky. ><

So Basically this game is for KOTOR FANATICS ONLY!!!!!

Really REALLY not play-tested, but still good

4 Rating: 4, Useful: 6 / 10
Date: March 22, 2005
Author: Amazon User

KOTOR 2 is a great game. It's as engaging as KOTOR 1 and gives more of the same, which is completely welcome. The story is good, if inconsistent at times. There seems to be a big discrepancy about whether Revan was a male or female, depending on who you talk to. The graphics look about the same, a little like crap sometimes (mainly at the beginning, which is good in that you don't really have to see it anymore after that). Lots of new force powers are introduced, too, along with the addition of lightsaber fighting styles, which you can change in the midst of combat. However, as good as this game is, there are just a lot of low points that take it down a bit.

First of all, this game has bugs like you wouldn't believe. Apart from the dialogue disagreements, there are also graphical glitches where things will show up in the background that shouldn't be there (like dead bodies). It's pointless to do any swoop racing, because you can't win. The race master will tell you every time that you should try to stop crashing if you want to actually win something, even when you race through perfectly. It's a real pain. There's also a REALLY REALLY annoying bug that makes it so that if you play for an extended period of time (as in hours) the sound goes out on the cutscenes and it's only silence. That and your conversations will basically cancel out, as the dialogue instantly moves across the screen and it's your turn to choose again. When this happens you are forced to exit the game and restart. The pathfinding if horrible, too. I can't count the number of times I would click on a basket or a cylinder and my character would walk up to it and stand there. Then I would click again and he would still stand there. I would have to manually move around to a different position in front of it and try again.

Furthermore, although there are the much touted new powers and lightsaber styles, I barely ever used them. Maybe halfway through I gained a cool ability to play mind tricks on animals...and then used it maybe three times for the rest of the game. Often battles are so quick that you have no time to change lightsaber styles, especially if you're like me and automatically cast stasis field or lightning or insanity at the beginning of a fight. I had battle meditation maxed out, but I also had over 500 HP by the time the game was finished, so I never used it. The difficulty of the game is virtually non-existent as long as you're using Jedi. Speaking of which, I found myself using pretty much the same characters every time I went out. There's virtually no incentive to use other characters unless you really have to, because it's just so much more fun to cast force powers than to stand around shooting (and missing) with a blaster. Sometimes you do have to use other characters, which at least gives you incentive to make sure your party is always well-trained, unless you want to get stuck and have to start over when the time comes. There are no real dark Jedi, either. In KOTOR 1 there were lots of dark Jedi who would show up to fight, but in KOTOR 2 they don't start showing up until the very end. Instead you're left to fight droids, minions, and Sith assassins (who don't assassinate anything).

I also wish that there were more interaction between yourself and your party members. There are some choice characters, like Kreia and Handmaiden, with whom you can have extensive conversations to gain or lose influence. However, others, like Bao-Dur, have no conversation options. I would try every time I came on board and it would say, "Nevermind," each time I'd try to spark up a chat. Also, I'm not really sure there is any reason to talk to your characters in the first place. Handmaiden and Kreia will at least teach you things, but everybody else doesn't really do much of anything. In KOTOR 1, talking to your party members would open up new missions eventually. In KOTOR 2 you can gain or lose influence, but it really doesn't have much effect that I could tell.

However, this doesn't mean that KOTOR 2 is a bad game. It's really good! It has great music, to begin with, which really helps to make the game. It's all original, but it still sounds just like you'd expect Star Wars to sound. The Jedi Enclave music almost made me cry it was so good. The story takes forever to unravel, but there's quite an interesting plot twist near the end regarding your character (if you play on the light side, at least; I haven't gone dark yet). Some plotlines get brought up and go nowhere. I never really figured out what all the secret talk with Mandalore was about. And the ending sucks. I immediately reloaded and tried different dialogue options, but got the same crap ending anyway. After putting in over 35 hours to beat this game, I want a more satisfactory ending than what it is. But the gameplay is great anyway.

So the overall verdict...if you liked KOTOR 1, then give this a try. It's the same type of game, so you should feel right at home. Just be aware that there are many bugs that at this point have not been patched, and there are some disappointments throughout. But once some things get ironed out (if they do get ironed out), this game should be exponentially more enjoyable.

fun, but less than i hoped for

3 Rating: 3, Useful: 4 / 5
Date: February 18, 2005
Author: Amazon User

I loved the first Kotor game and have played it many times, so it is natural that I had high expectations for this game. I realize that Obsidian had a lot to live up to, but this one doesn't quite achieve what the first one did. That said, this is still a fun game.

I have only played through once, as a female on the light side, so my observations are based on this. I enjoyed the new force powers, the prestige Jedi classes, and being able to influence the other characters. The gameplay was basically the same, which is fine by me. The story was a bit more complex and it seemed as though there were more things to explore which is also great. Your character can gain even more levels and use different force combat techniques.

But, on the negative side, the story and the characters are not as good. While you can influence the other characters there is less interaction on a personal level, and there are no personal sidequests like there were in the fist Kotor; as with Carth, Mission, and the others. Besides influencing the characters you pick up on the way, there is no real building of relationships. You basically just use conversations to get influence over the them. I enjoyed the humor in the first game, both on the light side and the dark side, which is missing from the Sith Lords. The voice acting is as good as the original, but unfortunately, most of the characters are less interesting, and the writing isn't as sharp. Even worse, the logic of the story made no sense. The whole "you are beautiful to me, therefore I hate you" and "I loved her, therefore I killed her" is silly. The plot at times is weak and other times pointless. I feel as though this is the game's biggest shortcoming. The other big disappointment was the ending. It felt abrupt and unfinished, with no satisfying resolution for the game. I suspect that the poor developers were pressed for a deadline and did what they could.

And of course, there are the bugs...This seems to be a common complaint and I am no exception. I played this game on a computer with an Nvidia Geforce 6800 Ultra video card, an Amd 64fx-55 cpu, with 1Gb of Corsair memory that should have been able to handle anything, but this game consistently crashed after 40 to 45 minutes of gameplay. The 'readme' file will tell you this and I strongly urge you to take their advice and save frequently. There are some long cutscenes that you don't want to have to redo several times, trust me. I found these technical problems a pain, but I am not basing my rating on these, just the game itself.

I feel developers and publishers are rushing to get games out before they are ready and it is a shame. This is a great game and I am certainly going to go back and play it again on the darkside, but it could have been so much more.

This game has lots of bugs and an incomplete story.

2 Rating: 2, Useful: 4 / 5
Date: March 26, 2005
Author: Amazon User

The gameplay would be great if it weren't for the bugs. Also the story is incomplete so you get a quantem leap to the ending where you get to go, I paid money for THIS?!!

They also took out a force powers that all classes used to have. Only Jedi Guardians and their Sith counterpart have force jump.

Note: there are 50 character levels in this game, the most you might ever reach is level 30. Lucas Arts cut out around 40% of the game.

it had a lot of potential

2 Rating: 2, Useful: 4 / 5
Date: April 22, 2005
Author: Amazon User

this game had a lot of potential ... but a few things killed it. the bugs for instance ... like, i guess they didn't have to fix the dialogue since revan is referred to as male and female throughout the game ... or ... when you're in dialogue mode you see only the tops of heads sometimes ... and the lag ... i have 3.2ghz HT/925x chipset/800fbs, 1 gig ddr2 ram, 256 nvidia geforce card and in some sequences the game would drag ... i mean crawl by ... i didn't have this problem in kotor I ... what happened to the QA team? i dun get ... same engine as before why so many problems ... then again bioware is the top of the industry and obsidian ... eh. heh. anyway, i don't think the story line is confusing ... in-fact i think it's on par with the baldur gate series BUT i gotta admit few times the story is left hanging *SPOILER* *SPOILER* like why did traya bring the wookie back from the dead and hunt that twilek chic? and when i killed the wookie she walks into the facility and we never hear from her again ... or like ... col. tobin ... she brought him back - why? he never makes an apperance again ... or when she friggin dies ... what's the oute rim sith crap? well that's okay - maybe a sequence will follow .. i dunnoo tho - i hope obsidian doesn't do it ... o... *END SPOILER* *END SPOILER* would i recommend this game? hell yeah! cuz when all is said and done ... did this game keep my attention? did the story grip me? it's all a resounding yes ... but it is sorta easy ... play on difficult ... cuz that's normal on most other games.

What happened to the ending?

2 Rating: 2, Useful: 4 / 5
Date: May 11, 2005
Author: Amazon User

It all started so well, the improvements on KOTOR were welcomed and useful but the whole series has been let down by dead end quests and massive plot holes. By all accounts Lucasarts pressured Obsidian into an early release and it shows. Whilst some planets and quest are fun and challenging, other areas of the game seem to be afterthoughts and the ending itself is abrupt to say the least. The game is good enough but it could have been so much better. There is talk of Obsidian releasing a patch to finish the 'iffy' parts and all I can say is I hope they do.
All in all: not as great as the original but still enjoyable until the end.

The Plot Holes and the Bugs That Killed this Game

3 Rating: 3, Useful: 4 / 5
Date: August 26, 2005
Author: Amazon User

Right first of all, you might notice that I have another review in this section with higher ratings. Please ignore this, as it is now void. Now I had played the first game (buy that one, best game I've ever played) and though I had heard this one falls short, I decided to buy it anyway. Now to start off, I've played three times, one time for each side (second time playing all my save files mysteriously decided not to load while on the dark path). Now the bug I've hated most is the fact that while loading either a save, a new area, or just quick saving, the load screen "stalls" and you have to exit out and restart. Often now all your saves won't load. So now you either have to restart the computer entirely, or edit one of your saves with an editor (not sure why this works). This happens so often it ruins gameplay, dramatically. Second, the game is slow, I have a very good computer and it exceeded all the requirements, however, I used the lowest settings the game had to get through, with bareable gameplay. Third, for some reason, whenever I'm in a room with steam or smoke, my character slows incredibly, and I have difficulty doing anything. Often I need to load an earlier save and try to avoid the area next time I pass it. Now on to the plot. I was disappointed the plot didn't continue with Revan. I suppose this was to keep their options open. Also, the character quests aren't as fun or interesting as KOTOR1. I was especially mad when one of the characters reveals a lot about their past. I wasn't that that agravated me but rather that the character now doesn't say anything interesting anymore, all they do is play pazzak. Also, there's a point where you are ecused of desiring one of the passengers onboard (this is with male, maybe female I do not know). I think they meant to continue the story but right when they could have finished it they cut the story. Also a major planetary problem is caused by you. But even if you fix the problem there is nowhere to end the quest oficialy, so you get no credit. And what I'm most mad about is the fact that the story ends so badly, instead of movies showing how things worked out, you talk to (this is edited for your own gameplaying saftey) and (the gender of person) tells you how all your party members and the republic turn out in the future. It's really dry, and left me completly empty when I finished. It was not worth battling through the game and the bugs to get to the ending. Also, while others may say that it is left open for another game, I'd have to say that I doubt it. Maybe if they hadn't had the ending at all they could had really finished it, but instead they tried to force the extra story into a bundle at the end, failing miserably. Ok, now for one good thing. The whole display (I'm not sure if this is the word I'm looking for but...) is much better than the first game, and the influence was a brilliant idea. The game was much better crafted than before. I think this is long enough so I'll finish here, with a strong caution to buyers.

Don't Know What To Say...

3 Rating: 3, Useful: 4 / 5
Date: November 27, 2005
Author: Amazon User

Several days ago, I wrote my first review. It was on Star Wars: Knights Of The Old Republic. Now I am writing the sequel and I'm not sure what to say...

Basically, KOTOR II is set five years after KOTOR and the game has a much darker story than the first. Which is good. However, the game can get tedious. There is a lot of running backwards and fowards, doing jobs for people. It also seemed easier once you had mastered the force properly, which is halfway through the game and you might feel too powerful. The storyline seems good, although bits are quite... bad.

Though the fighting is still select what you want and so forth, the fighting has improved slightly and there are more Force Powers than before. There is a Civil War is this, which is good and if you're lucky, get to train a companion in your party, to learn the ways of the Force. This game has more detail about the Mandalorian Wars from the first game and you play a different character.

If your a Star Wars fan and you like the first one or if you are an RPG fan it is worth buying.

Jake Potts

All roads lead to Malachor...too soon...

3 Rating: 3, Useful: 4 / 5
Date: February 26, 2005
Author: Amazon User

Okay, I wanted to finish this game before I reviewed it in order to ensure that a fair review was written. Unfortunately, I finished it way too soon, which is not a good thing, as the first KOTOR occupied me for a good 3-4 weeks of holiday time. This game took me 2 weeks to complete while playing on "difficult setting".

The main problem with this game is not the interface or graphics, as I found both quite pleasing. The main problem here is (as the great Mel Brooks once said) "moichandizing". In anticipating the "quest for more money" sequel, Lucas Arts designers have managed to take what could have been a great open-ended RPG (as was KOTOR 1) and cut away the fat, so that it resembles a 1st person shooter in many ways.

True, there are several dialouge options, and you can (as the package advertises) influence most of your NPC allies to some extent. But the downside here is that it doesn't really make a difference if they hate you or love you. The game winds down to the end way too soon and your allies are pretty one dimensional personality-wise. Regardless, they'll fight the same in any given situation; and, although there are allusions throughout the game to some of them (NPCs) having dubious motives, these plot points are never fully developed.

The linearity of the game makes it as such that you can never really become as immersed in your main character as you could with the "Revan" character in KOTOR 1. You can never really "explore" the galaxy either, as after each big battle, the game more-or-less restricts and directs your travels to where it wants you to go. Don't bother looking for any "easter eggs" here. In short, the game almost plays itself, leading you to the end, where you are told that you must follow where Revan has dissapeared to (presumably in the sequel...sorry about the spoiler, but you'll see it coming anyway!).

I also take exception to the reviewer who claims there are "many new force powers" and must assume that he/she has not played the first KOTOR, nor any of the Jedi Knight Games. However, most of the battles in KOTOR 2, unlike the other games, can all be won by simply using the Force Wave power over and over again at multiple enemies and throwing them around until they die. Sure, you might want to use your light saber once in a while, but it's really not required except for the 3 Sith Lord bosses (...hmm...one who looks oddly similar to Sgt. Kabukimon, NYPD from the Troma Team).

As far as weapons go, it confused me a little as to why I had to go almost 1/3rd of the game without a lightsaber and found massive quantities of weapons and armor in the end-game when they were no longer useful to me. Furthermore, there are only a few "subquests" (compared to the original KOTOR) and many of them are left unfinished. In the end, you probably just won't care anyway.

Nevertheless, it's still a pretty fun game for the PC. Probably would have felt better if I wouldn't have expected it to live up to its prequel!

Very fun game for Jedi Fans!

4 Rating: 4, Useful: 4 / 5
Date: May 21, 2007
Author: Amazon User

I agree with most of the reviews in that this games does have a few bugs. I personally don't mind because it doesn't affect my gameplay that much. There are a few patches out there but I haven't downloaded them yet.
Anyway...This is ONE FUN GAME. True it's not that heavy on plot, but it IS a lot of fun to rip through enemies with the most powerful weapon in the galaxy! And like KOTOR 1, you get to upgrade your lightsaber with different (i.e. more powerful) crystals, AND other components (like different lenses, emitters, and power cells, unlike KOTOR 1 where you could only add 2 crystals at a time and nothing else).

One reviewer was dissapointed that he didn't start out with a lightsaber right away and shelved the game. If he had continued, he would know that his character is a Jedi outcast and the lightsaber was taken from him/her by the Jedi Counsel-but fear not, it short order he/she will construct a NEW lightsaber, and a deadlier one than before to be sure!

I won't go through the details, but if you're a Jedi-wannabe at heart, THIS is the game for you. MUCH better than Jedi Academy or Jedi Outcast. You choose if you want you chracter to be male or female, and then a Jedi sentinel, consular, or gaudian (each class has pros and cons, i.e. consular is more focused on the force and acquires force powers more rapidly, and guardians are more combat focused and acquire combat feats more rapidly). The sentinel is kind of in the middle.
And then as you're playing the game, your actions and the way to treat others determines if you're heading down the path of the dark side or the light side. And one of the cool features in this game is that your actions will influence you companions, and they will begin to take on your traits as well. And, your character's alignment later determines if you move on to higher Jedi or Sith classes, like Jedi Master, Watchman, or Weaponmaster, or Sith Lord, Marauder, or Assassin. Each class has it's own pros and cons as far as force abilities and combat abilities. AND, your character's gender determines WHO joins your group. If you're a man, you'll get a certain (rather attractive) female Jedi apprentice (although she's not really a Jedi until your influence with her is high enough and you train her). If you're a female character, you get a certain (kinda dorky) man to join your group who can become a Jedi with your training as well. AND further still, your alignemnt will also determine if one particularly spunky rogue-esque chracter to join (who can become a Jedi), and if you're dark sided, you will get an evil wookie to join your party at one point (you can't train him to be a Jedi, but he kicks butt anyway).

Why do I tell you all of this? Because depending on how you play and set you chracter up, you have the potential to play several different versions of this game. The plot and ending are still the same, but it's a little different each time in this respect.

Bottom line, the game's not perfect, but it's VERY fun. Try to find it used and pay 15 bucks or so for it...it's well worth it! I just can't wait for KOTOR 3 to be announced!!!!!


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