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Game Cube : Resident Evil Reviews

Gas Gauge: 88
Gas Gauge 88
Below are user reviews of Resident Evil and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Resident Evil. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 89
CVG 90
IGN 90
GameSpy 90
Game Revolution 85






User Reviews (1 - 11 of 331)

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change my shorts

5 Rating: 5, Useful: 124 / 132
Date: May 13, 2002
Author: Amazon User

RE, how do I rate thee?

CONTROLS, EASE OF USE:
On a scale of 1 to 10, 1 being a controlling a helicopter in a gale-force sleet storm with no prior flight experience and 10 being controlling a food-pellet dispenser, I rate the controls ease of use a 7; I don't like steering Redfield around like a tank any better than you do, but with a little effort it can be mastered.

GRAPHICS:
On a scale of 1 to 10, 1 being Pong and 10 being Resident Evil for the Gamecube, I rate the graphics an enthusiastic 10; maybe the backgrounds are prerendered, but the art in this game must have been a labor of love. It's drop dead gorgeous at every turn, and Redfield, Valentine, Zombies et all look fantastic and are well animated.

DIFFICULTY:
On a scale of 1 to 10, 1 being a walk in the park and 10 being calculating the square root of pi with a slide rule, I rate the difficulty a 6; the puzzles in RE are pretty simple and don't provide a huge challenge, but staying alive in the mansion while maintaining your inventory and ammunition can be difficult at times.

GAMEPLAY HOURS:
On a scale of 1 to 10, 1 being the amount time it takes for a healthy adult male to empty his bladder and 10 being the amount of time it takes an elderly tortoise with gout to complete the Tour de France on foot, I rate the gameplay hours an 8; the game doesn't take forever to complete, but there's two characters, providing a small amount of replayability. You may take into account the fact that I have a full time job and so I can't burn too many hours playing video games. RE provided a nice amount of gameplay for me.

CREEPINESS:
On a scale of 1 to 10, 1 being your average carnival spook house and 10 being a walk through a haunted graveyard alone at midnight naked, I rate the creepiness a 10; keep an extra pair of shorts handy when playing this one, or fit yourself with a diaper. You've been warned.

OVERALL ENJOYMENT:
On a scale of 1 to 10, 1 being hit in the crotch with a falling icicle and 10 being a nice frosty bowl of Quisp, I rate the overall enjoyment a 10 - heck, RE is BETTER than a nice frosty bowl of Quisp.

I wholeheartedly recommend you run right out (or, I guess you're here, so why bother running right out, just click it) and buy RE immediately.

The Most Thrilling and Fear-Provoking Game Ever Conceived

5 Rating: 5, Useful: 66 / 75
Date: March 30, 2002
Author: Amazon User

... An all-new renovation has taken place with Capcom's second greatest franchise (the first being Street Fighter). Titled Biohazard (truly a better name than the laughable "Resident Evil") in Japan, the latest installment makes its way onto the Nintendo machine. And let me be among the first to say, this is probably the most thrilling and fear-provoking game ever conceived. Past attempts haven't hit this mark of steep graphical horror nor haul up the sensation of numbing dread. Konami's Silent Hill 2, eat your heart out and whimper, Capcom's Resident Evil has never felt or looked so gosh-darn spectacular. Don't listen to those who believe that the GameCube's version is merely a rehash of the PS1, half of the game is based on totally new areas, and not to mention even more explosive, edge-of-your-seat restlessness.

The initial thing players will react to (after noticing the graphical tour de force) is that those brainless, sauntering zombies past games expounded are gone. Replacing them are deadlier packs who hound your tail in a startling game of cat and mouse. Crammed with smarter AI, a host of zombie fiends make an appearance. Such menaces are the ones with elongated claws that cleave wind and flesh, chasing the player down hallways. RE's arsenal of the undead just don't know when to quit either. Not only frighteningly grotesque, the undead are relentless, no longer stopping in front of staircases, adding a deeper depth of suspense. Oh, and if you still assume that refuge is taken behind a door, think again, these zombies crash right through them and continue their chase for Jill's voluptuous. . .um, brain.

The combat and puzzle system work in much respect of its predecessors. Surely, Resident Evil fans will dive headfirst but find the surprise of all-new challenges. At the start, the player decides a role to choose, in this case Chris Redfield or Jill Valentine, and a difficulty level. Depending on the difficulty level, the game will not be as simple as before, however Redfield's scenario is generally tougher. Jill's less taxing scenario is just the icing on the cake, whereas Redfield's scenario is plagued with an escalation of unforgiving fiends, reduced amounts of health and ammo, and strict puzzle advancement.

Players now have the access of 3 different control schemes. Because I easily adapted to the default control , I ignored the concept altogether. Also, a knife defense system, an inventive tactic, has been implemented onto the game. It works when a zombie gets a hold on the player, then mechanically Chris or Jill will thrust the zombie's attack off with his or her knife, and stab it directly in its skull. This allows an opportunity for the player to break free before the zombie bars its teeth on some flesh. Like bullets, the knife defense can be exhausted and are collected all through the mansion. For those who like to conserve, the player may set it on manual mode. Quite an additional number of moves are whipped out, such as slipping a grenade in a zombie's maw and watching its head detonate. Picturesque, indeed.

Fastened with fresh lineups of innovation, Resident Evil swims in a whirlpool of excellence. While hard-hitting with obstacles every so direction, the game doesn't go into a point of hopelessness. Such moments are when hordes of rushing undead, along with brand new creatures and bosses, come into the fray. Scare moments are back, and even more unsuspecting than ever. Currently in a time where the big screen has fails to make me [excited], Resident Evil on the GameCube goes well beyond that and wins legendary status.

Kiss your senses goodbye and place a bib on your lap. The visuals will daze you, leave you drooling, and inflate your own personal wow factor into the heavens. This stuff is mind-blowing. I thought I seen it all when I sat through Episode II: Attack of the Clones's trailer , but this is proof that computer technology is boundless. Unbelievably detailed and decisive with every graphical effect, the atmospheric tone behind RE is gorgeously macabre. I have to admit, after playing the original RE, I zipped through the other offerings without a trace of fear. Bursting with GameCube muscle and a physically charged environment, this is a whole different story. All around, the surroundings actually work against you, playing tricks of illusion. Illumination from flickering candles or hanging light bulbs emit shadows and at times it's hard to distinguish if the movement is simply nothing or a creature stirring all too near. Layers of rolling fog obscures insinuations of approaching fiends charging at you. Our favorite canines are back, quicker, and realistically crash into the environment when they miss the player. Detailed to the extreme, from the audio of guttural moans to masterfully designed backgrounds, the game's aesthetic nature is seamlessly provocative. Originating from thousands of polygons, mixed with dazzling special effects, and just the right amount of gore, this is the best looking game in which all others of the genre will now be measured by.

I could ramble on and on about the spine-chilling venues, but I'll leave that for you to ensue. Shinji Mikami, the man with the vision of the Resident Evil dream, must be gloating right now. Of all the RE games released, this is probably what his vision truly was. Refining his skill from all prior games, he finally hones perfection in his franchise. In terms of audio, graphics, gameplay, but most importantly in scaring the soul outta' gamers, RE gains pounds of its novel trademark. Mark my words, DO NOT MISS OUT on this masterpiece.

RESIDENT EVIL for Nintendo GAMECUBE is amazing!

5 Rating: 5, Useful: 21 / 24
Date: April 25, 2002
Author: Amazon User

Not since ZELDA, or Final Fantasy, has any game caused such a huge sensation in the gaming world. This game is RESIDENT EVIL and it was Inspired by the horror movie Night of The Living Dead. It started back In 1996 when Resident Evil (known as Biohazard in Asia and Europe) was released for Sony Playstation. At the time it set a standard for graphics, and realism and at that point it could not be realised on any other system before the Playstation. The set-pieces had never been done before (such as dogs smashing through windows) in a home video game system. Since then, the series has been expanded to include three other games all continuing the story of Umbrella and its viral, zombie like state inducing experiments. Each Resident Evil game after the original has seen the fear factor weakening. Now Mr Mikami-San, the man behind the original Resident Evil was so amazed at the power of the Nintendo GAMECUBE, and Nintendo's philosophy, that he has made the entire Resident Evil series exclusive only to Nintendo's new console. "The basic strategy was to keep the bare bones of the game intact and redo everything else." says Capcom producer Hiroyuki Kobayashi. We changed the game in terms of volume and quality." That means new rooms, puzzles, monsters, and completely revamped graphics and sounds. "There's nothing from the old game that went untouched," he says. The graphics in this new Resident Evil set a new standard in realistic graphics no other game on Playstation 2, X Box, Or even Gamecube can come close to. Resident Evil will come on 2 mini DVD discs because the game was to big to fit on just one disc. I was lucky enough to play a portion of this game, and it is one of the most amazing video games I have ever seen. The characters look so real and detailed and not like some fake square polygonal characters which are apparent in so many video games today. I read in a magazine that the best way to get the most of your RESIDENT EVIL experience is to #1. Turn off the Lights, #2. Crank Up The Sound, #3. Play At Night, and #4. Play Alone. I encourage any one who appreciates great video games that revolutionize and set a new standard in graphics and game play to get RESIDENT EVIL.

Welcome back GameCube & Resident Evil

5 Rating: 5, Useful: 15 / 16
Date: May 23, 2002
Author: Amazon User

I purchased a GameCube at launch and had many hours of fun playing Madden, Monkey Ball, and a couple other games. However, in recent months, I had found myself playing my X-Box more frequently and my GameCube very rarely, until I went out on May 1 and picked up a copy of Resident Evil. The only Resident Evil I had ever played was RE3: Nemesis but I loved it. I have played all the way through this new version of the original Resident Evil, with Chris, and have started again this time using Jill. I would definitely recommend this game to anyone over the age of 16. A warning to those expecting a First (or Third) Person Shooter: This game is more about conserving ammo than trying to blast every enemy in sight. The game is most difficult at the very beginning. You have very little ammo and not a whole lot of space to carry items. Now to break down individual aspects of the game:

Graphics: 10 out of 10- Very realistic from the character models to the rooms of the old mansion. You can almost smell the stale air as you walk through different rooms.

Control: 6.5 out of 10- The most negative aspect of the game for most players will be the bulky controls. I got used to the control scheme very quickly but some people will not.

Sound: 9 out of 10- The sound effects are amazing. You can hear every grunt a zombie makes. The music is pretty sparse but when it kicks in, you know something major is about to happen.

Depth: 8.5 out of 10- To me depth is the most important aspect of a game. Resident Evil has decent replay value with two characters with somewhat different stories along with multiple difficult levels and game modes. Throw in some unlockable secrets and you've got a game that most people will want to play through at least twice if not more.

Overall: 9 out of 10- One of the best reasons to own a GameCube. A very good looking, creepy game whose overall fun goes well beyond what any screenshot could show. I would highly recommend this game to most GameCube owners who are old enough to handle the bloody, scary subject matter.

GREAT REMAKE ! FANS MUST HAVE !

5 Rating: 5, Useful: 16 / 18
Date: March 29, 2002
Author: Amazon User

I'm playing this reborn "biohazard", "Resident Evil" in US, in Japan now. It's not a copy of the old PS version, but a great remake of it. I guess you'll get confused, if you've played the PS version. Because there are so many differences from PS version, in the way to get them, to use them, maps and so on. And more over that, the zombies are powered up! If you leave the zombies down after you beat them down, they will revive back in faster and stronger ! This makes the game more thrilling.
And the graphics are so great that may be you can feel the moist and misty air. But the story is almost the the same of PS version. So I thought I could get more excited and thrilled, only if I've not played PS version before.
Anyway, I don't know how the US version will be, but fans must have it. And newcomers for this kind of games should have it, too!

Not the same old game.

5 Rating: 5, Useful: 17 / 24
Date: March 31, 2002
Author: Amazon User

You might be tempted to think Resident Evil for GameCube is the same game you played years ago on PlayStation, but with improved graphics. You'd only be half right.

If you never played the original Resident Evil, here's the premise: you are investigating strange goings-on and reports of strange creatures in a huge mansion. You choose one of two characters--one male and one female--to explore, while zombies and terrifying creatures spring out at you from nowhere and attempt to devour you. You must use your weapons and wits to survive. The atmosphere is dark and moody, and the blood and gore is intense.

This new version does feature the same two characters and the same mansion, but Capcom has changed many aspects. They've expanded some of the original areas and added new ones. Places that once yielded zombified dogs or killer bees are now safe, while the creatures now attack you from different areas--so even if you played the original, the scare factor is brand new. And to say the graphics are improved is a huge understatement: they are incredible. Easily the best-looking GameCube title to date. You also don't have to worry that this version for a Nintendo system is cleaned up...all the gore and guts are intact, but far more realistic than before.

Resident Evil for GameCube looks like a great game, and should be worth a look whether you're a RE veteran or a Nightmare Newbie.

A Great Beginning

4 Rating: 4, Useful: 8 / 8
Date: May 02, 2002
Author: Amazon User

I purchased my GameCube today, and all day I was torn between Rogue Leader and Spider-Man...until, of course, I showed up at Toys 'R' Us and saw that they had Resident Evil on the shelves. I grabbed a copy for one reason: I had seen a commercial for the game the night before and was stunned. I was never a fan of the original games on PlayStation, but I felt that it was definitely worth a try on the GC. I was right.

Now, I feel that this game will be all the more exciting for me. I've never played the original games, so I'm still in shock as to what I'm seeing. My friends have played it and I've picked up the controller from time to time, so I know that the controls are nearly identical. (Which, of course, took a little getting used to, but I'm well on my way to being a zombie-killing pro.)

The first thing I noticed about this game was the beginning movie. It was frightening, chilling and jaw-dropping. But that wasn't where it ended. The game itself has amazing graphics, voice-overs and an eerie feeling from the start. Upon picking up the pistol and killing my first zombie, I knew I had made a great decision when buying this game. Here are the essentials you need to know:

Graphics: 10/10. They're definitely top-notch. The rooms are done well, the characters are perfect, as are their movements, and it feels like you're controlling a movie.

Sound: 10/10. From the sound of your feet on steps to marble floors to carpeting, this game has everything perfect. Not to mention, of course, the zombie sounds, bullets and music.

Gameplay: 7.5/10. A little confusing at first, but definitely easy to get used to after about fifteen to twenty minutes.

Replayability: You can play as Chris or Jill, so there's replay value right there, not to mention that the game spans over 2 discs. This one will keep you occupied for awhile.

So there you have it. Resident Evil is a great game. My only complaint is that they kept the way the doors open, with the game cutting out and them swinging open slowly. Some say this adds suspense...to me, it just takes up time I'd rather be using killing zombies.

A great game. Whoever said the GameCube was for kids?

I give it 6 stars, this game is amazing

5 Rating: 5, Useful: 14 / 21
Date: May 29, 2002
Author: Amazon User

This game is the best game ever created.... The first time you play this game even if you played the original will take you 12-18 hours. It tells you the exact time when you beat the game. And if you say the controls are terrible, than go to options and use Control Type C instead of crying about it. The bottom line is everyone who plays this game will love it. .... I give this game 6 out of 5 stars. And one more thing, the reason RE is only on Gamecube is because the tiny little PS2 couldnt handle its amazing graphics and it wasnt on xbox because its not selling in japan, even dreamcast is outselling xbox in japan. And also on another note i think PS2 has more kiddy games then Gamecube. I have yet to see one kiddy game on gamecube. If you say Pikmin is a kiddy game, why dont you play it first. A kid could not beat Pikmin. Plus i see games like Britneys dance beat, Monster Inc. and so on. Plus i see many M rated games for gamecube on the way including Resident Evil 1,2,3,4,veronica and 0 which will be out in october, Turok, Eternal Darkness, Metriod Prime, and many more new M rated games like Too Human and list of great games goes on and on. Not to forget about Mario, Zelda, Star Fox and all the great characters of Nintendo. ...
Gamecube is better than PS2 but people are so brain washed by the lies of kiddy gamecube that they would rather play the worst graphical system out on the market and still pay more than gamecube and the same as xbox. When will slow brained humans ever learn the truth.

A review from someone new to the series

4 Rating: 4, Useful: 8 / 9
Date: October 05, 2002
Author: Amazon User

This incarnation of the original Resident Evil served as my introduction to the series; for whatever reason it just passed under my gaming radar during the previous generation of consoles. So going in, I heard two criticisms of the game from just about every review I read: stiff voice acting and bad controls. While the former is true, it is not nearly as terrible as I was lead to believe. The controls, however, were not a problem at all. After a few minutes of familiarizing myself with them, I was quickly making my way through the mansion and blowing away zombies. I suspect the reason people have trouble with this is that the game uses static camera angles, which often switch when moving from one part of a room or hallway to another; the sudden shift often means that the joystick's directional control flip-flops. But once you realize that Up moves you away from the camera and Down moves you towards it, it becomes easy enough to navigate.

Lets talk about the graphics. Simply put, there are none better. The game makes effective use of lighting and shadow to create the creepiest environments I've ever experienced in a videogame. That, coupled with the terrific score and sound effects, builds tension and suspense that is far more unnerving than any actual encounters with zombies. The anticipation of coming across a zombie is much scarier than actually seeing one.

In fact, the term 'survival horror' seems to me a misnomer, as this game focuses much more on the exploration of the mansion and solving its various puzzles. Along the way you'll come across journals, diaries, and other records of whats been happening at this mansion over the past 30 or 40 years as you slowly piece together the story.

Zombies, mutant plants, giant snakes, killer sharks, and of course, the zombie-dogs, are all here, and they all want a piece of you. Dinner time...

its Resident Evil need i say more

5 Rating: 5, Useful: 9 / 11
Date: April 28, 2002
Author: Amazon User

If you like survival horror, a game that will actually scare the [stuffing] out of you playing at night in the dark (if you have the guts). Then this is the game for you, this is the reason so many have bought a GameCube and cant wait to get there hands on it. You wont find a better scary game and for those that have played it on the ps1 im sure you cant wait to get it too. This game has been all redone they say only the story remains the same. There's nothing more i need to say lol this game does'nt even need a review it will sell itself


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