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Game Cube : Resident Evil Reviews

Gas Gauge: 88
Gas Gauge 88
Below are user reviews of Resident Evil and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Resident Evil. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 89
CVG 90
IGN 90
GameSpy 90
Game Revolution 85






User Reviews (1 - 11 of 331)

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Worst game in the history of everything, ever.

1 Rating: 1, Useful: 8 / 22
Date: February 23, 2003
Author: Amazon User

This is the worst game ever made. Well, that would have to exclude the original game that this one is based on. I had never played a Resident Evil game before, and good good, am I grateful.

This game is not about fighting zombies, or solving some mystery. This is a game about managing 4 inventory spaces. It would have been just as fun if it had been made as a spreadsheet simulator... albeit a spreadsheet with 4 cells. Apparantly your character has 4 compartments on their body in which to store things. It really doesn't matter how big or heavy these things are, but you can only hold 4 'things' at a time. You cannot place anything on the ground. If you want to remove something from your inventory, you either have to use it, or put it in a trunk.

For example: You're holding a fake key, a pistol, extra ammo, and a healing herb. You come up to the 'puzzle.' The 'puzzle' is to swap out the key for the fake key. Well damn... all your pockets are full! There is nothing to be done! You had better walk back to a chest to put away your healing leaves or something, because it is quite impossible to simply swap out the key. In my case, i fired off all my ammunition to free up the space. Boy, that made perfect sense for me to do didn't it!

So there's my bit on the inventory management. That isn't my only gripe. There's these zombies. Ok, fine, I like zombies... well you know... to kill them anyway. They moan, and groan, and kind of shuffle around. You shoot them a few times, and they fall over dead. Well after awhile, they get back up. Fine... they're zombies, they shouldn't be killed by a few pistol rounds. But see... when they stand up... they now have the ability to run as fast as your character... and SPIT ACID! Wonderful. Acid spitting superzombies. Note to self: DO NOT SHOOT ZOMBIES. The only way to permanantly kill a zombie is to dowse it in kerosene and light it up. So now you have to carry a can of kerosene, and a lighter with you. This leaves the two spaces that you need to have open to swap items for lame puzzles, and no room for anything else. So obviously, you dont go lighting zombies on fire. The only other way to permanantly kill a zombie is severe head trauma. You can either randomly hit them in the head with your pistol (your elite forces trooper has apparantly never heard of the firing range because he/she rarely manages the shot even though you usually engage at point blank range), or you can step on their heads. I mean, stepping on their heads seems like a no brainer. Unfortunately, unless you can get one of them to grab at your legs, your character will never stomp them to death. You will gingerly step over the not-quite-dead corpse, afraid to get goo on your boots. And then they come back, chase you down, and spit acid in your face. All for being so polite as to not squish their heads while they're incompacitated.

In conclusion, I know I didn't get very far in this game. Quite honestly, I didn't want to see what was going to go wrong next in this train wreck of a game. Don't get me started on the whole sticking knives into zombies' faces... and then not retrieving them ("There's GOO on it! EWWWW!") I saw absolutely nothing scary in this game, I was not moved by the characters, I was not hoping that they would survive. In fact I was hoping that they would all die, because they all deserved to die for being so completely incompetent. Apparantly S.T.A.R.S. doesn't perform very intensive interviews or background checks on their agents.

So in conclusion:

Moderately pretty pictures.
Worst gameplay ever in the history of everything, ever.
AVOID LIKE THE PLAGUE

horrible controls & gameplay, but still a best seller.. why?

1 Rating: 1, Useful: 5 / 22
Date: August 09, 2002
Author: Amazon User

its a shame that this game sells great just because of what people think of the graphics and due to the fact that it has "Resident Evil" as the title. (graphics are by the way, not that great. If capcom made this game for pc or even the xbox, the prerendered environments would have a lot more detail/texture and lighting effects & would play at a lot higher resolution.) the controls are simply awful & frustrating. i rented the game and thought it wasn't even worth the [$$$].

Eternal Darkness is MUCH MUCH more worthy of your money - BUY that game. it has an awesome script/storyline, the controls are so easy, the attack/magic system, the sanity meter, the weapons, and the puzzles make the gameplay so indepth and addictive (i dont usually consider graphics and sound to be that great of a factor in the game's overall rating, but the sound effects/music on this game are simply amazing - play it on a 5.1 surround system and you'll be astonished w/ the steps the developers took to get the impact/effect across to the gamer). i've played it for 30 hours and still haven't beat it and there's tons of incentive to play the game over and over again. i would say that it is the best single player gamecube game out there right now (best multiplayer - super smash bros).

but don't take my word for it. read gamespot.com's reviews for both games. there's a reason they rated gameplay for RE 7/10. i personally would have rated it 5/10 due to the frustration factor which won't even let me enjoy the story as the game progresses. i would rather play the game on the playstation1, honestly, i think the controls are better on it. RE for the GC reminds me of those wrestling games on all systems that sell so many copies (due to crazy fans) even though on most of them, gameplay doesn't quite add up. eternal darkness on the other hand got an overall 9.4/10. play both games, and you be the judge.

A could have been Good game

1 Rating: 1, Useful: 3 / 35
Date: May 03, 2002
Author: Amazon User

The camera angles in this game our awful it is so hard to move around. Also the game is very hard. I rented this game today. I'd never played resident evil. I hate this game. I have been wanting this game for a while, but it is bad. It isn't fun. Unless you like puzzle game with no ammo for shoting, pistols(you can't find any other guns) and no action, and bad camera angles.Don't get this game.

Camcom Fails to Deliver with This Horrific Game

1 Rating: 1, Useful: 3 / 23
Date: May 10, 2002
Author: Amazon User

I would call myself an expert gamer. This game is terrible. Really, I've owned about 10 systems over the years and I can tell you, this game doesn't at all relate to some of Capcom's other triumphs, such as Devil May Cry or Onimusha Warlords for PS2. Terrible game...expecially the controlls. Capcom should have taken advantage of the feather-soft feel of the GCN controllers. Oops. Better luck next time guys.
3 out of 10

a very diapointing game

1 Rating: 1, Useful: 2 / 101
Date: April 27, 2002
Author: Amazon User

1. pre- renderd backgrounds aren't so great, its not using the game qube's hardware to generate the backgrounds just the software.
2. Pre renderd back grounds can cuase clipping, a major programming problem.
3. same crppy controls and camera angles.
4.who cares if there's a new character the game going to end the same.

YES

1 Rating: 1, Useful: 2 / 28
Date: May 27, 2002
Author: Amazon User

I would have rather been born a toaster! It was pointless and idiotic. THis is to its creators... you probaly belong to some stupidity group, where you worship a spoonful of triangular shaped purple jello under a full moon. And in this cult of yours you creat stupid games and show commetcials to make your peices of crap look good. Normally I only write good reveiws , but when you sell crap your going to get crap... from me.

Disappointing

1 Rating: 1, Useful: 2 / 21
Date: June 25, 2002
Author: Amazon User

On a whole variety of levels, this game was very disappointing. The gameplay is repetitive and tired. The graphics, while good, just look too static. Not interactive, or organic. The sound was good, and made for some occasional creepy moments, but could have been improved further. Some of the sounds were downright annoying. The game felt rushed, and the gameplay old. I am sorry, this title was a major letdown. Sold on Ebay.

TOO SKARY!

1 Rating: 1, Useful: 0 / 16
Date: June 20, 2003
Author: Amazon User

This game was done horribly! The freakish zombies and crazy monstrosities were way too intricately designed. They looked so real! And the sound effects...believe me I was effected. Everytime I turned a corner they'd be there. Those nightmarish creatures that I always try to escape in bed. The game [is not good] It is way to creepy. Period.

P.S. TOO SKARY for EVERYONE! I really don't understand who the creators think they're audience is.

P.P.S I'm serious. I was really terrified. But I guess the game is alright.

This game is of poor quality, and has several serious flaws

1 Rating: 1, Useful: 2 / 10
Date: January 24, 2006
Author: Amazon User

I sure did have a lot of faith in the Resident Evil series before playing this game. I tried to enjoy this game - and when I wasn't able to, I tried again and again, playing the game different ways each time, but no matter how hard I tried or how differently I played, I was still unable to extract any entertainment from this game. The reason is because this game suffers from several severe flaws which make it almost completely unplayable in the first place.

The game opens on the evening of July 24, 1998, in the fictional Raccoon City, where a number of grisly murders have taken place on the outskirts of town. Local law enforcement sends in the S.T.A.R.S. Bravo team to investigate, but after a while, contact is lost. The Alpha team is sent out to rescue Bravo team, and to continue the investigation. Alpha team locates the downed Bravo chopper, but there are no signs of survivors. Alpha team is suddenly attacked by ferocious dogs, and flees to nearby Spencer Mansion, believed to be abandoned.

Trapped inside the mansion, the four remaining Alpha team members split up, and search the mansion for a way out, and clues to explain the murders. At this point, the player takes control of either person, and explores the mansion with him or her.

Right from the start of the game, there are dozens of different doors, halls, and rooms for you to to explore, and within some of them are key items that will help you proceed in the game. However, there are no clues as to which items you must obtain first, so it is possible to obtain items out of the proper order, which just makes the game confusing. The inventory space is EXTREMELY limited (you may only carry six items at a time), so if you have obtained the wrong key items, you will have to backtrack to an item box to store them before you can obtain the key item you were supposed to. This is a truly agonizing experience.

The trademark gimmick of this game is that the acquisition of a new key will instantly open up a dozen new areas for you to explore. Some of these areas will lead you to even more discoveries - others will lead you to a dead end on the other side of the mansion. Going on a wild goose chase and basically playing Russian Roulette with your own time on a hit-and-miss mission to go through the same hallways more times than you can count, check in every corner, and turn the whole world upside down to find the next available path until you FINALLY find the right one is, quite frankly, not everyone's idea of fun. If you desire fast-paced action, then you're going to be banging your head against a wall when you don't have a clue as to where to go or what to do next.

You should become familiar with an experience that you are likely to come across many times whilst playing Resident Evil. After obtaining a new key, you will travel across the entire mansion, using your newfound key on everything that you can - will it open this door? No. This one? No. This one? No...

So, in short, when you play the game, you will have to explore the entire mansion to find key items, and when you do find a key item, it may or may not be an item that you need at the time, meaning that your inventory may full because you're carrying a worthless item at the time when you should be carrying a different item, and you will need to backtrack, deposit the item, backtrack again, get the right item, and then go to where you need to use it. Even then, you may still be carrying the wrong item - and you may have also forgotten your way, leading to only more confusion and frustration.

Any game in which this is a possibility is obviously flawed. Needless to say, the feeling that comes from an experience like this can leave you feeling totally capable of taking the life of a fellow human being. However, we haven't even gotten started yet - cheap, overpowered enemies will be killing you during the entire time.

By the strength of the enemies in the game, it is pretty apparent that Capcom tried to make a game that was "challenging". However, I'm just not sure if they quite know the difference between 'challenge' and 'pointlessly difficult'. The average enemy that you'll find in the game takes more than half a clip of ammunition to kill, and ammunition is extremely rare. It is also nearly possible to dodge the enemies' attacks. Most of the time, while engaged in combat with the enemies in this game, I wonder if the enemy is invincible and not meant to be defeated yet. While just a few minutes into the game, I was encountering enemies whom I felt were as strong as weak bosses.

Since the average enemy is going to take you more than a minute to kill, and will probably have one or two buddies backing him up, you're in for a long and boring ride, especially if you like to clean a room of enemies before advancing - that is, if you'll even have enough ammunition to kill them at all.

I strongly disapprove of the ammunition system. It is not a feature that belongs in a survival horror game. Because of the high health values of the enemy, it is extremely easy to come to rely on the advantage that the handgun gives you, and then you end up using up your ammunition, thus depriving yourself of the advantage completely.

At least there are health items to restore the enormous quantities of health that you are going to be losing over the course of the game - but the health items are as scare as ammo. Health is restored by using first-aid sprays or healing herbs. Of the two, healing herbs are more common and restored a portion of the player's health, while first-aid sprays are more scarce, but will restore the player's health completely. There are three types of healing herbs available: green herbs (for restoring health), blue herbs (which cures poisonous bites) and red herbs (which can't be used by itself, but will tripled the healing powers of a green herb when mixed with one). The player can mix herbs up to five possible combinations).

This game also sorely disappoints in the story department. Most of the 'plot' development comes through the discovery of textual logs. You find papers scattered abundantly throughout the mansion. They pretty much provide a back-story to the game, but the information is not exactly valuable. Some of them can actually be pretty fun to read, but you won't be jumping for joy whenever you find one. Cryptic logs do not constitute as a story. If you're a fan of more traditional games, this will bother you to no end.

Another thing that disappointed me was that, even though you've got all of these different people - Wesker, Barry, Chris, Jill - you actually barely ever interact with anybody in the whole game. I guess that this is to create the feeling of solitude, but, of course, if you're a fan of more traditional games, you'll probably find yourself thinking that it would have been nicer to have more interaction.

The player can only save their progress by going to typewriter and using ink ribbons to save their game. Another stupid move that Capcom made was to limit the amount of times that you can save your game; ink ribbons are available in limited quantities, forcing the player to think carefully on whether they made enough progress to justify saving the game, meaning that you play as long as the game wants you to play.

The gameplay environment consist of polygonal 3D characters placed over pre-rendered 2D backgrounds. As such, the game relies on pre-determined camera angles for view of the action instead of a real-time camera like most games. As a result, the game uses a "tank-like" control scheme where the character controls in a first person manner. Instead of moving the character in the direction the player is pushing, the character moves towards by pressing up and backwards by pressing down and turns the character in a 360 degrees angle by pushing left or right. This control scheme is highly unsuitable for a third-person survival horror game.

The player fight against enemies by arming their character with a weapon. Initially, the only weapons available to the player is an M9 Bayonet and a Beretta M92F, but later in the game, more weapons become accessible to the player such as a Remington M870 and a Colt Python. The player draws their weapon by holding down the "Weapon Draw" button (usually a shoulder button) and pressing "Fire." In the attack stance, the player character remains static in one place and can turn their character and/or tilt their weapon up or down. This is yet another control scheme that is highly unsuitable for a third-person survival horror game.

The exploration elements could have been implemented into this game in a good way, but, instead, they were slow-paced and meticulous. The only reason I can imagine that anyone would want to play this game is if they have severely masochistic desires. You're better off not even thinking of playing Resident Evil. This game is of extremely poor quality, and has several serious flaws. That's pretty much the bottom line.

Fun, But not for me.

1 Rating: 1, Useful: 0 / 11
Date: June 03, 2002
Author: Amazon User

I see why other people like this game but it's not the type of game for me. I think I decided to buy it because I was so amazed that they made a remake of 3D game. When i was 7 or 8 i bought the first resident evil used at a rental store. I thought you would battle zombies in a enclosed area. I was terrified the first time i played. I remember when jill's freind shoots off the zombie's head. Maby the zombies should die this way. This is one of the parts where the game is stupid. In the new game a zombie backs you into a corner. So what does you charachter deside to do? Fall down and trip. That was a great idea!! Lets do it again and again and again. Maybe house of the dead is more my type. In RE is you try to turn around and run away and when the zombie finally gets near you you have to turn around as slow as a blind cow with a broken leg on sleeping pills whose drunk.


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