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Game Cube : Resident Evil Reviews

Gas Gauge: 88
Gas Gauge 88
Below are user reviews of Resident Evil and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Resident Evil. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 89
CVG 90
IGN 90
GameSpy 90
Game Revolution 85






User Reviews (31 - 41 of 331)

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eeriely familiar

5 Rating: 5, Useful: 3 / 3
Date: May 31, 2002
Author: Amazon User

once upon a time, i heard word of a little game called "Resident Evil" on the original psx. having absolutely NO clue what the game was about, i bought it and began to play. judging from the original box cover, i expected an experience similar to that of a castlevania temperment...instead i received an experience in trouser-wetting. it became one of my all-time favorite games as it completely created a new genre of gaming in Capcom's aptly-named "survival horror" breed(atari's "haunted house" didn't quite cut it). it's revelutionary graphics(for the time), tense-pacing, and control scheme helped deliver a fright induced heart-attack to millions of victims world-wide.

when word got out that a remake was coming to the next generation of game systems, i couldn't believe the stupidity i was hearing, so naturally i read an article about it. better graphics were a given(they better be, at least), but "new locations and scares", "new enemies", and a completely redone puzzle and item scheme sure erased the stupidity aspect in my mind. this had real potential...if they didn't change TOO much about it!

after playing it, i couldn't believe how many times i said "wow"! these graphics HAVE to be seen in action(wait till you see the lightning through the windows, the jaw-dropping lighting effects throughout, the haunting outdoors, etc.)...they COMPLETELY set the mood for the eerieness and spooky atmosphere. the sound is just as impressive...the effects are great(although they sound a bit forced in a couple areas), and the music is perfectly ominous. puzzles weren't necessarily harder than the first by any means, but more interesting for sure(although i will miss my "young-to-old" crowfest...), and movies and voice acting are better, although not quite perfect(again, i will miss finding out who the "master of unlocking" is, and who was almost a "jill-sandwich").

now for a few controversial issues, namely the control scheme, pacing relative to the genre, and camera angles. first, the control scheme hasn't changed from the original, and it definitely takes a little getting used to, but really fits the tone perfectly. getting away from the monsters really is tense, as it should be. this feeling of tension is also brought about by the terrific pacing of the game. in this genre, you will NOT find a hero using both arms to carry gatling guns screaming out thousands of shells as the barrels are aimed jedi-style at swarms of sea monkeys with bats and tennis rackets, oh no...how scary would that be? instead you'll find yourself limping around with three rounds left in your pistol and a butter-knife, praying to GOD that there's an herb or ammo around that corner and not a giant set of teeth. it's a trademark that capcom started, and it's perfected in this game. fixed camera angles also only heighten the tension...no glitch-peeking through walls or around corners here.

as such, this game is gory and scary, so it's not for everyone, especially the mickey mouse clubbers...and the difficulty can be steep(this IS a good thing ;) ), but for those that dare challenge it, turn out the lights and get ready...you just may need those clean spiderman boxers.

Live the Nightmare

5 Rating: 5, Useful: 3 / 3
Date: June 13, 2002
Author: Amazon User

I never played the Playstation version of this game, so I can't compare it as such, but I can still attest to the fact that this is an incredible game. I have already played it through four times, and it's still almost as fun as it was the first. This game has stunning graphics, putting you right into the horror, and it's dark, mysterious setting and terrifying monsters really do scare you, and not in a small way. I reccomend this to any Gamecube owner who wants a great game and a good scare.

Relive a more vivid nightmare.

4 Rating: 4, Useful: 3 / 3
Date: November 13, 2002
Author: Amazon User

For those of you not familiar with the series, Resident Evil was a pioneer in gaming. Resident Evil was the first game to popularize the genre now known as Survival Horror. In the original R.E., you were trapped in a mansion infested with bio-organic weapons, as well as general animals infected with a nasty virus. Without going too far into the story, you and an elite team called STARS are trapped in the mansion after being abandoned by your chicken pilot. It is a virtual "Night of the Living Dead' as the mansion has Zombies everywhere. The bottom line is, you either survive, or die.

After playing the original cut of R.E., I wasn't sure what to expect here. Every game in the series has become more about action, and less suspenseful than the originals. This made the series loose its survival horror feel. R.E. on NGC brought back the horror. Replacement of old enemies leaves you disoriented and with a semi-lost feeling. All of the rooms were remapped with in the mansion. The trick is to find your was through this new take on an old world. Even dog hall has been moved and adjusted. In the previous R.E. on PSX, when you walk past the windows in dog hall, an infected hound would leap through and attempt to bring you down. This time, nothing happens. It is when you return to dog hall while back tracking that you are greeted by the two Cerberus hounds. This is one of the many alterations made to the game that brings back the horror.

Capcom's attention to environmental effects rivals those of Square Soft's Final Fantasy: Spirits Within. Walking on a dusty floor kicks up dust. There are scenes where you pass by windows and catch a faint reflection of yourself. Lighting and shadowing effects were so well programmed that you see your shadow in real time instead of the classic circle under the feet. This time, if you pass by a light, your shadow is on the side opposite the light. Shadowing even reflects your every action. If you switch weapons, the shadow will change accordingly. If you pass between two light sources, the weaker side will display a more prominent shadow. There is not much I can say about the audio effects, except that they are at par for modern gaming.

The original formula remains, shoot or run, but now you have more options. With the addition of defensive weapons, when your back is up against a wall, just shove a dagger in their eye. In addition to the dagger, there are the flash grenades (Chris) and stun guns (Jill). Each of these items allows you to be grappled by a zombie, and escape without being bitten. This really saves on life and becomes essential to surviving in heavily infested areas.

Enemy A.I. is more real than ever. The best example of this is the Cerberus Hounds. In older versions of the game, they would run right by you and often stop to growl before attacking. This time, they are relentless. The infected Dobermans Pinchers will latch on to your arm and drag you to the ground. If you fail to shake them off in time, you are as good as dead. The dogs have a better sense of strategy as well, pouncing on you and bouncing off when a hold is not feasible. It is very rare that one of the infected mutts will take the time to growl. Zombies as well as other creatures have now learned to navigate stairs, and will follow you to the end.

Overall, I am very pleased with this revision of a classic. It is just too bad that not all games are revised and updated to perfection like Resident Evil. I most certainly look forward to the other revisions Capcom intends for the series as well as new additions. If you do not own a Nintendo Game Cube, Resident Evil is a major reason to. I highly recommend this game to mature players.

Excellent, frightening adventure game

5 Rating: 5, Useful: 3 / 3
Date: August 05, 2002
Author: Amazon User

I actually hadn't played a whole lot of the Resident Evil series until this due to my lack of a PSX, but after playing this game I am blown away. First of all, graphically and soundwise this game is amazing. Not just technically amazing, but artistically as well. The game is incredibly atmospheric and tense and can make you jump out of your seat.

As for the gameplay, it's really quite interesting. As this is an adventure game and not an action game, the combat is pretty simple and relys on good judgement and preparation rather than skill. Instead you will spend a lot of time exploring, solving puzzles, and making decisions that will determine your survival. For example each time you head out away from a safe area to explore you have to figure out what supplies you will bring, and since you can't carry very much the decisions may be tricky.

There are a few minor annoyances. Everytime you go through a door, the game shows you this "door opening" cut scene that gets old really fast. Also, the camera tends to give you poor angles at times. It's not intolerable, but it would have been nice if they worked out multiple angles that you could switch between manually if you couldn't see what you wanted to see. Also, the default control scheme is hard to get used to, but if you switch to control set-up "C" you probably won't have any problems (I never have).

pREfection.

5 Rating: 5, Useful: 3 / 3
Date: September 23, 2002
Author: Amazon User

Of all the games I've ever played original RE for PlayStation probably left the strongest impression. I am an Xbox owner, and I really didn't plan on buying any other consoles, until I saw that RE is being re-released on GC exclusively, so I ended up buying GC just for this game.

I don't know what to say about REmake other than as someone who knows the mansion layout by heart and dreamt of zombies more times than most people I enjoyed this remake just as much if not more than the original.

The game looks nothing like the original I couldn't believe what I saw. The folds of Jill's clothes seem to be part of the model mesh, not just painted over on texture. The environment is incredibly animated and blows everything I saw in the previous RE games to pieces. Rendered models blend so well with pre-rendered environment that sometimes you don't know what you are looking at - a zombie standing against a wall or a slight flicker of reflected light. Like the other reviewer I sat there and waited for the first cut scene to be over until realizing that this is what the actual game looks like. The character models are so well done that they seem to be used in the pre-rendered cut scenes! People often tell me if I am watching a movie when they glance at the screen for the first time.

The gameplay is also just as fun. I often wish I would have never played the original just so I could enjoy this one all anew. It's as scary as and probably a lot scarier than the first. Some new cool additions such as crimson heads, different puzzles, expanded mansion and finally some decent voice acting make RE a perfectly designed game.

I don't know about anyone else but for me this is not only the best game I've ever owned on any console it's also worth buying GC for. Can't wait for RE0 and 4!

P.S.
And man does Jill look good!

ThE BesT GamE EveR!

5 Rating: 5, Useful: 3 / 3
Date: December 12, 2002
Author: Amazon User

Resident Evil for nintendo gamecube is the best game I have played in a long while. The graphics, of course, are stunning and the mood set by the game is truly frightening. When I first played the game I was so amazed by the graphics. The characters and the environments were made with such detail. The light and shadow effects are fantastic. The zombies were really scary. Just the moan in the distance from them sends chills up my spine. The crimson zombies are even scarier because they chase and slash at you violently. The one and only flaw of this game is it's controls which leave you feeling disoriented in some cases. This happened to me very seldomly. After only a few minutes I got the hang of the controls. They're really not that hard at all. Some people exaggerate ALOT on how bad the controls are. The cut scenes are so awesome. They're like watching a computer animated film. The story is interesting and keeps you wondering as you look through records and files you find throughout the game. Though there are some cheap scares such as dogs or zombies braking through windows most of the horror is because of the mood this game sets. You're all alone and you don't know when you'll run into a zombie when you turn a corner. You see a bright flash of light and then hear a crack of thunder close by. The moans of the zombies and the sound of the crimson zombies loud huffing and puffing from around the corner leave you with much suspense. This game is the number one reason to buy a gamecube. I can't wait for Resident Evil Zero to come out!

Evil, Evil, and oh yes...EVIL!!!!

5 Rating: 5, Useful: 3 / 3
Date: January 20, 2003
Author: Amazon User

Whoever gave Resident Evil a (1 star review) probably hasn't even played the game yet. Resident Evil for GameCube is Awesome!!! It has the second best graphics I have EVER seen in a game!(Resident Evil:Zero has THE BEST graphics and Final Fantasy X has third best graphics) Resident Evil's gameplay is great. No controls are "sticky" and the "cross/switch character" movement is cool.(Personally I played the half the Game as Jill Valentine over Chris Redfield) anyway,the plot is terrifying and a little confusing but you'll get it soon enough. And the voice-overs are perfect for the characters. The Residen Evil games for GameCube are the BEST GameCube games on the market! One warning though: If you dont like grisly images, zombies, horror, extreme-action, blood/gore, half-eaten people or freaky games, than this game IS NOT for you.........

Capcom has created the best Resident Evil ever

5 Rating: 5, Useful: 3 / 3
Date: December 13, 2003
Author: Amazon User

When Capcom stated that 70 percent of the original game would be changed for this remake, it wasn't kidding. Right out of the gate you're confronted with a brand-new puzzle. Additionally, the enemies, items, and rooms have been switched around so that the game will seem completely changed to all but those who beat the original a number of times or have recently played it. Many of the high-stress areas from the original game have been completely reworked, which can create a real sense of suspense or relief, such as when the ghoul you're expecting to burst onto the scene doesn't actually show up.

While some of the puzzles are new and others have been slightly altered, many have not. You'll still be collecting a multitude of batteries, crests, music boxes, and all other sorts of junk while trying to make sense of where they might be used in the mansion. This amounts to a great deal of backtracking throughout the game, and there will also be many times when you'll be moving forward into new territory only to realize that you need to return to an item box to get the item you need to move forward. In traditional Resident Evil style, you'll also be pushing boxes and statues around. This sort of trial-and-error gameplay could become annoying if the game weren't so scary, atmospheric, and incredibly immersive.

By now you've likely realized that Resident Evil is one fine-looking game, but screenshots and video clips can't begin to do the game justice. Capcom has finally perfected the art of mixing prerendered scenery with ambient animations and polygonal objects, and the result is the most visually impressive video game ever released. The attention to detail is exceptional. Your character's image is reflected in the smallest bit of liquid, dust particles swirl in the light, patches of volumetric fog blow across the screen, and each blade of grass sways independently of the others. Of particular note is the gore--it is, by far, the most graphically realistic gore ever included in a game. Blood will gush from bodies and somehow realistically splatter onto the prerendered walls, and when large amounts of the red stuff hit the carpet you can still see the carpet's pattern through the stain. Taking off a zombie's head with the shotgun rewards you with an explosion of particle effects that simply has to be seen to be appreciated. The real-time lighting and shadows are equally impressive, and how Capcom managed to make them work so well with the prerendered backgrounds is anyone's guess.

Just as much care has been taken in constructing the character models. Hair flows in the wind, materials appear to have real texture, and weapons can be seen on your character's person. The zombies also look amazing, though a wider variety of them would have been nice. Despite all this, the game's graphics do have a few shortcomings, such as in the animation. The two playable characters repeat the same stilted run animation throughout, and some of the enemies, such as the dogs, move unnaturally. Another issue is the full motion video sequences that are used to move the plot forward. At the beginning and end of the game, there are slight pauses during the cinemas that can be somewhat distracting. But this is just nitpicking an otherwise unmatched visual experience.

Voice acting was a noticeably weak aspect of the original version of Resident Evil, and while many of the poorly translated lines have been removed from the script, there are still times where you'll get a chuckle from its campy dialogue. While Dolby Digital and Pro Logic II are not supported, the stock Dolby Surround works surprisingly well. Even though the rear channels have been united, the location-specific sound works quite well to tip you off to enemy locations. The variety and quality of the sound effects is impressive--for instance, if you hear a dripping sound, chances are you'll be able to find a leaky faucet somewhere nearby, with the drops of water falling perfectly in time with the sound. Out in the open, you can hear weeds brushing up against your character's pants, and there seem to be dozens of sound effects for footsteps alone. The sound of the taser as its electricity snaps, crackles, and pops up and down a zombie's body really makes weapon feel powerful. Unfortunately, there are just a few different zombie moans in the game, and a better variety in that area would have been appreciated. The droning music is more than fitting, though just a few different compositions are included.

All of Resident Evil's various elements come together to give you a good old-fashioned case of the creeps. With two playable characters, three difficulty settings, almost a dozen different endings, and branching story paths depending on whether certain objectives are met, the game also offers you plenty to do. Anyone with a penchant for the macabre will be blown away by Resident Evil, and even if you're only vaguely into this sort of game, it's still a must-buy. With the exception of the dated control scheme, Capcom has nearly perfected its craft and created the best Resident Evil ever.

Why do people complain?

5 Rating: 5, Useful: 3 / 3
Date: August 11, 2007
Author: Amazon User

I've wanted this game for a while now, and now that I finally have it, it's completely amazing. I've beaten the game with Jill and am almost done with Chris, so I guess that gives me enough playtime to accurately review this game.

Graphics: They get a perfect 10. They are visually stunning and the best on any system I've seen. I think they even match up to the PS3. The prerendered environments work beautifully, the character models look very realistic and the fmvs are the best you will see in any game. The opening scene is breathetaking. My favorite part is when Jill tries to fire her gun but to no avail as she is out of ammo. The look of terror on her face is so realistic I can empathize.

Control: I know many of you are going to think I'm crazy for saying this, but I rate the controls a 10 out of 10. There is no problem with them whatsoever. All you have to realize when playing is that the controls are sensitive to the character, not the camera and you're set. So, if from the characters point of view the direction you want to go is right, but from the camera it's up, just press right. It's easier than it sounds. Some might critisize this, but it's the only control scheme that would work with pre-rendered camera's. Since the camera's change constantly, if the controls were relative to the camera, you'd be changing the direction you press constantly, but since the camera has no bearing on the controls, it makes it a lot easier to keep your train of thought when moving. Also, people say that "you can't turn and move at the same time...unless you switch it to 'control type c'". I don't understand that at all. I turn and move at the same time all the time, using the default control set up. If you can't do it, you're doing something really wrong.

The inventory: I rate this a 9 out of 10. Although it is a bit frustrating to only hold 6 or 8 items (depending on who you're playing as) at a time, this is a very, very realistic set up. In other games, for example the legend of zelda series (which I love by the way, so i'm not bashing it) how is it that Link can hold a sword, shield, bow and arrow, quiver, megaton hammer, 3 tunics, 3 pairs of boots, an ocarina and whatever else he finds? Just no way. Resident Evil makes this a lot more realistic. 6 to 8 items is a resonable amount of stuff a person can carry in real life, so this mimicks that.

The Item box: i give it an 8.5 out of 10. Although it is a bit annoying to go back to a chest often, it is far better than the item dropping system of Resident evil 0. Dropping items wherever leads to a lot more backtracking than the item boxes. Item boxes keep everything neat and in place, and since there's always at least one in every area, and they're all connected, you're stuff is basically brought to you which is really nice. So whenever you get to a new area, you're shotgun that you left a long ways away will be waiting for you. This couldn't happen in RE 0.

The voice acting/sound. 9 out of 10. The voice acting is rather good. A lot of people compare it to eternal darkness (another game I really enjoy) and say it's not as good. That may be the case, but eternal darkness was in a league of its own, most video games fall flat compare to it. I mean, the legend of zelda doesn't even have voice acting! Resident evil does a really good job, especially when compared to the original.
The sound effects also are really well done. The sound of Lisa screaming is spine chilling. and the creepy music in the background gets your heart pumping. Actually, it's when there's no music at all and all you hear is a clock ticking or water dripping that gets you in the mood. The howling of a wolf, or the wind sweeping against the grass. It's all really good.

Puzzle difficulty:, 9 out of 10. It is games like resident evil that prove to the anti-gamer that games aren't just about mindless shooting. I actually think I got a bit smarter playing. Although a lot of puzzles are just find this item, swap it out for another, tada! or find this key, find where it goes, there are plenty that will keep your mind sharp. For those that just like mindless fun, this game is definitely not for you.

Enemies: an 8 out of 10. A lot of people complain that zombies are too slow and not smart enough, but since the majority of the game takes place in cramped corridors and rooms, that doesn't matter. I mean, if the game took place in a big open field, I would agree but zombies work perfectly well with the environment of this game. Besides, Hunters, Crimson heads and cerberus (not to mention Chimeras, although they don't show up a lot) are incredibly agile and make up for the slow moving zombies. They'll keep you busy. Although it would be nice to aim better, the combat system is good. A lot of people complain you can't run and shoot at the same time, well...who runs around while shooting a shotgun? And a lot of other games with guns I can think of you can't move and shoot anyway. and some criticize that you can only aim straight, up or down, but...it fits the mood nicely. I don't complain.

Camera: 10 out of 10. No question. I love the weird, ominous angles. My favorite is the room righ next to the save room in the east wing of the mansion, when you go up the stairs and you're on that hall way overlooking the lower part of the room, the camera pans away and it looks like you're side scrolling. It's absolutely beautiful. Some complain that this makes it so you can't look around the corner easily and sometimes wind up with enemies you can't see, but i have several answers for that. First, not being able to see what's around the corner increases fear, what this game is about. Second, if the game was a first person adventure, you wouldn't be able to see around the corner either. for the "invisible enemies", I admit, that might get a bit annoying. But it's a minority case at best. And usually the autolock on will target them for you. It's ok really.

fear factor: 8 out of 10. although I don't really get scared playing this game, it builds up a lot of tension and inticipation, which can be just as bad. although a lot of the scare effects are of the jump through a window "boo" nature, there are some downright creepy moments. The run down kitchen room in the basement with the rotting meat all over freaks me out all the time. Even if I've killed all the zombies in there. and on the way to the room with the plant you kill with the chemical, seeing that sillouet of a zombie scratching at the window was spine chilling. And an other time, I couldn't see down a hall way since it was pitch black, but then lightning flashes and I see the outline of a zombie waiting for me. These are all freaky moments and there are lots, lots more.

all in all, this is a great game and most complaints i've heard are basically people not putting in the effort to make it work. anyone who finished reading this entire, overly long review, thank you.

Resident Evil Remake

5 Rating: 5, Useful: 5 / 8
Date: April 02, 2002
Author: Amazon User

This game royall KICKS ...it is the scariest thing in the world with the best storyline ever created! its full of zombies and other stuff which will keep you on your toes! its not just a supernatural thing where the dead rise but actually gives a reason based on a virus! very realistic with all the blood and gore to boot! if ur over 17 and have a gamecube BUY IT NOW!


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