Below are user reviews of Super Smash Bros. Brawl and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Super Smash Bros. Brawl.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (251 - 261 of 290)
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Plenty of fun...
3
Rating: 3,
Useful: 0 / 1
Date: July 28, 2008
Author: Amazon User
Fine game. Certainly more fun with multiple players. Doesn't have the intense string of button/direction combos to pull of a move like Street Fighter, etc. - which as I've gotten older I appreciate (my memory is now full with things like did I pay the mortgage this month instead of the combo needed to pull off a Tiger Punch).
I am confused.
3
Rating: 3,
Useful: 0 / 1
Date: July 28, 2008
Author: Amazon User
This game has been rated pretty high by magizines and websites, but my experience with it hasn't been the best. The game has confusing fighting and controls, when more than 2 people are playing the characters get so small I can't really see what is going on. The side scrolling is fun though and made more sense. Overall....ok.
SSBB Review, Interesting but a little bit lack of order
3
Rating: 3,
Useful: 0 / 1
Date: July 21, 2008
Author: Amazon User
This is a fun game but I simply don't give it a 5 stars review because during play I kind of lose the order in the fight I end up pushing buttons randomly and hitting everything but my enemies. I think I need more practice though but I prefer games like Tekken or Mortal Kombat. The other Thing is that it didn't keep my attention for a very long period of time, I play with it just occasionally
Not perfect, but it's addictive and the ultimate fanservice for Nintendo fanatics
5
Rating: 5,
Useful: 0 / 2
Date: June 21, 2008
Author: Amazon User
So going into my purchase of Brawl, I have to say my expectations were massively high-I was addicted to Super Smash Bros. Melee for a good 7 years (pretty much up to the point at which I heard Brawl was coming out), and just had this mindset that it was, hands down, one of the greatest games ever created. It was about as close as Nintendo could come to digital crack. So needless to say, if there was going to be a sequel, it better have been a rip-roarin' hell of a sequel if it wanted to top, or even equal, its predecessor. Well I'll say first off that Brawl definitely delivers and is an amazing game-if you loved Melee, you will very likely also play this game to death. On the other hand, however, like many Wii games, had it gone just a little further, had the developers made that smidgen of extra effort, it would have been an untouchable classic. So to start, if you're playing Brawl for the first time coming out of your Melee haze, expect a few wonky differences that may actually initially turn you off. The controls take getting used to, some of the characters handle differently, and in general, almost everything is a tad slower. The control schemes seem weird at first-this game is simply not meant to be played like an NES title, so needless to say just holding the Wii Remote sideways really doesn't feel right. The Wii Remote+Nunchuk scheme is alright, but quickly reveals that the Smash Bros. series was constructed to be compatible with a basic controller layout. Veterans and newbies alike will very likely feel most comfortable just reverting back to the Gamecube Controllers, which is both a relief in that you don`t have to shoehorn your controller comfort zone into something that just doesn`t fit, but also somewhat disappointing in that they couldn't think of anything more innovative in terms of new control schemes. Meanwhile, some trademark powerhouses and competitive favorites have been toned down power-wise and made generally weaker (Peach, Sheik, Link, Jigglypuff), while some not-so-popular others have been curiously and somewhat pointlessly powered *up* (Mr. Game & Watch, Zelda, Ness). The tradeoff would've been more logical if the toning down of unreasonably powerful moves from the previous game weren't followed up with other random characters who weren't particularly overpowered in Melee being so dramatically powered up for Brawl. Also, the slew of items is now devastating-get ready to defend against things like Final Smashes and the Dragoon, both of which can provide the user with potential multiple instant KO's. Some minor tweaks have been made that actually make things a little more convenient, and provide more strategy options-you can now grab items while running or in midair, and you can now move around while using attack items that required you to fire from a standstill in Melee. It's also slightly easier for most characters to grab the edges of platforms. As far as graphics and general aesthetics go, surprisingly, as where the Wii came somewhat short in some other games, Melee is actually quite visually impressive. The colors are far more vivid, and almost everything is slightly more elaborate and detailed-each character now has unique animations that occur as they're charging Smash Attacks, and every fighter in general is given more character and personality. One of the new items, the Superspicy Curry, causes the user to spout flames from their mouth, and each fighter does this in a manner individually befitting of their character. Also, each character now has three different taunts instead of just one. As far as the new character designs go, some of them are amazing while others take getting used to. Peach is gorgeous, looking the best she's ever looked in pretty much any previous title, Link and Zelda are modeled after their Twilight Princess designs so they both look great (and Zelda's color scheme is now brunette-purple instead of blonde-pink, which mimicked Peach a little too closely), Yoshi is a little less lanky-looking than he was in Melee, Donkey Kong now actually has fur, and the Ice Climbers are less blocky looking (their parkas now have texture to them). Ganondorf's new look (and new handling) takes some getting used to (although it's based off of his Twilight Princess design, like the other Zelda characters), and I initially found Fox a little too cartoony-looking for my taste. Both of these new looks ended up growing on me, however, and ultimately all of the characters are pretty satisfactory aesthetically. The 'clone' problem is also pretty much gone (Dr. Mario, Young Link and Pichu are no longer present, although Fox, Falco and Wolf are all a little too close for comfort at times); and for the first time in a Smash title, Luigi is now completely his own character (gasp). Now for the gameplay itself: everything's pretty much just as exciting as Melee, although some of the new quirks offer new possibilities for strategy, and the devastating items and introduction of Final Smashes can make things far more intense. The addition of the Smash Ball and Final Smash, which is basically a character's 'ultimate' attack, adds a very fresh and fun new flavor to the gameplay. Mad dashes for the Smash Ball always offer some awesomely intense gameplay or at least some laughs-and I have to say, it's incredibly satisfying finishing off your opponent with a well-timed Final Smash. The 1-player game modes simultaneously impress and disappoint-Classic Mode is pretty much the same, but it seems somewhat tired by this point, and feels in general more exhaustive and tedious than in previous titles. Adventure Mode comes in the form of the Subspace Emissary, a 1 or 2-player cinematic adventure mode that requires you to complete several tasks, fight boss battles and basically make your way through 'levels,' like an old-fashioned platformer. It is also ultimately a mixed bag. The cut scenes provided in between each level are really the motivation to play-fanboys and girls alike will probably giggle giddily watching their favorite Nintendo characters interact in sometimes funny, sometimes cool, sometimes just plain weird short movies. The story that ties these cut scenes together would be great if it were a little more focused-nothing's ever explained in full and things end far too abruptly, once you've finally, FINALLY gotten to the final boss battle. Other than the lure of the guilty-pleasure cut scenes and the ability to play through an old-fashioned platformer with the Nintendo character of your choice, Subspace Emissary gets repetitive and tedious far too quickly. By the end of the first several levels you'll probably be bored, and it's far too time-consuming and exhausting to battle each and every boss not once but twice (which you will do if you want to reach the final boss). Admittedly, however, the cut scenes are a great little treat and will keep the average game-lover coming back for more (even if the story tying them together doesn't quite impress). All-Star Mode, which you won't unlock until relatively late in your Smash career, is equally exhaustive, since you need to battle all 35 characters (37, if you include the fact that you need to individually battle all 3 of the Pokemon Trainer's Pokemon) with only 3 recovery items. This makes trophy collecting a lot more tiring, but in this case it's somewhat worth it-the Final Smash trophies, which you receive for completing All-Star Mode with any character, look amazing-they include each character doing a unique, usually awesome pose surrounded by an example of their Final Smash. I'm glad Brawl brought back the addition of trophies to the list of game goodies, because it's really the only motivation to go through the 1-player modes. Also, you can now go through All-Star Mode with two players, which is great because you can collect two trophies at once. There are also, of course, several new features to the game. The Stage Builder allows you to build your own stages to battle on, which is great but not perfect. Don't expect to build anything too elaborate (you only have like 3 backgrounds to choose from), but it's pretty damn cool fighting on a stage you created. And surprisingly, the process is a lot less time-consuming and complicated than one might expect. One of the game's greatest new features is its compatibility with Nintendo's Wifi Connection. If you have Wireless in your home or wherever you're using your Wii, you can connect to Nintendo's Wifi and battle with friends or random players anywhere, anytime. Sounds amazing, right? It is for the most part, but there are some setbacks bogging this feature down-the lag can be horrible, especially if you yourself or the person you're battling has a weak wifi connection; at its worst, it feels like you're playing in slow motion. Also, if you're looking to play with random players, you may or may not be able to-the game can't always find competitors (it probably doesn't help that I think the Wifi only goes national, unlike Mario Kart Wii's worldwide capabilities), and sometimes you'll just be left standing in the practice stage for several minutes waiting for opponents who'll never show up or be reached through the connection. The time of day you log on also heavily contributes towards whether or not you'll be able to reach fellow competitors. And, finally, we can't go without discussing the slew of new characters. Meta Knight is my personal favorite among the new additions-he's speedy, fun to play, and can easily string together combos. He's in general a unique and cool new addition to the game. King Dedede and Snake (who's probably generated the most buzz, new character-wise) are both awesome but difficult to control-you probably won't be using them in competitive matches, unless you really practice with them. Zero Suit Samus, who frankly comes off as Nintendo's version of Lara Croft, is also a cool new character who has a bit of a learning curve but is an exciting, sleek new character once you learn how to use her. Wario's goofy and fun, as expected, and Sonic is great (and has an incredibly cheap Final Smash, so beware), but his normal attacks are somewhat weak, so until you learn to string together specific techniques of his, you'll be picking away at your foes. Toon Link is very similar to Link, but he has more personality and individuality than Melee's Young Link did. The addition of Pit from Kid Icarus is very cool; as far as pulling old characters from retro games go, he was a great choice (frankly, a better choice than the very random addition of the Ice Climbers in Melee). Lucas is a cute new character from Earthbound, and he frankly handles better and is more powerful than Ness, when used properly. Wolf is a great character, but he's a little too similar to Fox and Falco, and feels somewhat unnecessary. Of all the new characters, however, Pokemon Trainer and Olimar from the Pikmin series are the most unique. Playing as the Pokemon Trainer actually allows you to choose from playing as three different characters: Squirtle, Ivysaur and Charizard, while Olimar doesn't do much fighting himself but instead wields Pikmin like items to perform attacks. Both take a bit of getting used to, but they're very fun and original characters once you know your way around their moves. Ultimately, as you may be able to tell from my lengthy review, the game has a massive amount of content, so you probably won't be getting bored with it anytime soon. Not all of this content really completely clicks, and some of it just plain falls flat, but at the end of the day Super Smash Bros. Brawl is a thoroughly satisfying game. It really is, as the primary review states, a great celebration of Nintendo culture. If you own a Wii, you really should own this game.
Best Brawler, Ever.
5
Rating: 5,
Useful: 0 / 0
Date: March 21, 2008
Author: Amazon User
Super Smash Bros. Brawl, is the highly anticipated sequel to the Gamecube's Hit, Super Smash Bros. Melee. I'll be honest. I checked the daily updates at smashbros.com, and read everything about this game. Even with that being said, this isn't just a great game; it's a great experience. My best friend lives across town, and she can't come over all the time to play. So, we use the WiFi. Sure, the friends code syste, is annoying, but it's very simple once you have established a WiFi connection, and have their code. Afterwards, there's nothing to it.
More elemental things:
Graphics: Beautiful, better than Twilight Princess, but worse than Super Mario Galaxy.
Soundtrack: Amazing. The number of tracks is staggering, and finding new songs (scattered throughout levels as CDs) is fun and involving.
Story Mode: Fun, and surprising. Much better than Melee's.
Notes: The amount of characters is incredible, and the amount of stages is equally incredible. Seeing certain characters in the story mode blew me away.
I really loved this game, and the more people you have increases it. I'd say that the single player is 5 star, and each additional person you have makes the game better than anything else, ever. You'll play this for years.
Smash!
5
Rating: 5,
Useful: 0 / 0
Date: April 05, 2008
Author: Amazon User
Great game of course, but using a Game Cube controller is a lot easier or even the class controller. I thought if this is your first time then you can get used to the wii and nunjucks, but you're just even more confused. Because this game is clearly not meant for the wii, but for normal console where you need a controller.
We just hooked up 4 game Cube controllers and sit really close to the TV......
Fun
4
Rating: 4,
Useful: 0 / 0
Date: April 05, 2008
Author: Amazon User
The new characters, music, levels, etc. are all wonderful, and it's easy to spend hours upon hours brawling with friends or a computer opponent. My only small complaint is that, in many aspects, this game lacks a lot of the innovation I had expected from a sequel to SSB Melee. SSBB is sort of like new polish on an old game (which might be perfectly fine for many people). I wonder whether SSBB will have the same lasting appeal as SSBM, or whether people will tire of it faster.
Regardless, I'm having a lot of fun with this game at the moment. Even though it lacks some innovation, SSBB is still a superb game that's worth every penny I spent.
Brawl For ALL!
5
Rating: 5,
Useful: 0 / 0
Date: April 05, 2008
Author: Amazon User
Truely the most inclusive Nintendo game ever released to date. It includes 313 songs, over 35 character including ones that can morph into other characters, more than 25 levels, the option for you to make custom levels, hundreds of collectible virtual stickers, hundreds more trophies and poses from various characters of Nintendo and 3rd party characters such as Sonic and Snake. WHY are you even reading a review, just buy the game already! It will keep you busy for well over 150 hours.
So much to do!
5
Rating: 5,
Useful: 0 / 0
Date: April 02, 2008
Author: Amazon User
Yes, Nintendo delayed the release for this game (it's not the first time). But the wait is over, and believe me - the game lives up to the hype. Smash Bros. Brawl features a list of characters and stages much larger than any previous game in the Smash Bros. line. Of course, in addition to the characters available from the beginning, there are many unlockable characters as well.
But there's more than just characters and stages. If you're really into videogame soundtracks like me, then you'll have fun just listening to the music from Brawl. The game includes awesome arrangements of music from almost every conceivable Nintendo game from Animal Crossing to Zelda, including such franchises as Mario, Star Fox, Kid Icarus, and even Tetris. Brawl starts with much of this music from the beginning. But there are many more pieces that can be unlocked (probably numbering near a hundred.)
Brawl is mainly a fighting game designed for multiple players (human or computer). When I first heard of a new single-player mode of play I expected it to just be a little extra that they tacked onto the game - but I was wrong! The single-player adventure mode, known as the Subspace Emissary, could be a great game by itself. Especially if you like the old-fashioned side-scrolling games of NES and Super NES days.
The graphics of the game are better than most of the other current games for Wii. It actually amazes me, what with all the features, unlockables, and modes of play, that they were able to fit everything into one game disc.
Only one minor complaint: The Wii Remote is not very good for this game. The control styles that involve the remote or the remote & nunchuk are very hard to get used to. However, you can also play this game using the Classic controller add-on, and you can even use a GameCube controller if you prefer!
So if you're like me and have been into Smash Bros. since the original Nintendo64 release, you'll be excited with all the new additions and expansions to this third installment in the series. If you're new to Smash Bros. and are just now getting into it, this is the best place to start. It's definitely worth the wait.
great game but sort of a run on
4
Rating: 4,
Useful: 0 / 0
Date: April 02, 2008
Author: Amazon User
its a fun game but the story line ceeps running on and on but its a awesome game with great stage billders and more this game is a 4 star game.
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