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Nintendo Wii : Super Smash Bros. Brawl Reviews

Gas Gauge: 92
Gas Gauge 92
Below are user reviews of Super Smash Bros. Brawl and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Super Smash Bros. Brawl. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 95
GamesRadar 100
CVG 93
IGN 95
GameSpy 90
GameZone 95
Game Revolution 80
1UP 90






User Reviews (201 - 211 of 290)

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FUN

5 Rating: 5, Useful: 1 / 3
Date: April 07, 2008
Author: Amazon User

This is the funnest game I have for the Wii and trust me when I say I have alot of games for it. Every character has something different that no other character has. Buy it!!!

Probably the funnest game to date

5 Rating: 5, Useful: 1 / 3
Date: April 07, 2008
Author: Amazon User

Got it a day before it was released (preordered it) and was skeptical at first, thinking it would be too much like Melee. I was wrong. It is so fun, you will be looking forward to playing it every single night when you come home. It is THAT fun. I bought a Wii for over $350 just for this, and the upcoming Zeldas of course, and it was well worth it. I highly recommend this title! The fun comes out of the new "final smash attacks", the brand new stages, brand new characters, and all that. Just a great experience, I'll be playing it for years.

An Excellent Addition to the Wii's Library

5 Rating: 5, Useful: 1 / 3
Date: April 07, 2008
Author: Amazon User

This is an excellent game. That's really all there is to it. If you've played either the original SSB, or SSB: Melee, you'll be able to familiarize yourself with the setup of Brawl fairly quickly. Everything unique and distinguishing about the first two entries returns here. The lack of health bars in lieu of damage meters, a wide variety of stages, incredibly detailed character depth, and nearly an endless supply of fun, etc., etc. I had played the first two SSB games when they were released (and in reality, I haven't touched a video game between Melee in 2001, and me finally succumbing to temptation and buying a Wii at the end of 2007.) So my main concern going into Brawl was having a game that worked extremely well on the N64 and GameCube controllers being integrated into the Wii's very different control scheme, I've heard other people express the same concerns, so I'll detail the different control schemes:

1- Wiimote and Nunchuk- The most common controller setup, I'd say, and the "standard" mode of play. Character movement is controlled with the joystick on the nunchuk. This includes forward/back, as well as jumping. The C and Z button are used for shielding, rolling, and optionally, jumping. On the Wiimote, the control pad's up and down functions are used to jump/move, as an alternative to the two options on the nunchuk. (Something I found particularly nice, based on how a player plays, they'll find it easier to use one of the three options more so than the others.) Left and right on the control pad are used for grabbing. The A button on the Wiimote is used for standard moves. Punches, kicks, swipes, etc. And the B button is used for "Smash" attacks. Blasters, arrows, fireballs, etc. Anything exclusive to a particular character. The Up-B, Down-B, Side-B buttons work just as they would in Melee, and if you've played either other SSB game, you'll pick up the controls quicker than you think.

2- Wiimote on It's Side-
Counter-intuitive crap. Very difficult to manage, I suppose if you learned the game with this control scheme, it'd be easier for you, but I personally find it really hard to use. It's nice to have as an option, but I dislike it.

3- Classic Controller-
Ask yourself why you have a Classic Controller to begin with. I was duped into buying one, I never use it. Nearly every single game that uses it works better with the GameCube controller, and in the event that you don't want to use the Wiimote and would rather have a more traditional video game experience, just use the GameCube controller.

4- GameCube Controller-
The one option I haven't tried yet with Brawl. I know the controls work as they did in Melee, but I haven't personally used it in Brawl. I will say, however, that the GameCube controller is severely underrated, and it works well with quick, concise gameplay, as found in SSB: Melee.

So, take your pick. I'd recommend the Wiimote and Nunchuk for anyone who's played the series before. If you find it to be that frustrating, then go with the GC controller. For those new to the series, I'd still recommend the Wiimote and Nunchuk, but I wouldn't advise against the Wiimote on its side as much as for the more experienced gamers. It's all a matter of personal taste, really.

For people familiar with the series, and with concerns regarding gameplay:

I've heard so many people complaining about Brawl not being as good as Melee, the elimination of "wavedashing," "L-cancelling," and so on. If you're the kind of dork that strives to get recognition, glory, and money out of "competitive video gaming," then this game might not be for you. This is a game for people who like to have fun, and people who recognize that, no matter how good you are at a certain video game, it will never be because of talent, but rather an excess of free time. It's not a sport, it's not a trade, it's a game. If, however, you're the type of person who plays after school, or work, or in your down time just for kicks, as your favorite video game character, even if he/she/it isn't the "best" in terms of ability, then you'll probably enjoy this game. It has an extremely high replay value, there's a whole boatload of characters to select (and quite a few to unlock, as well.) And by the time you get sick of playing Brawl, the fourth SSB will have been out for a few years already. Another plus is the adventure mode. It's basically an amped up version of the adventure mode from Melee. There IS a connecting story, although it's at a Mario-level of depth. (Bad guys are doing bad things. Get from point A to B to stop them, and fight anyone you find in the way.) But the story isn't the selling point, it's a really cool old-school platforming game, through and through, with tastes of "Brawling" mixed in. It'll also take significantly longer to complete than the adventure mode in Melee, all in all, it's a great touch on an already great game.

For those of you who aren't familiar with the Super Smash Brothers series:
There's no blood-and-guts here, this is purely Nintendo. The violence is cartoonish, and seems to be more of an annoyance to the afflicted characters more than anything sadistic or painful. The goal is not to run up and beat your opponent to a bloody pulp before he does the same to you. As I've mentioned above, SSB has no health bar. Progress is monitored on a damage meter, which reads a percentage, starting at 0, and building, hypothetically to 999, although it's unlikely characters will survive long after reaching 300. The higher percent, the farther back a character will go when struck, which leads me to the point of the game: To knock your opponent off the stage to the point where he cannot recover. So obviously, knocking your opponent farther back = good. Damage is relative; Mario running up and kicking an opponent won't do as much damage as him throwing a fireball, however, it's easier to dodge a fireball, etc, etc. Each character (all of whom originate from a video game) have related moves. As I said above, Mario can throw fireballs, do his "coin-jump," flash his feather cape, and all that good stuff. All of the characters have incredible depth, and the stages they fight on (also plucked from video games, but adapted to be more of an arena of sorts) have different quirks that affect game play. It's a very deep, fun game, devoid of the offensive material, or shallow gameplay so inherent to "fighting" games. If you're at all considering Brawl for yourself, or as a gift, let me give my complete recommendation as a thoroughly enjoyable game for people of all ages.

Gets boring fast

3 Rating: 3, Useful: 1 / 3
Date: May 26, 2008
Author: Amazon User

I got this game the day it came out and got addicted to it for about two days until I beat the story mode. It took me about two days to unlock every character and every stage. The other extras(trophies,stickers,music) aren't even worth playing ssbb so much.

I give it a three because it's fun for a few matches, but then it gets really boring.

Really what is all the hype about?

1 Rating: 1, Useful: 2 / 11
Date: July 09, 2008
Author: Amazon User

I've been playing video games for 20 years, I know pretty sad...but I've got a lot of experience with good games and bad games. I've been a fan of all in-house Nintendo titles without a doubt but Super Smash Bros is just boooooring, especially if you are playing alone. It doesn't take advantage of the innovative controls of the Wii, and it really doesn't compete with the latest 3D fighting games. I'm a huge fan of Nintendo but hugely disappointed that this game didn't have more substance...especially since it touts a single player mode that will keep you hooked. 2 thumbs down, save your money...Wii sports is way more fun, even on your own.

Seriously?

1 Rating: 1, Useful: 13 / 152
Date: March 22, 2008
Author: Amazon User

I got my two kids (ages 10 and 13) each to come and try to figure out the Super Smash Bros. game with me this evening and the unanimous opinion is that this game seriously blows.

I absolutely cannot figure out what's going on and there's certainly no strategy beyond mashing every button separately and in combinations to see if anything seems to actually work. Once someone wins, I don't know why or how, other than maybe that player fell off the platforms the least. Maybe it's me, but I don't get it. That may be the worst game I've ever bought for my many different platforms.

AMAZON...WHY?

5 Rating: 5, Useful: 3 / 22
Date: March 06, 2007
Author: Amazon User

OKAY,THIS ISN'T A REAL REVIEW.ALL I HAVE TO SAY "IS WHY IS AMAZON LETTING PEOPLE TYPE REVIEWS?"IT'S NOT LIKE WE KNOW DIFFERENT STUFF.EVERYONE KNOWS THE SAME INFORMATION!!!!!ALL WE'RE GETTING IS THE SAME INFO. AGAIN,AND AGAIN!I HOPE YOU'RE READING THIS AMAZON.WELL,ANYWAY...IF YOU WANT THE LATEST IN CONFIRMED INFO.,AND RUMOURS...COME TO MY DISCUSSION "SONIC".IT'S DOWN BELOW BY THE DISCUSSIONS.PLEASE...COMMENTS ABOUT THIS...PUT THEM UNDER MY DISCUSSION.

-THANKS FOR READING,AND HOPEFULLY AGREEING WITH MII!!!

P.S. TO THOSE OF YOU WHO ARE CRITICAL,AND TAKE EVERYTHING AS AN INSULT...I HAVE A BROKEN KEYBOARD.DEAL WITH IT!!!!!

OK but not great

3 Rating: 3, Useful: 2 / 12
Date: March 13, 2008
Author: Amazon User

I was excited to get this game. I had heard everyone talk about it for months. Picked it up and can I say disappointed!!! It's mostly hitting buttons and tilting the joystick as fast as you can. Whoever does it faster wins. Not much skill involved. It was fun for about 15 minutes and then boring! I can understand why people would like it, but if you really like games and want a challenge that requires some skill, skip this one. Pick up Mario Galaxy or Zelda instead! Trust me, it's not horrible, but just not that great either.

SUPER SMASH BROS. BRAWL

5 Rating: 5, Useful: 6 / 57
Date: September 24, 2006
Author: Amazon User

This game will be a hit. I've played and mastered "SUPER SMASH BROS. MELEE" so when this game hits the market I'll be there. On this game I could play for hours as I do with MELEE. The WII will be a hit!!

cj

4 Rating: 4, Useful: 1 / 4
Date: March 18, 2008
Author: Amazon User

Don't be fooled by the pictures in the ads...this game is 2-D, not 3-D like Galaxy. My kids love it, but it is mostly just frantic button pushing. The multi-player games are fun. I would like it better if they used some of the uniqueness of the Wii controller (point, shake, etc..).

Overall, good but not great. Maybe Nintendo set the bar too high with Galaxy...


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