Below are user reviews of Resident Evil 4 and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Resident Evil 4.
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Higher scores (columns further towards the right) are better.
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User Reviews (101 - 111 of 277)
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4
Rating: 4,
Useful: 4 / 12
Date: January 20, 2005
Author: Amazon User
This game looks, sounds and plays fantastic. So you ask why my 3 & 4 stars well it's simply because I'm not an ace shooter and the fact that there weren't options for easy/normal/hard mode for this game made me feel as if I'd lost IQ points because I stank at it. This game was amazing as far as changing the resident evil formula making the bad guys more challenging, etc. But if you aren't an expert gamer this game is going to be more frustrating than the scary stay up for hours game play of old. After 3 or 4 deaths I was ready to throw in the towel for this game it simply was too hard for me. I'm sure other reviewers will get a good laugh about that, but I like choices with my game. I want to be able to play on the Easy version before kicking up to speed demon mode.
As I said though I think they made amazing strides with RE4 although the story really has nothing to do with RE's umbrella corp storyline, the horror aspect was still there. Now instead of just having zombies that can bite you you have actual enemies who come at you with weapons and don't stay down once you've shot them.
I love the fact that the Gamecube gives them more opportunity for amazing graphics. I hate to admit I hope this is available on PS2 with a few options that I can choose from like Easy/Normal/Or Crazy mode and even better cheat options so players like me can actually enjoy the game all the way through even though we stink at it.
For gamers with the skill this is a great adventure and challenging shooter, but if you aren't that quick on the draw you might want to wait and see if they come out with a PS2 version with some options. But you still should check it out for yourself because it is worth it.
LEON......I LOVE YOU!
5
Rating: 5,
Useful: 3 / 8
Date: January 18, 2005
Author: Amazon User
I just beat this game.....I waited 2 years for it! This is hands down the best video game ever made!
R.E. 2 was my all time favorite because of Leon....now he's back in this one....I actually have a crush on a video game character!! WOO HOO!
So anyway...if you are an R.E. fan or if you're not, you need to give this one a try... you won't be disapointed!
You'll want to buy a Gamecube just to play this game.... I'm serious!!
Best survival horror game ever period.
5
Rating: 5,
Useful: 3 / 8
Date: January 22, 2005
Author: Amazon User
Best survival horror game ever created period. Buy it now, nothing more to say.
Game Of The Year!!!!!!!!!!!
5
Rating: 5,
Useful: 5 / 18
Date: August 11, 2004
Author: Amazon User
This game is going to kick every other games a** in 2005. It will be a close running between this and the new Zelda. The graphics are the best ever seen on the Gamecube and maybe some the best ever seen on a console!!! The game already looks to be a Game of the year nomonie for 2005!!!!
Decent game, though highly overrated. And doesn't deserve the title Resident Evil
2
Rating: 2,
Useful: 5 / 18
Date: November 06, 2005
Author: Amazon User
Resident Evil 4 is a decent game, really. But it shouldn't have been labeled and marketed as a Resident Evil game. The only connections to the Resident Evil plotline are a few references that seem forced. It also lacks the two things that make a game feel like a Resident Evil game, tension and exploration.
4 Resident Evil
5
Rating: 5,
Useful: 2 / 4
Date: April 17, 2005
Author: Amazon User
Most everyone knows now Resident Evil 4 was scraped several times, which caused CapCom to delay its release for months. How thankful I am they finally got it done. It is worth the wait. Director Shinji Mikami of Resident Evil didn't like the path his baby was taking after Resident Evil Director's Cut for Sony Playstation. Although he enjoyed its sequel, he argued that he would have done things differently and with more subtlety. How right he was with Rebirth of Resident Evil for NINTENDO GAMECUBE: One of, if not the greatest creation from planet Earth. And now this, Resident Evil 4; already I've played well over a hundred hours: its replay value is that high.
Before I commence:
Yes, I love Resident Evil 4 because it's Resident Evil. But that's not the only reason.
1. It greatly enhances the Resident Evil world through, A: Compilation of horror and action set in an entirely 3D seen world, B: Revolutionary coalition of Survival Horror, Shooter and RPG style game play, complete with treasure hunts and trade.
2. Superior character acting that dwarf prior Resident Evil's acting. (Though improved greatly over the original, even Rebirth had some poor acting. "You killed them with your own dirty hands!" Let`s not forget Wesker...talking like a hybrid of...Jeff...Goldblum...and...William Shatner.) In the future I expect even better acting, especially when in game characters start looking photorealistic.
Leon Scott Kennedy is back six years after the horrendous viral outbreak in Raccoon City. He's received special training from a secret government organization, and the President has hired him to find his missing kidnapped daughter Ashley Graham. The White House believes she's in a rural part of Europe where Leon starts another terrifying encounter.
Which brings me to the story. An unknown force compels the villagers of this locale to violence, and are tough to neutralize, even with head shots. If Leon doesn't find a shotgun upstairs of a nearby house soon...keep looking. You better find Ashley fast!
The game's graphics are everything you could hope for from a game today. Characters are stunning and attractive; hands down the best looking models I've ever seen real-time. Facial expressions are more believable than most other games, though not always apparent. You must see the 3D environs to believe how incredible they are. Architecture is gigantic and beautiful; stairways, marble floors, stone castles, even the village and barn houses. Every picket from a torn up fence around a barn scream realism and no short sightedness to utter detail. As for effects: water; drapery; smog; fire; smoke; rain; lightning; (don't forget the blood) real.
Sounds in this game are terrifying and realistic. Fear the whirl of a spinning garden hoe as nearby brainwashed farmers surround you with pitchforks and torches; a starting chainsaw clamouring for gruesome decapitations (poor Leon!); witness the authentic sounds of nature in the bleak hours of a night storm by the lake, unknowing what lie in darkness. The music is perfect for the sort of action/thriller motif they strove so hard for. Very spooky indeed, though much of it is aimed at pumping the player full of adrenaline before and during a massive bloodbath. I love the relaxing theme arising near a save point or merchant.
Speaking of the merchant: I believe Leon could be in a rural part of Spain, as Spanish music is playing during the second half of the intro, and that you grab PTAS, (short for Pesetas, I believe) to buy weapons and upgrades, even first aid sprays, from one stalking merchant throughout the game. This is unusual for a survival horror, but welcome: another step toward ever-merging styles of game play. One of my only two complaints lies here, however: your character should be able to buy ammunitions from this merchant. I doubt leaders of the villagers and zealots would distribute handgun, machinegun, shotgun, rifle, magnum bullets; minesweeper rounds, flash grenades, incendiary grenades and hand grenades to every infected local so that you, the American can win. The money you collect from them is obviously a good idea. Herbs should be found lying around as usual, perhaps a few from defeated opponents and a few mixed herbs from the merchant.
Resident Evil 4 expands on the massive Resident Evil world. I want to know this world as much as possible. As Yoshiki Okamoto, former CapCom development department general manager said (according to one source), Resident Evils that are out there are only small parts of the Resident Evil world. And that's a world I want to explore every thread of. Here's to Shinji Mikami and his staff for the best looking and most fun to play Resident Evil yet. And here's to four more Resident Evils.
Excellent, very fun game!
5
Rating: 5,
Useful: 2 / 4
Date: January 14, 2005
Author: Amazon User
Don't listen to the reviewers who give this one star. I can't see how they possibly can give this game one star. I played the other Resident Evil games on gamecube and they don't even compare to this game.
This game is NUTS! Right from the start the action is intense, and it continues throughout the game. I don't know if it's "scary", but the game is definitely suspenseful. When you're standing there reloading and a group of baddies are two feet from your face with pitchforks coming at you fast, you're like "reload! ah! reload damnit!"
If you're not sure about buying this game, rent it. You will play for about 5 minutes and be like "damn, why didn't I just buy it!"
It's worth the money - it's worth buying a used gamecube for. I guess it may be more "action" oriented, but when you've got one bar of energy, low ammo and a hoard of zombie-people coming at you from every direction I would DEFINITELY call that "survival horror". The fact that there is more action makes it that-much-better.
To say this game isn't as good as the original ones is like saying Super Mario Bros was far superior to Super Mario 3. There is NO, I repeat NO comparison that can match up. This game is the best, period.
The best game ever!
5
Rating: 5,
Useful: 2 / 4
Date: April 15, 2005
Author: Amazon User
This game is the most amazing game I have ever played!The graphics are amazing and game play is addictive.Although the game isn't as gross out as other resident evil games it is much more intense.With new over-the-shoulder camera angles you can see much better than before and the stop aim and shoot style makes RE4 unique and stratigic.This is about the best most scary game I have ever played please buy this and to all you die hard Halo 2 fans I happen to have Halo 2 and prefer RE4 although I love Haolo 2.Also realistic guns make it educational.
I had more fun playing this game, then I had Halo 2
5
Rating: 5,
Useful: 2 / 4
Date: February 06, 2005
Author: Amazon User
My Review of Resident Evil 4
This has got to be one of the greatest games EVER. I really cant remember the last time I had so much fun playing a videogame, I really can't. I even had more fun playing this game then Halo 2. From the start, Resident Evil 4 immerses you into world that taunts you to keep exploring it; to survive it. It does this through an phenomenal mixture of great story telling, awe-inspiring visuals, mood-setting music, a wonderful variety of sounds, and near perfect controls (and yes, I'm basing my scoring off of IGN.com's scoring tool)
Presentation: 10/10
I'm sure you've all heard the story by now; the president's daughter gets kidnapped by an unknown group of people, and you, Leon Kennedy of RE2 fame, are sent on a solo mission to find and rescue her no matter what the costs. It's a very basic premise that quickly evolves into something much more (I won't spoil anything here because it's much more satisfying figuring it out on your own). And yes, there are no zombies in this game. But I don't think you will miss them. And no, the enemies aren't humans either. To find out what they are, you're going to have to play through the story yourself.
A very engaging story quickly develops through a series of discovered written documents, radio transmissions and fantastic cutscenes which all run in-game like in Metroid Prime 2 or in Metal Gear Solid: The Twin Snakes. And like in those games, there is absolutely no need to make CG cut scenes. Any use of CG animations would ultimately interrupt the flow of the gaming experience. That and because the in-game graphics are utterly amazing.
Graphics: 10/10
The graphics...oh the sweet, sweet graphics. Never have I seen such realistic fire and water effects. Never have I seen environments so meticulously detailed, so wonderfully streamlined together that you could honestly believe that the world the game introduces to you could be real. The character models are also very well done, even if you see the same 5 villager models over, and over, and over. Leon Kennedy looks amazingly cool, and Ashley appearance conveys the perfect look of a frightened and vulnerable damsel in distress. And the character models of the bad guys, from Lord Saddler to the "Big Cheese," really embody the sense of evil (although the little guy who's the caretaker of the castle doesn't seem all that frightening). I could go on and on about every little graphical detail that Capcom stuffed into this game (like the amazing water and rain effects and the scary use of lightning), but to wrap this up, lets just say that you could buy this game for the sole purpose to look at it and you would be pleased.
Sound: 10/10
Now sound is always an important part of any game. It enhances and sets the mood and immerses you in an world that you can only wish to live in, or in the case of Resident Evil 4, make you glad that you don't. The music in Resident Evil 4 is creepy and frightening and does an extraordinary job of enhancing the unsettling atmosphere. (although, sometimes the lack of music can be freaky as well). And all the sounds effects in the game are perfectly used. For example, when you are walking up a wooden staircase in order to enter a spooky looking house; you can hear you footsteps resonate and echo on the wooden stairs. And when you are in the castle you can hear the monks' murmuring get louder and louder and louder, as they approach. Which also brings up the point that if you know any Spanish you will be in for a treat since that is the language that the enemies speak in, another fine example of Capcom completely immersing you into a believable Eastern European setting. Voice acting is spot-on and professionally done. I love all the voices and I congratulate Capcom for finding such talented actors. Sound effects for guns are also very distinct and extremely well done, but there is not a lot of time to think about the sound of your gun when enemies are surrounding you from every direction.
Gameplay: 10/10
I played this game with a friend taking turns at the controls when we died or finished a chapter and we played for eight hours straight only taking quick breaks to go to the bathroom. We didn't eat, we didn't drink. We just turned off the lights and played all night. We were really that addicted. The gameplay here is so fast paced that it is easy to forget how much time has passed since starting (although whenever you save at a typewriter you will be reminded of it). Enemies are smart and aggressive. Not all of them will attack you by running straight at you. They will flank you and swarm at you from all directions. A lot have the ability to use a wide range of weapons from pitchforks, torches, crossbows, maces, axes, dynamite and the very frightening chainsaw (although the guy carrying the chainsaw is not an ordinary villager and is extremely difficult to kill). But don't worry because you can hit a lot of weapons right out of enemies hands (not the chainsaw though) which brings me to another very interesting point of game play; enemies will react differently depending on where you hit them. For example, if you shoot a villager in the leg, he'll stumble and fall. If you shoot them in the head, their head will either explode or they'll hold their face in pain (it depends on how powerful your gun is). This is actually the only shooting game I've played that you can aim at enemies ankles and win a fight. It's very impressive how much this feature influences the flow of battle. For instance, if you only have ammo for your weakest gun such as your pistol and several enemies are advancing on you quickly, it's usually a good idea to shoot at their legs so you can make them fall and slow down their advance. Other times, it's a good idea to land a head shot which will hopefully decapitate the assailant and make him fall to the ground. (headshots however, will sometimes be a bad idea later on in the game. You will know what I mean when you see it). Sometimes you can make enemies fall to their knees allowing you to go up to them and press the "A" button to let loose a powerful kick. This brings up another important aspect of game play, the context-sensitive action button which will help you perform a wide variety of tasks from jumping out of windows to sprinting away from falling boulders. It's truly a marvel on how much this simple button can do.
Boss battles in Resident Evil are among some of the best. Whether it is the squirming terror of the mouth of "Del Lago" the horrifying, demented body of the "Big Cheese" (not actually made of cheese, but that's what everyone calls him for some reason), or the killing grip of "El Gigante," bosses will make you think, make you act quickly and make you cry out in frustration as you die many, many times (trust me on this on this one). You do not shoot randomly while facing a boss; you mostly find your self running, trying your best to avoid their deadly moves and find an opening for a well aimed gunshot. Thankfully, you don't have to protect Ashley during most boss scenes.
Ashley is the reason you were sent to this murderous little village, and her safety is the only thing that will allow you out. Once you find her, Ashley will follow you wherever you go, and she is sometimes essential to figuring out certain puzzles. You press the X button to make her switch between following you and staying right where she is. But be careful, if you leave her all alone she might be picked up by one of your numerous foes who will carry her to the nearest exit. If you let them escape, then the game is over. A quick gun shot to the legs however, will make the kidnapper drop her. But be careful here as well, because if you accidentally kill Ashley (like I`ve done on several occasions), then the game is over. When she drops to the ground, she will automatically run up behind you. If you need to turn around to shoot or shoot any enemy near her, she will quickly duck allowing you to get a clear shot at your enemy (but be sure to withdraw your gun when you want her to run, because she'll stay crouching as long as you point your gun near her). Ashley rarely became a real annoyance for me and my friend. She fits very well into the structure of the game and is easy to control indirectly. When you have to directly control her, the game fills with tension since she is armed only with a flashlight and nothing else (one particular scene involving some murderous suits of armor made my heart pound). The only thing we got mad about is that we had to spend our precious herbs on her when she gets hurt, making us go into furious, heart racing battles with little to no health (a minor complaint however because you can continue the game over and over when you die, usually from the spot right before you died)
At certain points during battles (and during movies) the L and R buttons or the A and B buttons can be pressed at the same time to perform a dodge move. The game will tell when to press them and it likes the change what set of buttons you press in order to dodge. This makes you play the game by the seat of your pants , forcing you to have the controller in your hands at all times and always be on the lookout for chances to dodge (once during a movie, my friend put the controller down as he is accustomed to. Then all of the sudden, the game told us to press Land R to dodge. We both dived for the controller but it was too late. Blood went flying everywhere and we were rolling on the floor laughing). Other gameplay elements include the very important position of the camera, which is always behind you and will zoom up to look over your shoulder when aiming your weapon. This allows an uninterrupted gaming experience and no confusion when changing your direction.
Controls work wonderfully. I've never played a Resident Evil game before, but I've heard that the controls haven't changed much at all. Hold B to run. Hold R to aim and A to shoot and hold L to pull out your knife and press A to use it. They really are very simple, and easy to use and master (although my friend kept thinking he was playing Madden 2005 and kept pressing the Y button to run. But that's a different story). When you are aiming you stand completely still which may bother some people but it really does enhance the atmosphere and makes you really feel like you are trying to survive.
The only complaint I have about the controls is that it does not allow you to switch weapons on the fly. You constantly have to go back to the inventory screen to pick a weapon. I would of preferred if they made the D-pad switch weapons but sadly it's just there as an alternative to the control stick. But this is just a minor complaint.
The last aspects of gameplay would be the inventory screen, the weapons, and the merchants. Your inventory screen is a grid. Each item that you have, except for treasures and key items, will take up a certain number of boxes of the grid, which can severely limit what you can carry (if you have played Deus Ex or Diablo II, then you should you be familiar with this type of inventory.) But don't worry, you can buy bigger inventories from the merchants, who are nearly everywhere in the game. (Whether it is one merchant or a clan of merchants is unknown, however if you kill a merchant, they will disappear for the entire game). The merchant will buy treasures from you and sell you weapons in return. His list of weapons will grow during the course of the game, so don't worry if his selection seems rather limited at the start. He can also tune up you guns, which adds an RPG quality to the game. You can increase the firepower, reload time, firing speed, and bullet capacity for nearly all of your guns for a price that increases with each new level you upgrade them to. This feature enhances the game experience extensively since you often will make choices on what aspect of your gun to upgrade while considering all the different types of battle situations (Do you want your TMP to kill more people with less shots, or do you want it to be able to carry a lot more ammo than it normally does?)
Replay Value: 8/10
From what I've heard, most people take around 20 hours to complete this game. But believe me, those will be the most exciting, the most rewarding, the most challenging and often the most frightening 20 hours in your life. And you rarely have to backtrack so you will see a whole lot during those 24 hours. I'm not even on the second disc yet but I know that once I finish this game, I'll be back again to play it on a harder mode. There is also a lot of things to collect and perfectionist will be itching at the chance to go back, since the game records your accuracy, the amount of enemies you kill, and the amount of times you die after each chapter. There are also mini-games hidden throughout the game and I've heard that there is another mini-game that you unlock after you beat the game.
But this game is not like Animal Crossing of The Sims or a MMO. This game will eventually see it's shelf life on the top of my 24 game collection. But even then, I will be proud to own it.
Summary:
Presentation: 10/10
A great story full of mysteries, conspiracies, and action. It will keep you hooked and make you nibble on that hook in hopes of being dragged deeper and deeper into the plot. Great visuals, excellent cut scenes, a wonderful script and it's all presented in letterbox mode making it seem as if you are controlling a fantastical movie.
Graphics: 10/10
Anything less would be blasphemy. Simply put, this is one of the best looking games, EVER. Play it using Progressive Scan Mode to make your unworthy eyes see something utterly amazing.
Sound: 10/10
An impressive array of sounds from gunshot blasts, to exploding heads. Voice acting is top notch, and the music provides a wonderfully scary ambient noise to the background. Play it with Dolby Surround Sound to hear your foes creep up behind you. I just love the sounds in this game.
Gameplay: 10/10
Combat never gets old. The action button really enhances the experience as it allows you to do much more, and the boss battles provide new standards of what a boss battle should be. I can't even remember the last time that I've had so much fun with a video game.
Replay Value: 8/10
At 20 hours, it's a little on the short side. But believe me, those will be the most exciting, the most rewarding, the most challenging and often the most frightening 20 hours in your life. I'm planning on going through it again once I'm done.
Final Score (not an average): 9.9/10
Okay, are you done reading? Good! Now find some cash and go to your nearest videogame retailer and buy this game. You won't regret it. What?! You can't find any money? Then go couch-diving for pennies, open up your saving's account, sell your child! You get my point don't you? You must own this game!
Closing Comments: A Little Public Service Announcement
Resident Evil 4 is rated M for a reason. There is an extreme amount of violence and gore in here and Leon often swears, especially when Ashley is stolen from him (on numerous occasions). Seriously now, you should not let younger kids watch this game, much less play it. It does become scary very quickly (although I found most of the experience exciting, instead of scary) and if you let your son or daughter play this, make sure that they know the difference between reality and virtual reality. We don't want any kids discovering their father's gun and trying to see if people's heads really do explode when shot at. And I always hate it when parents get mad about violence in games when they should never have bought their kids the game in the first place. So keep me happy, and buy this game, just don't let any youngins' see it.
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One of the 10 best games ever made..........................
5
Rating: 5,
Useful: 2 / 4
Date: March 13, 2005
Author: Amazon User
Rating--100 out of 100--
It has been a long time coming, but finally Capcom released the game that all of us have been waiting for, Resident Evil 4. This game is quite possibly the quintessential game for owning a Nintendo Gamecube, as truly it is one of the most polished, well thought out, and elaboratly accomplished games not only of this current generation of videogames, but ever. From the graphics, to the gameplay, sound, and fun factor, there is not a single element of this game that refuses to shine, as it puts other games to utter shame. Having been a follower of Resident Evil since the first game was released (purchasing RE1 the second day it came out, and every new entry thereupon, the day of its release) believe me when I say this; this game is worth dropping whatever the hell you are currently doing, going to the store, buying a Gamecube, locking yourself in a room, and playing this game until your eyes bleed.
Having been a huge horror movie fan in the past, you can imagine the exstatic glee, upon playing the first iteration of what has become not only one of the finest horror series ever, (right up there with Silent Hill) but one of the most continuously impressing series' hands down. Playing this game in the dead of night gives a new term to the word horror, as the lead character Leon Scott Kennedy (one of the main characters from Resident Evil 2) makes his startling and welcome return, just like a shotgun blast to a decomposing zombies head.
The story takes place several years after the destruction of Racoon City by the United States government, as the cities zombie infestation problem was too much to handle, they decided the best choice was just to wipe it completely off the face of the map of the world. However, some years later a strange group kidnaps the Presidents daughter Ashley, and it is here where Leon is called in to assist the president, by retrieving his teenage daughter. Leon arrives at the area where Ashley was believed to be brought, determined to find her at any cost, and by any means necessary. Armed with only a Beretta at the outset of the game, Leon is dropped off on the outskirts of this strange village, and warned by the two officers that have brought him here of the strange occurances that have been happening lately. After being dropped off we are treated to the new perspective that you will be getting used to for the rest of the game, an over the shoulder perspective, much like Mario 64 or Tomb Raider, but much more user friendly, as the moment you take aim with whichever weapon you are holding, the camera shifts a bit giving you a laser sighted aim, as well as the brand new ability to have a full range of view in a Resident Evil game. This may be a huge surprise to some at first, as Resident Evil has always been known for its beautiful, and lush pre-rendered backgrounds, that really culminated in their best graphics with the remake of the original Resident Evil, released for the Gamecube a couple years back. Some may worry that the dramatic camera angles, and static positioning of the camera might affect the overall horror that this game portrayed, but on the contrary, this opens the series up to brand new possibilities. Fighting and shooting has rarely been this engaging and fun in a game, and it truly sets the game up in such a methodical pace that the whole fundamental game experience has been altered in such a way that you are constantly waiting to buy the next weapon, upgrade your current weapon, or simply enjoy the utter joy of taking your brand new shotgun out, and seeing just how devastating it can be.
Without spoiling too much of the storyline, lets just say that several characters make a startling return, as brand new faces intertwine with a well thought out storyline, that is only slightly hampered by some partially cheesy dialogue (then again RE has always had that B-movie feel with its dialogue, so overall it just adds to the feel of the game, not really detracting away from it, but moreso just making you realize that you are still playing a game, and not an interactive movie). The voices overall are superb, and the return of Shinji Mikami as head of the project absolutely shines through, as he hasn't headed a RE game since the original, all the way on Playstation 1. The music is etheral and haunting, blending with the game, rising and falling with startling moments, and drawing you in as well as any game in recent memory could ever do, once again one of the staples of this great franchise.
The boss battles are so well done, and every fight is different, forcing you to rethink your fighting style for each fight, and progressively, making you better and better, as you reevaluate your stlye of shooting, learning from your past mistakes, and progressively becoming better and better as the game moves on towards is conclusion, which takes about 17-20 hours to accomplish the first time through. Not only is the game itself phenomenal, but the extras that are unlocked after beating the game are just as exciting as well. The mercenaries mini game that is unlocked after beating the game is loads of fun, and can provide you and a couple friends with hours of enjoyment as you continually try to one-up each others score, while unlocking new characters to be used in this mini-game, as well as new weapons to be purchased throughout the regular game as well. The Operation Ada mini game is fun as well, but not as exciting in my opinion, its more like the icing on a huge wedding cake, than the chocolate cake itself.
Im gonna wrap this up thugh as this review is running a bit long, but be aware that this game has set a new standard for what can be done with modern game making. As raw and artistically inclined as any game ever, this game belongs in the elite category of 100 titles along with games such as The Legend of Zelda: A Link to the Past, Castlevania: Symphony of the Night, Metal Gear Solid 1, Chrono Trigger, and Super Metroid, the latest instalments in the Grand Theft Auto series etc.etc. A flawless game experience, and a worthy succession to a series that never fails to impress (lets forget those Survivor games for a minute, 'm'kay). I will forewarn you, though as this game is not for the squemish, young or easily scared, as this game dables into the occult a bit, although it is concealed a bit, much like how Silent Hill 2 had underlying themes that would become obvious after several playthroughs, and detailed examination of the storyline and characterization. All I can say to end this is that this is going to be the game to beat this year for game of the year honors; and its scary because believe it or not, the best game for these honors just came out, less than 3 weeks into the friggin' year. Buy it, right now, or be regretting it for years to come.
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