Below are user reviews of Super Smash Bros. Brawl and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Super Smash Bros. Brawl.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (71 - 81 of 290)
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hottest title of the moment
5
Rating: 5,
Useful: 2 / 2
Date: May 31, 2008
Author: Amazon User
Ever since the release of the first super smash bros for the nintendo 64, the nintendo world went buzzing. It became an instant hit. Then in 2001, shortly after the game cube came out, super smash bros melee was released, continuing the non-stop smashin action. now, to give the cake the sweet filling, super smash bros brawl is now presented to us.
Super smash bros brawl gives everyone a reason to own a nintendo wii. the action is just plain superb, giving players nonstop hours of smashing, laughing, and making your fingers hurt. it is just that good. multiplayer action just really makes this game shine. of course, the story mode is also fun. subspace emissary is a very good story mode with lots of humor and non stop fun. the other solo modes are as equally interesting, in case you ever get a bit bored in your life, giving you something to enjoy as well. graphics are okay but hey, this is only 480p.
Graphics: A-
Enjoyment: A+
Story mode: A
Controls: A
Multiplayer: A+++
Single player: A-
Overall: A+
If you dont have a wii, go to a local gaming store and get one. its all worth the money with this game. it is a must have in your collection of great games for any system.
If I could have just 1 Game for the Wii, this would be it!
5
Rating: 5,
Useful: 2 / 2
Date: August 26, 2008
Author: Amazon User
We can play for hours doing different things different ways. My kids are 7,7,8,16,16,20 and we never get bored of playing this game. There are plenty of options for playing teams, opposition, or single player. The configurations and characters are almost endless. The review title says it all. I wish they could just figure out how to make it a motion sensitive game; When you jump it jumps; when you swing, it swings.
Great addition to the series
5
Rating: 5,
Useful: 2 / 2
Date: July 30, 2008
Author: Amazon User
I've owned Smash Bros. Melee for Gamecube for sometime and was really looking forward the sequel. Being able to use the Gamecube controller with all the original mappings is great and makes the transition to the Wii version so much smoother. Gameplay is just as good, if not better than Melee.
As for characters, there's a lot of returning ones which all have their memorable moves, some of which have been slightly modified probably mostly for balancing of characters. However, there's just as many new ones, almost twice as many characters are in Brawl total than were available in Melee. There's also a ton of variety in the characters you can choose from, which makes playing the game all the more fun since different characters have different strengths and weaknesses.
There's also a lot of new levels as well as the return of some of the Melee levels. Also, there's the ability to create your own levels, which I haven't taken advantage of yet, but seems like a great feature.
The Single Player mode, Subspace Emmisary is amazing. Definitely challenging at times and a lot of fun. You can even play this mode with two players which makes it all the more enjoyable.
In short, it's very similar to Melee and if you like that one, you'll love this one. Better graphics, more players, better single player, just all around a better game. Simple, yet tons of fun.
The best Wii game yet!!!!!!!!
5
Rating: 5,
Useful: 3 / 5
Date: March 24, 2008
Author: Amazon User
This game is amazing, the graphics are best on the Wii, the gameplay is simply amazing, and the music is just excellent. this game is huge and has a large replay value with lots of unlockables, and a very fun 2-player mode. I highly reccomend this game to any Wii owner.
Gamecube or Wii?
2
Rating: 2,
Useful: 3 / 5
Date: April 22, 2008
Author: Amazon User
The characters look cool and the graphics are some of the best I have seen on the Wii, but otherwise this doesn't feel like it was even designed for the Wii. You get no accelerometer support, and no IR. It misses the point of this console completely.
If you are looking for a cool Gamecube-style game for the Wii this is it. Otherwise you might be disapointed, I was.
A game that keeps on giving
5
Rating: 5,
Useful: 3 / 5
Date: April 08, 2008
Author: Amazon User
This is a game all busy Wii owners should have. I know it's an oxymoron, but I am truly a hardcore casual gamer. I also do not like the fighting game genre. But this game just makes me look forward to the few minutes I can spare everyday to play this almost perfect game. I work 40 plus hours a week, and I'm getting my Masters in statistics. Therefore, I have to be picky on which games I play. This game seems like it was design for people like me. With hundreds of trophies and other goals, I can turn it on, pick out a trophy to try to unlock, and then play a few minutes and feel some sort of achievement for the day. This game will keep me satisfied for hundreds of hours. So for all those casual gamers who might be worried that it is too hardcore, go out and buy it! You will become addicted to trying to unlock everything.
If you have tension related headaches/pain, SSBB may not be for you
3
Rating: 3,
Useful: 3 / 5
Date: May 25, 2008
Author: Amazon User
I received this game as a gift from some very dear friends of mine. My friends, nephews, nieces, kid, and students adore this game. And I love to watch them play it. It was a thoughtful gift and has gotten a lot of play time since I received it.
I am middle aged, and prone to tension headaches. When I play it for more than twenty minutes or so, I find my shoulders creeping up around my ears and my neck becoming stiff as wood. If this sounds like a familiar scenario, SSBB might not be a good choice for you.
My kid begged me to play today and I accepted. We played for about an hour and it was great quality time. But afterward I had to take an analgesic and lay down. (But I'm not going to tell my kid that!) I appreciate the extent to which Nintendo has gone to urge ergonomic caution, but it's tough to keep that in mind when your kid is having such a great time launching you out of the Pokémon Stadium at 10,000 kph.
I avoid the headaches by playing in practice mode with the opponent set first to jump, and I work my way up to attack. I keep the game speed slowed down to two-thirds. This might work for you as well. The down side is that it becomes a one person game.
Great game, but the frenetic pace may not appeal to the Wii's newfound older demographic.
Solid, Fun, Enjoyable Game
5
Rating: 5,
Useful: 3 / 5
Date: June 17, 2008
Author: Amazon User
Following in the footsteps of a game as widely acclaimed as Super Smash Brothers Melee for the Gamecube (with 7 million copies sold) isn't easy, even more so when there's a huge amount of hype surrounding the game as well. With that in mind, does Super Smash Brother Brawl live up to the legacy that Melee represents, or to the level that pre-launch material indicated? Short answer for both: reasonably so.
Super Smash Brothers is a Nintendo crossover fighting game series featuring characters from almost every Nintendo franchise. Favorites like Mario, Link, Kirby and Samus duke it out in battles of up to four people on stages that are also taken from Nintendo series. Rather than direct combat, SSB focuses on the more cartoonish option of beating up an enemy and then launching them out of the stage with a powerful attack. Plenty of items and stage events keep the game an incredibly fun party experience.
Brawl adds to the formula perfected in Melee by adding new characters, new items, and new stages, as well as some new features. There are a total of 26 characters; new additions to the cast include Pit from NES classic Kid Icarus, a Pokemon Trainer and three of his Pokemon, Pikmin's Captain Olimar, and the Mario series' villain/evil twin, Wario. Furthermore, two non-Nintendo characters are available, in a series first: Snake of Metal Gear fame and Sonic the Hedgehog both join the cast. In total, the cast additions include some pleasant surprises, but also some disappointing removals (characters like Roy and Mewtwo have been nixed, although they have been replaced with similar characters from newer installments of their respective series').
There are a bevy of new items in the game. Foremost among these is the Smash Ball; when attacked enough, it grants the attacking character a "Final Smash" - a devastating attack that varies between different characters. For example, Mario shoots a screen-wide barrage of fireballs, Link catches one opponent in a Triforce symbol and slashes away at them, and Kirby cooks all his enemies in a giant pot. Unfortunately, some Final Smashes are copied or reused; for example, one hidden Zelda character copies Link's Final Smash exactly, and every character from Star Fox (three in all) use the Landmaster Tank as their Final Smash. However, some are definitely really neat and welcome changes to the gameplay - a sort of temporary bonus minigame for whoever manages to get the Smash Ball.
Another new item is the Assist Trophy, which is similar to the Poke'ball item in that it summons an invincible helper to fight the enemies of whoever summoned them. For example, Samurai Goroh (from F-Zero) attacks enemies with a katana, as does Lyn from Fire Emblem (in a single swift cut). Kirby's friend Knuckle Joe delivers a barrage of blows and a mighty uppercut that KOs almost anything in its path. Little Mac from Punch-Out!! uses his speed and strength to deliver a startlingly fast jab. Jeff from Earthbound launches rockets at his enemies. Andross (in his Star Fox for the SNES incarnation) lurks in the background and shoots damaging 3d panels. Not all of them have good effects, though; The Nintendog covers the screen, making seeing the battle almost impossible. Mr. Resetti from Animal Crossing goes on one of his famous rants, the text of which blocks the upper half of the battle completely. All of them contribute greatly to the chaos and hilarity of Smash Bros fighting.
There are some new stages as well. The famous Bridge of Eldin from the Legend of Zelda serves as a long, flat stage occasionally broken by a bomb planted by a rampaging Moblin rider. The Frigate Orpheon from Metroid Prime occasionally flips upside down, causing the playing field to shift. Smashville is an Animal Crossing-themed level, and like its source will change depending on what time the level is played. Pictochat has the enemies fighting among the doodles and illustrations of the DS' built in chat program. Most of the new stages are good, but some of them (particularly Delfino Plaza from Super Mario Sunshine and Lylat Cruise from Star Fox Assault) are simply platforms on a moving background, and lack any real extra themes or effects. It's also possible to build your own stages with a variety of parts and backgrounds, which is a fairly intuitive process that can produce some insanely fun results.
Besides multiplayer, the game has a new single player mode as well: "Subspace Emissary", a story told through cutscenes and action stages. The former are well directed but unvoiced / unworded, relying heavily on body language to get their message across. The story involves an evil plot to destroy the world of Smash Brothers perpetuated by the game's villanous characters (Bowser, Wario, and so on). The Smash Bros cast must team up - splintered at first, but then united - to combat this menace. The interactions between characters have some real gems - for example, Lucas from Mother 3 using the Pokemon Trainer as a sort of big brother role model, or Diddy Kong dragging Fox and Falco off to help him rescue Donkey Kong. The story is difficult to make out, however (though it's explained in detail on the Smash Bros. site), and the final boss is nothing short of eye-roll material (hint: he's a new original character, not an established Nintendo character). The story is mostly enjoyable for the little tidbits, and those are good and plentiful, so they make it worth it.
The action stages are 2d side-scrolling classic platforming, with characters fighting against the mysterious and somewhat generic enemies unique to the game. The mechanics are similar to regular gameplay, but directed at a multitude of enemies rather than a small number of skilled opponents. Stages range from generic and boring to generic and frustrating - from "random jungle" to "random ruins" to "random flying space-lab". Other than the playable characters and some enemies from the Mario games, there's nothing "Nintendo" about the game mode - you feel like a Nintendo character playing in some other non-Smash Brothers game. So, in that way, this mode feels like it could've been done a lot better.
Other bonus parts of the game include the return of trophies from Melee, new unlockable tracks for stages, and a variety of new event matches and sub-games. Furthermore - perhaps most importantly - the Wii allows SSBB to be played online, either with friends (added by inputting their unique code) or with strangers. This mode is pretty well coordinated, and there are no real complaints about it. The option also exists to spectate matches and bet on the winner, adding to the stylish, crowd-pleasing dynamic that the game entails.
The gameplay as a whole is great, but it feels less sharp than Melee; some moves feel too slow, unresponsive, or just "wrong". The sense of controlled chaos that Melee evoked has been replaced by rampant and uncontrolled chaos, and a lot of the "art" of playing has gone out of it. The graphics are in general improved, with some good details on characters and stages, but for the most part everything's moving too fast to notice it. The sound is mostly improved - any poor changes in, say, the announcer's voice, or quality in general are offset by the sheer number of music tracks in the game.
As a whole SSBB is a solid, fun, enjoyable game, with some minor bugs and annoyances. There's a lot added, but the jump from Super Smash Bros. to Melee feels stronger than the jump from Melee to Brawl. However, by itself it is a good game with a wide variety of characters and stages from every part of Nintendo's history.
9/10.
The most entertaining, fun, and incredible game you'll ever play
5
Rating: 5,
Useful: 4 / 9
Date: March 09, 2008
Author: Amazon User
Simply put, the best game out this year and perhaps this decade. If you found Melee to be incredible, Brawl blows Melee right out of the water. The immense character selection and varieties, the vast selection of stages and items and stages makes the combinations in this game infinite. You'll spend hours upon hours upon hours playing this game with friends and family and if you choose, with gamers everywhere else on the internet. Not only is this game the perfect multiplayer game, it also has a well developed single player. Once again, the best game, period.
Greatest fighting fame made.
5
Rating: 5,
Useful: 3 / 6
Date: July 23, 2006
Author: Amazon User
Super Smash Bros. Brawl is a great game and will improve on the rest of the series and will feel completely fresh with its new controller. Super smash bros is the best selling and best fighting franchise made.
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