Below are user reviews of Super Smash Bros. Brawl and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Super Smash Bros. Brawl.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (111 - 121 of 290)
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Fantastic for some...
4
Rating: 4,
Useful: 1 / 1
Date: March 19, 2008
Author: Amazon User
The smash series has been going on since the nintendo 64 era and I have stayed faithful to this landmark series since. To me, the aura and core of the smash series is essentially multiplayer gameplay. Sure theres some single player content thrown in but the real thing that makes this game what it is, is having some friends over for a good long brawl. The first game was surprisingly successfull and Super smash bros. Melee was the best selling gamecube title after that. And now we have brawl. When I bought this game I was expecting a polished and clean experience.(This game has been in developement for over 2 years, not to mention countless lauch date delays)And to tell the truth, I wasn't dissapointed one bit. I played a couple matches and dove into the new single player adventure mode, The Subspace Emissary and immeadiately got the sense of balance to the game. Melee had very fast paced and quick battles. Brawls matches are slightly slower and the characters seem to stay in the air longer. I think that the game designers made this change to satisfy new or first time players. After all, the philosophy for Wii is to bring people who say things like "those games are too complicated and I dont play those things" to pick up, play and enjoy the experience. This game absolutely satisfies those new gamers out there and it also takes care of the hardcore audience that has stayed with the series since the first game. The gameplay is still similar to those of its predecessors and it also adds a couple new things as well. This includes characters, game modes, and stages. But I dont believe that game modes, characters, or stages make a good game. It's the unique and new feel. The core gameplay. You could have a game that has billions of game modes or characters, it all goes down the drain if the game concept and feel is dull or frustrating. The one problem I had with this game only applies to those who are hardcore smashers. It's that the gameplay becomes almost too familiar. Now obviously the newer smashers wouldn't have to worry about this, but the ones who have played smash for a while will still feel the same about this game. Great, not perfect, but great. So to those of you who are new to this series, buy this game. It will be one of the best games of the year and its sure to be a Wii bestseller, this is a must-have game. And for the hardcore its still a must have just because of the fact that its a new installment in the series.
Smashbrothers Brawl
5
Rating: 5,
Useful: 1 / 1
Date: March 20, 2008
Author: Amazon User
This game has hours of fun for the entire family. I know it sounds corny, but it does. I enjoy playing the different levels and the fact that you can play people online. It does have some goofy features, such as random trophies that you collect as you play the game. Overall, this game is great for large groups of people or single players.
Great Game!
5
Rating: 5,
Useful: 1 / 1
Date: March 25, 2008
Author: Amazon User
This game is fun whether you're playing solo or with friends. Can't get the online to work yet but I think it might just be me. Definitely worth the $. A must have for your Wii collection!
Super Fun! Super Smash Bros. Brawl
5
Rating: 5,
Useful: 1 / 1
Date: March 26, 2008
Author: Amazon User
We've been waiting so long for this game! My boys and husband love this. It's challenging and yet easy enough for beginners to play. Incredible effects and improvements from GameCube Smash Bros. Multiple players highly recommended.
A game of unlimited fun!
5
Rating: 5,
Useful: 1 / 1
Date: April 05, 2008
Author: Amazon User
The months, weeks, and inevitable days leading up to the next Super Smash Brothers (SSB) release are some of the most agonizing to endure. The wait that must be trudged through lies thick, with media releases and hype reaching what can only be called critical mass. The main reason being is that this will be the only Smashing to be found on the current generation of consoles. There's only one, because there only needs to be one, and its pervasiveness has been proven throughout the years. Super Smash Brothers found a thirsty audience on the Nintendo 64. The system was asking for a strong fighter with enough lasting power to make a name for itself. Nintendo found the perfect formula with their stock of recognizable and beloved characters set to fight one another in franchise mixing glory.A teeming mass of gamers from all walks of life crowd the open doors of a GameStop retailer. The time of herald ages had come, the wait was finally over. Super Smash Brothers Brawl was in our hands. Destiny awaits.First of all, I'm sure you know what this means. For those that do not, the game takes thirty-five Nintendo (mostly) characters and throws them into the ring to determine a Smashing champion via visceral combat. This is all executed through controls that are easy to understand, yet subtly technical and difficult to master. Each character exhibits the same basic move set, but features unique special moves. These can be strung together through a series of jumps, grabs, dodges, and rolls; creating a fast moving fluid ballet of destruction. By striking your enemies and making their damage increase, you further the flight your impacts will cause. Once thrown completely off screen, consider yourself Smashed. The newest change to the system is the inclusion of the "Smash Ball". This unique item allows each character to unleash a specialized attack which can vary greatly in effect and range. The beauty in everything is the balance that keeps character exploration and new combos a constant occurrence.
The largest addition to this iteration of SSB is the new single player (or co-op) adventure, "The Subspace Emissary (SSE)". After the mediocre showing in SSB: Melee, Nintendo decided to revamp the idea and try to flesh it out as much as possible. The 4 to 6 hour ordeal is presented with excellently produced cut scenes, putting all the characters in silent encounters and awkward juxtaposition. They more provide a reward for completing levels than a story to follow and care about, but they help show some of the care and polish put into the game mode. After traveling over a variety of landscapes with most of the characters, the player is confronted with a massive level that is rehashed completely of the previous fifty percent of the campaign. I find this to be somewhat of a letdown, as it just inflates the time required to finish. As most players will be playing "SSE" in order to unlock characters and trophies, it just seems that a lot of the fat could have been cut without sparing the overall experience. The stickers found throughout add a tad of strategic flair to the mission. Placing them on the bottom of your characters' trophies boosts various stats. The ability to create über versions of your fighters definitely exists, but is limited by overlapping and stacking penalties. The co-op version of this mode is a great way to cure some of the boredom that the over used enemy types and environments can cause, but is somewhat more difficult to play when your partner can get trapped and killed off screen. Overall, the SSE is fun to experience, but most likely will not be repeated, as there is no benefit or cause for motivation.
One of the best parts of the Subspace Emissary is that it showcases a majority of the graphic and sound design behind this game. SSB: Brawl is arguably the best looking Wii title to date. Each character model is the finest example of who they represent, with sharp textures defining every feature. Particle and shader effects grace each action and explosion, making the flawless animation really shine. The new stage design is jaw dropping, with some containing backgrounds that demand attention, which could be considered a bad thing with all the fighting going on in the foreground. It's almost a shame the game can't be played comfortably while zoomed in. To perfectly compliment the graphics engine, a notably immense amount of work as been put into sound production. The number of musicians contributing to the game's impressive soundtrack is boggling. Dozens of credited composers helped construct a repertoire of over three hundred tracks, all of which are superbly arranged. There is a healthy mix of new orchestrated work, remixed themes, and original pieces to bring a tear of nostalgia to any gamers' eye. The effects library has also received a much deserved boost in fidelity. Every jump, smack, drop, zap, and blast sounds perfectly crisp and helps the player feel each impact.
It goes without saying that the mainstay of any Smash Brothers is the default multiplayer mode. Like everything else, improvements are easily found here. Rotation and Tournament modes make large groups easy to manage. Expanded rules and special brawl types make for pure insanity or a custom tailored match up. The sheer magnitude of new items, assist trophies, standard trophies, stickers, and unlockable tracks (not to mention characters and stages) will keep anyone playing for countless hours. If not graced by the company of others, there are a few new single player modes to explore, some playable cooperatively. The classic Adventure mode which started in SSB: 64 returns, where you fight twelve stages of enemies; along with All-Star mode from Melee, a grueling battle against every character available. The latter is playable with a friend, as is the new Boss Battle mode, which pits a character against all the main foes in the Subspace Emissary. Target Smash, Home-Run Contest, Multi-Man Brawls, and Events all receive the co-op treatment as well. These modes are an interesting diversion alone, but become a whole new experience with a friend.
Rounding out the offline to-do list is a cornucopia of extra modes and features. Within the Vault area, you can check and organize all your trophies and stickers, earn more of each in the Coin Launcher shooting game, play time based demos of classic Nintendo titles, and even design your own stages for Smash related activities. For configuring every last Smashing detail, the Data section allows you to customize the buttons on one of four controllers, assign profiles to a name and transfer them to a controller, determine the probability of songs played in each stage, and view records and compiled stats for each player.
The final feature discussed is the number one item in every Smashers' most wanted list. Free online play with anyone and friends alike, Smashing with real people, day and night, at any hour desired. If this worked flawlessly, life would be complete. But this isn't the case yet. Sharing a unique friend code in order to Smash with friends is a little tedious, but on relying on the one number is nice. While most anonymous games of online SSB: Brawl suffer from some amount of lag, friends only battles can be very responsive depending on connection quality and physical distance of the players. The potential for lag-free Smash Brothers exists but a week after release just isn't realistic to be expecting it. For the most part, I've enjoyed the games I've played online, and look forward to spending a lot of time Smashing with others. I particularly enjoy the Spectator mode, which can lead to a small gambling problem, but is addicting and exciting to watch, especially with coins on the line. Also, the game employs WiiConnect24 in order to deliver a custom stage and replay video each day.
Super Smash Brothers Brawl truly embodies a rare breed of video game. Not many franchises can last on releases five to seven years apart, but when each one is polished to a calculated precision and offers unparalleled replayability, it's clear to see why SSB can survive. Just like there probably will not be a more polished fighting experience released this year, there most likely will not be another Smash Brothers itself for years to come. If each sequel can improve and satisfy like this one can, SSB will enjoy a long and storied career.
alright
3
Rating: 3,
Useful: 1 / 1
Date: April 05, 2008
Author: Amazon User
I have not played a Smash Bros. title since the N64 version. This is so similar to that one I jumped on it and was playing right through it and doing quite well online. I don't know what developments I was expecting in almost a decade but I was expecting more. I think The Subspace Emissary was fun and really the only really original thing although it was pretty short. Break the targets was even there and that wasn't really fun the first time.
The Controls
5
Rating: 5,
Useful: 1 / 1
Date: April 05, 2008
Author: Amazon User
When i first promised to get smash brawl so i could play against my friend online, i was beginning to have some doubts after reading the reviews about the controls. I bought a wii for the controls as i think most have, and I wasn't going to spend $50 on a game that uses the gamecube controller.
Thank god i decided to get this game, because it is awesome. First off the wiimote and nunchuck combination can be used and after using it with other games i found it easy to pick up on in smash brothers. I'm not sure why others are having such difficulty with it that they feel they have to go back to a gamecube controller. Also the motion controls of the wiimote are utilized in this game, many reviews that say they aren't simply haven't bothered to turn them on.
When the motion controls are on, players can use them to do smash moves throughout the game. By flicking the controller up they can do a up smash, down a down smash and to the left or right a smash in that direction. I tested the time of smash moves with the motion controls on and off, and found no difference in the speed of the moves. Using the wiimote and nunchuck combination with the motion controls on, i was able to win online reguraly and found it to be a competitive controller combination.
So if you are someone like me that wants a fun wii game that uses the motion controls i would recommend this game. I had the previous version of smash and got bored with it quick, but with everything thats in this game it will take me awhile before i take it out of the wii. The graphics are beautiful on a 50 inch hdtv.
Nice Game my kids Love it!!!
5
Rating: 5,
Useful: 1 / 1
Date: April 02, 2008
Author: Amazon User
My Kids keep playing all day long, they were expenting this game since last year. I recommend it if you like action and fight!!!!!
If you're a Smash Bros. fan, what's not to like?
5
Rating: 5,
Useful: 1 / 1
Date: April 02, 2008
Author: Amazon User
I've read all the negative reviews, and I'll just respond simply: the game's everything you've come to love plus some. You get most of the old levels and characters (unfortunately not all) and lots of new ones.
I do have one severe gripe, though, and it's about Mario... Mario's not my preferred fighter, but I do find it sour that Nintendo dishonored him by replacing his valuable Down+B attack from Melee with a measley, NON-DAMAGING, only-blasts-for-a-second water gun! (Worsening the situation it requires a lengthy priming before you can blast that precious second of water.) It was a relevant, effective tool in Mario Sunshine, but this is a brawl, not a clean-up project!
The best way to honor Nintendo's substitution: Player 1, prime Mario's cute little water pack and spray at a P2 Giga-Bowser. Player 2, bust that fool in the face for this desperate and audacious assault. Save this to your replay files, and give it a watch when you're feeling down (or up, I suppose). Pretty pathetic. Why would Nintendo humiliate their main man like that? *scratches head*
But, again, this is a great game -- best played with friends.
Buy this game
5
Rating: 5,
Useful: 1 / 1
Date: April 01, 2008
Author: Amazon User
Each iteration of Super Smash Brothers has gotten better than the last one. Brawl continues the tradition, it's fast paced just like Melee was - so fans of the original game will need to speed up their game-play for this. Great levels, unlocking characters, challenges, hit the target, and master hand are all back. Your favorite characters are back.
I'm particularly happy that they didn't try to cram Wii controls into this game. You can use the Wiimote, the Wiimote + Nunchuck, the Classic Controller, or a Game Cube controller. Great flexibility and the online play makes this very entertaining for large groups of people.
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