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Nintendo Wii : Super Smash Bros. Brawl Reviews

Gas Gauge: 92
Gas Gauge 92
Below are user reviews of Super Smash Bros. Brawl and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Super Smash Bros. Brawl. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 95
GamesRadar 100
CVG 93
IGN 95
GameSpy 90
GameZone 95
Game Revolution 80
1UP 90






User Reviews (91 - 101 of 290)

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Perhaps one of the best games ever.

5 Rating: 5, Useful: 2 / 3
Date: April 07, 2008
Author: Amazon User

Some of the best video game characters come together for one of the best fighting games the genre has to offer. Characters from Mario to Sonic the Hedgehog from Pokemon to The Legend of Zelda universes square off in a variety of game modes (one of the most notable being the Adventure Mode: The Subspace Emissary). Probably what keeps gamers returning to this gem is the fact that there are so many unlockables and hidden features to uncover. I have had the game since its release and I probably don't even have half the hidden features unlocked yet, despite Super Smash Bros. Brawl being the only video game I have played in that time. The learning curve is fairly easy and even novices will not have much difficulty in learning the controls (which are customizable). The game is also challenging for veterans as well (compared with the previous Super Smash Bros. Melee game). The replay value is quite good and it is an excellent party game for when you have a lot of friends. The ability to play with other people over the internet (broadband required) gives the game more added incentive to play. I believe it is definitely worth the purchase, regardless if you like fighting games or not (as a general rule of thumb, I usually don't).

The only drawback that I should mention is that you need to update your Wii via a wireless internet connection in order to play the game (As of early March). Aside from that inconvenience it is a great investment.

Grandsons love it

5 Rating: 5, Useful: 2 / 3
Date: May 09, 2008
Author: Amazon User

I have never even played the game, but my grandsons love it and play it for hours. I bought it because they specifically requested it, so they had played it before. It continues to be a great success.

Response to jg233

5 Rating: 5, Useful: 7 / 25
Date: May 29, 2006
Author: Amazon User

i know what you are saying without even playing this game i know it is already one of the best games that will come out for the wii. smash bros is the best. responed back to me if u are you live in wisconsin and you know where appleton is there is going to be a tournement there june 20-28 one of those days or responed just so i know you saw this message use in response to azna

Two words.....over-rated

2 Rating: 2, Useful: 3 / 7
Date: April 21, 2008
Author: Amazon User

With all of the hype surrounding the Smash Bros. series I had high expectations when I purchased this game. Unfortunately it did not live up to those expectations. The game was enjoyable for the first couple of days, but I quickly grew tired of it. There just isn't enough depth in this game for me to keep playing it. If you don't have any nostalgic ties to this series you may want to stay away.

More of the same

2 Rating: 2, Useful: 9 / 38
Date: March 11, 2008
Author: Amazon User

I eagerly opened this game, started up - and was almost immediately disappointed by what became a theme of the game: it wasn't designed for the Wii. Don't get me wrong - it works on the Wii - but why are we back to using the analog stick on the Nunchuck for character selection instead of using the pointing abilities of the Wii remote??

As others have said here, it's a very slight improvement on Melee - if you own that and love it, just break it back out and keep playing. Save yourself $50. It reminds me a lot of the Madden franchise - slight changes every year, a little something new, but really not worth upgrading every single year.

I'm thinking of trying to sell or trade my copy, too - total waste of money.

Does not use Wii-mote motion and the pointer features of Wii

1 Rating: 1, Useful: 21 / 122
Date: March 16, 2008
Author: Amazon User

Save your money and get the Cube version. This game does not use any of the Wii feature like Wii remote control motion and the pointer. The game-play is like the Cube version, you just have to press buttons on the Wii control. Waving Wii control or pointing it to the TV features are not used. Very limited use of the speaker on the Wii remote control. This might well have been a Cube game.

AWSOME!!!!

5 Rating: 5, Useful: 2 / 4
Date: March 10, 2008
Author: Amazon User

Best game for WII yet, will be one of the top wii games for years. Pay no attention to those who gave it a negative review, they are probably not big fans of the game.

Not Another Melee

5 Rating: 5, Useful: 2 / 4
Date: March 11, 2008
Author: Amazon User

Super Smash Bros Brawl - henceforth called Brawl - was one of 2007's most anticipated titles right up until it was pushed back to a 2008 release date. It has been a number of years since Melee was released to great critical and financial acclaim for the house that Mario built. Brawl was anticipated to take everything Melee stood for and make it better, stronger, faster!

Overall, Brawl is exactly what you are looking for in a Smash Bros game. The returning Veteran fighters have been re-vamped with a graphical update and some move changes. Most of these changes are for the better, a few are for the worse (Mario gets severely de-powered with the loss of his on the ground spin in favor of his Mario Sunshine Water Launcher), and the presentation of the game overall is very clean and well executed.

For added value we are given The Subspace Emmissary. The premise of the story is simple: a strange army of little robots is destroying worlds and it comes down to Nintendo's Brawl characters to stop them before all the worlds are destroyed. Some very well rendered cut-scenes are interspersed among adventure style platform levels with Boss fights as the culmination of a level. The bosses are all significant villains from Nintendo franchises - and one very confused Rayquazza - and are engaging. While there could have been more variety to the stages, I found them to be challenging and entertaining.

The biggest new feature of Brawl is the addition of online 'brawl' mode. Connecting to Nintendo Wi-Fi will allow players to brawl with other players around the world. If you want to play with your friends, Nintendo has instituted the 'Friend Code' system, which, while it is a pain to work around, should be familier to most Nintendo-ites. If you are not familiear with it, a helful tutorial is included in both the manual and the game itself.

Brawl lives up to its hype, one of the few games, lately, that has. It is a value at $49.99 standrad fare for most games, and will be a consistent resident in your Wii.

SSBB: The Fun Fighting Game Where You Throw Things!

4 Rating: 4, Useful: 2 / 4
Date: March 18, 2008
Author: Amazon User

Firstly, wow. Nintendo has done a pretty good job in making this game what it was expected to be; a "smashing" sequel to the "super" Super Smash Brothers Melee. On a scale of 1 to 10 (one being the lowest and ten being the highest) I will rate this game's features as well as compare it to SSBM (another fun Nintendo hit you should check out).

Controls, 8: This game is versatile with what you can control the characters with. You don't have to use the wii remote and nunchuck as you can also use the wii remote alone (tilted sideways) and I think you can also use traditional controllers (gamecube, etc.). If you don't read the instruction booklet before you play the game (like I often don't) it's easy to overlook how many ways you can control the characters. A valid point made by many is that the controls are mostly traditional. There is very little usage of the wii pointer (you use it mainly for character select) and no shaking, waving, or any of that jazz. You just push buttons. The speaker on the wii remote is used very little, but for what it's worth, I think the usage of it was creative (it's used for characters to make a signature noise when you select them). Plus, I don't think I recall any other games that even bothered to use that feature. One more thing, you do need a traditional controller of some sort to access all of the trial games (like an F-Zero racing game that's unlockable); which is one part I dislike.

Adventure mode storyline, 9: Now this was something I wasn't expecting. A storyline with an actual plot; not just a character randomly running through everyone else's worlds. Unlike SSBM, you don't just simply pick a character and go through the same trials over and over again. This time, all of the characters get involved; and you'll have to control different characters at different parts of the storyline. The plot is interesting, but confusing. Half of the time, I wasn't really quite sure what was going on, or why someone chose to oppose someone else. This confusion, however, oddly adds to the desire to progress in the story, and get your bearings on what is going on. "What is the plot?" I hear a few of you ask. Well, I think it's slightly open to interpretation, but here's what I think: Kirby and Mario are having a practice match to decide who's the strongest or whatever. After their battle, one of them gets turned into what looks like a trophy (to signal he's been beaten. This is a common theme of the plot), and the winner touches him to bring him back to life. Then they get attacked by what appears to be creatures kind of like heartless (you know, from the Kingdom Hearts series? If you don't, they are like evil creatures who spawn from dark puddles and have simplistic, but creepy faces). During the course of the match one of them gets blown away (for me, it was Mario; but you choose who to fight as in any situation that calls for fighting. That may affect the outcome as I chose Kirby.) and Peach and Zelda get kidnapped by one of those oversized piranha plant kids (think Super Mario Galaxy). You can only rescue one (I was aiming for Zelda, but I accidentally rescued Peach) before you cream the oversized weed. The remaining one then gets shot by a strange weapon that also turns fighters into trophies. The shooter of the weapon is the hideous Wario on his specially built bike. Why did he do it? I finished the story and even I don't know. What I do know is he won't be the only villain involved. Either way, Wario kidnaps the trophesized princess and takes off. The stadium begins to fall apart, and the remaining hero takes the remaining princess and escapes. Meanwhile, Pit (from Kid Icarius) witnesses the whole thing. His goddess (I have forgotten her name) gives him a bow and arrow which doubles as a dual blade weapon. Then, Pit flies off. Who will Pit aid? Will the hero who got blasted survive? What will become of the trophesized princess, as well as the remaining princess and the remaining hero? What is the real evil plot behind Wario's actions? Who else is and will be involved? You'll have to play the game and decipher for yourself. But rest assured, all characters (except one that I know about) will play a role in this epic adventure. The reason it's I rated the storyline a 9 is because some characters play a bigger part than others (I'm referring to the fact that Sonic the Hedgehog didn't get a very big part, and Snake did... While I don't have a problem with Snake, the Sega mascot should have had a much bigger role). Also, there was no dialogue (what, they can't speak each other's languages?)

Characters, 8: This stands for a large number of things. Personality, variety, role in adventure mode, the likableness of the characters themselves and even availability. I won't grade on accuracy to previous games because there are some characters I haven't even known before now. Firstly, the characters that I'm absolutely positive you can play out of the box are: Mario, Peach, Bowser, Yoshi, Wario, Donkey Kong, Diddy Kong, Pit, Link, Zelda/Sheik, Kirby, Meta Knight, King Dedede, Samus/Zero Suit Samus, Fox, Ike, Lucas, Ice Climbers, Olimar w/ Pikmin, Pikachu, and Pokemon Trainer/Squirtle, Ivysaur, and Charizard. Also, these characters come with a new, more realistic look. You can see every stitch on Mario's overalls; and they look like real overalls! While there are many characters you can play right out of the box, fans of Sega are probably asking, "Where are Sonic and Snake?" The sad truth of it is that they are unlockable characters. I was disappointed because it was like a cruel joke; I waited so long to play Sonic the Hedgehog in SSBB, only to find out I had to go through the trouble of unlocking him first (and he wasn't easy to unlock either). It wasn't like he was even kept secret within the game itself as they had teaser trailers of both Sonic and Snake within the games movies. Sticking to Sonic for a while, the main reason I was so inspired to buy this game was the knowledge that he was in it. In adventure mode, however, he didn't get the respect he deserved. He only barely showed up at the last minute before the final boss; and while he made a cool entrance, it was almost like he had nothing to do with the story at all. In fact, it almost seemed like he was completely separate from the other characters. I have my suspicions and theories; I'm not sure Nintendo intended on having him in this game at all. That's not to say they favored their own characters; Snake got a very good part in the plot, and if I didn't know any better I would have almost guessed he was a Nintendo character. It's almost screaming to me, however, that they planned the story around the other characters; maybe Yuji Naka balked about letting Nintendo have him at first, or maybe the Nintendo company were late in figuring out what the public wanted, but I'm unable to verify whether or not these claims could be true. Still, did anyone else notice that SSBB came out a little later than it was supposed to? It makes me wonder if that extra time was used to include a character that wasn't originally planned to be in there. Either way, Sonic didn't get a big role in the storyline, but maybe big Sonic fans can find solace in some of the other features pertaining to him. For example, Sonic's design is very good. He looks great, his taunts pertain to his voice and personality, and his moves and final smash are really cool. The only awkward things about his design is he never smiles except when he's taunting (which isn't really like him) and his attacks are kind of hard to use. I can almost guarantee he is the fastest character, though (faster than even Pikachu!), and he even has a trophy and music section to himself. Shadow shows up as an assistant character, using chaos control to slow the enemies down. In the Green Hill battle field, look in the background at the loop; you'll sometimes see Tails and Knuckles running (you'll only see their backs) that loop. Now, I don't know how many are acquainted with Snake (I certainly wasn't) but he's a funny character. He thinks that when he's under his cardboard box he's invisible. Some characters are endearing, and others I could live without (I'm thinking I don't like Wario). The characters are indeed various, even more so than last time. The personalities are great and apparent with each character. As well as the many characters available from the start, most unlockable characters are actually somewhat simple to unlock in adventure mode, and I think you could also unlock some of them in Classic mode. Unlocking Toon Link probably gave me the most trouble. What impressed me the most was how many old characters made it back. I wasn't expecting the likes of Mr. Game and Watch, Marth, and Falco again. In fact, the only characters who didn't make it back (so far) are Roy, Pichu, and Mewtwo; everyone else seems to be accounted for. Except, I don't know about Young Link (is Young Link and Toon Link the same thing?). If Toon Link is considered Young Link these days, then he's back; but with a completely new look. Think of the Link from Windwaker or Phantom Hourglass. The addition of new characters such as Meta Knight and Lucario, are awesome and well deserved. Overall, probably the best thing about this game is it's variety in characters; but before I close this section, does anyone else think Pit looks like Sora with angel wings and a laurel crown?

Graphics, 9: Okay, I'll try to cover the next sections quickly; I've already rambled for too long. The graphics are just as good as SSBM, but while some things are completely different, others seem to have stayed the same. Characters like Mario and Link, as stated before, are more realistic in a seeming attempt to escape the cartoonish look. Kirby, on the other hand, looks practically the same; and Pikachu has only gone through tiny changes. Some backgrounds have the air of a 3D role playing game; others look like they could fit right in with the old SSBM. Either way, the graphics are just as good as the precessor; they're just changed for the most part.

Features, 10: It's not all about fighting anymore! Take pictures of the action using less memory, watch teaser trailers and other movies you've unlocked, listen to music from all of the characters, arrange trophies and stickers and take pictures of them, etcetera! There is a lot you can do. The trophy lotery has become a fun and interactive shooting game, where you can shoot trophies with coins to nab them. The Home Run contest is back, along with all the melee works (cruel melee for example), and Break the Targets (the target fields are not specialized by character this time, however). Do the events, and even select your difficulty for them! Either way, if you get sick of Classic mode, it's easy to escape the repetition.

Overall, 9: So there you have it. This game isn't perfect, but I say the hype it received isn't a joke. Before I close, I offer you a tip that actually relates to my title: if you are having trouble defeating your enemies with your own character's moves, find something, anything at all, and throw it at that character to watch him get boo boos and fly off the field *laughs evilly* bear in mind, however, that he should be at least slightly weakened first.

BEST WII GAME EVER!

5 Rating: 5, Useful: 2 / 4
Date: March 15, 2008
Author: Amazon User

This game let me say is the best game ever. Nine years since the first one and seven years since melee. Seven loooong years and after soooooo much delays it's well worth the wait. 35 characters and 16 stages. Adventure mode is wayyyyyy better then the second one. Sonic and Snake did'nt ruin the game they added more to the series. I strongly recommend this game to any wii owner.


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