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PC - Windows : Star Wars Galaxies: The Total Experience Reviews

Gas Gauge: 87
Gas Gauge 87
Below are user reviews of Star Wars Galaxies: The Total Experience and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars Galaxies: The Total Experience. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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GameZone 87






User Reviews (31 - 41 of 164)

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Going, Going, Gone

1 Rating: 1, Useful: 9 / 9
Date: November 21, 2005
Author: Amazon User

If you want terrible customer service, buy this game.
If you want to left click until your wrist hurts, buy this game.
If you want shallow and uninspiring gameplay, buy this game.
If you want hours upon hours of your play time thrown out on a whim, buy this game.
If you want to feel neglected and abused, buy this game.

In all honesty, DO NOT BUY THIS GAME. The rest of the reviews speak for themselves.

Ehh what have you guys done....

1 Rating: 1, Useful: 13 / 16
Date: June 06, 2005
Author: Amazon User

All I can say is this game is great if you feel you dont want to work and after 2 months be as powerful as the best of vets...

Game used to be heavly equipment and skill oriented.. no combat is just more busy work with the combat upgrade and loss of combat que. Also they completly took out a few hundred combat animations and replaced them with boring looking moves which all look the same with a added non-starwarsy partical effects which, to be honest, look rediculous.

If you're just here for content then get the game for maybe 2 months and you will finish. Some good quests and interesting rewards.. however in the end they're all the same and either too simple or far too difficult.

Solo game was taken out and grouping is forced.. which is good however terrible for the jedi grind(which is rediculously long) because it gather visibility for you and bounty hunters come after you.. another hit from failed dev/player communication.

Pretty much it will take you a week to get into.. get really addicted and 2 months to drop.

Old system combat was so interesting.. took me 2 years to quit :D

Don't buy this at any cost

1 Rating: 1, Useful: 15 / 20
Date: May 26, 2005
Author: Amazon User

Sony has ruined the game with the "Combat Upgrade". They put it in beta and REFUSED to listen to their clients before bringing this to the game. They have the worst customer service on the planet, and have ruined what was a decent game also.

All in innovative features of the original game have died.

1 Rating: 1, Useful: 10 / 11
Date: August 14, 2005
Author: Amazon User

One of the things that set SWG apart from the herd of online roleplaying games was the careful attention payed to non combat play. You could be a crafter in the game and spend all your time making things for other players and operating a business. You could be an entertainer and spend your time socializing with other players and healing their battle fatigue and mind wounds (a truly innovative idea). My character was both a master tailor and a master dancer and I hardly even dabbled in combat, because the non combat content was so compelling, for so long.

Well, the entertaining professions have been destroyed through a combination of malign neglect and CU related nerfs. First of all, Sony has never addressed the glaring AFK play issues for entertainers. The in game macroing system allows people to leave their entertainer characters afk day and night and still gain entertainer experience and heal people, while taking up space in the cantinas and spamming endless text streams begging for tips. This has badly damaged the interactive, social side of entertaining for entertainers who really wanted to interact with other people while healing them and roleplay their characters. Despite repeated promises over two years to reduce or restrict AFK play, the devs have done nothing at all about it. But worse was to come. With the introduction of the CU, the role of entertainers has been completely destroyed. And I'm not exagerating when I use the word "destroyed." The devs simply took mind wounds and battle fatigue out of the game altogether, leaving entertainers nothing to heal, and in return gave them a single, undifferentiated buff to character experience gain that any entertainer can give in a very short time (hence, no real reason to get to master in those professions), and that practically no one wants anyway (if you're capped for experience, you don't need it. And even if you do want it, it happens so fast that the entertainer has no opportunity to interact with her customer anyway). The result, as anyone could have foreseen except these absolutely clueless devs, is that the cantinas are now totally dead everywhere but the busiest servers, and entertainers have been completely sidelined from the rest of the game. They say they'll give us more buffs later, but if you're still believing Sony's promises at this late date, you probably also own some prime lakeshore property in Death Valley.

Crafters are seeing their role eroded by the CU as well, as many others have pointed out here. Many were directly impacted by it--weapon crafters and armorers had their trades severely dumbed down by the simplifying of the combat system. And those not directly impacted by the CU, such as tailors, have recieved a grand total of half a dozen fashionable patterns involving fresh artwork in two years (well, that's not totally true--they lavished a lot of art department attention on clothing for Ithorians, a race no one plays), so that the profession is largely moribund due to neglect and lack of new content.

This game was SO innovative in SO many ways, but the current dev team has flung away virtually all of its innovation in pursuit of a fast buck. That's too bad. Never in online gaming has so much potential been wasted so quickly by so few.

If you want a boring, repetitive clone of every other online game out there, buy SWG. If you're looking for something different in online gaming, don't touch SWG with a ten foot pole. What makes this border on the tragic is that the game wasn't this way for a long, long time, and it didn't need to be made this way when the changes came. The devs could have adjusted the existing combat system without destroying the roles of entertainers and severely injuring crafters. They just chose not to do it that way. This is emblematic of the behavior of the whole SWG development staff. Giving their actions the best construction possible, you could say they're just completely out of touch with their playerbase. The worst construction would be that they regard their players with contempt, and simply don't care how their actions destroy the achievements and experience of long term customers: they're cynically willing to mistreat their loyalists in the hope of luring in newer players to turn a quick profit. Either conclusion is damning. And if you're new to the game, realize that their capacity for mistreating old customers won't go away when it comes to their newbies. Eventually, intentionally or cluelessly, they will stomp on you.

In conclusion: do yourself a favor--stay away!

SOE Has Re-Written the Game, Worst Star Wars game now!

2 Rating: 2, Useful: 10 / 11
Date: November 22, 2005
Author: Amazon User

This game used to be cool, and one of the Best MMO's out there.

However, in the past few months, Sony Online Entertainment has completely scraped the original game coding and rewritten it from scratch.

There used to be 30+ professions to play, and players used to be able to mix them and be hybrids.

Now there are only 9 professions, and players are stuck in their jobs... You wanna be a Smuggler, great your a smuggler, only there is no smuggling existent in the game... and you can't play your favorite Stars Wars musical instrument anymore in the Cantina's... as a side job.

The Combat System in the game has been overhauled at least twice in the last few months, the original system completely scraped and re-coded from scratch.

All these changes to the game are forced upon the players by SOE, and the players have to download them from SOE's servers to make sure their installed version is up to date with SOE's version.

Some of the downloads take hours, some even days for Dial Up users. I have to burn all the downloaded updates into a CD or DVD for a friend of mine, and mail them to her because she gets them quicker that way.. because her Dial Up takes 36+ hours to download the biggest updates, and she can only let the download run for a few hours a day.

The game, at the present time... November 21st, 2005... the Game sucks. SOE keeps promising changes to make things better, but they're either not coming fast enough for the players... or they just never come out with the cxhange at all... Smuggler's have been waiting 2 years now for the "promised" ability to be able to Smuggle in the game... Players are cancelling their accounts left and right.

SOE, on the day of their latest, and largest recode of the game... two weeks ago, Fired their Community Correspondent (Tiggs, a very popular person with the players) who is their voice between us the Players.. and them... because they didn't like what she was telling them what we were saying about the changes.

The game is supposed to be set in the timeperiod between the first two, Original Movies... Star Wars Episode IV: A New Hope, and Star Wars Episode V: The Empire Strikes Back...

Yet LucasArts is producing the Expansions for this game and they keep pushing in Episode II and III content... instead of content designed for the correct time line. Not only that, the new Clone Wars Content... is far better then the current timeline content... which supposed to be 20 years more advanced.

Jedi's... You wanna play a Jedi... this should be called, Star Wars: KOTOR Online. The Jedi Population is out of control and it was SOE's biggest mistake to allow players to become Jedi's... They should have left that as a rarity in the game, only had a few NPC Jedi's like Luke Skywalker in the game, as novelties for offering special Quests...

But no... they wanted to let players be Jedi's as a selling point.

How many Jedi did you see charging across the Hoth Battle Field with Luke, to take down the Imperial Walkers?

In Star Wars: Galaxies... there will be several hundred of them out there on Hoth... if SOE and LucasArts ever gets around to adding Hoth.

They're too busy adding Episode II and III content like the planets Kashyyyk and Mustafar... speaking of which, if you're a Jedi then you can go to Mustafar and help save Obi Wan Kenobi's ghost; whose "lost his way" ... how lame is that?

Now, they can't remove the Jedi from the game like they should.. because they hyped up being Jedi so much that "everyone and their mother" has one, or has played one... and would cry, bitch and comlain if SOE removed them.

SOE is "claiming" all these changes are making the game feel more "Star Wars" like... however within the last two weeks they have destroyed the in-game player economy, destroyed the orininal 30 Player Professions and redesigned 9 new ones... removed the ability to play a Hybrid Profession.. and turned the game into a massive online FPS that seems like it is based off of the KOTOR Timeline, instead of the Timeline it is supposed to be based off of... and ruined the combat system.

Do not buy this game.

If you want to play a Star Wars game, go play one of the Console Games like Star Wars: KOTOR series... or the new BattleFront series.

At present, this is probably one of the worst Star Wars Games ever made now.

It is all thanks to mismanagement and bad design ideas at SOE and LucasArts... who both seem to think they can use this game to completely rewrite all of Star Wars history.

Maybe, someday in the future they'll get smart and fix this game... but for now... George Lucas ought to be ashamed of this game, it is an embarrassement to the Star Wars Universe.

The Jedi Order wasn't the only thing wiped out recently...

1 Rating: 1, Useful: 21 / 33
Date: May 26, 2005
Author: Amazon User

I have played this game from day one. I am just a gamer and sometimes roleplayer who enjoys hunting creatures with friends along with socializing at the end of the day. A month ago I would have said this was the best MMORPG ever published, certainly the most unique. Sure it had a few bugs and a few things were unbalanced, but for the most part it was a totally enjoyable experience and I'm happy I had the chance to play it.

Happy I had the chance to play it before the Combat Upgrade (CU) that is. For those of you thinking about buying this game you'll never know what a great game you missed. Instead, you'll just get Everquest II with a Star Wars skin. I'm not saying that makes the game a bad one, just be prepared for what you're buying. You missed your chance for the great game that was SWG and now you'll just get this watered down fantasy version. The game we all had is gone and now that the bulk of players have left in disgust those of us who remained behind are starting to realise it won't be coming back. Most of us are examining what we have been left with-
- Most of the player crafters have left or changed profession. This has made all the weapons and gear in the game lacklustre or rare and expensive. Crafting is now so hard and incredibly long no one seems to want to fill the void.
- Same goes for Doctors. Most player Doctors have left or changed profession meaning that you'll always be running around wounded unable to find someone to heal you.
- Pets are no longer unique creatures with their own special abilities and stats. Now it's all level based so a level 20 snake is exactly the same as a level 20 bantha, just different appearance skins.
- We cannot attack while riding a mount anymore so safari hunts are a thing of the past.
- We now have the Everquest II toolbar and warm-down timers making combat just a "click and watch the timer" affair. Combat is now slow and predictable as a result. We get into combat, press the first button, wait for the timer, press the second button, wait for the timer, rinse and repeat.
- The places we used to adventure in are now filled with weak creatures that give 1xp per kill (Keep in mind some skill boxes cost 450,000 or even 1 million xp to obtain) or 125th level or even 225th level creatures (Keep in mind players are capped at level 80 so even with a group of eight level 80s you won't be getting through some places now if ever).
- We used to have auto-attack so if your character was shot at by a hidden enemy, it would turn and start returning fire until you could use your special attacks. Now your character will just stand there unmoving taking damage while you search the screen for the enemy, target it, and click your first attack button. This would probably work if enemies didn't spawn in mid air or in places you cannot target due to bugs....
- The game is VERY bugged. To give you an idea, I posted three bug reports before the CU, now I post one every second day. Not that it matters because the response is always the same.."The developers are aware of the problem and are working to fix it. Have a nice day." I'm sure it's just an automated message now.
- Every third or fourth mission you take will be bugged or broken in some capacity, especially on Kashyyyk (the new expansion) which is the bug capital of the universe.

Having read this you're probably asking why am I still playing? Addiction I guess, I miss the game I had so much fun with and part of me is hoping that they will return the things that made SWG. My account is also paid up until August so I guess I'll hang around until then before leaving for good.

Not worth the time or money

1 Rating: 1, Useful: 11 / 13
Date: September 28, 2005
Author: Amazon User

This game should be "the ultimate" game. But SOE's incompetent managment of it have turned it into nothing more than a piece of crap. They're policy of doing more with less and consolidating all their games so that they play the same and cut down on cost, have turned this game into Everquest with a Star Wars coat. To quote PC Gamer, "SWG has lost it's uniqness". Instead of this game been driven by the love of Star Wars, it is now driven by greed. SOE constantly pushes away fixes to problems and content in favor or putting out expansions that no one wants to milk the franchise.

Stay Away from this

save yourself the trouble...

1 Rating: 1, Useful: 12 / 15
Date: June 02, 2005
Author: Amazon User

The game is dead or dying. As many others have said, the servers are empty, combat is ruined, soloing the game is all but impossible. SOE took a truly innovative approach to MMORPGs and transfigured it into mediocrity. The game will bore any man to tears within 10 minutes. Save yourself the trouble and go play something else.

SOE claims we are all happy and that we are enjoying the CU

1 Rating: 1, Useful: 15 / 21
Date: June 22, 2005
Author: Amazon User

Every time I go to a SWG form of some kind all it dose is make me mad..

I went back to playing EverQuest 2.. because I missed its play style and WoW was not doing it for me. felt to Cartoony

They screwed SWG up in so many ways.. I dont mind the making people group. But thats what a lot of people are mad about. When you fight.. you hit 1 time.. then pause.. then hit another time.. then pause.. thats the first thing that made me hate it..

yes. hate.. I'm so sore with them everytime I think about this game I think.. Rage!!

read this.. and then tell me if its true or not... I found this off of a bord

There are so many things wrong with the Combat Upgrade, on so many levels, it's incredible that they pushed it through.

Despite what some people are claiming, the people who dislike the CU are not a 'vocal minoriy'. I lead a large guild on my home server, Bloodfin, and I have been saying farewell all week. People are extremely upset, because basically everything we worked for (for some players since beta) is being destroyed. The professions we loved to play, have been altered beyond recognition. Non-combat professions have been marginalised, resource requirements for crafters have (often dramatically) changed, weapons and armor are changed beyond recognition.

And the worst thing of all, is that the many thousands of post expressing concern or criticism about the CU, keep disappearing. People are getting banned from the forums for speaking out, our community profession representatives (the Correspondents) get fired when they dare speak against the CU. I signed the petition on www.swgpetition.com. I tested for many hours on testcenter, and I did not like what I saw. I took the exit poll, filled in the forum poll each day (only one vote possible per account, by the way, so no way to cheat with the 75%/80% saying they absolutely detested the CU). And STILL SOE claims we are all happy and that we are enjoying the CU. It simply is not true. I will repost here a brief (and incomplete) summary of problems people have expressed with the CU, and I hope it will give you some clarity on the matter.

1) the loss of system messages for xp and other events make it harder to gauge what you are doing

2) the effects added to special moves, mounting bikes etc. are distracting to the point of causing some people nausea and/or headaches and would fit better in a fantasy game than in SWG

3) Skill enhancing tapes are mostly rendered useless, meaning a lot of people's investments are lost

4) Despite many promises that good weapons would still be good after the CU, the actual implementation proved this was not the case. Many people who had exceptional weapons, not find they paid millions for a weapon that does less damage than newly crafted weapons

5) Loss of existing crates of items, which did not convert and will not be reimbursed

6) The icons in the toolbar, which are distracting and immersion breaking to a lot of people

7) The way in which there are now only 2 real combat professions, Melee and Ranged (every melee profession can use all melee weapons, every ranged profession can use all ranged weapons, as these are now combat level dependent, barring a handful of 'iconic' weapons.

8)the way in which doctors and cm's are turned into clerics and anticlerics (no physical medicines needed) is counter to the Science Fiction theme

9) clothing decays into rags in the course of just one fight

10) weapon certification changes mean it is actually a lot harder for people who are mid-levelling

11) the necessitating of grouping all the time means people who like to do things solo, casual gamers and people who play in non-peak hours are basically told to take their money elsewhere (and there are actually a LOT of people who like solo adventuring)

12) removing the combat role (mind buffing) from entertainers basically makes them feel useless

13) transformation of all non-combat professions in what the Tailor forum calls 'one-hit wonders' (anything and everything WILL kill you, since you are combat level 1)

14) the nerfing of several crafting professions (CM, Doc, Armorsmith, and to an extent Weaponsmith) into cookie-cutter professions

15) the complete marginalisation of anyone who does not have 2 elite combat professions

16) the level system itself, with damage output by critters depending on your combat level, which makes it so that anything that is a few levels above you is guaranteed to kill you, and anything a few levels below does not give you xp.

17) the dumbing down of the combat system. In PVE, combat level is all-deciding, and a fishing pole will work just as well as a real weapon. In PVP, the best stacker wins.

18 ) armor may have looked all the same on the outside, underneath there was a lot of variety. Now it is all cookie cutter on the inside, with different skins on the outside.

19) weapons are now artificially capped. No, slicing will not help. The better the weapon, the lower the slice.

20) the fact that a lot of the crafting professions suddenly find all the resources they carefully gathered, sometimes over the course of years, are suddenly crap, since the resource requirements for a great many crafted items were changed overnight.

21) the ridiculous way in which SOE treats its paying customers

The system is basically being ported from a skill based system, where a smart and prepared player could still take on a dangerous mob, to a level based system, where you will NEVER be able to defeat that dangerous mob, because the level difference adds a multiplier to its damage output. The great variety of professions in SWG, the awesome way in which you could mix and match combat and crafting, and still be functional, is now gone. A great many different playing styles all found a home in SWG, and now, there is only one playing style left: PVP combat. The crafting aspect is near death, the social aspect is dying. PVE has become a joke. I loved SWG, but not this 'combat upgrade' monstrosity. We asked them to reduce the effectiveness of buffs and armor, and to finally fix the bugs. in stead, the changed the entire system, and plunged us into yet another 2 years of beta testing. Well, without me.

Godawful!

1 Rating: 1, Useful: 14 / 19
Date: June 01, 2005
Author: Amazon User

Pay no attention to the lemmings touting this game's virtues. I still have an active gamecard account (until it runs out), and a quick look at the servers for SWG show a wasteland. Coronet, once the most populated city on nearly every server is a ghost town. Last saturday there were 4 people at the mining outpost on Dantooine, a month ago there would have been 100 on a saturday night.

The CU encourages grouping, good luck finding a group. I feel sorry for new players trying to get started. There are no CRAFTERS anymore! Have fun finding decent equipment.

Go ahead, waste your money. Might as well flush it down the toilet.


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