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Xbox : Forza Motorsport Reviews

Gas Gauge: 91
Gas Gauge 91
Below are user reviews of Forza Motorsport and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Forza Motorsport. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 92
Game FAQs
CVG 90
IGN 95
GameSpy 90
GameZone 95
Game Revolution 85
1UP 95






User Reviews (1 - 11 of 67)

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THE PREMIERE X-BOX RACING GAME

5 Rating: 5, Useful: 40 / 46
Date: May 04, 2005
Author: Amazon User

Forza Motorsport is Microsoft's grand attempt at breaking the strangle hold that Grand Turismo has had on the racing simulation. The attempt is certainly a very impressive one and quite welcome as well. First of all we start with vehicle selection of over 200 cars from Ford, Nissan, Porsche, Mecedes and more that will be available through content download off X-Box Live. With this many cars to choose from, it makes for great replay capability. The game features several different modes of play including Arcade, career and of course multi-player online, also greatly adding to the replay value.

In Arcade mode you can compete in six different vehicle classes. Most of the cars are selectable but many have to be unlocked through gameplay. In all the arcade mode offers 186 races in 31 different events making it a tremendous challenge. But Forza Motorsport really shines with the tremendous career mode option. You start by selecting your home region which dictates the cars that are available for use with a starting number of six in each region. From there you start your career at the bottom in the amateur circuit to race and build credits towards buying new cars, buying parts or making modifications to your existing ride. Just the paint and decal selections to modify your car's look offers hundreds of options. Credits are also used to unlock higher levels of competition to get more challenges. There is also a pretty cool reward system where you can gain discounts on parts from certain manufacturers. When it comes right down to it, the sheer number of option and modifications that you have available to you can be pretty overwhelming, but if you're looking for depth in this department then this is the game for you.

The graphics and sound are just fabulous and top Grand Turismo in every way. The cars look showroom accurate and the various tracks and locations you race on are just stunning! The music offers several options including adding your own custom soundtracks. With it's sheer number of options and great play Forza Motorsport is a fantastic race simulation.

Excellent graphics, car details, and racing feel!

5 Rating: 5, Useful: 18 / 21
Date: September 06, 2005
Author: Amazon User

I just recently picked up an X-Box, and I bought several games to start playing. All of the others are still in the wrappers, as I cannot put this one down. I love racing games, period, so this review is a bit biased. That said, here is what I love about this game:

The car options are first rate. Everything from VW to Lemans Racing Cars, and everything in between. Try racing street car, the switching on the same track to a race car. The differential between the speed and handling ability is amazing.

The track options are first rate. With multiple tracks to choose from, they are all excellent, with good graphics. My favorite so far is Rio.

The driver controls are also exceptional. I notice several reviews here are stating that there is no "driver's view". I found it one certainly seems to be that view out the front. I personally prefer the "just behind" the car view however to get a better feel for other cars.

The "damage" setting is a blast. I like the "cosmetic" setting so I can ram the corners flat out and bounce through the hairpins. The other damage settings are great though too with two people racing as your car begins to pull to the left, wobble on the straights, etc., as it gets knocked around. It would be even better if a pit stop would repair the damage; so far I have not found this option.

The only complaints I would have are around the options for single player. It would be nice to have any car, any setting, available from the start. Also, it would be great to have some Formula One car options available.

Great to "plug and play". I have little patience or time to be sifting through complex manuals, or trying to decipher complex controls, so this game works well just by plugging it in, and driving off.

If you like racing games, then give this one a try. It is too much fun, and hard to put down.

An Excellent Racing Simulator That Rivals GT4.

5 Rating: 5, Useful: 9 / 9
Date: May 23, 2005
Author: Amazon User

Ive been playing this game for days now & Ive lost alot of sleep because I cant get enough of it ,its a great game,but I will warn you it is a Racing simulator type game that does have a slight learning curve & it will be a harder game when you first play it,because the driving physics are based on real-world driving.The vast amount of different cars you can buy & race in FORZA is amazing . You can buy just about any real-life car that are in showrooms today and also some of the older cars from the early sixties all the way up through to 2005.The manufacturers are all represented here from ASIA,North America(USA),Germany,Italy,United Kingdom,Sweden,France,Korea,Spain.You could buy a 1991 Honda CRX SI and upgrade it to about 580 HP & race it against a Ferrari ENZO. You have a ton of different race series from Point to Point, Amateur, Professional, Championship series, & Long Endurance races which require pit-stops. Each race is limited to your cars category from D class, C class, B class, A class , S class, R class.Classes D through S have four subclasses ,with 1 being the highest rated & 4 being the lowest. Class R has three subclasses R-GT, R-GTS, & P1. You cars class will raise as you upgrade it & you can sell,& remove parts,adversly you can lower your cars class if you remove parts. There are also brand specific races like Impreza vs.Lancer, RX7 vs. Supra ,American Muscle event,Roadster Challenge,Club Mustang event,Light Weight Challenge,300 HP challenge & many many more.There's also FW drive event,AWD event,MR event & many more.The vast number of different class restricted races is mindboggling ,this game is HUGE! You can Upgrade your cars with a large amount of options including Intake/Exaust,Fuel Ignition,Turbo Charger, Supercharger,Intercooler,& you can swap up to bigger engines ,say example you could put a b18c5 engine from an Integra type R into any Civic.Also you can upgrade your cars other parts like, Tires from Y-rated ,DOT,to Slicks,Brakes,Transmission,Clutch & Flywheel,Weight reduction,Suspension.You can also add body kit parts from Front & Rear bumpers,Side skirts,Roll Cage,Hood,Rims,Spoilers. You can custom paint your cars from about 80 different colors.You can add custom Decals & Vinyls on your cars left side ,top side,front bumper,rear bumper,& wing & change the shape color of each Vinyl for a completly unlimited amount of custom options.You can move,size,spin,tilt,EACH vinyl & decal & layer them up to 100,you could easily spend hours alone on vinyl applications. You can FINETUNE your cars set-up from Front & Rear tire pressure,adjust each individual gear ratio,adjust degree of camber /toe/castor,adjust ride height front & rear, adjust spring tension from soft to firm,adjust Damping Bump & Rebound,Adjust AERO downforce on front bumper & spoiler/wing, adjust Differential accell & decel,adjust Braking balance & pressure & the E-brake slow/fast.You can then go test your adjustments on any track youve unlocked & while your on the track you can fine tune it as your driving a test run in the pause menu.You can then save your cars tune set-up & then load that set-up before any race to match the track your gonna race on.You also can get a Benchmark setting to see what your adjustments have done ,it will show you Acceleration 0-60mph time ,0-100mph time, Top Speed,Braking Distance In feet ,& Lateral G's. As you win races & championships you will get credits towards purchasing more cars or parts,Also sponsors will give you discounts on parts when you win races & championships.Car manufacturers will give you free cars for winning races,series,& championships.The graphics are pretty good in this game ,the only negative thing is the people look like cardboard cutouts,but its still looks pretty good alot of nice detail.The New York & Tokyo tracks are realy nice. The cars all look fantastic and after youve finished a race you can watch and/or save your replay which looks fantastic.The strongest part of this game is the racing gameplay which is outstanding! And I did notice a big difference in performance after you add parts to your car and/or fine tune it .Its a very realistic racing game that does have a learning curve to get used to ,but once you get familiar with the driving physics its realy fun. The developers did a great job with this game & it shows. FORZA is must own for any fan of Racing sims & it could possibly win game of the year award ... HINTS: I noticed some reviewers saying that they couldnt adjust the steering response & control .But you can by adjusting everything from the camber to the tire & the front bumber rear wing downforce not to mention a TON of other adjustments that can be done to make the cars handle alot better .You can adjust the understeer/oversteer which will effect the smoothness of driving physics, but you cant adjust many of these things until you purchase the available upgrades.Also if your having problems with high-powered rear wheeled cars spinning out, try adjusting the toe/camber & also the tire pressure for front & rear.A good combo is a lower pressure rear wheel & a higer pressure front. It affects the oversteer/underseer balance. But it might be opposite for some drivers.Try different tire pressures & for better handling . One of the best handling cars in the game is the PORSCE 959 ,its handles extremly well because its a four wheel drive car & can be upgraded to a S class car, In which I had great success with up against the mighty Chrysler ME 4-12 in the S class races & the mighty TVR 12 CYLINDER.The ME 4-12 is very hard to control because of its rear wheeL drive.Another good thing to remember is to go very easy into the brakes ,dont ever slam on the brakes you'll just slide all over the place. Remeber slow is fast in the tight turns . Also if you wanna be a better driver in the long run turn off ALL of the assists except for the green ASSIST line so you'll have a great adavantage in knowing just how fast you can barrell into a turn & try different apex lines into the turn .The green assist line isnt always the best or fastest line.But and I say but that makes a big difference in how your car is FINE-TUNED. FORZA is absolutly the most advanced & most in depth racing game I have ever played. Move over GT4 ,FORZA is in town.

Best. Racing. Game. Ever.

5 Rating: 5, Useful: 11 / 13
Date: June 11, 2005
Author: Amazon User

There is something that has taken over my life and slowly but surely sucked all productivity and responsiveness out of my overwhelmed mind.

No, it's not the latest reality TV show.

It's this game.

"Forza Motorsport" is simply phenomenal in every way. I have eight other driving games for the Xbox, from arcade racers like "Burnout 3" to more realistic ones like "Sega GT". "Forza" kicks all their butts eight ways to Sunday. It's the Dodge Viper to everyone else's Geo Metro.

Okay, that's unfair to titles like "Project Gotham Racing 2", which are excellent in their own right.

But "Forza" takes the racing game formula, bolts on an intercooled turbocharger, limited slip differential, cat-back exhaust and racing slicks, and pumps up the gameplay to a whole 'nuther level.

The level of detail and realism in this game is stunning. The graphics are excellent, with the car models resembling those in "PGR2", and the environments better than anything out there.

But where "Forza" really shines is the gameplay. It simply grabs hold of your lapels and yanks you into the cockpit of your latest ride and leaves you panting for more at every turn.

An example: Most racing games revolve around unlockables, and "Forza" is no exception. There are hundreds of vehicles to unlock, and each one can be upgraded and modified in many ways. But whereas other games usually require you to place in the top three in a race or even win it outright to advance, "Forza" takes a different approach. Unless you come in dead last in a race, you will earn money for having completed it. You can then spend that money on upgrading your car. Repeat this process until you win. It's a much better system than the winner-takes-all formula, because it gives you a stake in completing your current race even if you aren't going to win.

"Forza" has incredible depth and breadth, as well. There are hundreds of cars and dozens of tracks. You start winning some pretty cool cars quite early in the game, too, unlike others where you start with sub-compacts, move on to compacts, and maybe 20 hours later you're driving a Ferrari.

There is a great variety of races, too. For instance, one may be open only to mid-engined cars, while another may be restricted to cars under 200 horsepower.

"Forza" has also packed enough techincal stuff under its hood to keep car geeks happy for a long time. Apart from upgrading the cars with high-performance parts, you can actually go in and tweak various settings of the suspension, tires, etc. You can then test drive the car to see if your adjustments translate into better performance on the track.

Another sweet feature is, when you replay a race, you can cycle through all kinds of telemetrics that continously show you things like g-forces, power generation, tire camber, and much more. I don't understand half of it, but it is impressive to watch and drives home how seriously the design team took the creation of this game.

I unequivocally recommend this game for anyone who loves cars and wants an unparalleled driving experience on the Xbox.

Hands Down, The Best Racer Out There!

5 Rating: 5, Useful: 6 / 6
Date: October 12, 2005
Author: Amazon User

When I traded off my PS2 and bought an X-Box, I knew the only thing I'd truly miss was Gran Turismo. In fact, Gran Turismo and Grand Theft Auto were a few of the only redeeming factors of the PS2 in my humble opinion. Well, as fate would have it, patient and loyal X-Box devotees were rewarded with a better version of Grand Theft Auto, and now a heck of a racing game to be proud of!

Unlike the other reviews, I will not focus on the minute details but will approach it as a game to satisfy all.

Let's compare Forza to the other popular racers:

1. Gran Turismo --- the one thing that GT has over its competition is the "reality" factor. Forza falls a little short here, but certainly gives GT a run for the money. On second thought though, while GT may edge Forza in the overall physics of the race track, who ever heard of hammering a wall at 125 m.p.h. and not getting even a little scratch on your paint? Speaking of the physics, some (like myself) actually may prefer Forza because the overall presentation of the game is a bit more forgiving than GT.

2. Burnout --- this popular title (available on PS2, X-Box, and GC) cashes in on the innate desire to crash everything you own and enjoy the twisted metal afterwards. Forza does not offer you the delight of pulverizing your vehicle, but your cars WILL suffer physical damage from clipping your competition or hammering a wall. Here, Forza is actually more realistic than GT! In GT, if you rear end someone doing 80 miles per hour your car emerges unscathed. In Forza, it may be very difficult to even stay on the road afterwards.

3. Need For Speed Underground --- Despite the fact that this game offers an almost arcade-like driving experience and very few environments, it's redeeming grace is the ability to "pimp your ride." Well, you can do the very same thing with Forza. Forza doesn't exceed NFSU in this aspect, but it does equal it. Also, Forza offers very similar nighttime street races just like NFSU.

Overall, Forza is a well-rounded title that achieves several things at once. I call this a value since you can buy only Forza but get the satisfaction of all the other three in one game! So let's add it up----Forza retails nowadays at about $20. So do the others for that matter, but you have to buy all of the other three ($60) to get what you'll get from Forza. You do the math---I think you'll see my point.

Grand Turismo VS Forza.

5 Rating: 5, Useful: 6 / 6
Date: October 17, 2005
Author: Amazon User

I have read both reviews for both of these games and rented Grand Turismo 4. I played Grand Turismo for about two weeks almost every day and can tell you, you're not missing anything. I am mostly putting in a review so that people will understand the difference as the reviews I have read were not very good at comparisons. Yes Grand Turismo has great graphics for the play station but if you have a HDTV Forza has so much better detail. I can't say what Grand Turismo looks like on a regular TV but I know for sure that on some tracks can't even tell which way the corner is going. Both games have a spec and b spec, and to be honest Forza wins again. The Grand Turismo version of b spec is wimpy and I think any driver just starting to play can drive better than the b spec. Forza comes with a trainable b spec driver (what a concept). This way you drive and the best you can do to train the driver. My advice on this is to do the trainings in reverse, start with the hardest track and end on the easies so your rating will be much better. Also the amount of money you make is so different with Forza you can make enough to move on and not play a track for the 10th time to afford that upgrade. I think the sad thing is I have over 12 cars easy now in Forza after a weekend of play where as Grand Turismo after two weeks I had maybe 8 cars. I also have well over a 100k in my bank account at this time because I have not needed to spend money but have for giggles (I have a 800hp car already). With both games I turned off the traction control, abs and all the computer helpers. The biggest difference here is that in Forza you can actually drive the cars. I would say with Grand Turismo if you have a steering wheel you might be able to drive at over 150 and stay on a track. With the controller I found the cars to be too twitchy at any speed over 100 in Grand Turismo. I can't say how many times I hit a wall because I was correcting the line I was driving on only to spin out and be pissed off. I played with the suspension settings so many times and toe in, toe out, ride height, stiffness, you name it in Grand Turismo just to try to get cars to behave better and could find better settings however I have yet to play with any of these settings in Forza. The last thing is AI, in Forza if a car hits you it's not the end of the world. You can actually recover and sometimes the car that hits you slides sideways causing an accident. Its kind of fun to knock cars off the course too, but watch out they can come back with a vengeance. In Grand Turismo, anything that touches you screws you. I found that you could however come in to a corner too fast pull right next to a car and slide them off the track. Somehow though they would still be right next to you or behind you even if they did get knocked off the track? I would say that maybe Grand Turismo has better AI in how it drives and it can be kind of fun to pull behind someone and work your way through the pack. I find so far with Forza it's either a blow out or a total loss. I didn't see that you can draft cars and get farther ahead in Forza. The other thing that I see with both of these games is that the AI is so much better on the last lap, instead of worse. I would think in a real race it would the opposite or least I know it is with me. The first lap I just want to keep the car on the track, the next laps I end up pushing more and then by the last lap well usually I am spinning out, or running into the grass because I push too hard.

Overall though I don't see how Forza and Grand Turismo can even compare. In my mind one is so much more fun and you can actually own many more cars / upgrades. I realize overall Grand Turismo has more cars but come on who wants to play that stupid track 10 or 100 times with that one car the AI can win with just to get a car. I think with Forza its possible to own all the cars in the game without playing for years but we will see. I can't wait to see what the xbox 360 will do for the next gen of games though.

Forza Motorsport puts new wheels on new tread, forcing old methods to take a pit stop .

5 Rating: 5, Useful: 6 / 7
Date: July 07, 2005
Author: Amazon User

Tiring days of 'wouldn't it be great to have a game that combines the realism, tuning, gameplay and massive car selection of Gran Turismo with all the aftermarket parts, body kits, decal customizations, and mods of Need for Speed Underground' have finally seen a dawn of new morning. A new day that will not settle quickly like many of the other overdone street, arcade, and simulated racers on the market. Setting this game apart is a simple concept yet ungrasped by all in it's genre. One that should have been taken care of with the 3rd or 4th series of Gran Turismo. Reasons for glory:

1) Well over 200 cars to choose from. Plus X amount of downloadable cars.

2) Manufacturers from all over the spectrum, all over the globe have made themselves available in Forza Motorsport. BMW, Volkswagen, Porsche, Chevy, Ford, Toyota, Honda, Acura, Subaru, Mitsubishi, Ferrari, Ashton martin, Bentley, Mazda, Chrysler, Pontiac, and Lancia to only name a few.

3) Upgrades. Upgrades. Upgrades. Throw in 3 or more levels of upgrades of aftermarket parts from performance tweaking: engine tuning, turbos, superchargers, air intakes, exhaust, cambers shmambers, brakes, cam shafts, throws, suspension, intercoolers, rims, and tires etc.. to body kits: hoods, hood scoops, front bumpers, side skirts, rear bumpers, spoilers, and window tint to skin visuals: custom paint jobs and an endless array of decals to slap on. One hundred layers of decals can be applied to each section (top; roof, hood trunk, sides, and bumpers) of the car. Many shapes, designs, and aftermarket logos can be re-sized, colorized, tilted, or spun to give your mod car endless potential.

4) The gameplay of Forza is a cross between "Gran Turismo" and "RalliSport"., leaning more towards the "RalliSport" side of the house, which translates to head-pinning ultra driving realism. Don't like the car's handling? Upgrade the suspension, brakes, or tires or tweak them using the tuning mode. Each and every car handles, drives and sounds the way it should. This game offers solid control and a realistic simulated driving experience. Difficulty level can be set to many different degrees of variation to tweak the game for a challenge that fits each individual. Harder difficulties will award the driver more credits after each victory. One does not have to be in first place to earn credits. All places except for last will be rewarded credits. Ofcourse, the higher place finishes will earn you more credits. Credits will be subtracted from the total earned for damage penalties. Yes, I said "Damage penalties". Days of ramming into walls and other cars at maximum speeds with no worries of damage or hindered performance have been washed out with the tide. This game offers one of the most realistic programmed damage engines I've seen to date. Not only do you see damage done to your car but the damage done is different each time depending on where you are hit and how hard. Ie Bumpers hanging off, dents, scrapes, dirt, mud, smashed tail lights, broken windows, hoods on the verge of falling off, doors smashed in, side mirrors broken off etc.. I have even seen spoilers fly off of cars in this game from the impact of rear collisions. These types of collisions can be fun to watch to say the least, especially if you are the car who charged from behind. Not so fun if you are driving the car that took damage. Damage done to your car will also hinder it's performance. Ie the car pulls to the right or left or there will be a decrease in acceleration and speed. A diagram will also flash showing where on the car that body and internal damage has been taken. This includes wheel well, tires, steering, and surface damage.

5) Events of all types will keep this game's tires burning pavement. Events that are offered are based on Class, Horsepower, Region, AWD, RWD, FWD, Weight, Rivals such as the EVO Vs. STI, Car type, Special events, and events that become unlocked as you reach certain levels. Your car must meet the specifications of that race to enter. For instance, the "American Muscle" events only include cars that were made prior to 1975, obviously made in America and must have over X amount of HP and torque such as the Camaro SS, Corvette Stingray, and Dodge Challenger. These type of events add a whole lot to the game in that it gives you an excuse to take out "Classic" cars or other specialty cars that you would normally not use in a regular event. I've seen other games make classic cars like this unlockable, however you never get to use them because they serve no purpose for the upcoming events. But not in Forza. Win or buy a MUSCLE CAR and you'll have plenty of reasons to use it, which just adds to the excitement. Like the Corvette Stingray for example, this is a great car to use in a muscle car drag event or when racing other muscle cars but cannot handle sport compact events at tracks with a lot of bends. In Forza, you can just take out the Stingray and match it with other cars of that category and genre, where it belongs. More tracks become available as your LEVEL increases. LEVELS increase as more credits are earned. Credits are earned after each event. These credits can be used to buy cars or upgrades. After winning an entire event (an event consist of multiple races), you win a car that relates to that type of event. Thus the stamina of replay value for this game remains strong. In other words, addicting to the point of life consumption.

6) The graphics in this game will blow your mind's transmission. The car models in this game are nearly flawless. You literally have to plant your face next to or on the TV to notice any pixelation. The reflective skin of each freshly painted car render perfectly. Microsoft is more of a master of landscapes than they are of architecture and it shows. Their rendered "landscape" environments are refreshing and beautiful. The rolling hills, mountains, trees, and area surfaces are some of the best I've seen. The landscapes in FORZA come off more realistic than say "Need for Speed Underground II". Although NFSU2 is beautifully rendered, it feels more "plastic" than real. Which is not necessarily a "bad thing" considering it is a video game after all. The cityscapes and buildings in FORZA are not as perfect in that they seem too organic and soft as if something out of a dream. Can you say overdone anti-alias. This doesn't affect it's score too much as you will be flying past them and thus the whole soft anti-alias thing will at times seem applicable. Don't get me wrong, they are well done. Just not up to par with Need for Speed Underground II and Gran Turismo. Riding through New York City was dead-on with actuality in placement. Each block, street, building, billboard were depicted almost seamless to what you would see if for some reason Time Square was actually blocked off for you to ride through it. I think I even saw Robert Deniro trying to catch a cab. This nearly dead-on placement accuracy is the case with most cities, areas, and actual race tracks in the game. And you will be more than satisfied with the diversity and amount of tracks there are to choose from.

To be continued..

Buy this game now!!

Is it better than Gran Turismo 4? Yes!

5 Rating: 5, Useful: 5 / 6
Date: December 07, 2005
Author: Amazon User

I've played the vast majority of racing games, dating back to Pole Position on the 2600, and if I've learned one thing, is that they all start to look and feel alike after a while. When the original Gran Turismo came out, it innovated thanks to its immense car list and realism. Project Gotham brought the Kudos system, and online integration. So why am I declaring Forza better than Gran Turismo 4? Well, since both games are visually stunning, play impeccably and have immense depth, it must be because Forza has...

1. Better AI. This is actually quite staggering, for while GT4 claims to be a driving simulator, it really has brain-dead computer opponents. They drive as if on rails, cannot crash, and contribute to the robotic feel of the game. Not so with Forza! The CPU controlled drivers can crash on their own, actually drive fairly and realistically, and generally feel more like human opponents: ie: some are good, some are bad, some are erratic.
2. Damage Modeling. Yet again, the "realistic" driving simulator comes up short to Forza, because in this game, when you crash/sideswipe/scratch you car, you can see AND feel it. It's realistically done (ie: one scratch won't cause your car to die), and also brings a financial element to the game, as you win less money for each race with each crash (repairs, one assumes).
3. More soul. This is hard to define, but GT4, while a fine game, is really robotic and dry. It's beautiful but not enthralling, well-made but heartless. This is not the case with Forza, which has much more emotion (see the AI part above), drama (see Damage Modelling above) and soul than GT4. You get into the races, as opposed to slogging through them just so you can unlock the 17th variation of a Mitsubishi Lancer Evo.
4. Online play. No brainer. GT4 promised, but ultimately scrapped the online component. As if the Xbox were lacking great online racers (see Project Gotham 2/3), here comes Forza, which further defines the integration of online and offline play.
5. More cars available from the start, fewer hoops to jump through. This is one of the reasons I get bored with GT4 (and GT3, for that matter): you have to "pay your dues" and most normal people (ie: with jobs, loved ones, etc) will never, ever have the time to get to the good cars, because you have to race for days with a crappy 4-cylinder before being able to afford a minor upgrade. Forza gives you more available right from the start, all the while maintaining a healthy amount of unlockables.
6. The Drivatar. Terrific, innovative and revolutionary. The drivatar is an AI version of you that you can train to race for you, in the event that you find an event too hard, too boring, or you just want to race it again to build up your bank account. It's eerily effective, and while it is weird to train a video game to play itself, it addresses a need players have had for a while, something to help them get through the duller races.

Overall, Forza is an amazing experience. The gearheads will love the tweakability of cars (as deep as GT4), the Need For Speed fans will love the custom vinyls and paints, and anyone looking for a fun, deep but accessible racer will adore this game.

The Ultimate Racing Game!

5 Rating: 5, Useful: 4 / 4
Date: June 01, 2005
Author: Amazon User

When I first saw this game, I immediately said to my friends that it would be much better than the car simulators out now, and it is! This is the ultimate racing game for those people that are tired of the painfully slow cars of the Gran Turismo series. Yeah, 650 cars is a lot, but most of those are the very slow Toyotas and Acuras and stuff. But this game is different than that. This game actually features Ferraris, Porsches, and more cars people have actually been wanting to drive. I am tired of driving the same slow crappy cars. I mean, how often are you going to be able to drive those really nice dream cars? Hardly ever. I want something fast, and then this game came up. The cars feel, and handle, great! They look just like their real life counterparts. The tracks look just like their real life counterparts, especially Mazda Raceway Laguna Seca. I go there every year for the superbike races, and I have to say that this track looks almost as real as possible. Though I do have to say that they could have done some better work on the trees and people, the people are flat, and the trees almost look like paper. The sky looks amazing. So do the cars. You can actually see reflections in the windows. The car customization options are vast. What I like is that the appearance part (front and rear bumpers, side skirts, carbon hoods, hood and roof scoops) actually affect the performance of the car during the race instead of just appearance. There are also about 4 levels of parts: stock, modified, clubman, and proffesional. What really sets this game apart besides the selection of cars is the crash damage. You can actually see damage on the car! You can set it to cosmetic, which shows all damage, but does not affect performance. Limited, which affects performance to a certain extent. And simulation, which has no limit to how much damage it can take. Unlike Gran Turismo 4, I took an Aston Martin Vanquish on Nurburgring and crashed it into a wall head on at 150 mph. Nothing. I did the same thing in Forza, and my car was smashed up like crazy. I also have to say that the cars are a little spin prone. Also has anyone noticed that when you spin out in a racing game you always seem to end up facing the opposite direction you need to go?

The Gran Turismo Killer

5 Rating: 5, Useful: 7 / 11
Date: May 07, 2005
Author: Amazon User

I have loved the gran turismo series ever since the first one came out(ps one). They were, in my opinion, always the best/most realistic racing sim out there...that is until Forza! This game is simply beautiful and it's gonna sell a TON. According to a review in gamepro, "easily the best driving game ever made". XBOX Live too, sweet! Along w/ the Halo & Splinter Cell series this game is a must buy for ALL xbox owners. Forza will rock your ass, kid. To quote the fast & the furious..."Smoke 'em !!!"


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