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Game Cube : Resident Evil Reviews

Gas Gauge: 88
Gas Gauge 88
Below are user reviews of Resident Evil and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Resident Evil. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 89
CVG 90
IGN 90
GameSpy 90
Game Revolution 85






User Reviews (141 - 151 of 331)

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Resident Evil more than a game

5 Rating: 5, Useful: 1 / 2
Date: April 30, 2002
Author: Amazon User

I'll take personal offense if anyone says Resident Evil is no good. Most people have never played the PS1 original, even if they did there are 10 endings now. A great set off weapons, defense weapons, graphics etc. The best game ever.

MASTER OF HORROR

5 Rating: 5, Useful: 1 / 2
Date: May 02, 2002
Author: Amazon User

I bought the second Resident Evil game for n64 wow! cool game and I mean cool!. Then I played the third and that was cool. Then I saw the all new remade Resident Evil coming out. I looked at the graphics, pics, weapons you name it this game I wouldn't even play at night not even touch it. It looks so freaky and real that its not even funny. I bought a Gamecube just for that and this friday when it comes out i am going to own it. If you want a freaky, cool, awsome, exciting, amazing game get the remade Resident Evil, for Gamecube. Can you live the horror

i played the original

5 Rating: 5, Useful: 2 / 9
Date: March 31, 2002
Author: Amazon User

i played the original Resident Evil for Playstation and it was great. I loved the horror. i think you should get this game because it's going to be a huge improvement from the first one. there are extra rooms, extra zombies, etc. the graphics are great. you will jump a couple times in this one. oh, and, i suggest playing this at night with a friend beside you. that's the best way to play horror games.

This game is of poor quality, and has several serious flaws

1 Rating: 1, Useful: 2 / 10
Date: January 24, 2006
Author: Amazon User

I sure did have a lot of faith in the Resident Evil series before playing this game. I tried to enjoy this game - and when I wasn't able to, I tried again and again, playing the game different ways each time, but no matter how hard I tried or how differently I played, I was still unable to extract any entertainment from this game. The reason is because this game suffers from several severe flaws which make it almost completely unplayable in the first place.

The game opens on the evening of July 24, 1998, in the fictional Raccoon City, where a number of grisly murders have taken place on the outskirts of town. Local law enforcement sends in the S.T.A.R.S. Bravo team to investigate, but after a while, contact is lost. The Alpha team is sent out to rescue Bravo team, and to continue the investigation. Alpha team locates the downed Bravo chopper, but there are no signs of survivors. Alpha team is suddenly attacked by ferocious dogs, and flees to nearby Spencer Mansion, believed to be abandoned.

Trapped inside the mansion, the four remaining Alpha team members split up, and search the mansion for a way out, and clues to explain the murders. At this point, the player takes control of either person, and explores the mansion with him or her.

Right from the start of the game, there are dozens of different doors, halls, and rooms for you to to explore, and within some of them are key items that will help you proceed in the game. However, there are no clues as to which items you must obtain first, so it is possible to obtain items out of the proper order, which just makes the game confusing. The inventory space is EXTREMELY limited (you may only carry six items at a time), so if you have obtained the wrong key items, you will have to backtrack to an item box to store them before you can obtain the key item you were supposed to. This is a truly agonizing experience.

The trademark gimmick of this game is that the acquisition of a new key will instantly open up a dozen new areas for you to explore. Some of these areas will lead you to even more discoveries - others will lead you to a dead end on the other side of the mansion. Going on a wild goose chase and basically playing Russian Roulette with your own time on a hit-and-miss mission to go through the same hallways more times than you can count, check in every corner, and turn the whole world upside down to find the next available path until you FINALLY find the right one is, quite frankly, not everyone's idea of fun. If you desire fast-paced action, then you're going to be banging your head against a wall when you don't have a clue as to where to go or what to do next.

You should become familiar with an experience that you are likely to come across many times whilst playing Resident Evil. After obtaining a new key, you will travel across the entire mansion, using your newfound key on everything that you can - will it open this door? No. This one? No. This one? No...

So, in short, when you play the game, you will have to explore the entire mansion to find key items, and when you do find a key item, it may or may not be an item that you need at the time, meaning that your inventory may full because you're carrying a worthless item at the time when you should be carrying a different item, and you will need to backtrack, deposit the item, backtrack again, get the right item, and then go to where you need to use it. Even then, you may still be carrying the wrong item - and you may have also forgotten your way, leading to only more confusion and frustration.

Any game in which this is a possibility is obviously flawed. Needless to say, the feeling that comes from an experience like this can leave you feeling totally capable of taking the life of a fellow human being. However, we haven't even gotten started yet - cheap, overpowered enemies will be killing you during the entire time.

By the strength of the enemies in the game, it is pretty apparent that Capcom tried to make a game that was "challenging". However, I'm just not sure if they quite know the difference between 'challenge' and 'pointlessly difficult'. The average enemy that you'll find in the game takes more than half a clip of ammunition to kill, and ammunition is extremely rare. It is also nearly possible to dodge the enemies' attacks. Most of the time, while engaged in combat with the enemies in this game, I wonder if the enemy is invincible and not meant to be defeated yet. While just a few minutes into the game, I was encountering enemies whom I felt were as strong as weak bosses.

Since the average enemy is going to take you more than a minute to kill, and will probably have one or two buddies backing him up, you're in for a long and boring ride, especially if you like to clean a room of enemies before advancing - that is, if you'll even have enough ammunition to kill them at all.

I strongly disapprove of the ammunition system. It is not a feature that belongs in a survival horror game. Because of the high health values of the enemy, it is extremely easy to come to rely on the advantage that the handgun gives you, and then you end up using up your ammunition, thus depriving yourself of the advantage completely.

At least there are health items to restore the enormous quantities of health that you are going to be losing over the course of the game - but the health items are as scare as ammo. Health is restored by using first-aid sprays or healing herbs. Of the two, healing herbs are more common and restored a portion of the player's health, while first-aid sprays are more scarce, but will restore the player's health completely. There are three types of healing herbs available: green herbs (for restoring health), blue herbs (which cures poisonous bites) and red herbs (which can't be used by itself, but will tripled the healing powers of a green herb when mixed with one). The player can mix herbs up to five possible combinations).

This game also sorely disappoints in the story department. Most of the 'plot' development comes through the discovery of textual logs. You find papers scattered abundantly throughout the mansion. They pretty much provide a back-story to the game, but the information is not exactly valuable. Some of them can actually be pretty fun to read, but you won't be jumping for joy whenever you find one. Cryptic logs do not constitute as a story. If you're a fan of more traditional games, this will bother you to no end.

Another thing that disappointed me was that, even though you've got all of these different people - Wesker, Barry, Chris, Jill - you actually barely ever interact with anybody in the whole game. I guess that this is to create the feeling of solitude, but, of course, if you're a fan of more traditional games, you'll probably find yourself thinking that it would have been nicer to have more interaction.

The player can only save their progress by going to typewriter and using ink ribbons to save their game. Another stupid move that Capcom made was to limit the amount of times that you can save your game; ink ribbons are available in limited quantities, forcing the player to think carefully on whether they made enough progress to justify saving the game, meaning that you play as long as the game wants you to play.

The gameplay environment consist of polygonal 3D characters placed over pre-rendered 2D backgrounds. As such, the game relies on pre-determined camera angles for view of the action instead of a real-time camera like most games. As a result, the game uses a "tank-like" control scheme where the character controls in a first person manner. Instead of moving the character in the direction the player is pushing, the character moves towards by pressing up and backwards by pressing down and turns the character in a 360 degrees angle by pushing left or right. This control scheme is highly unsuitable for a third-person survival horror game.

The player fight against enemies by arming their character with a weapon. Initially, the only weapons available to the player is an M9 Bayonet and a Beretta M92F, but later in the game, more weapons become accessible to the player such as a Remington M870 and a Colt Python. The player draws their weapon by holding down the "Weapon Draw" button (usually a shoulder button) and pressing "Fire." In the attack stance, the player character remains static in one place and can turn their character and/or tilt their weapon up or down. This is yet another control scheme that is highly unsuitable for a third-person survival horror game.

The exploration elements could have been implemented into this game in a good way, but, instead, they were slow-paced and meticulous. The only reason I can imagine that anyone would want to play this game is if they have severely masochistic desires. You're better off not even thinking of playing Resident Evil. This game is of extremely poor quality, and has several serious flaws. That's pretty much the bottom line.

Evil is born once again...

4 Rating: 4, Useful: 1 / 3
Date: December 27, 2004
Author: Amazon User

Resident Evil for the Nintendo Gamecube is a remake of the classic Playstation game. The game has not changed one bit. Same story, character ect. But there is one minor change....THE VISUALS and some more! The game has boosted up the gamecubes visuals and the game looks fantastic.
The visuals are mind blowing and put some Xbox games to shame. The game has not only changed with visuals but the remake also has way better voice acting then the crappy Ps classic. There has also bin some things added to the Remake which gives the game a better lengh.

The game has some really new features like new places to explore, better looking cutscene, more gore, and an added Boss fight that's not seen in the ps1 classic. The game stars of with you getting the choice to choose between Christ Redfield or Jill Valentine. Both of these characters have the same storyline just different scenarios inbetween. The game just like any other Survival Horror game includes lots and lots of Puzzle solving and some of these puzzles will really make you think. The action is slow paced which is a big con I had with this game. The controls were a bit clunky too. But that doesn't dissapoint you from enjoying the game....acctually it does but I won't get into that.

This game not only has all the fantastic features I just named but it also shows that the Nintendo Gamecube isn't just a kiddies system. This game has some really creepy elements and something new added to the RE series is the Crimizen Heads..They are resurected Zombies but more evil and more tougher and vicouse and harder to kill. Also the game packs a chuck full of extra suprises once you beat it. The game has a great replay value especially since this game has 12 different endings total.

The good
-Fantastic visuals that boost up the GC's capablity and hardware
-great boss battles and added boss battles
-Superb cutscenes and new Cinematics in the game
-the fear factor is really high!
-Added rooms and more puzzles to keep you thinking.
-Everything about this game is screaming terror
-high replay value
-A total of 12 endings should you keep up with this game for more then a week

Bad
-lunky Controlls
-lots of puzzles that can make you throw your controller on the ground
-Gameplay is a bit slow and not to mention the action is a bit slow too!

The Ugly
-Crimzin head!

Overall Resident Evil remake for the Gamecube is a fantastic Gamecube classic which is far more superior then the Ps1 classic and I would choose this over the original any day.
The game has fantastic visuals, Great gameplay though a bit slow, tunns of great puzzles and great yet creepy enemies and bosses and over all is a great game and has a great storyline for both characters... In the end I give this a

4.8 out of 5

Lates

Best Resident Evil

5 Rating: 5, Useful: 1 / 3
Date: June 02, 2005
Author: Amazon User

This is the best Resident Evil game of them all. Ignore the hype surrounding RE 4, REmake has it beat with a much better story, AND with better graphics. It's what a Resident Evil game should be.

Good, but gameplay is unforgivable at this point

4 Rating: 4, Useful: 1 / 3
Date: June 03, 2002
Author: Amazon User

The graphics are about the best out there. And the sound can be very eerie. Typical RE fare. However, at this point, when I pick up a RE game I want to be able to shoot at virtually everything. I was frustrated many times by a lack of ammunition, coupled with even more frustration that sometimes a regular zombie would require 9 or 10 rounds to permanently knock down. [And that is even all that permanent]. I'm also growing very sick of the inventory management function of the games. All those dang keys and crests and obscure items (not to mention kerosent and a lighter now) to take up your inventory. Fortunately Capcom seems set to solve this for Resident Evil Zero, and IT'S ABOUT TIME. If you like challenges and having to assidiously conserve ammo, you will love the game. If you really enjoyed the unlimited ammo option of RE2, however, you will probably get frustrated.

I purchased a Gamecube just to play Resident Evil.

3 Rating: 3, Useful: 1 / 3
Date: May 12, 2002
Author: Amazon User

...I purchased a Gamecube just so that I could play the next chapter of Resident Evil games, and I feel like I should tell the truth about this game. The first Resident Evil game I played was Resident evil 2, and at first I loved it, it seemed like the darkest scariest game I'd ever played. I thought it was the closest you could get to actually living a horror adventure. The game started off awesome looking like a great horror movie from the 80's. I went on hoping to find something truly horrifying behind the living dead and the reason for their
being and instead I found myself searching for medicine while battling mutants in a science lab.

People often talk about this franchise like it's the complete horror experience, that it's so scary, the scariest video game franchise ever, and it's not true. The only thing past Resident Evil games have done is startled you. I mean baby Jesus could burst through a window anytime and if your not ready for it, it will startle you, but when the game is over you just look back and laugh. The fact is these Resident Evil jump scenes [tick] me off, they don't really earn my fear, they just take a cheap approach. Every time I'm walking around and a zombie suddenly breaks through a window sounding like a bomb went off, I just say what the F*ck is your problem idiot.

Another thing that tells a lot about the approach this franchise takes is these commando babes. I mean when was the last time you saw a 23 year old beauty who was a kickbutt commando more skilled in combat than most men, probably the last time you saw a Hollywood movie. What can I say, whatever sells, after all the main target here is the teenage male.

This new Resident Evil for Gamecube is no different from any of the previous ones. The game play is the exact same concept, the camera angles are poor, many times you see yourself all tiny, because the camera is so far away from you. One of the better features of the Resident Evil games for the Playstation was the crude harsh looking atmosphere, this new Resident Evil's atmosphere is more from a Casper movie, it's very spooky in a cute way, when you go outside it almost looks like a Halloween movie for kids, trees, plants, full moon glowing and all. And of course it wouldn't be Resident Evil if it didn't star a hot young commando babe with her butt bouncing side to side, and with these improved graphics, that's probably the best thing about the game. I will give credit where credit is due, this game has the best graphics ever, just not necessarily the best for the type of game it is. I could only imagine if a Grand theft Auto game had these graphics. For all you die hard Resident Evil fans if you want to say that this is the scariest game ever, and that nothing else even comes close to being so horrifying, my advice is that you stare at Jill Valentine...for comfort and that you please not compare this game to other horror games because it's just not the same market.

DUDE ITS SCARY!!

5 Rating: 5, Useful: 1 / 3
Date: December 23, 2004
Author: Amazon User

I played this game and i got so creeped out i peed in my pants! plus it has kinda good graphics

NeVeR SeEn AnYtHiNg LiKe It!!!

5 Rating: 5, Useful: 1 / 3
Date: November 09, 2003
Author: Amazon User

One word of Resident Evil. SCARY. I will give you breif list.
.Do not shut the lights off or live the hell.
.Sharks, Zombies, Spiders, Dogs etc.
To start out when I first layed eyes on Resident evil I was just amazed. Graphics, Sound, Gameplay EVERYTHING. Just some changes from resident evil (ps1). Get this Game Now or you will not expirence of what survival horror games really are.
P.S Loved the SHark!!! lol


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