Below are user reviews of Metroid Prime and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Metroid Prime.
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User Reviews (161 - 171 of 469)
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THE GREATEST GAME EVER
5
Rating: 5,
Useful: 1 / 1
Date: March 10, 2003
Author: Amazon User
Nintendo brought Samus to the Gamecube perfectly. As you destory monsters they're intrails blow up into your face, the enviornments are outstanding. Every last detail was taken care of up to the reflection of Samus' face in the glass of her helmet when there is a bright light. A masterful transition from 2-D to 3-D. Worth every half a penny.
Don't Miss Out While The Gaming is Good!
5
Rating: 5,
Useful: 1 / 1
Date: March 20, 2003
Author: Amazon User
The latest installment for Metroid gives reason enough to find a GameCube! The graphics and game control are as smooth as silk with neat little details abounding. (Face seen in visor after bright flash, great attention payed to detail on liqids, etc.) Great animation sequences and new challenges make this game worth the money. Drawbacks to the game are:
-Switching from the old 3rd person perspective to the new 1st person perspective
-Controls need getting used to. Jumping to the side a bit touchy.
Overall, a well made addition to the current Metroid library!
Ya or na
5
Rating: 5,
Useful: 1 / 1
Date: May 21, 2004
Author: Amazon User
At first i thought this game was stupid but after taking a break and giving it another chance it was off the hook blasting creatures left and right if you get a gamecube and buy a game buy this.
Awesome game
4
Rating: 4,
Useful: 1 / 1
Date: February 18, 2003
Author: Amazon User
I bought this game as part of a package deal when I bought my Gamecube from Amazon. In all honesty, I didn't even really want the game, but figured I'd buy the package and sell the game as soon as I got it.
Luckily, I decided to go ahead and give it a try. While it starts out looking like a fairly lame space game, it evolves into a full-fledged masterpiece. The graphics and gameplay are astonishing for someone who started out his video gaming with the likes of Pong and Space Invaders.
That said, the only DOWNSIDE to the game is that there's really no way I could have gotten through it without the help of a guide. Since Zelda: Ocarina of Time, (and probably before) it seems like designers are creating games to be so difficult that you need to fork over some extra cash to learn how to play them. This seems like a cheap trick to make a few extra bucks on what should be a complete game at the time of purchase. I really don't think there's any way you could find and do everything you need to in this game without some outside help, which is frustrating.
At any rate, need for guides aside, this is a great game, and has become an unexpected favorite. One for the permanent collection..
Wee!!!! Wow, that was a rush. Let's do it again!
4
Rating: 4,
Useful: 1 / 1
Date: March 15, 2003
Author: Amazon User
Wow, talk about a game that will grab you. Is it a "true" Metroid game? Does it satisfy the Metroid fans or do justice to the title Metroid? Who cares, that game rocked! If it was called Adventures of Jane Doe, it would have still rocked with the only complaint being the games title at that point. I'll review 4 topics: First Person; Controls; Loading Explanation; Graphics.
Genre: Puzzle/Action. First Person minus the FPS twitchy requirement.
Graphics: Stunning
Gameplay: Curious at first, but you'll soon understand why they did it like that.
Challenge: High, depending on you of course. Many rooms require repeat visits.
-FIRST PERSON VIEW- Alright, first to get it out of the way. The First person point of view was a good move. Nintnedo was not focusing on detailed motion of Samus but rather the interaction with the environment. Though it is first person, there is a Lock-on targeting system and Samus will even lead moving targets. So there isn't a combat/fighting reason for there to be easily accessible head motions. And as before, in other Metroids, Samus usually had to be standing still to aim in different directions, so why change that all of a sudden. The one First person element that I would have loved to see is a Side step that was independent of the turning and such. But that isn't completely necessary.
-CONTROLS- Alright, so this game packs in every element from the original games and so much more. The prelude to the game is a wonderful introduction to the controls. You get used to them pretty quickly. The newest and most imediately obvious addition is the Detection Visor, which allows you to activate switches, read terminal screens, scan enemies and objects and identify areas. That'll be used throughout the game. Now some people would have liked to see the C-stick used to work Samus's head, her view. But Nintendo instead has it to select the weapons, and co-actively the directional pad selects visors. I find myself swtiching between weapons all the time, quickly and in the heat of battle. There are certain enemies in the second half of the game that are only vulnerable to one particular beam weapon... when you have one of each attacking you it's nice to be able to quickly switch to another weapon to hit one of them, missile it, and switch again to attack another. In short, the controls and gameplay are set up to have every part of Samus's arsenal and abilities a button away, instead of some submenu. In the Prelude you'll get to experience the controls of some of the cool features, such as the grapple and the morphball... the charge beam and such... but a horrilbe explosion causes a malfunction in all of the powersuits abilities except the beam weapon... so you start the beginning of the game like you do the other metroids... with a blaster.
-LOADING TIMES- Now some people have talked about the loading times for the game. True, there is probably only a few places where "loading" is evident. One of these is the beginning of the game or when you start from a savepoint, the 5 seconds of "Chozo Ruins" on the screen and then there's the animation sequence for the elevators. But you'll also notice that some doors open quicker than others and some doors take a second or two to open, that becuase the map on the other side is currently loading. The problem with this is that you can still move around, explore and do what-not while the map is loading. The larger problem with this is that once i fell into the lava, which will quickly drain your energy, i was goofing off to begin with, my fault, i ran by an enemy and triggered the door to open (shooting it)... well the enemy managed to kill me while i was waiting for the door to open... so making a quick escape in this game depends on the size of the room your trying to escape to. The game is good enough to load the maps in a "subconscious" method which means you never see a "loading" screen for the next map. But then, as describe above, that active time while you wait for the door to open can hurt you sometimes.
-GRAPHICS- Amazing! The graphics are absolutely amazing. They have that real look about them and then that surreal look. One of the coolest parts as far as graphics are concerned is the way that the weapons effect the visual environment... like firing a lot will cause the barrel to give off some heat, which you can see. Certain weapons will distort the field of vision. And probably the coolest thing I've seen is Samu's reflection in the visor. If attacked with something that is bright, like a missile esplosion, you can see Samus's face reflected in the visor and depending on the brightness the more of her face you can see.
Well there you have it. I recommend this game but DO NOT expect it to be a "first person" game despite the first person view. Good luck and Happy Hunting!
Loved It!!
4
Rating: 4,
Useful: 1 / 1
Date: July 01, 2003
Author: Amazon User
After enjoying my XBOX for a long time now, I thought I would never get another gaming system....until Metroid Prime was released. I have always been a Metroid fan since the old 8-Bit NES version. I have had every metroid eventhough I never could really get into the first Metroid that was introduced to the gameBoy. Anyway, the only reason I got the gamecube was to play this game, and I havent been dissapointed. In fact metroid is still the only game I have for the GC.
The first thing you will notice in this game is that the game has gone from a side scroller, to a 1st person 3d world in which your TV screen is Samus' visor. That is the main thing you are going to have to get used to. Because it is now a first person shooter, there are no more cool flips that Samus will do. Other than that, I really like the switch.
Graphics: I was very surprised by this game's graphics on the GameCube, they are almost flawless. Every detail was taken care of, look up into the rainy sky and you can actually see rain drops hit your visor (TV screen), come out of a deep river or lake, and you can see the water run off your visor. All the boss enemies are original and not corny looking or cheap in their attacking methods (with the exception of one maybe), however some of them can still be difficult, but not frustratingly difficult.
Sound: The sound has been done very well in this game, but one thing I missed was the old background tunes from the NES version. One tune did make its way over to the GC version, (duuuuu, daaaaaa dudududuuuuuuu, daaaaaaaaaa....etc), but other than that, the music is new. The sound effects in this game have also been done very well, and again every detail seem to be taken care off.
Gameplay: The comntol in the game can be a bit cumbersome at first, mainly because of it being a 1st person game now. You are no longer able to see every thing that is going on around you. You can only see things happen directly infront of you and to your immediate left or right. One thing that does help is the auto targeting feature. This allows you to lock onto enemies and kill them without wasting precious time manually aiming your weapon. As in all the other metroid games, you can find upgrades, bombs, super bombs, missles, energy tanks, different beams etc. My favorite thing about these new upgrades are the different visors, for example, there is a thermal visor you can switch to which allows you to see enemies in a dark room. One more thing I have to mention is that yes, Samus can still change into a ball. When doing this, the screen actually zooms out so you can see the ball completely while she is rolling through tunnels and narrow passage ways. Nintendo did a very good job on this.
Overall: I have been impressed with the game overall, the only reason I could give it five stars is because there are certain areas of your mission which can become very tedious and in some cases painfully boring. However the rest of the game makes up for this few bad spots in the game. I was very impressed that Nintendo had the insight that changing a side scroller to a 1st person shooter required more than just changing the view, they also changed the actual gameplay to play like a 1st person. Eventhough you can't see behind you, the gameplay is designed in such a way that this will not cause much of a problem.
I just recently purchased a new Sony 53 inch HDTV so I will be playing this game AGAIN from start to finish to get the full effect of this game.
Medtroid Prime is an AWSOME game!
4
Rating: 4,
Useful: 1 / 1
Date: January 15, 2003
Author: Amazon User
As a big fan of Super Metroid, i was wondering how Prime would turn out. I was skeptical at first of it being a First Peron Shooter, thinking it'd just be a new "goldeneye64" or something. I was totally wrong.
Nintendo makes use of EVERYTHING the cube has to offer. The world you explore are so unbelivably massive and intricate that sometimes you just want to stop and admire the detail. Most of Metroid is about exploring and scanning. And scanning addds a whole new dimension to the gameplay. Instead of just running around and killing monsters, you are placed in a possision more like an intergalactic detective. You have to scan items, plants and creatures to figure out what the world is and how to best act in it.
the controles are the only thing which made me give this a 4 star instead of 5. All of the controles are perfect except for locking on to ememies. How i wish they had just used the goldeneye64 lockon ability! In order to fight many monsters you have to click on the top-left button on the controler, but this can become difficult if you are not facing at least an inch away from the thing you want to shoot. Likewise if the enemies are high from your point of view (something i've noticed them to be quite often) you are forced to stop and manually look up in order to lock on, which gives the enemies ample time to attack you. Once you HAVE locked on, however, it's very easy to manuver since you will alwasy be facing the crucial part you want to attack.
That aspect aside, the rest of the game is unbeleivable. The Jump feature is pretty intuitive and just goes to show that you CAN have a good jump button in a first person shooter! (unlike turok! ugh) As mentioned before the worlds are the most enviromental worlds ever. The visual FX are amazing too, with detail so close as to see your reflection in shiny objects and watching show melt on your visor. the creatures are very unique and each one with a different way of approach. Alot of the levels involve searching for clues and switches to access higher grounds, which makes it sometimes feel like mystery than a shoot-em-up. The 3-D map is also a blessing too, since the worlds are so large and gigantic that i've often found myself looking at the map trying to figure out the best possible rout to get to my destination.
all in all, this game just goes to show the awsome potential of the gamecube with great gameplay and amazing enviroments.
Perfection
5
Rating: 5,
Useful: 1 / 1
Date: July 13, 2007
Author: Amazon User
I'll be honest, I absolutely hate 1st-person shooters for console systems, but Nintendo really got it right with this one.
There were no Metroid games for the N64, so the bar for this game was set by Super Metroid--one of the best games Nintendo has ever released. On top of that, this was the first attempt at a 3D version of a Metroid game. Naturally, I was worried that it would disappoint. It doesn't.
The controls are brilliant. By the time you get started, it'll take you all of 15 minutes to master the controls, which gives you the rest of the time to marvel at the stunning graphics, seductive soundtrack, and brilliant level design.
Words can't adequately describe the look and feel of this game. Turn off the lights, get comfortable, turn the game on, and you'll get sucked right in. The game designers have successfully created a world that you will feel totally immersed in. Just don't forget to eat food and take bathroom breaks.
Stop reading this review and buy it already. You won't be disappointed.
One Of the Greats!!!
5
Rating: 5,
Useful: 1 / 1
Date: March 18, 2007
Author: Amazon User
I am a fan of keeping things short and simple. The game is awesome, awesom, awesome!!!! Great story, great music, great graphics, great frame rate, easy to control, and will keep you playing for hours. I despise when you get a good game and it is too short. You can probably get it for as low as five dollars now. That is a steal if you ask me. This game is worth way more than that. Nevertheless, don't argue with it, just go get it as soon as possible. You will not be disappointed.
Truly the best game released for Gamecube
5
Rating: 5,
Useful: 1 / 1
Date: February 12, 2007
Author: Amazon User
I am a big fan of many genres and purchased this game assuming it was an FPS (which is one of my lesser favorites). Metroid Prime is NOT an FPS, it is an adventure game, true and true, and is easily the best game released for Gamecube that I know of. Not only was it challenging and fun, but it wasn't one of those games that only took 20-30 hours to complete (Luigi's Mansion); if played to its full potential, this is easily a 70-100 hour game.
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