0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




PC - Windows : Neverwinter Nights Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Neverwinter Nights and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Neverwinter Nights. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 92
Game FAQs
IGN 90
GameSpy 90
GameZone 93
Game Revolution 85






User Reviews (121 - 131 of 234)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



An Online Game

4 Rating: 4, Useful: 1 / 1
Date: November 30, 2003
Author: Amazon User

This is a marvolouse online rpg game!!! Though i am not to shore about the game other than online, If ytou buy this game you better find a good online server for it and it will be the best game you have ever played!!!

An Experience

4 Rating: 4, Useful: 1 / 1
Date: November 07, 2002
Author: Amazon User

Ah, where to begin. Neverwinter Nights is not the best game in the world, nor will it replace table-top adventures with your friends or even the incredibly famous Baldur's Gate series. That out of the way, it is a very strong game by itself; it is fun to play and pushes you closer to what Dungeons and Dragons is really like. Of course that means that you will need friends to play with (and a good DM, while not completely neccecary, can make things that much more interesting).

This is a multiplayer game geared to give you control over only one character at once which does leave the single player a bit lacking. That is neglectable, however, because of the ability of users to create their own levels with a toolset that is both simple and flexible, quite a feat in itself.

This game is worth the money if you decide to dip into the vast pool of humans out there in the community. Yet, keep in mind that, being humans, they are not all great to play with.

One of my favorites...

5 Rating: 5, Useful: 1 / 1
Date: September 11, 2007
Author: Amazon User

This is one of my favorite games, right up there with Starcraft Broodwar and Counterstrike 1.6. This and those two games are about the only video games I ever play anymore, and with good reason. They are awesome games. The campaigns are fantastic, but what is possibly my favorite is the online play with other people. This is a must-have for any D&D player or RPG lover.

Solid game, but the Official Campaign sucks

4 Rating: 4, Useful: 1 / 1
Date: January 14, 2008
Author: Amazon User

This is a really fun game, but don't worry about playing the Official Campaign. It's not very good. However the user content is amazing. Some of the best modules are Shadowlords and Dreamcatcher (http://adamandjamie.com/nwn/).

May not appeal to all, but I thought it was great.

5 Rating: 5, Useful: 2 / 6
Date: July 09, 2002
Author: Amazon User

Neverwinter Nights is, of course, published by the same company that put out Baldur's gate and BGII. Those were great games, but they are not what you will get from NWN. It is a bit of a let down at first, because there are few drawbacks. You can't have more than one other person on your team (not counting your familiar/summoned pet/animal companion), and neither can you control the actions of a henchmen/pet beyond basic commands like "follow" "attack nearest" or "use your ranged attacks instead of your melee attacks" and things like that. The plot is also much more linear than BG and BGII. There are side quests that you don't need to do, but a large part of the game is consumed with the main quest, and in truth, almost all of the side quests are completable without straying far from the path you follow in the main quest. NWN is also a bit more buggy than BG and it's possible to break some of the quests inadvertantly.

Now, all that aside, I will tell you why I still give this game 5 stars. Firstly, it is different from BG, but not entirely in bad ways. The npc interaction isn't as good, but the story is more centered around your character without 5 npcs in the group. The more linear plotline plays into this as well, making it more of a story, so to speak. If you don't like this sort of thing, then you may be put off a bit, but it's done well and the game is engrossing. Helping to draw you in are the wonderful 3d graphics and sound. There are beautiful lighting effects and the spells look nice and dramatic, accompanied by appropriate sounds and the like. The scenery is very colorful and diverse, and the monster models are all well done (and pleasing to slay!). Sounds get louder as you approach, etc (standard fare nowadays). Another nice touch compared to BG is the 3rd edition rule set. This allows for a bit more character diversity and customization, with feats and skills and so on. Want to play a wizard who can wear light armor and pick locks? A feat and some skill points in the right place, and presto.

The biggest advantage of NWN, however, isn't the 1 player adventure. It's the limitless power of the toolset and DM client. EVERYthing done in the 1 player game is recreatable using the tool set. It takes a lot of knowledge and practice to get a handle on the uses of scripting, but the possibilities are amazing. You have access to all the effects, graphics, sounds, and anything else you want, that are used in the game, and also you can download new texture packs to add even more. This would be nice by itself, but what's more is you can connect to your modules (or the modules that ship with the game) using the DM client and have power as a dungeon master. Customize encounters.. posess creatures or NPCs to role play a scene. It's all possible. The DM client could have a few more features, but already people are working around these holes and making scripted items to complete missing DM abilities.
All in all, NWN is a very versatile game that can appeal to a wide range of people, particularily pen and paper rpg fans. It looks beautiful, plays well, and is a whole lot of fun!

The pre-release hype was right on target for this game

5 Rating: 5, Useful: 3 / 12
Date: April 19, 2002
Author: Amazon User

For more than a year, previews and sneak peaks and speculation flooded the web about this game. People looked forward to its release with a messianic fervor that -- all too often in the computer game industry -- presages a disappointing game. To me, the most striking thing is that this game actually LIVES UP TO ITS OWN HYPE.

The single player game is fun and has a reasonably deep plot. It is supposed to keep you busy for bout 60 hours, and that estimate seems accurate. Gameplay is rather similar to the Baldur's Gate series in many respects, but Neverwinter Nights kicks up to another level with significantly improved graphics and good sound, and implements D&D 3rd Ed rules.

Multiplayer is also a treat. The biggest improvement lies in the area of group/party dynamics: no longer is the entire party forced to be on the same screen at the same time, or forced to watch passively while the leader converses with an NPC. Everyone can move around and do whatever they want, fighting or talking or interacting at any location in the module. Also, logging in to a game session with my friends was easier than any of us anticipated: we had no problems even with multiple odd configs including NATs, firewalls, port blockers, etc.

The really exciting thing about this game, though, is its customizability. The Neverwinter Nights team has taken a page out of id's book, and given the end users the tools to design their own adventures for the game. The Neverwinter Nights adventure creation toolset is perhaps the best I have ever seen released by a game designer, and should give this game a great deal of longevity. Just beware that some aspects of module creation are relatively complex (e.g. scripting requires a degree of familiarity with object oriented programming, preferably C, to feel comfortable doing it) and cannot be learned instantaneously.

Since I can before it is out!

5 Rating: 5, Useful: 4 / 19
Date: January 27, 2002
Author: Amazon User

I first of all have always been looking for a good AD&D type game with multi-player capabilites and story/plots/customizability more than any other game. But the BIG bonus for me is the fact that I am a Linux user! It is great to see a Brand name company come to realize the potential, as well as, make a game equal on ALL platforms.

OH MY GAWD!!!!!!

5 Rating: 5, Useful: 3 / 13
Date: July 11, 2002
Author: Amazon User

The best ... RPG that has ever graced the pc world!! Smooth gameplay, great engine, beautiful graphics, and an engaging storyline. This is the RPG to end all RPGs! Not to mention the fact that there are hardcore D&Ders that will be making full blown adventures with all new adventures to blaze through. The excitement will never stop! The only thing that could top this is if Bioware made a branching division that did nothing but more expansions or stories for Neverwinter Nights. Ladies and gentlemen this is the best game there is! Not a single penny was wasted on this game. Well worth the wait.

Great, forget the bugs, it's just plain great.

5 Rating: 5, Useful: 2 / 7
Date: July 16, 2002
Author: Amazon User

This game is great, despite all of the bugs. Trust me, it's really good. It's like RPG Maker, only slightly more complicated, and thrice as cool, that's right, I said thrice.

COuld this be the best RPG?

5 Rating: 5, Useful: 6 / 40
Date: October 12, 2001
Author: Amazon User

It sad that there isn't going to be a baulders gate 3 but who needs one when you have this? Made by the same people who made baulder's gate bring you never winter nights. You can still use your character from baulders gate and use him here. The view is much more closer like the veiw in Zelda for n64. You can create your own worlds and play them online. This is a must buy for rpg fans!


Review Page: Previous 9 10 11 12 13 14 15 16 17 18 Next 



Actions