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PC - Windows : Neverwinter Nights Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Neverwinter Nights and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Neverwinter Nights. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 92
Game FAQs
IGN 90
GameSpy 90
GameZone 93
Game Revolution 85






User Reviews (111 - 121 of 234)

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A decent RPG game, even fun and enjoyable.

5 Rating: 5, Useful: 2 / 4
Date: December 24, 2002
Author: Amazon User

Read the other reviews as well if you like. They are useful. Thats what I did before buying this game. But if you don't, well, here's what I have to say about this game.

Like many new games that I buy, I took a chance with this one also, and I'm glad that I did. This game won me over as a new faithful follower. The game is very iompressive, although it could use some improvements.

It is similar or can be related to any other RPGs out there. You get to have a party of some sort, but you're mainly playing with one major hero. Depending on your type of hero, you may summon creatures or hire heroes for your party.

Character creation is half the fun. At least I enjoy doing so. You get to decide on almost every aspect of the character( i.e. appearance, class, abilities, and so on, just like in any D&D game). I love the character portraits. Really awesome art.

Graphics look good, but it could improve. The characters could be a little more smoother. But the environment looks great. You may rotate camera and zoom in and zoom out. Spell effects are outstanding.

The gameplay is a classic RPG: Get quests, gain experience, interact with NPCs, improve your character skills, weapons, armor, spells.

And the sounds are great too. Music really great. sound effects spectacular.

I don't really want to dwell on negative aspects of the game, because even the best games have faults. I have told you what I liked about this game and if you liked what you've read here, then by no means go and play this game.

My suggestion.... if you like RPGs, then get Neverwinter Nights. Similar game is Dungeon Siege.

Perfection for all creators.

5 Rating: 5, Useful: 2 / 4
Date: January 24, 2003
Author: Amazon User

Perfection. That's what this game is. I must admit that I was not totally crazy about the battling system, since it starts a bit slow, but that changed when I played the creating aspect of it. In this review, I will focus on the game creation aspect, so only read this if that interests you.

You start off not having a clue what to do. I'm a writer first, a student second, and a gamer third, so it wasn't easy for me. Also, I tend to jump into things, overlooking the instruction. Even so, after only an hour of starting up the toolset, I was able to pretty much understand it. It's the simplest concept ever: Select, drag, and click. Of course, placing the NPCs and making them complete actions is a bit different. The sounds are full of variety and the sound very fluid, as well do the graphics. Creating a completely 3D game is what I've always wanted, but RM2K can't match this. So, the graphics are superb, sound's great, and one other thing really stuck out: The ability to customize all weapons, monsters, and NPCs. I, personally, enjoy making the stories from my writing become interactive, in a gaming world and with this I created an actually chilling atmosphere, complete with horror and other things you'd tend to find in Silent Hill!! Can anything else do that effectively? NO!! If you're interested in basic game creation, get this. This toolset is a must have for you!!

Finished and am going back for more!!!

5 Rating: 5, Useful: 3 / 10
Date: July 16, 2002
Author: Amazon User

I have been a long-time gamer and have played maybe 90% of the CRPGs to some degree. I thought I had hit the best available with Dungeon Siege and the prettiest with Morrowind. I had a great time with those games but Neverwinter Nights beats them both for pure fun and replay value.

There are a few bugs in the game and during the 60+ hours I played (I stuck primarily to the main quest) I was knocked out to Windows XP one time. There are a few other minor bugs after applying the latest upgrade but they are merely annoying and not game stoppers. Also there were times that I wish I had better control of my henchman (female bard) who would often start a fight I was prepping for, but fixing these are things that would merely improve an excellent playing experience for any level of gamer.

The graphics are nice and keep your attention. The sounds are very good and atmospheric sounds only add to the urgency of your main mission. The story is immersive but just slightly predictable. Controls are intuitive and after a few hours of play are fairly clever in their usefulness. There's more here than combat.

Now for the best part. You have the tools to "roll your own" scenario! These tools are pretty good too. My 9 year old is actually building a module now and he can handle almost all the elements. Free modules are already popping up in magazines and on the 'net. Ultimate replayability!

Maybe my favorite part of this game is that it is completely playable without a hint book or a walkthrough. I would recommend the Worldbuilder's Guidebook until someone writes something better if you are going to write your own modules. Most of the 'net based tutorials aren't downloadable or very printable so fairly useless IMO.

If you are a veteran CRPGer or a newbie I can't imagine if you try this game for a few hours you won't get hooked on it.

Have Fun!

Possibly the greatest RPG of all time

5 Rating: 5, Useful: 2 / 5
Date: May 03, 2003
Author: Amazon User

Right, I'd just like to clear up any confusion about NWN. I've read several reviews from people who claim the game is unstable, but this is untrue. If anyone has had problems with the game, it is merely their system configuration. Don't be put off by people who claim it messed up their computer, as they probably had a virus or something beforehand.

Gameplay And Graphics
---------------------

Anyway, on to the game. This game contains an excellent story, complete with many sub-quests (which, despite being optional, are great fun). The voice-overs are, on the whole, brilliantly acted (wait until you meet Tomi Undergallows!). In addition to this, the graphics, whilst tile-based are excellent. Every little animation with characters is incredibly detailed, especially during combat. The lighting is very realistic, where lights cast realistic shadows. Also, if you have a video card with pixel shaders, you can enable "Shiny Water", which provides very realistic water, at no decrease in performance. All areas contain a lot of detail and interesting objects, ranging from small shrubs to ruined buildings, which all add to the depth. In particular, forest areas are very impressive.

The character creator allows you to create more or less any character you want, giving you control over gender,class,race,voice set, and even individual aspects of appearance such as hair type and colour. Want a blue-skinned hafling with blonde hair? No problem! (Not of course that you'd want to, but you're givin the freedom to do so).

The plot is very involving. You dislike the villains and begin to care about the good characters. As the story slowly unwinds, you begin to discover the secrets of Neverwinter and its surroundings, as well as being able to choose your type of character based on your choices. For example, kill an innocent person and your alignment will begin to shift towards evil. Choose not to accept rewards of gold, and see your alignment go in the opposite direction. Pretty much every decision you make can affect your character. Also, the ability to multiclass is great. If you find your wizard character a little weak, why not try multiclassing with a barbarian or fighter. Maybe you want healing spells and you're a barbarian, you could multiclass with a cleric.

Also, the control system is very easy to use, allowing you to have full control over everything without the use of a keyboard! Simply right-clicking on characters brings up a circular (radial) menu that gives easy access to important options. This can also be used on items such as doors and chests, to pick a lock, or select other special abilities. Unlike some games, you hardly even notice the controls in NWN, as they're so easy to grasp.

Sound
-----

All sound effects are brilliant and add to the atmosphere of the game. They can often build up tension and make you wonder just what is around the corner!
The music is beautifuly written, and is usually inkeeping with the setting. Some pieces could even be mistaken for real classical compositions!

But quite possibly the most impressive feature of the game is the Aurora (or Aura for short) toolset. This toolset contains everything you need to create your own add-on modules for NWN. These can then be passed to others or played online. It may seem daunting at first, but check out the beginners tutorial on the Neverwinter community site and you'll know evrything you need to create fantastic mods!

There is a lot of this wonderful game that can't be understood until it is played. So, take my advice and get the demo. It gives you just a tiny taste of what is to come, and if you so much as like the prelude, you'll love the full game! The ability to play online on hundreds of servers is also great. Whatever your preference of gaming, you can find a server to meet your needs. Roleplaying, action, persistant worlds... they're all there! So, what are you waiting for?! Do the right thing and purchase this game, I guarantee you won't regret it! As a final note, make sure your system spec. is a little above the minimum requirements, and you'll be fine.

Happy gaming!

A very enjoyable PC RPG

5 Rating: 5, Useful: 2 / 5
Date: July 22, 2003
Author: Amazon User

I have played several RPGs and have to say this is definitely one of the best, if not the best, so far. It has depth and expanse of a well written story. The graphics are good (Dungeon Siege wins the nod on this one) but sound and storyline are probably the BEST so far I've seen. I dont like the fact that you have only a single henchman at a time (you can add an summoned or familiar) and you cant equip or directly control your henchman per se like Dungeon Siege.

Very impressed and looking forward to both expansion packs.

I could play it for weeks...

5 Rating: 5, Useful: 2 / 5
Date: July 08, 2004
Author: Amazon User

Everyone knows that the retarted developers havent made the obviously easy to make best rpg/adventure game. Well, neverwinter nights stands in the top ten for the list of those awesome games so far. What I fail to see said about the game here is the amount of depth you go into with character creation. Its my favorite part of the game. If I end up bored out of my mind with the storyline or the dying, *and I dont just turn godmode on*, I am creating dozens of characters just to have a thrill! By far the look of your character in play just blows! They need to make the playable character designable the same way as THUG or Madden 04 does it. But I know that some people wont get a thrill out of this game... I also know that most will. So therefore I give this game a 5 star creation.

Best of any CRPG's I've Played

5 Rating: 5, Useful: 2 / 5
Date: December 15, 2002
Author: Amazon User

I got the day it came out, and i found it worth the [money] i paid for it. Having been accustomed to the Baldur's Gate series, i found the 3d environment and adaptation of the 3e rules quite refreshing. Though BG2 had some classes/abilities that were similar to 3e, they weren't quite right until Neverwinter came out. For information on the 3e system, check out the DnD books put out by Wizards of the Coast.

They were able to put just about all the skills and feats that are in the PnP version into the CRPG version. There are obviously a few aspects of role-playing that cannot be done with programming, so those aspects are generally forgivable.

The story is interesting, though a little predictable. The side quests seem to overwhelm the main story in Chapters 2 and 3, but they add length, experience, and a little diversionary relief from the main storyline. The hencham quests are somewhat interesting, and they make party interaction more appealing (though it is limited, since you can have only one henchman at a time).

The limit of one henchman can be annoying at times (since you might find at times you need both a healer AND a rogue); though in the end, you might find the henchman more endearing since he/she is much less disposable (though renewable until the end).

Audio effects are great and add a depth to the world. Visual effects are much improved upon the BG series, and are now in 3d.

The toolset is amazing. Even without programming skill experience, one could make a basic module. With patience and programming skill, one can make epic modules or persistent worlds with rich, visually stimulating environments and entertaining, responsive conversations.

This game will stick around for quite some time due to it's impressive game engine, and the massive amount of publicly available fan modules.

a good rpg

5 Rating: 5, Useful: 1 / 1
Date: December 01, 2005
Author: Amazon User

thanks amazon readers for bringing life back to this game. i had finished the first chapter and uninstalled it a few months back. i hated the limited camera angle where you could not see beyond few feet. then, i came across a review which said that you could hack the camera angle. thank you thank you, for now i have renewed interest in the game - the 3d camera works well.

the graphics are not that good (and bloatware) compared to knights of the republic which uses less memory and has much better graphics (why can't they develop nwn with kotor graphics engine beats me..)

anyway, the story is good if not great, and character development is fun (i am using a paladin/theif along with linu the cleric). gameplay is good and lasts hours and hours.

a great game for rpg fans!

A Good Start Towards Something Bigger!!

4 Rating: 4, Useful: 1 / 1
Date: October 10, 2002
Author: Amazon User

Given that I actually played this game nearly every evening for the last two months, I MUST have liked it!

That being said, I was constantly plagued by lock-ups (which seemed to be mostly related to the video card) after having to buy a new video card just to get started. I also spent a great deal of time downloading/experimenting with various video drivers until I came up with a configuration that was stable enough for me to play. I never completely fixed the problem and my system is very stable for everything EXCEPT Neverwinter Nights. It also became a regular ritual to check for new patches, every evening before playing.

The game itself is nice, although I'm not sure what so many people find groundbreaking about the graphics. The story line is interesting enough, but the ending does seem to lack a certain degree of closure... and its not just to set up a sequel. I would have liked to have talked to certain characters at the end and wrapped up some loose ends, but wasn't given the chance. It just ended after the big battle... abruptly!

This games biggest strength is its potential. The interface is pretty nice and it does a pretty good job of sticking to 3rd Edition D&D rules. This game is the first real bid I've seen for marrying the open-ended, manual D&D gamers to the world of computer gaming (especially with the online and design capabilities). Even with the bugs, its exciting to be a part of that!

Better than I expected, and worth picking up

4 Rating: 4, Useful: 1 / 1
Date: August 26, 2002
Author: Amazon User

I was kind of unsure about buying Neverwinter Nights because of the mixed reviews about the single player campaign. I decided to buy it to tide me over until Icewind Dale 2 comes out. I have to say, I got a lot of enjoyment out of it. It was better than I expected it to be. It could have been better, but it is worth buying. I, like a large and increasingly neglected group of gamers, have no interest whatsoever in the multiplayer aspect, or in the dungeon creation toolset. Therefore, if you want a review of these parts of the game, then you'll have to skip to the next one. If you want to learn about the single-player campaign, read on.

The best part of this game is the new engine, and the interface. It looks nice, and it's very slick. The graphics don't deserve the criticism that they are getting. The only shortcomings of the graphics show up if you have the camera zoomed in, which will probably be rare, since you need it zoomed out to get a wide view. The faces are kind of featureless and blocky, but if you zoom out, you won't notice.

The game is full of candy for the eyes and the ears. The spell effects are great, and so are the fighting animations. The battle cries and the taunts are great. The ambient sounds in the city, like the moans of plague victims and the sounds of fighting in the distance, are great at setting the atmosphere. The music, composed by Jeremy Soule (a guy who makes one great role-playing soundtrack after another) is wonderful.

The interface is very easy to learn, and it's very flexible. This keeps the game play moving along swiftly. A teleportation stone lets you return instantly to town to sell your stuff or get healed. If you are a D&D purist, you might not like this addition, but if you aren't, then you will probably like the way that it keeps the game flowing. It's nice to be able to get back to town and pawn your stuff without trudging out of the dungeon.

This campaign, however, is definitely not the stuff that legends are made of. It's pretty uncreative and uninspired. The storyline is a typical "move up the food chain and kill the bosses lackeys" story with the usual shortfalls. A no-name Level 1 character starts off the game having to save the whole city. The Big Boss deals with you by sending progressively stronger, yet dumb henchmen, 1 by 1, to kill you. Duh. This is the weakest D&D storyline yet.

This problem applies for the magic items too. There aren't many interesting items. Lots of cookie-cutter items repeat themselves frequently, like in Diablo. In chapter 1, you might find 3 pairs of "Gloves of Swordplay". Then, in chapter 2, you find 3 pairs of "Greater Gloves of Swordplay". The scenery is also "blah" and repetitive. There are no memorable areas in this game, like Kuldahar in Icewind Dale, or Athlakta in Baldurs Gate 2.

The biggest flaw of this game is the HORRIBLE decision to eliminate the party and replace it with a single, dumb-AI henchman that can only follow simple orders. You can only give your henchman potions in combat. You can't control their moves. You can't give them items that they could use. You can't choose their spells for them. You can't control when they cast spells. This is a huge step BACKWARDS, not forwards. What were these people thinking? D&D is at it's best on the computer when you have a diverse party, and you can use all of their strengths to your advantage. You won't get that in this game. That is why I eagerly await Icewind Dale 2, which is a full-party 3rd Edition game. Perhaps someone this new engine to create a party-based D&D game someday.

Still, despite my complaints, I enjoyed this game, and I would recommend it for RPG fans. It has a great pace, and it is a fun game. If you don't buy it now, at least pick it up in the bargain bin someday.


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