Below are user reviews of Neverwinter Nights and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 234)
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What Neverwinter Nights is and isn't
5
Rating: 5,
Useful: 144 / 168
Date: May 28, 2001
Author: Amazon User
Having followed the development of Neverwinter Nights for almost two years now, I think I have a feel for what this game will mean to Computer Role-Playing Games.
Neverwinter Nights (NWN) is not a Massively Multiplayer Game, it wasn't designed to be such. It is not a single-player Game although it will ship with a single-player campaign. NWN was designed for a small group of players (up to 64 currently) to play through 4-5 hour modules (adventures) very similar to the way Pen and Paper Role-Playing campaigns are structured.
One person controls one character either totally independently or under the supervision of a live DM that can control the playing environment (for instance scaling back an encounter that is too tough for the players).
To PnP roleplayers this game will be a dream come true, a chance to move into the computer game world and create modules without having to learn complicated graphic arts and computer programming techniques. It will also be attractive to the MMORPG player who is tired of the endless pointless series of combats who craves a Roleplaying experience. It will challenge Mod Designers who have up-to-now had their own private playgrounds due to the steep learning curve cost of entering the world of Module Design.
Will this lead to a plethora of modules being produced (most of them bad)? I personally hope so, because as with PnP roleplaying it was typically never the bought modules that yielded the memorable experiences.
Neverwinter Nights will not be Baldur's Gate and it will not be EverQuest. It will be something different, its own game.
I've CRPG'd for a long time and I've never seen anything...
5
Rating: 5,
Useful: 62 / 91
Date: May 30, 2001
Author: Amazon User
...like this. I disagree with anyone who says the game is graphically based, and will appeal to people for those reasons. The graphics outshine current MMORPG's (Everquest, Ashernon's Call etc.), but are still a tad below the top of the line CRPG's coming out (Morrowind for example). Being involved in the NwN community (there really is one, and it is huge already) for about 2 years, I find the biggest hype surrounds the NwN toolset.
The ability for anyone to create an area, is astounding. I watched Bioware create a Dungeon in 2 minutes! Sure, it is their game, and it would probably take a newbie 10 minutes to create the same area, but it was large! It would easily take a group of players 20-30 minutes to explore the area. Now bear inmind, that is a small area. Anyone who has played BG2 can attest to area size, and the ones in NwN are twice as big (32x32 compared to 16x16)!
Add to that the 3 billion (literally) different character avatar options (the way they look on the screen), the ability for my aunt Bernidette to make a +3 sword that casts a spiderweb on opponents whenever it hits in 2 minutes, and I think we have a hit on our hands.
I think this may kill EQ, as it is free, and with more than 100 persistant worlds already in the works, I don't see how EQ will be able to compete.
It's too bad Amazon didn't post video clips for games, because I think it would deter all the naysayers, and sell them even more games.
NWN = Faster more efficient D&D
5
Rating: 5,
Useful: 44 / 86
Date: October 29, 2001
Author: Amazon User
Although this game is still not released it is already revolutionizing modern gameplay. Neverwinter Nights combines real-time game play, very customizable and fully rendered graphics, and all the customization capability of Dungeons and Dragons. Users will be able to use the exact same tools that Bioware used to make their campain to make their own. You will be able to create weapons with customizable
- blades
- guards
- pommels
The Armor Customization lets you change all the following pieces individually from a huge library of models.
- Base
- Neck
- Torso
- Pelvis
- Right Shoulder
- Left Shoulder
- Right Bicep
- Left Bicep
- Right Forearm
- Left Forearm
- Right Hand
- Left Hand
- Thighs
- Shins
- Feet
Beyond this when making your own modules you can place "encounters" instead of painting down enemies. Encounters calculate the power of a party and add monsters of the appropriate difficulty based on your requirements. THus, no matter whose playing the encounter will have teh same difficulty.
This game will be amazing.
Wow...
5
Rating: 5,
Useful: 31 / 60
Date: February 03, 2002
Author: Amazon User
I normally don't get hyped up for games, as a gamer who has played games for years, 90% of the time they end up being less than expected (such as Black and White, Civilization 3, etc). But after hearing from some online players talk about this new game coming soon. I decided to spend a few minutes to check out some previews...but then the minutes turned to hours, and hours turned to days grasping every bit of info I can on this wonderful game and telling friends about it!
First off, it has a great single player adventure, the developers made a 60-80 hour long single player campaign that is going to be great, the developers put a lot of time and energy to make sure the single player experience will be truley great and not lacking in any way (like most other games). It has been made by the same developers of Baldur's Gate, so you know it has to be good!
If your not satified with the single player campaign, no problem, make your own! Neverwinter Nights will have an easy to use adventure creation set, which will have easy step-by-step tools that can help guide even the newest player, and special modes and scripts for the most experienced of pros to help create their own dungeons, cities, castles, adventures, weapons, and armor in a flash.
Once you make your world, you can host it online as a "Dungeon Master" and take control of all aspects of online play. Maybe posess a monster to take an oncoming online party, or help guide a lost adventurer, or even tell a story to intensify your own world...it is all up to you!
If you don't want to create your own world and just want to step into the online action, no problem! Just create your own persona with billions of different combinations of armor and equipment. All stats and rules are based off of the Dungeons and Dragons 3rd edition rulebook, so the creators of the game aren't making up numbers as they go, so you can expect to have well-balanced races and classes.
Just log on and connect to a server with worlds created by players like you, you can have a different types of games to play on each server you join. Want to hack and slash dozens of monsters? Just pick a hack and slash server. Want to experience immersive online quests? Just pick a questing server. Neverwinter Nights should appeal to all players of all genres.
So even if NeverWinter Nights is half than expected, you can be sure its going to give Everquest and other games of that genre a run for their money. One thing for sure is that you definatly have a buyer here!
"Toolset" is easy to use, and incredibly powerful.
5
Rating: 5,
Useful: 22 / 34
Date: March 20, 2002
Author: Amazon User
No one has yet really encompassed how incredible the toolset really is. I have seen a video of one of the developers designing a map and then playing it. It was awe-inspiring. At first it seemed exactly like Starcraft's map editor, he simply clicked on a tile type and started dragging around his cursor on the map, creating rooms. He then made one room into an island over lava, the editor automatically created the island effect when he circled lava around it, and then he placed a load of creatures in almost EXACTLY the same way as with starcraft. He then, without changing modes or rendering, zoomed in and panned up, so as to look at his dungeon in a first person view. My jaw dropped, and then it dropped lower. He double clicked on a creature and loaded up its AI script - C++, and started to change how it would react to different players. Then he went to another option, a much more simple to use and user friendy program, and edited the dialogue that the creature would use in different situations! The whole dungeon took about 10 minutes to create.
He then saved and loaded up NWN, and went straight into his dungeon. It took him about 30 minutes to finish playing it.
My somewhat long-winded point is this, with 10 minutes of programming, he had 30 minutes of quite enjoyable playing time. What can a person do with a few days? Especially when, unlike with starcraft, multiple maps can be stacked easily and efficiently in their intuitive "module" design, each new map being about 32x32 tiles big (or smaller if chosen, and it should be noted that the 30 minute dungeon was 10x16 and did not come close to using up all of its space).
For the toolset alone, I cannot WAIT to get NWN.
Great, forget the bugs, it's just plain great.
5
Rating: 5,
Useful: 2 / 7
Date: July 16, 2002
Author: Amazon User
This game is great, despite all of the bugs. Trust me, it's really good. It's like RPG Maker, only slightly more complicated, and thrice as cool, that's right, I said thrice.
Depends on player
5
Rating: 5,
Useful: 0 / 3
Date: July 18, 2002
Author: Amazon User
Personally, I'm not a fan of D&D and so I have absolutely no clue about the rules of this game. The only reason I decided to give this game a [change] was because it was highly anticipated. Although there are many bugs and problems with this game (I only experienced 1), I find that the gameplay/storyline/graphics more than outweigh the problems. After reading some of the other reviews I must disagree with some of the people. I ran the game on my 800 mhz desktop with geforce 2 gts at 1280x1072 and 64-bit and it ran just fine. I have yet to have a game crash on me except for one of the downloaded modules which was poorly designed. I found the camera view to be very smooth unlike the person who said that this should have been first person... what the hell were you thinking? As for Diablo 2... yes it does have some resemblances such as the stone of recall but who would want to walk all the way to town and then back? Overall the game held my attention for about the 30 hours that I took to complete it and it has great future potential in the online modules.
A wonder of Roleplay
5
Rating: 5,
Useful: 0 / 3
Date: August 11, 2002
Author: Amazon User
Alright, I've played every Forgotten Realms game out there and I have to say that Neverwinter Nights is by FAR the best of them all. Baldur's Gate and Icewind Dale are primative compared to this roleplaying revolution. The adventures never end! Even when you finish the main plot you can play modules made by other players...or even make your own adventure.
Excellent
5
Rating: 5,
Useful: 0 / 4
Date: August 11, 2002
Author: Amazon User
Very good game although not revolutionary it truely is a great game in all aspects. Anyone the least bit interested in RPGs should pick this one up if you can handle the cost. :-)
Awesome Game :)
5
Rating: 5,
Useful: 1 / 4
Date: September 05, 2002
Author: Amazon User
i read other peoples posts on the offcial forums and i saw that many people complained about the game so i decided to download the warez version to check it out and it was awesome except for the fact that after 10-15 mins of gameplay it froze up, so i thought maybe it does that because its the warez versoin so i went on ebay and bout the game and sure enough it did the same thing, but i didnt give up so i posted on the forums for a few days with my problem and i found many similar posts with the same problem as mine, then 1 guy told my that you cant use the newest ATI drivers and to install the older drivers so i did that and now its runner soo smooth and i just love this game, as for the toolset.. thatsone of the best parts, im currently working on and adventure set in a village called crimmor and the options are just awesome. well all i have to say is this game is great i give it 5 stars
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