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Xbox : Elder Scrolls: Morrowind (Game of the Year) Reviews

Below are user reviews of Elder Scrolls: Morrowind (Game of the Year) and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Elder Scrolls: Morrowind (Game of the Year). Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (11 - 21 of 139)

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Definitely worth owning for CRPG fans

4 Rating: 4, Useful: 8 / 9
Date: October 14, 2004
Author: Amazon User

It isn't perfect, but if you're a dyed-in-the-wool CRPG'er who owns an Xbox, you owe it to yourself to buy this game. Heck, I bought an Xbox just to play it. (Somewhere, a Microsoft executive is laughing maniacally...)

The beginning is rather clichéd: You are a prisoner released into a remote locale. Through the introduction you can set up your race, class, and characteristics. Then follows the standard RPG fare, building up character abilities and levels while completing quests and fighting monsters.

No surprises, but the elements of the game are very well done. The development system allows you to become better at specific abilities, not by adding points at will but by using them in play. (I've always wondered how swinging an axe for three days made you a better tailor.) Increase your class' major skills enough and you level up. I would therefore classify this as a third generation RPG.

Inventory is weight-based, a step up from the usual ("The weakest among us can carry 40 anvils, the strongest among us cannot carry 41 feathers"). And true to the promise of computers in RPGs, this calculates your carrying load and factors it into fatigue-- while giving you several ways to reduce fatigue when you have to (rest, drink a potion, use a spell). Damage can be cured by sleeping for eight hours, which is (for better or worse) expected in computer fantasy games.

Graphics are a step up from most third-person CRPG fare. Monsters aren't so blocky as to appear like early FPS games, and the terrain looks better than in any similar game I've played. Weapon and armor choices are reflected in the player's toon.

Talking to people, especially about topics they know about (or the ever popular rumors and tips), will reveal highlighted words. These words now become topics for future conversations, and may allow you to ask other NPCs about things that can reveal new tasks or secret info. I first saw this on an Apple // game in 1983 or thereabouts, and I wish other games would employ it-- the method works. However, reading texts is not linked into the "topic" system for conversations-- I would think that reading about an area would allow you to quiz people on it.

Sound-- also well done. The voice actors perform admirably, and don't get on your nerves too much (unlike in the PC game Neverwinter Nights, an otherwise extraordinary game). Incidental counds are well chosen. You won't be turning off your speakers for this one.

Complaints? Sure. The text in books is clearly the developers' fanfic, and like amateur fiction it varies widely in quality and is not always to the point. (Tip: Open the books anyway. Some increase your abilities. You can even open a book in a shop where it's on a shelf waiting to be sold.) However, the real game-related books, like the histories and the descriptions of the world's religions, are worth reading to pick up background information.

As another reviewer noted, interaction text is not always fitting. Even with a highly favorable reaction, someone might say "We don't trust outlanders like you."

Quests are not always easy to manage. You get minimal information about them in your journal. As an example (and I apologize for the indefinite references; it's been a while since I've played) there are two quests outside of a town, one involving a naked guy whose armor and weapons were stolen by a witch; the other, a dealer in sham and tainted goods who wants an escort to a nearby town. But unless you carefuly record the place you met the naked guy while escorting the merchant, the direction "northeast of here" will make no sense. And you will have a loincloth-clad friend trailing you for weeks.

Another quibble is targeting. While slaying some slavers, I inadvertently killed the slaves. Sorry, guys. An option not to target (or perhaps not to attack) friendly units would have come in handy. It's also not the easiest thing in the world to notice or pick up small items-- you really have to swing yourself in precisely the right direction. A screen that lists nearby items that are available to you would have been a big help.

But all in all, well done and a worthy game on which to waste a sizable chunk of your life. Buy the "Game Of The Year" edition if you're going to buy it at all, as that has two add-ons that I don't think are otherwise available. Man, this would make a great framework for a MMORPG...

I LOVE THIS GAME

5 Rating: 5, Useful: 6 / 6
Date: November 12, 2005
Author: Amazon User

I LOVE this game. I own it for the PC, and its even more fun on the XBOX. The character creation is totally customizable or you can pick from premade types. Character development is great too, you can buy training or go the slower method of practicing. The world is impossibly huge with cities and open landscapes. You can go where ever you want and do what ever you want. The centeral quest is long and involved, but there are so many other things to do and side quests, that I've been playing for MONTHS and still have not done everything. There are tombs, shipwrecks and temples to explore. There are objects and souls to steal and sell. You can make spells and potions, collect plants and dive for pearls. You can join guilds (not all of them friendly to each other) and they will give you special training, free potions and basic weapons, as well as a place to sleep. I like the freedom and intriguing storyline of this game. The world is imerssive and detailed. Overall, its my favorite game of all.

A MUST-HAVE!!!

5 Rating: 5, Useful: 7 / 8
Date: May 18, 2005
Author: Amazon User

It is the best game I have played in my life! It's an incredible RPG in so many ways! It may not have the good physics of the KOTOR games, you know with the swinging of the lightsabers and everything. But it's so cool and has so much packed into it! For only $20!!! And trust me, it's not one of those games that are cheap for a reason, because this game is definitely worth $60!
OK, I'm writing a review for the Game of the Year Edition of Elder Scrolls III: Morrowind (they didn't put the III), which is the original version. The GOTY (which, commonly, on the web means Game of the Year Edition, remember that) has two expansions from the original version. I recommend you get that. I have had this game for a couple months now, and it's still not old. It's a kind of game that doesn't end after you finish missions or some quests. There are hundreds of quests, hundreds of armors, weapons, and items, and hundreds of hours of play time. It's also not one of those types of games with nearby boundaries, no, it's a whole world where you can levitate up till you can't see the highest mountains or buildings. You can swim, levitate (like I said), walk, run, faint, go to jail, jump, punch, swing, cast offensive spells, cast spells that can increase stats or change the way you do 8 of the things mentioned before this, and you can do all this (and way more) for as long as you want. Oh, gosh! I just can't write everything about it because that would take hours. Trust me, though, this game is very, very good, OK. YOU MUST GET IT!!!!!

Best RPG ever, with just a few kinks.

4 Rating: 4, Useful: 8 / 10
Date: April 05, 2005
Author: Amazon User

I bought this game a while ago, and after playing it, I let it sit on the shelf for a month or so, because despite the fact the graphics were beautiful, the whole world seemed confusing and difficult to get arround in. Recently, I've been playing this game a whole lot, because it took me a while to adjust to it. It's a great game, and after the first two or three quests, you really start to get into it.

I think one of the reasons that Morrowind is such a great RPG is also why I didn't like it so much at first. It's so versatile, so much like the real world, and like the real world, it's easy to be confused by. However, once I got to know the world pretty well, and I had completed some nifty quests, I was absolutely hooked.

Here are some of the advantages of this fine game:

1- The graphics. The graphics are absolutely beautiful. The environments, cities, and weather effects look extrordinarily realistic. The water looks incredibly real.

2- Quests. Quests in this game are a lot of fun, because they aren't bound by a strict set of rules. For example, if somebody tells you to go collect guild dues from another person, you can collect the dues, then run away to another town and keep them for yourself! Or you can be a good person, and give the money back. Freedom of choice makes this game awesome.

3- Versatility- This game lets you do almost everything you can do in real life. You can lie, cheat, steal, make friends, make enemies, pickpocket people, persuade people to like you by a various means of ways, be virtuous, or be an evil wretch, you can do virtually anything.

Now here's some of the cons of the game:

1)- Combat- In most RPG's, it's loads of fun to kill monsters out in the wilderness. But Morrowind's whole fighting system is just, awkward. To attack, you have to hold down the trigger, then release it, as opposed to simply pressing a button. You also miss your target a lot, and the animations are relatively lame. The spell effects are also not aesthetically astounding, as in some games. If you're all about the weapons, buy a game like Fable instead.

2)- Physics- While the character animation is pretty and realistic, the real-world physics engine is sort of weird. For example, when you stand still, you just stand there rigid and erect. When you jump off a high ledge, you fall and land still in that rigid possition, which not only looks cheesy, but also totally contradicts what would happen in real life. If anyone tried to jump like that, they would probably invert their kneecaps.

3)- AI- Let's just say that the AI in this game is not the brightest crayon in the box. Characters walking, or running, tend to get stuck in one place over and over again, which can make escort quests a real pain in the @$$. However, personality and being influence is done very well, for which I must give Bethesda credit for.

Overall, this game is totally worth buying. I would also reccomend Fable, as it picks up in many areas where Morrowind missed.

Plug for my Morrowind Tips and Hints Website, plus a review

5 Rating: 5, Useful: 8 / 11
Date: May 31, 2004
Author: Amazon User

Morrowind is an amazing game for any rpg-er, better than any ff,
Arc the Lad, D&D or Zelda out there. Now before you stop reading because "you just dissed my favorite game", hear me out.
Morrowind is more than an RPG, Adventure, or pretty much any game you've ever played. It's an experience.

A word of warning: If you have a life, it will be very difficult to play his game all the way through and really be able to enjoy it.

You have an amazing range of character parameters, customizable classes, the ability to change the look and gender of each race, the list goes on.
The weapons are awesome, and if you don't like the enchantment on a particular weapon, all you have to do is sell the weapon, buy a new one, and you can enchant it any way you please.
The same is true for armor. Armor in this game is unlike any other; you can mix & match, switch enchantments, steal or buy armor that will blow your mind, and there is even a very rare, very cool daedric armor that only high-level characters can wear because of the immense wieght of it. There are also summoned armor types called bound armor, and they are basically the daedric armor, but they can be worn by beginner characters because they are so light.

As to the graphics of the game: Wow. You can see for miles, and the buildings and general landscape are so clear that at times you think you're really standing there, right inside the game.

There are weather patterns, it rains and gets foggy, the sun rises and sets, at night there is even a realistic skyscape.

The AI in the game is spectacular, NPC's act and react to you according to the life you've lived in the game. If you were a perfect savior, they seem to all bow and wroship, groveling before you. If you were a murderer and a theif, they all shun you, some will deny you their services, guards will chase you down and try to kill you. If there's a bounty on your head, EVERYBODY knows about it. They make verbal comments like: "I've heard of your crimes. You should watch your step."

On the negative side, while quests are an excellent way to gain loot and experience and learn your way around, quests are fairly often tedious and patience-testing, but are usually, upon completion, very rewarding. Usually either money or enchanted artifacts are awarded for a job well done.

If you can't travel to a place by either Mage Guild Teleporter, Silt Srider, or boat, and you have to walk or swim, why not buy the Levitate spell and fly there? You can also simply increase your speed or cast a Water Breathing spell(Which you can find out how to cast permanently on my website), and still be there in no time.

Thee simply is no end to the scope of this game. There are all kinds of hidden passageways, dungeons and monsters to see and explore.

I give this game a 10/10 rating for simple perfection.

(Tip: If you get lost, there is a map included in the game package that you can use to reference with the in-game map to find your current location.)

E-mail me for my website address please, as I cannot post it here.

Thanks!

Morrowind-The Greatest RPG of All Time By Far

5 Rating: 5, Useful: 5 / 5
Date: June 21, 2005
Author: Amazon User

One thing about RPG's that I always found distastful is the linear gameplay. Morrowind is my dream come true. You really have to play the game to understand the level of depth and the size of the world. It is mind boggling. One of my favorite parts of the game, aside from the extreme amounts of quests, is all the little extras. I have spent way to much time in this game, beat the main quest and 4 faction quests, but one thing that NEVER gets old is wandering. You can wander for years of your life and still find new things. There are always new mis. quests, caves, people, crypts, and items to explore and find. Take my word for it, don't rent just skip that and buy this wonderful game.

I wish THIS game was the "Next Gen" game

5 Rating: 5, Useful: 5 / 5
Date: August 02, 2007
Author: Amazon User

I have become immersed in games before, Halo 1 and 2, all the Splinter Cell games, Knights of the Old Republic 1 and 2, Gears of War, Fable, Half Life 2(amazing), and yes, Elder Scrolls IV, Oblivion. But none as much as Elder Scrolls III, Morrowind. I wish IT was the next gen game as opposed to Oblivion. I really love Oblivion, but it just kind of is too linear. It starts you off and you pretty much are on a path it sets you on. But with Morrowind it's as if you landed on a planet and were set free. You have to figure it out. Yes, for 2 weeks or so it's pretty odd and can be frustrating. But it's SO much deeper and more satisfying. And the story blows Oblivion's away. Oblivion is good, but it's basically a warmed over Return of the King, with obligatory speech in front of the great gate, like Aragorn did in Return of the King (Also a mistake Mr Jackson), and Aragorn's was feeble copy of William Wallace's AMAZING speech in Brave Heart. Now THAT is a speech. Anyway, Morrowind = A+.

Game kept crashing, but the problem was xbox, not game

5 Rating: 5, Useful: 7 / 9
Date: December 05, 2003
Author: Amazon User

I wrote a review giving this game two stars a while back since the game kept crashing on me and loaded very slowly. Otherwise I think this game would have won the prize for best RPG or one ot the best games period ever produced. Obviously I was upset. I had similar problems, but with only certain games, like ghost recon (bummer).

Someone recommended getting an xbox with a different kind of DVD drive (not a Thompson). The problem was solved. I have played all my games through from start to end without any problems. (Now I am a happy gamer).

Back to this game:

Pros: 1.If you like Marrowind, and it is hard not to, you will like this game more. A self contained game (you don't need the original Marrowind to play this game) where they take the game Marrowind and throw in two more great inter-related games (Bloodmoon and Tribunal), which basically makes your old Marrowind game that you may have come to love 3 times longer and much better.
2. Better sound effects: especially with the Hungers (they really growl now and add more special effects)
3. Whenever you want, you can switch between games, making the 3 games one great big game. Better to wait, starting with the original Marrowind game until you have a strong player with high stats and weapons.
4. You can keep your old Marrowind character saved on xbox and use it in the "game of the year edition". I really think though it is cleaner to start a new character using the new game.
5.For the price, this is the best new game, in my opinion, on the market today- period.

Cons:

1. No major cons, but it cracks me up when the writing of what people say is completely different from what is actually spoken. For example, you just saved the world, and someone's life, and the writing says something like, "Thanks for being a great hero and for everything we all owe you our lives...", but the voice says, "Annoying Outlander".

2. No other cons

Great game that needs a good xbox console to be appreciated.

RPG to end all RPG's

4 Rating: 4, Useful: 9 / 14
Date: March 22, 2004
Author: Amazon User

Ok, First this is probably one of the best RPG's in existance. The only bad thing about this game is that it's graphics aren't visually stunning (not even close). But if you can put it past that this game is awesome. You start off in a ships as a slave with another slave named Juib (get used to the obnoxious names because there are a bunch including a guy named Mann Titti haha).
Anyway, a guard comes to you and tells you to follow him to the Census and Exise Office. There you choose your class, race, and sign then are given papers that make you a free man. Talk to this other guy then you are free to do whatever your heart desires. You can kill animals and bugs, become an astounding mage, work for the fighters guild, become a theif, or even become a notorious asassin. The great things about this game are it's different things to do, almost infinite amount of quests and side quests, and it's replay value. There are about 20 different classes and about 10 different races to choose from so mix and match. Once you get past the graphics just have fun with it!

Fifteen months of gameplay

5 Rating: 5, Useful: 6 / 8
Date: December 17, 2003
Author: Amazon User

I've been playing this game for over a year and I don't even like RPGs. I specialize in gory frag-fests like Marathon, Doom, Unreal, and of course, Halo. But there's something about Morrowind I keep going back to.

The graphics are like paintings and the equipment, stories, and characters are so imaginative, unique, and fun that I may rank this as the best game I've ever played. (I'll date myself: I've been playing video games since the original Space Invaders in 1978. I even wrote a couple of my own games in BASIC.) The range of characters is great fun, and the different possibilities for attributes has made this game easily my most replayable. I've completed the game a dozen times, each time a different way and with a different character.

It could be a good choice for non-gamer type people because you don't need super-fast reflexes, there's really no gore, and it's really interesting. It seems like a game English majors and artists would love.


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