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Nintendo Wii : Super Smash Bros. Brawl Reviews

Gas Gauge: 92
Gas Gauge 92
Below are user reviews of Super Smash Bros. Brawl and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Super Smash Bros. Brawl. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 95
GamesRadar 100
CVG 93
IGN 95
GameSpy 90
GameZone 95
Game Revolution 80
1UP 90






User Reviews (11 - 21 of 290)

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The Only Review You Need to Read

5 Rating: 5, Useful: 17 / 29
Date: March 09, 2008
Author: Amazon User

1. The low review scores on this site are from people who hate Nintendo. They are PS3 fanboys. On the internet, there are kids who set around all day, trying to get people not to buy things from companies they don't like.

2. Super Smash Brothers: Brawl is the second highest reviewed game this generation, and in the top 10 games of all time list for Metacritic and Gamerankings. Those sites take ALL the reviews available for a game, and average them to a final score. Brawl is a 96/100. The highest reviewed game ever is 96.6 out of 100. Brawl is that good.

3. The "Disc Read Errors" reported for Brawl haven't been seen in the US copy of the game, so far. There are no Disc Read Errors in the US or Canada. Even if there were, you can simply clean your lense yourself, or Nintendo will do it for you, for free.

9.5/10 Gamespot
9.5/10 IGN
A on 1up
10/10 from Famitsu
10/10 from Thunderbolt

People bought Wii's to play this game, most people, in fact. This is the best game on the Wii, tied with Super Mario Galaxy, and if you have a Wii, and don't own this game, you probably don't know much about Nintendo's history.

Trust the fact that no reviewer has given this game below a 9/10, and don't trust the fanboy reviews on this website. Trust me, you would miss out on the best gaming experience of this generation, and the fact that you did miss out, makes the sony fanboys VERY happy, because they hate Nintendo, and the Wii. Jealousy is a terrible thing, and Wii sales beating the PS3 4 to 1, and the fact that the PS3 doesnt' have a single exclusive game with ratings over a 9 on most sites, and you'll understand why they are disparaging the Wii instead of playing and getting excited about the mediocre failure that is the PS3.

Thanks for reading.

keep it relevant

5 Rating: 5, Useful: 12 / 19
Date: August 08, 2006
Author: Amazon User

Check out the smashbros official site to see the early development of this title. There are early screenshots, the origin of the game, a short trailer for the title, and an mp3 download of the new theme song.

New characters will include:
Meta-Knight (kirby's rival)
Pit (star of Kid Icarus)
Zero Suit Samus (original suit will also be available)
Wario (mario's evil twin)
Snake (Metal Gear Solid's hero)

i'm sick of the wii/ps3/x360 fights alright?
these columns are for reviews of smash bros. brawl only.
not personal forums.

Even better than Melee

5 Rating: 5, Useful: 13 / 23
Date: March 09, 2008
Author: Amazon User

35 characters! Very well done. Only big problem is the excitement of Sonic without Knuckles or Tails. Voice Chat Nintendo? No. Character downloads? Not anytime soon.

Still, amazing soundtrack and endless multiplayer fun. Wi-Fi playing is handicapped; Nintendo friend codes strike again. The best part? You can use the Wii-mote, classic controller, or GameCube pad to play. Sweet.

Best Character? Wind Waker Link. For sure.

Great for 10-yr-old!

5 Rating: 5, Useful: 5 / 5
Date: June 21, 2008
Author: Amazon User

My 10 y/o son LOVES this game! I am usually pretty careful about how much and which video games I let him play (this is the only "T" rated game he has, and he only has 1 E-10 game, everything else he has is "E" rated). The action/violence level is relatively tame -- all cartoon characters battling eachother, no blood, no visible injuries, the character who loses the battle kind of flies out of the scene. The battling itself isn't very graphic, with highly fictionalized "weapons." That said, my son and his friends love the game, lots of interesting "level-ups" and plot twists, plus fun characters you'll recognize from elsewhere.

One of Nintendo's greatest ideas.

5 Rating: 5, Useful: 9 / 14
Date: March 09, 2008
Author: Amazon User

A great game, fun for the entire family. This game features new characters, stages, Wi-Fi Connection to brawl online, and so much more! It even has the option to create your own custom stages! If you are planning to get a Wii and games, GET THIS ONE!

Ignore the negative reviews, because they have no idea what they are talking about! This game is the BEST!

Brawl: 7 years in the making... really? Seriously?

2 Rating: 2, Useful: 11 / 20
Date: March 28, 2008
Author: Amazon User

Super Smash Bros. is the title that allows us to use great characters who usually never interact in video games, let alone fight one on one, or in a free for all to see who is the victor. Smash Bros. for the N64 introduced us to this title, and Melee set the new standard.

I read another review titled Super Smash Bros. Melee v1.1. That is a really fantastic title for this game. It's fun when you first get it, but it gets fantastically old. Here is why you should wait until the price goes down if you feel compelled to buy this game.

No.1 - When using the Wii Remote you can even use the normal function of pointing the remote to the screen to activate menu's while in the Brawl game channel. It's absurd. This game is for the Nintendo Wii, and it doesn't use the most basic Wii function - pointing at the screen. Sure you can shake the controller to smash, but the Wii Remote really isn't that fine tuned to accurately smash an opponent with the exact move. Stick to the Gamecube controller.

No.2 - The Subspace Emissary. I heard so much on the DOJO! before this game came out about the Subspace Emissary would be the single player adventure game everyone's been waiting for. It's honestly just busy work. You have to fight each boss twice, and there is a TON of backtracking towards the end (The Great Maze, the level is called - more like great waste of anyone's time). It takes too long, and the videos are terrible. Why are they terrible - there is no dialogue, and you cannot discern what the hell is going on. Since I couldn't figure out what was going on, I really got taken out of the "Emissary" very quickly. Something about the Subspace and robots working for some non-existent character the Ancient Minister and Tabuu. Also, those bombs that seem to destroy areas of the world and the robots are all sad - well they shouldn't be, because when you go into those bombs (which you spend probably 5 or 6 levels simply running from) there is the other world where the final boss lies.

No.3 - Unlockables gallore, to the point where its annoying and ridiculous. Beat the 100 man brawl under 4 minutes, unlock a trophy. Beat it again under 3 minutes and 30 seconds, get another trophy. Beat it with every character (there are 35), how tediously appropriate for a trophy. My beef with the trophies, is that the information supplied is purely basic. In Melee, when you won a character trophy it at least described the players special moves and what they were good at.

No.4 - Items. I didn't realize that more items was supposed to mean more awesome-ness. I didn't get that memo. In Melee, my favorite levels were plain stages - Battlefield, Final destination, even Corneria and Pokemon Stadium - and I always played with items to appear, umm, NEVER! Melee didn't really have an item addiction, but this game has final smashes, which are gimmicks much like Mario Power Tennis (which ruined that game as well) and the Dragoon. Items which offer instant kills. Oh, and there's a golden hammer, which is like a better regular hammer. What happened to good old fashioned melee's and seeing who is the better fighter and player in the game? This game in it's single player modes becomes whether you or the CPU can get to the Rocket Propelled Grenade Launcher first.

No.5 - Repetition and Re-Hashing. I don't really mind that Final Destination and Battlefield appear again with some minor improvements on the backgrounds, or that many other good and great Melee stages appear (I actually want to play on Saffron City from the original). But when this game creates new stages for DK that are exactly like Melee's Ice Climbers stage, that is only the start of it. Fox's final smash is getting in the Landmaster, his giant tank which fills up most of many of the stages. He can fire his cannon, fly into the air for a bit and spin to kill enemies. Guess who has the same final smash. Falco. Why? He's a bird. Wouldn't he jump in his arwing? The answer is that it was easier to make 1 final smash for 3 characters. I don't want to ruin who the final character from Star Fox is, but don't worry, it doesn't add anything to the game. By the way, Falco and Gannondorf are the two characters which they absolutely ruined for Brawl. I still don't know why Sonic is in the game. His B-Special moves are all the same. Spin dash this, spin dash that. Almost too fast to handle. Big Spoiler - instead of Young Link, you have Toon Link, who like Young Link is exactly like Regular Link except a little faster and has slightly different graphics. Pokemon Stadium 2 is a bad bad stage. The air field and the electric field ruin it completely. Why would you have treadmills at the edges spinning you off? It just doesn't make sense? Beat Classic mode with every character, all 35. Beat All-Star mode with every character. Beat Boss mode with every character. Beat Level 1 Target Smash with every character. Wash, Rinse, Repeat.

Conclusion time: There aren't really any improvements to this game from Melee, and that's the simple answer. There is a lot of running around and doing the same damn thing, and the actually Brawl's aren't much different from Melee either. You have some different characters and some different stages, but everything is really there. Gimmicks are what sell this game. Just playing Brawl mode with friends is what this game is for, so if you want it for that, great. That's where the fun is. Not in the Subspace Emissary or Classic mode, or target smash. I still don't know why this game is for the Wii. Nintendo really missed the boat there. I rationalize the poor graphics of the Wii for spectacular gameplay and groundbreaking controller interface. I can't even use the wii remote to point to the screen? I have to use the D-pad?! The designer of this game is the creator for Kirby games. Big mistake. Wait until the game gets cheaper.

Super Smash Brawl

5 Rating: 5, Useful: 9 / 15
Date: November 30, 2006
Author: Amazon User

If this game is anything like it's predecessor it will be a best seller. Super Smash Bros. Melee was arguably the best game made for the Gamecube, true games like Windwaker and others were awesome but SSBM had one thing that all the other games on the system did not, replay value. That's basically what the Super Smash series in known for, it was one of the first games made for the Gamecube, and a late release on the N64. I still play both games today. However, one problem has presented itself to Nintendo, that being how to properly utilize the Wii's controller with this game. This game will receive alot of hype unlike the one's before it, SSB and SSBM were both sleepers, games that quietly and subtly made their way onto shelves and were bought by a few people who told other people and it went from there.
This is a highly anticipated game that's where the problem with the controller comes in newcomers to the system will want to play this game with the new controller. Veterans of the game who play pretty competitively, such as myself, might want to play it with the classic controller. I have faith that Nintendo will come through as always but, there's always that slight chance of disappointment that one must watch out for. I have no doubt that Nintendo will work it out so that it will be an excellent game with both controllers.
Now that I've gotten the negative aspects out of the way I'll tell you what I know about the game. Several new characters will be brought into the realm of Smash this time the characters that we are aware of so far are Snake from MGS, Zero Suit Samus who sports a beam saber and pistol, the angel Pit, Meta Knight from Kirby's land, and Wario. I'm sure there are more hidden characters too, Sonic the Hedgehog was rumored to be in the last game Nintendo might have taken this to heart. Another visually amazing addition to the game is each character can unleash a unique super move, this deals a crap load of damage and looks awesome, some are pretty funny too.
The most recent character models were put into this game, Link looks like he does in Twilight Princess, Mario looks like he does in Super Mario Galaxy, and Fox has had a makeover too. From what I can tell levels have had makeovers, and many new levels have been added. I hope this answeres many of your questions and I'll make another review once more information on the game is released.

Probably one of the best games on wii

5 Rating: 5, Useful: 4 / 4
Date: March 13, 2008
Author: Amazon User

This game has been probably one of the most anticipated games of the year: and it lives up to its expectations. I love Smash Bros, and this is just another reason to love it more. The only things that weren't very good were the subspace emissary mode (which isn't really that fun; it gets confusing, there are some pretty weird looking stuff) and the wifi online play (not very good, friend codes will give you a headache). The best thing about the game is the multiplayer mode, which makes me think that this game is probably the best for the wii right now. The CPU level 9 is actually a challenge, not like in previous smash bros and the classic mode is pretty much the same, still being pretty fun. The graphics are great and so is the sound to this game. The only game that beats Smash Bros in sound is Super Mario Galaxy, which uses a real orchestra.
This game is one that you can play for hours and you won't get bored. Here are the pros and cons of the game:

Pros:Addicting multiplayer gameplay, cool new characters such as metaknight from kirby and sonic, great graphics and sound, compatibility with gc controller, wii classic remote,and wiimote with nunchuck, stages are great, CPU opponent is a challenge

Cons:Subspace Emissary mode is confusing, long, and boring, wifi play lags and friend codes is a hassle, wiimote with nunchuck controls could be improved, after a while of playing with 4 people the game starts to take longer to load gameplay, would be nice if more than 4 could play for a change, masterpieces were unnecessary; they serve to advertise wii virtual console and only provide like 30-60 secs of gameplay

With the exception of the wifi play and subspace emissary mode, this game goes pretty well with its price. Some games that cost $50 should be sold for $10, but this game is definitely worth its $50. This is a must for your wii game collection. Although there are some faults to this game, the multiplayer and classic modes definitely make up for the mistakes.

Gameplay:A
Sound:A-
Controls: (Wiimote:B) (GC controller:A)
Fun: (Multiplayer:A++) (Subspace Emissary:D)

Once again - This fighting game reigns supreme(In my book at least)

4 Rating: 4, Useful: 4 / 4
Date: March 14, 2008
Author: Amazon User

This is my first review. I've made replies to comments related to this game but I never did review it. Here's to working backwards!

First off - This game has an excellent assortment of fighters. All these characters shine brilliantly. Each fighter has a plethora of detail and contain numerous tactics. This fighter's also display the game from whence they came and brought along all their characteristics. I'm extremely pleased with the design. My only gripe is that - some characters have more costumes then others - most notably, Wario. Wario, for some unknown reason, has more costumes to choose from then anyone else in this game.

The mechanics for this game have been very thought out as well. There are numerous tiny little details that can change the tide of the battle. For example: Snakes Nikita missile can be shot and guided...but also can be canceled by pressing L or R. What you might've not known is that, when the missile is canceled falls, it will fall straight down from wherever it is...and it will detonate. This opens up for long distance edge guarding tactics. There are numerous other little snippets with just him alone. Expand this to the gigantic roster .... and there is a near endless amount of tactics involved with each character.

The music is excellent. Lots of remixes and even the Mike Tyson Punch-Out theme makes its appearance! The collective hums and oooo's can be heard loud and clear from the beautifully orchestrated music. With over +100 songs to choose from...this selection of music far exceeds any other fighting game soundtrack to date.

Subspace Emissary is bit quick for my taste. I did enjoy the cutscenes but - as with other reviewers - I did feel the whole thing just came and went; which to me in this case, is absolutely fine with me. This mode in itself has gotten me very familiar with a majority of the characters. There was no need even for this kind of mode but they included it anyways. I have also played co-op. Now, co-op is a little cheap. I will admit that. The camera's primary focus is on 1st player...so if 2nd player lags behind, they will die AND you lose a life! While this forces the team to work together, I believe there was a better work around for this. Nonetheless, it is purely extra. Still pretty enjoyable.

Classic mode is the same as it always has been. No complaints there!

The extra modes are pretty awesome as well. I particularly enjoy the home run contest now; they included a glass wall for the 10 seconds now. It is very possible to achieve an extremely high damage now. Also, this mode offers co-op as well. Pretty terrific since even a mode like this offers something for the person just watching you.

Wi-fi is where this game fails. The Wi-Fi mode is absolutely abysmal at best. I have repeatedly (and I truely mean that) tried to connect to other players and have FAILED almost all the time. I would be lying if I didn't say I was disappointed by this. I am here to tell you the truth; While I have had a few connected matches go smoothly, the majority went to the crapper. I have received the "85010" error more times then I can count. I have even received it in the middle of matches. Nintendo has severly underestimated this department and there is where my 1 star goes....even though i think this might average out to half a star? not sure. Back at the issue at hand.

Nintendo needs to fix this. It is horrible. I have though, connected to certain friends pretty successfully with no troubles. Severe inconsistencies run rampant. I will wait by patiently and at least reserve a little hope that Nintendo will resolve this issue (given that, people like me bitch and moan enough, it will get done.)

4 Player Brawls are excellent. No lag, no slowdowns. Absolutely constant framerate from start to end. Excellent Excellent. Cannot stress that enough. I am a competitive player so I have shut all items off..including smash ball. From time to time, I do put on items - and when they are on.....its pretty wild. I mainly turn them on with players that don't play as competitively as me.

The customization on controls is by far, my favorite feature. I only play on the Gamecube Controller and the first thing I was able to do was to disable the "up" jump. Can't tell you how many times I have jumped in melee while performing Link's spin attack. Now I can hit Up+B with no fear of jumping. Jumping is solely designated to buttons and I'm extremely EXTREMELY satisfied with that.

So despite Wi-Fi's lackluster performance (extremely lackluster), this game is bursting at the seams with content. If you are looking to purchase this game for Wi-fi, please, think again. Otherwise, this game will attract casual and hardcore alike. If your a fighting game fanatic like myself, and enjoy dancing on the line of competitive and casual, this is must have for your Wii library.

Mechanic note: Spamming is not encouraged in this game. The more you perform the same move, the less damage is begins to do. Just incase someone out there didn't know.

this is a "Must Have" game for Wii

5 Rating: 5, Useful: 4 / 4
Date: July 18, 2008
Author: Amazon User

This is one of those defining games that is just perfect on the Wii. My 11 year old son begged me to get this game for him and I resisted because he has a few games he just doesn't play. After a week or so of nagging I gave in and bought it for him and...WOW, I am glad we did!

My son and daughter have played this game everyday since it came in over a week ago. We had to kick them off to go outside more than once. I think we got our money's worth in just two days.

Highly recommended!


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