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Playstation 2 : Dark Cloud 2 Reviews

Gas Gauge: 84
Gas Gauge 84
Below are user reviews of Dark Cloud 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dark Cloud 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 90
IGN 90
GameSpy 80
GameZone 84
Game Revolution 75
1UP 90






User Reviews (91 - 101 of 113)

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Enjoyable time all the time

4 Rating: 4, Useful: 0 / 1
Date: November 09, 2006
Author: Amazon User

I personally got addicted to DC2. Excellent images, textures and backgrounds. We the intro started i got chills. I love it.

Well rounded action-RPG

5 Rating: 5, Useful: 0 / 2
Date: September 26, 2006
Author: Amazon User

Dark Cloud 2 will get you ready for Kingdom Hearts! The game mechanics and quality are very similar.

Fially a good RPG

5 Rating: 5, Useful: 0 / 3
Date: August 18, 2005
Author: Amazon User

This game I found to be quite fun and not as easy as the cartoon type graphics lead you to believe. Which makes the game even better. Wheres Dark cloud 3. Lets go guys I dont have all this life to wait. this is the type of game youll get if you buy this one. It does have repetition In the dungeons. but why else buy the game of not for the dungeons. And the weapons building process. Overall this game is quite the winner.

As close to a perfect sequel as one can make

4 Rating: 4, Useful: 0 / 2
Date: July 07, 2005
Author: Amazon User

The first Dark Cloud was a pretty cool game; not the best, but good. It in no way shape or form was a "Zelda-Killer." Rather it integrated the unique leveling up system found in Vagrant Story (your weapons did the leveling not you) and made the game more accessible and faster pace. While the story was kind of kiddy, I found that the game was just more FUN to play that Vagrant Story. Now the game did have some bothersome issues attached to it but thankfully Level-5 fixed all of them and added some more polish to the game in this sequel. The first game took me about 40 hours to complete and i did a lot of the sidequests. This one took me around 70 hours and doing almost none of the sidequests. Let me just say... you get a lot for your buck. If you like action rpgs and dont mind some kiddy moments in games then you should play this. You should have fun playing it.

14-year-old Movie fan "Scott" (Edmonton, AB, Canada) IS GAY

5 Rating: 5, Useful: 0 / 10
Date: June 19, 2005
Author: Amazon User

SCOTT IS A TOOL.

THIS GAME ROCKS. ITS WELL WORTH THE $15 BUT I GUESS ITS TOO MATURE FOR SOME 14 YEAR OLD PUNK WHO STAYS AT HOME AND PLAYS D&D ALL DAY. GROW UP SCOTT!!!!

I'M 28 AND I LOVE THIS GAME.

Fun! Addictive!

4 Rating: 4, Useful: 0 / 1
Date: May 01, 2007
Author: Amazon User

I played Dark Cloud 1 and liked it so I thought I'd give this one a try. I am about 15 hours into the game and I must say I am pleased with my purchase! There is so much to do the game is hard to put down: Dungeon crawling, taking pictures, building the towns, recruiting people, fishing, leveling up all the different weapons.

The graphics are like candy, dazzling but a little too much at times. Like all the characters have these huge, out-of-proportions hands. The music is good, and catchy. The voice work I would have done differently though. It's not bad, but some of the actors are so generic it's annoying. The main character, Max's voice was so extremely recognizable and generic, I knew I had heard it before, I looked it up and sure enough the voice actor is the guy who did the voice of Jonny Quest and zillion other similar roles. His voice work was enjoyable actually. Monica, the other main character, her role is irritatingly over-acted, but not so bad. The bad part is all of the characters that have these southern, hillbilly accents, it really gets on my nerves to have them narrating the tutorials. The game tries to be charming in the cutscenes, but I must have been spoiled by Dragon Quest VIII, which had famed manga-artist Akira Toriyama designing the artwork, because Dark Cloud's art work seems like an inferior rip-off of in comparison. It's not bad, it is just kind of lacking in depth.

Another complaint is how buggy the game is. There is this one part where the game just froze on a loading screen such that I had to reset. (The game shouldn't have so many loading screens anyway!) I have not experienced it myself, but I read that if you level up your fish's attributes too much the game freezes. Most annoying to me is how if I enter a dungeon I can't save before entering the next floor, but if it is after I just finished a previous floor I can. So basically, I end up entering a dungeon, I realize I want to save, but then it won't let me until I leave the dungeon. So then I have to save and come back in again. There are a few other glaring omissions to the user-interfaces, but none of them are that bad really once you get used to them.

Going into the dungeons is one of my favorite parts of the game. It adds a fun, simple, hack-and-slash element to the game. For an extra challenge one can try to get the medals for each floor, killing all the enemies in a set amount of time, or under certain limitations. It seems very challenging though, the time limits for the first dungeon are downright impossible unless the level happened to be laid out in a lucky way. There is a wide variety of enemies in each dungeon that should be approached in different ways if you want to survive. I like how dungeons are littered with treasure chests and breakable things to throw around that give you something good, bad, or nothing. It has a gambling-fun aspect to it.

Another fun part is when you come out of the dungeon with some shiny new georama pieces you build towns with. It's like sim-city-lite and you can put together a town the way you prefer and then run around in it.

The fishing, I was pleasantly surprised, is fun too. I haven't gotten a lure-rod yet, but the regular fishing rod it's easy. Once again it has a gambling aspect to it (how big will the fish be?) and there's a little bit of action and reflexes involved to although not especially challenging action.

Another complaint is sometimes the game doesn't seem to take the time to explain things. You really have to go the help menu or else certain things will not be explained at all, not even in the booklet. I had assumed the tutorials would just repeat things in the booklet and in the game so I didn't bother looking at them at first and was mystified about how my character is supposed to buff up in hit points and what-not. The tutorials don't tell you who people are though! The game just says, you have to find such-and-such person, no clue as to who or where they are sometimes. There have been so many times where I was wondering, what in the world does that icon mean?? Then there was one part where they told me to find someone at my house, but I had no idea where my own house was or what it looked like! Your hometown is a reasonably big place, but they give you no map! The town is not so big that it is necessary, but still, would've been nice.

I like the simple mechanics of how your character buffs up. It's just hit points and defense. You find items that permanently raise them in treasure boxes hidden around. In most games you can't even notice when you upgrade your character, but in this game you sure do notice! At least in the beginning. The weapon's system is pleasantly simple in a way too. You just build up your weapons stats and then it levels up, there aren't too many trade-offs to overcomplicate things, your weapon just gets better and better.

I'm not sure I like the invention system. The worst thing about it is that the game doesn't keep track of sets of ideas you have come across. Why not? In Dragon Quest VIII they had a similar thing: recipes where you combine a couple of items to make new items. If you found a hint for how to make something, even if it was not complete, it would store it so you can search through them in the menu. In this game, no such thing! You have to break out the pen and paper if you want to keep track yourself. More likely, like me you'll just download a guide off of the internet and use that instead. But taking pictures of random things is fun even though I can't figure out a use for any of them so far.

Okay, I've rambled on a bit. The verdict is: great game! It has its faults, but those faults do not detract from the fun of the game once the player gets used to them.

Played the demo

4 Rating: 4, Useful: 0 / 0
Date: January 24, 2003
Author: Amazon User

I played this on the OPM demo disc, and this game is great! Great cel-shading, great sound and great gameplay. Try it

RPG/City Simulation

4 Rating: 4, Useful: 0 / 0
Date: February 27, 2003
Author: Amazon User

This game has allot of things that RPG fans love....Cool Monsters.... weapon upgrading...Item Creation...city simulation... As the advertising suggests " BUILD YOUR WORLD,INVENT YOUR WEAPONS,CREATE YOUR ADVENTURE!!!"...This game is totally cool...with Cel-shaded graphics... awesome music ...If you like Diablo you probably like this game

a little overwhelming

4 Rating: 4, Useful: 0 / 0
Date: February 28, 2003
Author: Amazon User

First, I highly recommend this game, especially if you played and liked the first installment. It has almost all of the best things from the first one, which it has imprived greatly upon, plus a lot of new things. There is the fishing aspect again, but instead of you just catching a fish and getting points, you can now upgrade your pole, keep and eat your fish, use your fish to upgrade your weapons, and then there is the whole, reeling in the fish which is very challenging. Plus, you can fish anywhere there is water, including the dungeons. And that's just one thing. There is the invention part of the game where you take photos of things and then make inventions based on the pics.

One thing about the game is that it is overwhelming. There are too many things you must be mindful of--the inventions, the geo thing from the first one(which is harder and not as stright forward as the first), upgrading your weapons, etc... it doesn't sound like much, but believe me, it definitely is.

finally, the graphics are great. I've never seen a game that can pull off a smooth looking cartoon feel. This succeeds very well. overall, I think that this is an excellent game, but a little to involved for the first few hours of play.

Its Very Good.

4 Rating: 4, Useful: 0 / 0
Date: March 01, 2003
Author: Amazon User

I love this game. It has just about everything the first one had and then more.
The reason I am rating this a four is that just like the first one they mix too much science with the magic for my tastes. To me a game that has swords, magic, and towns being rebuilt from elements and magical egg-shaped things should not have guns and age old lost technologies. But hey that is just me, and even to me these things did not distract too much from the game.

Game play is much like the first, you go through levels defeating the various monsters with a large variety of weapons with a group of different people (you control just one at a time). The view is an over the shoulder look, while being able to rotate the camera 360 degrees around (from behind the charter to around front and on around to the back again). Combat has a lock on system so you can face one monster in a group no mattter how you manuver. Each character has two weapon types (left and right hand), as well as special abilities.

The plot is simmilar to the first, the world was basically destroyed and only you can put it back togeter. Rather old plot but done in a new way. Fans of the first will enjoy that the developers added a lot of new features to the world building. Not only do you need to find various things to make the buildings, but now you can customize the buildings with paint and other things.

Fishing has not only returned but now involves some skill (not much, but you actually get to reel the fish in and not just watch and hope). Plus it has its own form of golf added as an additional side game (time distortions are the holes and there are balls of time material or somthing to hit back into them).

In all it is a good game that you can finish with a minimum of thinking (for you hack and slashers), but to truly "win" you have to follow the story and listen to what people want.

I highly recommend it as a great way to waste time.


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