What's creepier than a sinister clown? Nothing, as it turns out, which is probably why the makers of Dark Cloud 2 made their evil villain a member of the circus family. After all, a clown who lifts the town's friendly mayor off his feet--with a strangle hold--is not to be messed with. Welcome to the world of Dark Cloud 2. Stylistically, it resembles a Holly Hobbie Colorforms set. All the characters are of childlike proportions, and the village's Tudor buildings seem pried from a Yorkshire hamlet. While Maximillian, the preteen hero, wanders around his hometown, Parisian accordion MIDI music serenades him. Though this is not a kid's game (it carries a Teen ESRB rating), gamers who are put off by kitschy/cute nuances should beware--this game is loaded with them.
But at its heart, Dark Cloud 2 is a wonderfully solid RPG. Its story has three main elements: Max's lost mother, the secret of what's going on outside the village, and why the evil clown wants Max's red stone pendant. Fighting takes place in real time, unlike the turn-based fighting in the similar Final Fantasy series. This was a good decision on behalf of the designers, as was the attention to weapon customizing. And if you love to manage inventory (there aren't many RPG fans that don't), this is your game. Not only can Max's weapons be upgraded, but by taking pictures and tinkering, he can create tools from scratch, in seemingly endless variations.
There's so much more to this game than can be described in any review. Along the way, for example, Max meets up with Monica, a princess from the future. He may build a village using the Georama system, or he may just want to do a little fishing--to say more would be to spoil the fun, but you get the idea. You'll just have to discover it all--and there is a tremendously rich world here--on your own. --Jennifer Buckendorff
Pros:
- Multi-layered world with strong replayability
- Intuitive game controls
- Strong inventory management and interesting items
- Great, playful aspects, like Steve the "ridepod"
Cons: - Painfully slow, almost hour-long introduction
- Some repetitiveness in weapon upgrading and dungeon maps
- Hokey gestures and dialogue
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