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PC - Windows : Elder Scrolls III: Morrowind Game of the Year Edition, The Reviews

Below are user reviews of Elder Scrolls III: Morrowind Game of the Year Edition, The and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Elder Scrolls III: Morrowind Game of the Year Edition, The. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.



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Quite Possibly THE most Fantastic CRPG Ever!

5 Rating: 5, Useful: 217 / 219
Date: June 28, 2004
Author: Amazon User

This game will redefine the computer role-playing game genre forever. If you have any interest in CRPGs then this is the game for you. I picked up the original two years ago and still play it to this day. The replay value is astounding. What Morrowind has that no other CRPG comes close to is open-endedness. You literally can wander anywhere your heart desires on the island (which is massive to say the least). The graphics are fantastic, the experience system is very realistic - you learn by doing - the more you do something (successfully), the better you get. The world created is so atmospherically saturating and immersive that you literally feel like you are walking through a swamp (or wherever). Almost every single shortcoming of this game has been overcome through the massive modding community that supports Morrowind. Thus the potential universe for you to explore is quite literally limitless. The original game promises over 200+ hours of gameplay to cover each and every possible quest (I honestly think this is conservative given that you cannot possibly do a all the quests with any particular PC). Each expansion adds at least 100+ hours of gameplay each. Then there is the mod community. Morrowind ships with a construction set that allows even the most novice of us to learn to create whatever worlds one desires. Some more clever people in the modding community have gone well beyond the initial scope of the construction set to enhance various aspects of the gameplay experience. Quite frankly, as you are playing the game, if their is something you think that should be improved, it has probably already been thought of and their probably is a mod out there that can do it. If not, pull up the construction set and go onto the chat bullentin boards to get some help. The mod community for Morrowind is second to none and supports people at all levels.

That being said, what kind of game is Morrowind? As I said before, it is extremely immersive, extremely detailed, extremely open-ended. What are the weak points?
Although it is possible to gun through the primary quests in much less time than the entire game encompasses, but why? If you want a game that can give you a fast fix (say 30 minutes of action) then this is NOT the game for you. The biggest hurdle most people face is getting familiar with the game. When I first played the game, I initially became quickly frustrated at the lethargic pace of progress my character was making. For people who like fast action-oriented games, they will likely abandon this game after 30 minutes because the pace is too slow and their character is too weak to even handle a rat. It will likely take hours of gameplay before your character has enough fortitude to wander through the wilderness at night and not get killed by even the most benign of critters. However, once you get past this initial hurdle, you will most likely be hooked for life.
The other limitation of the game is combat. Despite whatever weapon used, there are really only three different moves a character can make: chop, slash, and thrust. For fighter oriented characters, this gets quite boring after a couple of hundreds of hours. However, this also offers up a new opportunity. If you max out your fighting skills (say 100% with long swords) then why not take up a little bit of magic with the same character? Unlike other games, you are not restricted in any way in which skills you can pursue. Another limitation this game has is the repetitiveness of dialogue, voice acting and character graphics (I must remind you that what becomes boringly repetitive for Morrowind is not on the same scale of most other games as you will likely play the game several orders of magnitude longer, as a result even the most creative aspects of the game will seem a bit boring after, say 500+ hours of gameplay). However, as I mentioned before, there are mods out there that add a great deal of diversity to all of these constantly keeping the game fresh.
The other significant limitation to the game is a lack of multiplayer. The game was never designed with multiplayer in mind. Although some people have tried modding it to be multiplayer, none have been successfull. What makes Morrowind great: a completely immersive single-player experience, is what keeps it from becoming multiplayer.

All in all, a fantastic, unparalleled, single-player CRPG. A game that will redefine the genre. For people who are willing to become immersed in a limitless, unique world for hundreds of hours at a time. Not a game for people looking for quick, fast action. This game truly takes time and dedication to enjoy. It is addictive at some level, but you can also leave it for months, come back to it and enjoy it anew. Any when you finally think you have seen everything there is to see or would like to change something to your liking, just hop onto the bulletin boards and start downloading some mods. Quite limitless gameplay and probably the most entertainment bang for your buck in gaming. Morrowind will likely have replay value for years to come, since the mod community is still growing strong.

On a side note: picking up the strategy guide is a must for most fans of this game. If for nothing else than the maps that show exactly where certain quest tidbits can be found. It is far too easy to spend hours looking for the precise location of something in several acres of terrain. After spending 6 gameplay hours looking for a specific person in the vast city of Vivec, I gave up and bought the strategy guide and found them in 10 minutes. Plus the fact that there is SO much detail in the game that you can quite easily miss 90% of it just by rushing through certain areas. I have revisited some areas 10 times and found something completely new (to me) each time.

A Look at the Strategy Guide

5 Rating: 5, Useful: 141 / 162
Date: January 29, 2004
Author: Amazon User

I recently discovered the Morrowind Game of the Year strategy guide and thought that players would like to know that it exists and is worth looking into if you are becoming perplexed by the challenges of what is probably the world's most detailed RPG.

This is the first guidebook that can cause sudden-game-depression. You start out in one city on the continent of Vvardenfell play for 20 or so hours and you begin to realize that you have covered exact four tiny squares on the map. And the more you wander, the more you find. Eventually you decide you want to get on with it, but it gradually becomes clear that you aren't quite sure what 'it' is. You break down, by the guide, and you finally realize that Morrowind and its subgames are inconceivably huge.

There are hundreds of cities, dungeons, fortresses, monsters, and NPCs. All with individual stories. And the only way you have any hope of finding all of them is to wander forever or buy the guide. The guide provides heavily annotated maps, and descriptions of all the major and minor quests. Various hints, and even discussions about what to do in Morrowind between tasks (go out and kill a few diseased crabs). Even with all 400 pages, I doubt that the guide covers much more than half the possibilities. The scouring of Vvardenfell could take years of play.

Even with everything that is in the guide, there is yet more that I would like to have seen. In particular, indexes and where found guides. I guess the publishers decided that anything more than 400 pages would scare away the average buyer. Seriously, though, a guide is almost a necessity if you want to get full values from the game without dedicating your life to it. It is well written and organized. I would have preferred better quality printing but not at the price it likely would have cost. If you get a chance pick it up, it will greatly increase your appreciation of the game.

The Most Amazing RPG World Ever

5 Rating: 5, Useful: 34 / 37
Date: November 06, 2003
Author: Amazon User

If you're looking for an action-thriller, shoot-em up FPS crossover, hit back and keep looking.

If you're looking for an intelligent, detailed, intriguing RPG operating system, this is it!

The original Morrowind with its expansions Tribunal and Morrowind are absolutely phenomonal and will keep you in their world for literally hundreds and hundreds of hours. It is possible to play the game for hours a day for months and still not have done everything.

The best part is the Construction Set that comes with the game. This allows amateurs to build new areas, sculpt and decorate terrain, create new weapons, buildings, quests, NPCs, and absolutely everything you could ever think of. Theoretically, the game never ends. It's not just the best RPG you'll ever play, it is truly a gaming operating system.

I can't tell you anything that the editorial review doesn't already mention, but I can recommend this game if you've ever been into gaming where your thoughts involve more than "which gun should I use to blow the next guy's head off...?" Prepare to be immersed in the world of The Elder Scrolls III!

Even more info

5 Rating: 5, Useful: 18 / 18
Date: March 08, 2004
Author: Amazon User

Reviewing the other reviews, it sums things up pretty well I think for this game. It's definately not a game for everyone, which is true for just about any game. If you expect it to be the same as other RPGs out there you've played, that's probably going to set you up for disappointment. It's not like other RPGs out there. Most RPGs are heavily story oriented and as a result, are very linear. Morrowind also has story, and the story is quite linear as well, however where Morrowind really shines is I think is when you get away from that. It's also an extremely open-ended game. You can just ignore the main story-line and go wondering off to do your own thing. The game becomes more of a fantasy world simulation then, and this is what tends to appeal to the gamers who love this game. If that doesn't really appeal you, then you may want to pass on this game. In other words, this game is for you if you want to be in control, rather than the story-line. Maybe the best way to decide this is to consider how important the story is to games you play. If you think story is very important, you're probably a story oriented gamer. For myself personally, I prefer to watch a movie when I want story, and play games to have more control over things. Hope that helps you decide if this game is a good match for you.

I also wanted to point out the huge mod community that exist around this game. People often complain about aspects of this game (NPCs look terrible, gets too easy later on, going up in levels occurs too quickly, etc). Some of these people do something about it too, though, so mods are available to address these complains. So that's something to factor into your decision as well. The amount of mods out there are very impressive, and the mod community is still going very strong.

Morrowind - is it worth it?

5 Rating: 5, Useful: 18 / 18
Date: August 02, 2005
Author: Amazon User

Absolutely. I, personally, loved this game. From the 100's of possible quests, to the 1000's of styles of weapons, to the practically infinite variations of skills, to the unnaturally real looking surroundings, to all the possible variations that result from interaction... For a while, this game was my life.

One day, I was walking through a tech. con, browsing through the anime, the video cards, the moniters. I came to the games section and perused through the mix of the Zork Zero complete sets, the Unreal Tournaments, the Dungeon Keepers, when I found it. Elder Scrolls III: Morrowind, Game of the Year Edition. I had heard good things. The reviews I had read had all said basically the "enter this living, breathing world" type of thing that came so often with MMORPG's and basic Rpg's. I decided to buy it, and went home with the nice, shiny, gold box.

At first, when I installed the game itself, I was intimidated by the drawings of skeletons and wierd looking monsters. However, I used to love Diablo II, (I got bored by the hack-and-slash thing. It was just too repetitive.) and had seen things mortals shouldn't have to see, so I wasn't easily scared away by the strange depictions. Still, it was slightly foreboding, and I started playing the game with a slight sense of apprehension.

Now, to the real part of the review. As soon as I started out, and went through the whole class picking/introduction type thing, I fell in love with the game. This might be my favorite game of all time.

First - Graphics
This game has some of the widest and most varied animations I have ever seen. Most NPCs are completely different looking, exceptions including the Legion troops and the monsters, who look like their brethren (as they should). The graphics are actually breathtaking in most areas. The mountains are incredibly detailed. The cities are really, incredibly astounding. I love the elvish cities. There are some areas that I spent hours in, just roaming and exploring. The underwater graphics, while not perfect, are some of the best I've seen. The Dungeon and below-ground areas are perfectly sculpted, and made to look axactly as they should, based on where you are. When I would look up, whilst outside, I would see moving clouds. Weather was amazing. There were many times, early in the morning, where I would look around, and it would actually be foggy. This is the most amazing thing I have ever seen. The graphics get a 5.0, nothing less.

Sound
The music and sounds in this game are really some of the I have ever heard. The music is mainly orchestral, and is so vivid, you'll feel like your at a concert, basking in the beauty of this amazing game.I can only imagine having surround sound speakers; I, unfortunatley, was using headphones at the time. I only wish that I could hear more varied sounds from the people and monsters, though, for a game this big, they are adequate.
Score = 4.7

Fighting
For fighting melee or ranged, there is like, no learning curve. For magic, It's a bit harder getting used to, but in the the term, remains fulfilling. The left-click hit is simple and basic, but works perfectly with the pace of the game. What I love is seeing a weapon on the floor or in a shop, taking it, holding it, and suddenly it's, like, I'm holding a different weapon! I know that sounds kind of stupid, but I love getting an axe and using it, and suddenly I have this gigantic Great-axe that's half the size of my body.
Weapons = 5.0

Gameplay
Have you ever fallen in love with somebody, and when your first dating and you know that person, he/she is the most amazing person in the world? And, sadly, sometimes people get more used to each other, and they seem sort of old, as though that other person is nothing new, seeming as if they have just fallen into an abyss, and the exciting person just doesn't want to come out?

Morrowind is like that, except that there isn't ever any falling-out, there isn't any big abyss, and this doesn't have anything to do with people. Every day I played it, I would fall in love again, and again, and again... The reason for this being, of course, that I have never played in a bigger, vaster, more infinite-seeming universe. There is a certain spell in the game that I discovered called something like "levitation". This allows you to, basically, fly. There were a couple of times that I would go far out into the wilderness, night or day, I didn't care, and I would levitate upwards look in a circle, and see absolutely nothing that I recognized for miles. This, hopefully, gives you some sort of sense of how vastly, gigantically, incomprehensibly huge this game is.

The story is, to say the least, amazing, (I'm sorry I've been repeating words about how good this game is, I don't have an entire dictionary right at my hand- DOH!!!) with the main plot splitting out into hundreds of tiny subplots that really aren't that tiny when compared to other games. The aspect's of the guilds, the character, and the expansions make this game perfect for replayability. In fact, each guild has it's own story lines and quests, which, in themselves, could make up an entire game.

I am sad to say that I have to resort back to that to often used statement: Morrowind makes up an living, breathing, thriving, building world that is so awe-inspiring that it can actually steal your breath from you.

10 out of 5, 100 out 20, 1000 out of 50, This is, in my unbiased opinion, one of the best games ever created. Amen.

Don't Hesitate

5 Rating: 5, Useful: 20 / 20
Date: December 31, 2003
Author: Amazon User

Morrowind is quite simply one of the best RPGs of all time. For those who haven't played it, this collection is an insanely good deal, and you shouldn't even think twice about getting it.

The minute you start Morrowind you know that this is a game unlike any other. Your character can be one of ten races, each distinct in appearance and abilities. You can create your own classes, emphasizing any of 26 skills and eight attributes. As you enter the vast fully-3D world you advance your character by practicing and improving chosen skills. This makes it practically impossible to create the exact same character more than once.

The game world is simply gigantic- Morrowind has a huge landmass that takes you upwards of a half hour to run from one end to the other. The expansions Tribunal and Bloodmoon (included in this edition) add the additional Mournhold city and Solstheim island. All of the areas are chock full of enemies, caverns, tombs, ruins, and non-player characters. Many of these give you quests, which have rewards varying from gold to unique items. There are hundreds of quests, weapons, items, objects, and distinct locations in the game. I've played Morrowind for hundreds of hours and still occasionally come across something I have never seen!

The main story of Morrowind is well done and quite involved, and Tribunal and Bloodmoon add additional main quests to the plot. However, unlike every other RPG I've played, it's not at all compulsory to complete them. In fact, you can simply go gallivanting about Vvardenfell doing whatever you see fit- and have a good time at it too. There's plenty of towns and people to talk to (and, naturally, to kill) and side quests to complete. You can join one of three Great Houses and build a stronghold for yourself, or join any of a half dozen other factions- all with unique missions and rewards.

Morrowind's graphics are awesome- the detail in the objects has to be seen to be believed. There isn't a single sprite in the entire game, and both characters and terrain are all extremely well done. The game world is thickly populated with all manner of persons and objects, and you can explore in either first or third person. This can be a problem, however, if your system isn't up to it. If you can't see all the pretty graphics, the game isn't so fun, so be sure you exceed the recommended system specifications. Morrowind needs everything your PC has- there really is no such thing as too much power with this game. In particular, the game looks a lot better if your graphics card can run full-screen antialiasing with it.

Admittedly, combat in Morrowind is rather straightforward and can get a bit dull. You can shoot, hack, or nuke things up at will, and the ability to create customized weapons and spells makes this fun in a Diablo-esque way. Fighting isn't really the best part of the game, though. Rather, the freedom is. You can go anywhere and do anything you want in any order- a rather intoxicating degree of control that I've not seen in any other game. In fact, I should warn new players that after playing Morrowind other games- especially other RPGs- will seem extremely constricting due to the lack of freedom.

That said, there's another 'best' part of the game. That is the customizability of Morrowind and the jaw-dropping amount of fan content already available for download. With the editor you can change almost anything in the game. With that and 3D Studio MAX you CAN change everything in the game- and people have done so. Everything from total conversions to monster additions, new items, new objects, new quests and areas, and even new races and appearances are available for download. Due to the very intuitive plugin system, addition of this content is simple (the only problem being potential conflicts in plugins). If you take the time to learn a bit about it, you can make your own items and locations with the editor. Another warning here- this is more addictive than most narcotics, and once you start you'll always see something else that 'needs improvement.' It is not unheard of for 'players' to spend more time editing Morrowind than actually playing it.

Last of all, the soundtrack is definitely worth mentioning. Jeremy Soule (Icewind Dale, Total Annihilation, Neverwinter Nights) has composed one to remember. Best of all, it's all there in mp3 format, and you can customize it as well.

Even if you're not that much into RPGs, Morrowind is sure to hold your attention for a very good, long time. While it's initially not much of a challenge to play and there are a few sub-optimal features, these problems can (and have been) addressed with the editor. Though it lacks multiplayer mode, the game will almost certainly have you hooked for as long as any game with multiplay, and then some. There's a good reason there's no 'hours of play' figure on the box- this, like almost everything else with Morrowind, is completely up to you.

Morrowind is probably the best PC game ever released, in terms of sheer entertainment value. It's almost certainly one of the top ten RPGs of all time. If your computer can handle it, you should definitely pick up a copy.

A Giant in RPG: A Must Own Game

5 Rating: 5, Useful: 15 / 15
Date: October 07, 2004
Author: Amazon User

I purchased Elder Scrolls 3: Morrowind (GOTY Edition) in early May of 2004, looking for an adventure game to provide me with some escapism, and also wanting to have a game to test drive a brand new, high-end lap top on. It is now October, and I have been playing the same game ever since. I have only recently completed the last of "the major" quests in the game, and even now I am enjoying the process of finishing up the minor quests... and I'm finding little things I've missed along the way.

From the beginning, I was captivated with the 3-D universe of the game, the graphics, and gameplay. The size of the navigable world presented in this game is titanic. I still have not traversed every path in this game, and I am absolutely certain that I will find new tombs, ruins, and more before I move on to a new game.

There are mountainous regions to explore, wastelands, forested plains, coastal regions, underwater expanses, large cities, small towns, hamlets. And there alot of animals and creatures, from mudcrabs to vampires to Golden Saints, who don't like you roaming around on their turf!

The storyline behind the main quest, which I will not give away, was simply great theatre. I was genuinely surprised by some of the extraordinarily creative twists and turns.

The character creation process was very inventive, enjoyable, and gave me several options. The begining of the game contained a very informative, interactive tutorial, which was just right in size and explanation. The booklet that came with the game was great; it didn't answer all my questions, but then again, I'm glad it didn't. Things I discovered about the game on my own were revelations!

Little things: The ability to create my own potions and magical objects was a lot of fun, and something unexpected going into the gameplay experience. When I figured out how to make an enchanted object, for example, I did what just about any RPG warrior would do: I created swords with terrible powers, and clothing that boosted my character's strength to Godlike status. But the best objects I created were those that helped me levitate over large mountains and navigate underwater without drowning. The abilities to create potions and magical objects might seem trivial, but what it does to the experience is magnificent... it gives a character freedom. It isn't scripted by a writer... the writers and programmers have given the person playing the game the ability to go where they want, do what they want, and make things they want. It's not always an A, B, or C choice. Often, the player creates the rest of the alphabet to choose from.

Very very few downfalls to speak of, and perhaps they are only matters of taste. I wish there were a wider variety of creatures to battle against... and stronger ones toward the latter stages of the game. And there perhaps could have been a better melee combat interface... most of the time, I hacked and slashed using just one button and the mouse.

But these things are truly minor. Compared to other games I've played in the past, this game is galactic in realm. Fun. Challenging, deep, beautiful.

I have yet to attempt anything with the accompanying scenario creator, which I am anxious to try. Evidently, I have the ability to create my own world if I want to, and give it to others who have the game to try. I look forward to investigating it... as soon as I feel I am done with the Morrowind I am fet to complete, I will!

Maybe the Best RPG Since Baldur's Gate 2

5 Rating: 5, Useful: 11 / 12
Date: January 11, 2004
Author: Amazon User

What can I say about The Elder Scrolls 3: Morrowind? Well, I don't know if I've ever played a stand-alone game (i.e. not an MMORPG) that made me want to explore such a vast beautifully rendered fantasy world. Morrowind is one of those games that you'll never fully appreciate if you don't have a top of the line video card, a large monitor and some nice speakers or headphones. It truly does capture your imagination and throw you head first into the world you're exploring. It's also one of the least linear RPG's I've ever played. There were hundreds of quests and I didn't have to do anything in a specific order. I could become a dastardly criminal, a chivalrous knight, and then suddenly change my occupation to a mysterious mage. Except for a few game essential characters, I could kill anyone and steal anything. Not that I wanted to, but that's just to give you an idea of how much is possible in this game. If I could compare Morrowind to anything it would be an offline version of Everquest because the vast amounts of land and people in this game almost feel like an MMORPG. Morrowind has it's own system of rules and leveling and that would be one of my few complaints, leveling is too darn easy in this game. It's very easy to obtain a "god level" in no time at all. Also, while there are hundreds and hundreds of quests and NPC's, sometimes there isn't enough variety to keep your interest. But the Game of the Year edition comes with both expansions so that should help ease some of the problems that inflicted gamers who only played the original game. The first expansion, Tribunal, takes place in a large city and is heavy on NPC interaction while the other expansion, Bloodmoon, gives you another world to explore that focuses on werewolves. Morrowind is one of those love-hate games. Gamers either love it to the end or end up hating it for some of the reasons I mentioned above. Whatever your final opinion of the game is, you will definitely be hooked for at least two or three weeks. Morrowind is a truly ambitious RPG and brings new life to this once popular but declining genre.

The Elder Scrolls 3: Morrowind GotY Edition

5 Rating: 5, Useful: 10 / 11
Date: October 31, 2003
Author: Amazon User

What can be said... This version of the popular, addicting, and vast game is, at this moment, the very best. It contain The Elder Scrolls 3: Morrowind, Tribunal, and Bloodmoon. Yes this game has the first and both expansions! Not only is the game addictive and beautiful, but it is also one of the few games that has mods well worth using, some being the Stargate Mod, the Skooma Addiction mod, and of course, the Private Mobile Base mod. Download those as soon as you get this game, they are the very best! With this version of the game, not only are all of the bugs pretty much weeded out, but the major glitchs that were extremely annoying are also gone with the wind. This game deserves the 5 out of 5 I gave it, simple as that. I hope you enjoy this game as much as the other thousands of players out there!

Morrowind, an alternitive to MMORPG's...

5 Rating: 5, Useful: 8 / 9
Date: November 24, 2005
Author: Amazon User

The first note I must make is that I have nothing against MMORPG's, the companies that produce and maintain them, or anyone who uses them. The reason I titled this review that way is that Morrowind for the PC and Xbox has a world with the size and complexity of an MMORPG, without any of the human interaction.

I will the pros and cons by catagory.

#1: Graphics
One of the first things on a players mind. Like the tipe face on a book is to a reader, the graphics in any given game are the first thing to be seen (other than the main menu) and, therefore, that must come first in any review of the game.
Morrowind was the first game in the Elder scrolls series to use rendering effects, and only in one place, the water. These effect do a lot to make the game beleveable to one's eye and to immerse you into the game. Now, even for the time, the graphics were a little below par, but taken with the enormous size of the game, this can be justified. The one thing that shines very brightly about this game's grafics are the skies. The sky in the day time cam be anywhere from majestic vista's of clouds that make you want to fly amongst them, to moody rainclouds. At night, the stars are vivid and clear in the sky. There are even constellations to be picked out (even a in-game book of the various constellations) Look straight above and you see two large planets, one red one silver. This gives you the distinct immpression that you are definately in another world. Other than that, there is little more to say about the game's graphics engine, other than to say that the textures are crisp and the game definately has its own visual stlye (Angular and crisp), and that the game is 3D 1rst person/3rd person style.
#2: Sound.
Starting at the music, the game's sound in definately top-notch.
Each individual track was composed and directed by Jeremy Seoule (Now famous for his work on the Harry Potter films). The theme is dazzleing and epic (The morrowind Title, along with 20 other pieces of video-game music are in the PLAY orchestra's play list, sheduled to tour the northern united states in 2006)
Every creature's call and pain+death sounds are unique (Loud squealing from Kwama foragers {Little worms} to the Silt striders, who's call sounds like whale song) and the voice acting is top-notch (Voice cast includes Linda Carter, former Wonder-Woman). Every race has its own vocal feel to it (From the nords, loud and verboise; To the Dunmer {Dark elves} Low and gutteral). Metal boots sound different than leather boots, and all of the weapons sound different. The only problem is that the noises of combat will start to get tiresome after a while.
#3: Performance
This is the only downfall of morrowind. In today's world of 3 GHZ prosessors and the Radion X1800, the system requirements are no longer a great difficulty. The game still has a myriad of difficulties from graphics glitches to complete game crashes mid-gameplay. The only solution to many of these problems is, unfortuatly, to save, save, save! With a good post-pentium II computer, ample RAM, patience, and a little luck Morrowind should run okeydokey.
#4: Gameplay.
From the start, the gameplay is what sets morrowind apart from most other RPG's. From the start, you to not choose what 'class' you are from a short list. You choose ten skills that you are very good at (Major skills), and ten that you are not so good at (Minor skills) The rest are put into 'micellanious' skills. This allows to to, essentially, create your own class. You can also pick your class from a list, or go through a set of questions that determines the best class for you, based on the answers to those questions. You can always make your own class, but sometimes it's fun just to go as "Battlemage". The use of the 'Skill' system over the 'class' system means that any charicter can get good at anything. A mage can learn to use a sword, a knight can cast bolts of lightning to fry his opponent. Also, skills are upgraded as they are used, which means the only way to get better at useing a short sword is to actually use a short sword. This system is Infiniely more versitle and beleveable than baldur's gate's "Pick your weapon skills, and no, no one can use magic but a mage and mages cannot be good at swordplay!" Gandalf cannot exist in the world of D&D, but in Morrowind, Gandalf not only flourshes, but kicks butt. As well as skills, you pick your face, whether you are male of female, your race (From human to Orc to Cat-man to Lizard-man!) and even your astriological system (Remeber those constilations up in the sky?). In the game world, combat feels good, and magic looks good.
In the game world, there are over 2,500 NPC's living in the world. This is a huge number, one that no other game can attest to (Baldur's gate, again for instance, has perhaps 300 through the course of the game, and many were simply 'Comminer' or 'child', each NPC in morrowind has his or her own name and skills). Where Morrowind is strong in numbers, however, it lacks in individuallity. The NPC's while they all look pretty much different from each other, have pretty much the same diolouge. Other than unique caricters, most NPC's will have the same list of toplics (some are slightly different due to race or profession of the NPC), and even though you can persuade any of them in a multitue of ways ("persuade" "Insult" "Threaten" and even "Bribe) there is, sady, no direct reward to that than an increase in your speachcraft skill and a little text. Otherwise, the game plays exellently, and with 400 dungeons and thousands of sub-quests off of the main quest, you will be entertained by Morrowind for months at a time.
As to main quest, you are the person who could. perhaps, fulfill an ancient prophicy and slay an ancient evil. Cookie-cutter stuf on the outside, but when you head down the path, you discover that Morrowind's main quest is very well written and very well inplimented. There in virtually no obligation to start the main quest, persue the main quest, of finish the main quest. This is a completely open ended RPG, you can do what you want and when you want. And with a multitude of guilds and side quest, Morrowind insures that you can do just that.
#5: Overwview.

Overall, this game is one for the ages, and with the subsiquent expantion packs that rocket the number of hours you could spend playing the game from 180 to about 280 (I have, personally, been playing Morrowind off and on for the past two years), This game is one to set in gold and mount over the fireplace.

A look back:
Graphics:
Pros:
Good water
Perfect dynamic skies and weather
Everything looks crisp

Cons:
Pretty dated by now
Some Problems for some cards

Sound:

Pros:
Complete original soundtrack
Great Voiceovers
Multitude of original creature sounds

Cons:
Battle sounds get a little tired

Preformance:

Pros:
if you are up to date, the system requirements are not harsh, and everything looks good.

Cons:
Even if you are up to date, expect frequent crashes which, while well worth it, can get extremely tiresome.

Overall:
I recomend this game, all of my friends would recomend this game. The only problem is that your boss might not reccomend this game because it will get you into work late every day becuase you will not have slept as a fault of this game keeping you up all night. And with the price so low, it might actually COST YOU MONEY in purchase prices invested in substandard games.
So on the behalf of the US economy, buy this game!

If you do not buy this game, the terrorists will have already won.

I give it a Five out of Five


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