Below are user reviews of Elder Scrolls III: Morrowind Game of the Year Edition, The and on the right are links to professionally written reviews.
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User Reviews (21 - 31 of 157)
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Not for everyone.
2
Rating: 2,
Useful: 10 / 13
Date: June 22, 2004
Author: Amazon User
I love RPGs, both PC and console. I've played the big names, and whichever of the little ones I could find. So, of course, I tried Morrowind. To be honest, most people either love or hate this game. I can see where the love comes from - Morrowind is a party of aesthetic goodness. It boasts a gigantic world where freedom reigns. It also has a great community backing it up with fantastic unofficial add-ons. However, I can also see where the hate comes from. I do lean to that side after all. The combat and magic systems are terrible. The NPCs are lifeless and their dialogue equally drab. With freedom comes a feeling of aimlessness.
Don't get too caught up in the "Game of the Year" title, or rave reviews - bad reviews neither. If you get the chance, try the game first. That's the only way you'll know where you stand. Keep an open mind, but don't think that you have to like it.
Elder Scrolls 3: Morrowind
4
Rating: 4,
Useful: 6 / 6
Date: March 29, 2004
Author: Amazon User
Morrowind is probably the most beautiful RPGs (role-play games) that I have ever played. Your character moves seamlessly through a huge world, zoning (loading) new areas only on occasion. Also, each area of the world holds its own charms. No two areas of the world are exactly alike.
Of Morrowind's strengths, your character may pursue every skill in the game regardless of class (like warrior or mage). Your character can learn a large number of spells and may even design his/her own (you can even make your own magical equipment). Throughout the game, your character is presented with a large number of choices which s/he may do is s/he pleases or not. For all intensive purposes, you may play your character as a good or evil character.
Of Morrowind's weaknesses, the game can be extremely long if you decide to take on all of the side quests. And, quests in the game eventually get to the point where they seem to be just endless stops around the world. I found that combat in the game was without a doubt best handled by a warrior type - the power of spells was not significant compared to a sword and purchasing custom enchanted items. Lastly, although I'll say nothing more of it, I found the ending to be slightly disappointing. The "final battle" was possibly the coolest I've ever seen, but the story there after left me hanging.
Despite all of its weaknesses, I have not seen a quality computer RPG like this in a long time. The game continues to draw you in throughout the storyline. I would compare the quality of this game to that of Ultima 7.
With the Game of the Year addition now available and the extra content added, the price for this game makes it a great deal for an RPGer looking for a game to play.
Best non-online RPG ever!!!!!!!!!!!!!!!!!!!!!
5
Rating: 5,
Useful: 6 / 6
Date: February 10, 2005
Author: Amazon User
I bought Morrowind a couple of years ago and I still haven't even gotten close to finding everything about the game. I'm sick of those games that you can rent and finish in a few days, but Morrowind took me a couple months just to beat the main missions, and there is A LOT more to the game than just the main missions.
Warning to those who don't like complete freedom (wtf is wrong with you???), in this game you can practically do anything. If you don't like this freedom move to Cuba and play games like Fable (huge let-down). The main missions in this game are even optional, which I sometimes don't even do because there is so much else you can do.
If you got the cash, by this game... I swear you'll like it. I can't wait till Elder Scolls 4
Bethesda's Masterpiece
5
Rating: 5,
Useful: 6 / 6
Date: December 11, 2005
Author: Amazon User
Wow. I must say, I am impressed. Never in my entire life have I played a game as stunning as this. Bethesda has really outdone themselves with this. This edition of the already good third installment of the Elder Scrolls series. Here's how the game stacks up...
Story (10/10)
You are a prisoner who is about to be released by the order of Emporer Uriel Septim the 24th. As you head to the province of Morrowind, you have a strange dream and you are prophecized to become the Nerevarine and destroy a great evil that is plauging the province.
I am not sure if the story is 100% accurate, but it is really good.
Graphics (10/10)
Stunning. Each object is rendered and animated very well. There textures are seamless and the special effects are awesome. The buildings have unique architechture and were built by different races/cultures/whatever. I haven't seen it all myself, though.
Sound/Music (10/10)
All I can say is that they fit the game really well.
Gameplay (10/10)
The gameplay is very easy to understand even though the game itself is easy. However, it is also very hard to explain. Read the instruction manual.
Replayability (10/10)
Doing each and every quest in the entire game will take a long, long, long time to complete. The three main quests will take you at least 50 hours to complete. Then there are those faction quests and random miscellanious quests, which can also be tough. But the game does not use nearly all of the places for quests. You can take the initiative to just explore the game world, find valuable treasure, "easter eggs," powerful enchantments, and so on. Also, with the PC version, you can create and download mods to add new quests, people, and plotlines (or for "cheap" players, create a powerful weapon that is available at the beginning of the game to complete the main quests in less than 24 hours.)
The Editor (10/10)
This is a very simple editor to use. Instead of being a crazy command typing editor, it is a drag and drop editor. The only need for the keyboard is naming stuff, adding values to an object (such as item value, weight, level, etc.) writing dialogue and scripts, and naming your mod. Each object is placed under a certain tab such as "Ingredients" (for ingredients used to make potions), "Static" (for furniture, architecture, buildings, etc.) and "Miscellanious" (for all of those objects that make the world realistic.)
Overall (10/10)
Best RPG? Definitely. Best Game Ever? Maybe.
5
Rating: 5,
Useful: 6 / 6
Date: July 08, 2006
Author: Amazon User
Part of the Elder Scrolls series, Morrowind takes the live action adventure of games like the Zelda series and overlays it with a more traditional role playing stat system ala Dungeons and Dragons. To elaborate, the player can freely explore the expansive 3D world in first person or third person mode, while practicing and improving their character's skill set. In combat, for example, rather than trying to work your way through a menu system trying to cast magic and use attack moves etc. (Final Fantasy anyone?), the player must physically aim and swing a sword or fire a spell at his opponent. Whether or not the blow lands is based on things like the player's agility and the bad guy's block skill. Thus, unlike in a game such as, say, Fable, the action doesn't depend as much on the player's own reflexes and dexterity. A little common sense and caution goes a long way. Also, don't expect lots of elaborate, teary-eyed cut scenes like in story-driven games such as Final Fantasy.
The real draw to this game is the complete freedom the player has to be whoever they want, go anywhere they like, and do almost anything (within reason). The player is asked to choose a name, race, gender, face and hairstyle for their character, and also to create a basic skill set to use (any combination from combat, magical, and stealth categories). Then the player is given some simple instructions for beginning the first task of the main quest and is simply released into a massive world of towns, people, and wilderness. There is a main quest to follow, but the gameplay is completely open-ended. It's easy to become completely distracted by and caught up in the endless guild quests and random adventures that await your character. Personally, I've been playing this game for about two and a half years now, and I've still not accomplished everything there is to do in this game. I'm not sure that I can even describe the depth of this game in this review. I've literally spent hours just trying on different clothes and armor, creating my own spells and potions, or reading the books (both factual and fictional) in the game's libraries (and I'd like to add that almost anything read about in a book can be found or done in the game). I've also spent literally days of gameplay searching for the various legendary and unique artifacts and trying to uncover the various mysteries of the game, such as solving the disappearance of the dwarves, finding the cure for vampirism, locating (or becoming) a werewolf, and how to become a necromancer (some of which I've found or am close to finding).
I've played most (if not all) the Zelda games, I've played Fable, I've played games like Dragon Warrior and Final Fantasy, and I've even played text rpg's like ADOM. They all have their good points and advantages (and I've greatly enjoyed them all), but none of them (not even Majora's Mask) have held my attention this long. The Elder Scrolls III: Morrowind is the best role playing game I've ever played and maybe (just maybe) the best game I've ever played overall.
Half-and-half
3
Rating: 3,
Useful: 8 / 10
Date: May 03, 2005
Author: Amazon User
I've played almost all the TES games over the years, and finally ended up picking this up. Each time I walk away from these games with a little bit of dissatisfaction. I'm no stranger to RPGs, having been playing since the original Bard's Tale on the Commodore 64, but over the years, nothing can beat the Might & Magic series. Now, considering the raves this particular game received, if I haven't pissed you off already, read on :)
The gameworld is awesome. It's huge. You can find all sorts of stuff to do, and the plot is fairly open-ended. Those are trademarks of TES games.
Graphics are well-done. The music is OK, and sound effects are nice, especially in stereo.
There is a However.
Combat sucks. It seems to be grossly hack-n-slash. I normally like those kinda games, but the combat system here is just pitiful. Madly clicking on the mouse while trying to keep the enemy in target, all in game-time. No turn-by-turn. No real time to develop strat once the combat begins.
Inventory management is cumbersome. Click here, click there. It's easy to manage, but there are seemingly no keyboard shortcuts, everything is purely mouse-driven.
Skills are use-based improvements. As you use any skill, you'll eventually imp. So if you spend 15 minutes selling a worthless item, and buying it back, you'll imp up the necessary mercantile skills. Same for communication, just spend 30 minutes admiring someone. Such systems are easily exploitable. Search the web for a 14-minute TES:Morrowind solution.
NPC intereaction is distance-triggered. If within a few feet of almost any NPC, you'll trigger their dialogue and they'll start talking to you. It can get annoying.
Quest management is non-existant. To review your quests, open or closed, you need to open a journal which stores events in chronological order, and page back and forth between entries. A lot of gamers often receive quests which are too high for them at the moment, move on to gain levels, and return later on. By this time, you've got several journal entries cluttering things up, so you need to thumb around the journal to find them.
There is no way to keep in-game notes, so if I get a quest which involves 5 NPC's, I need to physically write down their on a notepad.
They (BethSoft) also have some strange engine which gives me motionsickness after a few minutes. I don't have this problem with any other 1st person perspective game. Something odd about this particular engine. For instance, I can play UT2004 with no problem, and that game moves a lot faster than this one.
Morrowind Forever
5
Rating: 5,
Useful: 8 / 10
Date: August 31, 2005
Author: Amazon User
I've been playing this game for quite a time now and decided to hop on and see what the Amazonites are saying about it: suffice to say pretty good overall but the negative / "okay" reviews are a little absurd... Nothing against any in particular but I have a few things to say regarding those reviews:
Graphics and sound are exceptional... As mentioned there are times when I forget its a computer world... Look up at the stars and see constellations with clouds dancing in front of them and tell me that's not exceptional - I dare you! Hearing footfalls, animals digging, bugs buzzing, and other environmental noises is marvelous. Experience it and don't compare it to other things...
Gameplay is wonderful... All you need is a sense of adventure and curiosity and you're good for years of gameplay in this world... The controls are very simple... Some have complained that they are hard to understand: ummmmm... point and click, press a few keys to move... What's the problem? If you can't stand using two hands at once I have genuine pity for you... The controls are easy and once you understand the layout of the game's interface it's a breeze: easily memorized...
There are other aspects such as the storyline, the interaction of characters, and so forth that would be insane to try and summarize... The world was designed for you to be part of and explore: it's not perfect but neither is ours! Get into the story, get into your character, and have fun! Explore everything, don't be afraid to run, and try lots of new things!
The game has so much to offer and at the price it is now for the Game of the Year edition why pass up a potentially limitless gameplaying experience???
Performance is great... You should have a strong PC setup, however... I have all graphics settings cranked up with a resolution of 1024x768 and 32 bit colors but I'm running a 128mb AGP 8x card with 512mb DDRam... Make sure if you want solid performance in this game you have some good hardware (should comfortable exceed the game requirements)...
The only conceivable point I have to say is the learning curve for someone unfamiliar with this game is huge: but I picked up it pretty quick when I first played it (and I haven't played the other Elder Scrolls games before) so that's not really an excuse in and of itself... Just have some patience, practice the controls and you'll find yourself in your character's shoes in no time...
... The game has its obvious quirks and deficiencies: but its not right to even call them problems - what game doesn't have something that somebody will complain about? There is no perfect game so evaluate a game for what it has not what it lacks (is that the glass half full argument?)...
So sheath your sword, load your quiver, and get out there and slay some beasts and plunder their treasure!
Perfection...with two exceptions
4
Rating: 4,
Useful: 8 / 11
Date: December 28, 2005
Author: Amazon User
Morrowind is an amazing game; truly a first-of-its-kind that will be the basis for future amazing games. The graphics were fantastic - the visual world is exactly what RPG fans have been awaiting since we first played Bard's Tale.
The skill system is also wonderful. You can really customize your character and build whomever you want (and any skill combination can be made viable - there is no "super-class" in this game). There is a heavy favoring of magic-use, but that's just a personal quibble of mine.
Two issues dampened the entertainment factor as I played through the game.
(1) Combat balance. You are either going to decimate your opponent, or they're going to decimate you. There is little room in-between, and once you start maxing out weapon/armor skills, you can basically run around and kill whatever you want to kill (up to and including the "End Boss"). As a result, many of your quests just become a matter of putting in the time to run all over the place - strategy will go right out the window.
(2) Uber-characters. You can literally become an expert at every skill, and have near-unlimited casting of every spell...and once again, strategy goes right out the window.
Complaints aside; as an immersive, fully-fleshed-out, quest-oriented world, Morrowind is my new standard for future RPGs. It really does feel like you've stepped into a whole new world.
For those looking for a Morrowind-ish experience on a no-$ budget (or just an alternative), I do have one graphics-free recommendation: ADOM, another quest-driven game that welcomes strategy back into the mix...and MAN, is it a challenging game. I've put perhaps 1000 hours into that game over a 10-year span, and only beaten it once. And Google can find the URL for you :-P
The perfect RPG
5
Rating: 5,
Useful: 5 / 5
Date: April 08, 2004
Author: Amazon User
First, Morrowind is HUGE. Enormous. Gigantic. I've had dozens of hours of entertaining play (although wandering monsters are a bit thin on the ground), and not even touched 1/8 of the map (if that). This is a game that's going to take me a long time to complete properly.
Second, it's extensible. Bundling the tools used by the developers with the game is not an entirely unique idea, but it's never a bad idea. The mod community is large and varied, and almost everyone produces stuff that harmonises with the game, rather than massively unbalancing it.
Third, it's truly open-ended. There are quests around every corner, and it's often not obvious which quests are even part of the main storyline. You just play as you see fit, taking memberships in guilds and cults that suit your playing style (and getting sent on missions by guildmembers or by members of the public -- and thus advancing through the ranks), and pretty well do as you please. You will need a strategy guide or walkthrough if you're one of those people who just wants to get on with the main story and complete the game as quickly as possible. You are 100% free to ignore the main story. You're never forced into it, and can get 100s of hours enjoyment without it, just from a single character (let alone the huge realm of possibilities afforded by playing different characters in different styles).
Fouth, for about ten years now, I've been working (in my head) on the perfect Skill and Level advancement system that a computer RPG should have. Morrowind has that skill system, only even more sophisticated and slick. As you use skills, you get better at them, and as your skills go up enough, you gain Levels, which give Stat advancements. Players are rewarded for acting consistently and within character, and in ways that are fairly obvious to the player at character-generation time.
Fifth. It's pretty. Oooh, pretty. My GeForce 2 MX is woefully underpowered for the full experience, but even chugging along at 1024x768 with medium to low detail, it's one of the graphically most impressive games I've played, both from a design point of view, and a presentation point of view. Morrowind is the primary driving force behind my wanting to upgrade my graphics card.
So, five areas in which it's superior to every other computer RPG I've ever played, plus the innumerable other small details and kinks that make it unique and special? That's got to be worth five stars.
I need more games like this!!
5
Rating: 5,
Useful: 5 / 5
Date: May 22, 2004
Author: Amazon User
I bought Morrowind about 2 years ago, and at the time I didn't think much of it...I just thought it looked interesting enough to hold my attention for a couple of weeks until I found something better. Man, was I surprised! I'm gonna warn anyone now that is thinking of buying this game....be prepared to have your life taken over for the next few years!!!
THIS GAME IS AMAZING. FACT.
So here's the basics...
If you're looking for a game that sucks you into it's incredibly detailed world from the first scene, buy it. If you have a crap video card, don't.
If you're lookng for a non-linear game that you can go back to again and again...that can be added to almost indefinitely by, not only expansion packs, but also user created mods that can be found on numerous fan sites, buy it. If you have very little patience, don't.
If you're looking for a game where you choose your own path, whether you aspire to the path of thief, warrior, mage, assasin, or pretty much any combination you can think of, buy it. If you're just looking for some mind-numbing, hack'n'slash action, don't. (though you can actually kill anyone/anything you want, if that's what you're into...)
If you can put up with the occasional bug - I've heard it crashes to the desktop now and again for some users, though I never experienced this myself...and NPCs getting stuck, and falling through the floor in certain spots, (both of which can be fixed easily in game using the tilde (~) key and typing in clipping off) - buy it. If you want a game with no bugs, don't....though you're gonna have a pretty hard time finding one of those, they are few and far between!
I think that's as much as I can say for now, except that you should buy this game...and then petition Bethesda to make a sequel! I seem to be the only reviewer who has actually finished the game, along with both expansion packs (Bloodmoon only last week though), and it's taken me about 2 years now. I still go back to the game now and again, and I'm pretty sure I will until someone comes up with something like it.
Overall, this is an excellent game, with detailed graphics and a good, if somewhat pervasive, soundtrack (though you do have the option to turn the music off...which I highly recommend). The plot is compelling and there are seemingly infinite side quests and dungeons along the way to keep you more than entertained, most of which can be completed in several different ways giving you yet more possibilities for re-play. So, since I've finished the game....if anyone can think of a game that compares favourably to Morrowind, make sure you let me know!
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