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Xbox 360 : Gears of War Reviews

Gas Gauge: 94
Gas Gauge 94
Below are user reviews of Gears of War and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Gears of War. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 96
Game FAQs
GamesRadar 100
CVG 90
IGN 95
GameSpy 100
GameZone 95
Game Revolution 85
1UP 95






User Reviews (111 - 121 of 405)

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Generic first-person shooter

2 Rating: 2, Useful: 7 / 33
Date: November 25, 2006
Author: Amazon User

Generally a boring, generic first-person shooter. Unsuitable for young children (crude language, blood, violence). Most of the images floating on the net are of cutscenes, not actual gameplay. The graphics during the actual game are hardly impressive.

Wasnt that great...

2 Rating: 2, Useful: 3 / 10
Date: May 29, 2007
Author: Amazon User

Rented it from blockbuster, the campaign was pretty cool. The graphics were great. Shooting the stuff up was fun, and kiting around the berserkers was awesome.
The multiplayer SUCKS in my opinion. I like telling who to kill and who not to kill, your allies have no icon over their heads. I constantly mistaked enemies from allies. I couldnt take 2 steps without getting sniped. You cant have an all-out slaughter because you cant have alot of people in your game. I like games that allow 16-24 people in 1 match to have a pretty good fight there much better. I can understand why someone would like the multiplayer, it just didnt suit me. Overall though, the game on campaign was pretty awesome.

impressive

4 Rating: 4, Useful: 2 / 5
Date: November 11, 2006
Author: Amazon User

I don't know how much longer games like Gears of War can exist before people begin to get tired of the formula.

However, this game can exist because it's really good. I love the fact that the action is pretty much nonstop. The object of the game is to KEEP MOVING. I like that. Too many games feel like they're moving at a snails pace the way you're required to complete objectives and this results in a lot of "stopping and moving". Gears of War is truly an action game, and a very good one at that.

The graphics are excellent, to put it simply. If you hate the graphics well, you must not be seeing the same game as me!

The controls are pretty good for the most part, however, every so often I will accidentally do something that I didn't mean to do. This can be a problem when enemies are on the screen ready to attack you.

The bad guys are intelligent. You can't just sit around waiting for the enemy to make a move- they will find you and kill you and you won't even realize it. You have to keep moving. You have to pay attention to your surroundings. You have to buy this game.

Not my cuppa, I guess.

4 Rating: 4, Useful: 2 / 5
Date: January 22, 2007
Author: Amazon User

The graphics are great, but somewhat over specular. The game LOOKS great, but is it great? I don't really think so.

In concentrating on the looks, the folks at Epic forgot about the gameplay. It's bad. Really bad. In fact, it's got game of the year graphics and so-so sound, but where it really fails is in the controls.

I understand the cover system and why it needs to be used. It saves you a lot considering you're a half-tonne wuss who takes about 2-3 shots before dying. Getting in/out of cover is, quite frankly, a pain in the tuckus. No matter what direction you're pushing on the controller, it will probably do the opposite of what you thought it would do. Then you're out of cover, red, and dead. Oops.

I also don't understand why they went for the extra 'realism' by removing the targeting reticle in non-zoom mode. I can't find the centre of my (somewhat large) screen in the heat of battle, and that really killed my ability to pre-aim when I'm blind-firing. I feel sorry for anyone with an 80-inch or higher screen trying to play this. It would be fine on a 13" tv, since it's easy to guess the centre, but a wide screen television loses its centre really easily.

When you die, you can continue from the last checkpoint, which is the beginning of the scene in which you're fighting. That's cool. What isn't cool is that you have to deal with whatever cut-scenes preceded that firefight with no option to skip out.

Last but not least, they didn't put a demo out for the game. Capcom manages to do this for their games, why can't Epic? If I played the demo, I wouldn't have bought the game. Is this why?

great fun but a bit lacking in depth

3 Rating: 3, Useful: 2 / 5
Date: December 02, 2006
Author: Amazon User

there's no arguing the moment you turn this game on for the first time it is truly amazing. my problem is i have already done all there is to do in the game and it only took me about three days if not less. it is short and the storyline is a bit weak. i have owned it for awhile now and i can honestly say i have pretty much forgotten about it already. sure multiplayer is fun but i'm annoyed when games focus too much on multiplayer and forget about the story mode(halo 2).GOW is certainly an awesome game with great fun, graphics, and intensity but in the end i would not go so far as to call it one of the all time greats not even close just a great bit of fun

Suberb, but short!

3 Rating: 3, Useful: 2 / 5
Date: November 26, 2006
Author: Amazon User

As evident from others reviews here, this game is pretty intense, and Fun to play. But most people won't tell you this. what I'm about to tell you, because they are over excited with the graphics. Here it goes: THE GAME IS TOO SHORT!
I bought it 2 days ago, and I beat it yesterday. I mean its nice n all, but I finished it in almost 5 hours. This game might be worth your money if you are an xbox live user. But the campaign is crazy short only 4 or 5 levels, that end in an eye blink. I recommend you only buy it for multiplayer purposes, otherwise its a waste of yer money. If you like 1st person shooters try the game "PREY" instead, its longer and better!

Fantastic

5 Rating: 5, Useful: 2 / 5
Date: November 28, 2006
Author: Amazon User

I have an expensive gaming environment setup (Denon home theatre, 46 inch Sony HD LCD telivision, and a small room).

With this setup, I can say this is a fantastic game. Excellent FPS, lots of action. Not too hard like they say in my opinion.

Its excellent for co-op, so exiting close - medium ranged combat in general.

Sounds, graphics, game style is great. I am so excited and played many hours straight the first time. Its a game you want to finish and not stop playing.

Great fun, short life

4 Rating: 4, Useful: 1 / 1
Date: March 10, 2007
Author: Amazon User

When you play this game for the first time, it's the kind that you can't put down. Great fun, indeed. But it runs a little short, and after you've played through the campaign a couple of times it gets old. Unfortunately multiplayer really lacks the depth to make it replayable as well. Only 4 on 4 play, and not a enough game modes puts a stake in multiplayers heart.

Great Game!

4 Rating: 4, Useful: 1 / 1
Date: January 04, 2007
Author: Amazon User

I waited all year for the release of GOW and i must say im not disapointed, the single player campaign is for lack of a better term...Intense. The game is somewhat short roughly 8-10 hours depending on what level you play, i started on the middle one cause it wont let you do intense till you beat it once. The graphics are jaw dropping, its the best shooter ive seen so far. The enemy AI is great, they will try to flank you and even fall back when you flank them. After you beat the game theres plaenty to jump into with multiplayer, but has a drawback of only being able to play 4 on 4, hopefully they expand it though later. Other than it being a little short and only 4 on 4 online, this is one of the best games ive played in a while and a definate must own, for the 360.

Excellent, but sorta buggy

4 Rating: 4, Useful: 1 / 1
Date: January 19, 2007
Author: Amazon User

As there were 220 reviews before me, I didn't even bother to look. I'm sure they've mentioned the stunning graphics, intense firefights, innovative use of cover, even how the game is so very immersive, from its sickening use of gore to the relatively deep characters that join you (such as their casual banter between and during fights). The game is incredibly fun. Mind you, I've hardly tried this on XBox Live, I played it a couple times through on Insane with my brother though. I mostly stopped trying on XBox Live because I'm not that fantastic at first-person shooters, and the vast increase of necessary reflexes and tact to best your opponents greatly caught me off guard. And honestly, I don't feel like investing the time to get that good- it'd feel like a chore. But I respect the superior players, and I'm glad that I witnessed for myself that the online play is really where it's all at. I'm just not good enough.

Now for why I DIDN'T give it a 5 overall. To put it simply, it's two things that can really take away from the gameplay. First off, when getting the junker, with my aggressive play-style (single play) I had managed to make my way to the opposite end of the station to tag the Boomer with a 'nade (now my favorite method of elimination). Right after dooming him to his explosive fate, I dodged back to behind some cover- I remembered enemies coming from around the corner or such. It turned out disappointingly; one frame I was safe and snug behind my concrete slab of cover, the next, several Locust (Grub, I think) were there along with me, on my side of the cover. No emergence hole, no walking from around a corner... they were just there. Annoying.

Another issue is that with the control of the sprinting, mostly coming into effect when in the final battle. While the ability to sprint towards cover and automatically take cover behind it is nice, the "hit box" on the obstacles regarding this "auto-cover" felt much larger than necessary. I'd be running away from RAAM towards distant (but close enough) light with cover, but because I was running at something of a diagonal near earlier bits of cover withOUT light... again, I died, this time because my character was overeager to slam against cover he was running along, rather than at.

While these both restrict gameplay - either by disallowing tactics for illogical reasons or by restricting your movement control - and potentially to frustrating degrees (tended to make RAAM harder to fight, without Torquing anyway), they can be avoided, if with reduced combat efficiency. Thus, a 4.


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