Below are user reviews of Star Wars : Knights of the Old Republic II and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars : Knights of the Old Republic II.
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User Reviews (81 - 91 of 206)
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Interesting Story Interupted by Design Flaws
3
Rating: 3,
Useful: 2 / 5
Date: January 17, 2005
Author: Amazon User
The game was very fun and engaging. The battle systems are more hands on than other RPG games and can be changed quickly. I did find that I relied on only 2 or 3 attacks 99% of the time though which got a bit repetitive. Also, I found it hard to find the best equipment and really needed a cheat sheet with the armor and weapons listed in detail. The story is very good and the relationship with the characters was good too. However, I wasted about 5 hours of my time repeating events when the game would freeze on a black screen after a cut sceen or just lock up after I switch characters during a fight. I did a Internet search and found lots of others with the same problems; so, I am sure it's the game and not my machine. Anyways, make sure to save a lot and you'll be fine...
Oh what could have been...
1
Rating: 1,
Useful: 2 / 5
Date: March 16, 2005
Author: Amazon User
I purchased this game with the anticipation that it would follow in the footsteps of it's predecessor. Kotor II failed miserably to live up to the standards set by the original. As many other reviews have stated there were too many bugs, slow loading times and an incomplete story. All topped off by a worthless ending.
However, there were some additions which merit proper recognition. For instance character classes and weapon construction made for some interesting (if not too easy) combat.
The influence your character has on party members, provided some decent dialogue.
Unless Lucas Arts re-issues the complete version you are better off waiting for the ROTS game. Save yourself a ton of wasted time.
The most disappointing thing is, throughout playing the game I couldn't help but wonder how awesome it could have been.
This might be the worst sequel to any game I have ever played.
It has been said: "Its never as good as the first time!" They must have played KOTOR II before saying it.
lame
1
Rating: 1,
Useful: 4 / 16
Date: January 12, 2005
Author: Amazon User
This game has too many glitches to be considered a quality game. The first one was much, much better. Save your money.
Good because it's bad.
3
Rating: 3,
Useful: 1 / 1
Date: July 25, 2007
Author: Amazon User
What's nice about this game is it's a bit darker than the first. Everything seems to fit into place but as has been mentioned by many others the creators simply didn't work out the finer details and the game is extremely glitchy.
Be that as it may, I agree with everyone this second installment is great if and only if you don't mind glitches coming out of your ears.
What Happened?
3
Rating: 3,
Useful: 1 / 1
Date: June 01, 2005
Author: Amazon User
I have been a big fan of KOTOR games ever since the first one came out. In the first game Bioware did awsome. They came up with something new and brilliant. With KOTOR 2 i felt that that imagination was lost. this could have been due to the fact that Obsidian made this one one. THe second game was a fun game to play through twice. Which of course it what you should always do play as a good guy then as a bad guy. But after that it just lost of of its replayability. The first made me want to play the game over and over. But with this one it lost that aspect. The main problem wiht this game is that it feels sloppy. THere is so much going on that at times it is hard to keep everything straight. The first one had a great structure. It was an open ended game but it did a good job of guiding you throught the storyline. This one doesn't do that for you at all. And the sloppiness doesn't just stop at the gameplay it continues into the weapons upgrades. This was a great idea but just seemed half baked to me. Even though this game has its problems it is still a great game. The characters in this game are great to be around during the game. You can even train some of them to become jedi themselves. I enjoyed this game but was also dissapointed at the lack of the greatness that the first one held.
Knight of the Old Republic 2 - A review by a 12 year old kid.
4
Rating: 4,
Useful: 1 / 1
Date: July 20, 2005
Author: Amazon User
I don't have this game, or an XBOX as a matter of fact, but I play it alot when my cousin comes over. I am not that far, but I can already tell that is is a fun and exciting game.
At first, you start out in this dull and grey place that gets boring and creapy all at the same time. It can be a pain in the fingers when you have to battle all of the same droids, and go through all of these doors. But soon you will get out of the mining facilitys and go onto another planet. But you still don't go outside that much on that planet because you are stuck in modules and stuff. You can either do stuff that gains light points, or do something like smuggling to get dark points.
PROS:
- Good RPG/Strategy type gameplay
- High quality graphics
- Good gamplay options and menus
CONS:
- Battle is repetitive and can make you throw sharp objects from the frustration
- Sometimes completing objectives can be to hard and some of them are spread out so you have to go to many diffrent planets, or wait until you reach one later in the game
Overall, 4-Stars out of 5
Fans of ANY genre will find a game to love
5
Rating: 5,
Useful: 1 / 1
Date: August 04, 2005
Author: Amazon User
This is the type of game I have waited a lifetime as a gamer to play. Everything an excellent RPG needs is in place: compelling story, delightful graphics, interesting characters, exciting character customization and nasty enemies. All in all this is a RPG gamers 'wet dream'. DOn't listen to the reviews who claim this to be a 'disappointment'. THe only reason the previous game was rated so high was because of the innovation. The first game is all here, plus so many better extras.
BUY IT NOW
Bugs and a broken endgame foil what could have been a better sequel
4
Rating: 4,
Useful: 1 / 1
Date: November 01, 2005
Author: Amazon User
Knights of the Old Republic II: The Sith Lords is the sequel to the original Knights of the Old Republic. This time, development of the game was headed by Obsidian, requested to helm the game by Bioware when asked by LucasArts representatives.
New developer Obsidian Entertainment, headed by Feargus Urquhart, was loaded with talented members from Black Isle studios, among them Chris Avellone. But many wondered how the game would fare under new development. Urquhart seemed quietly confident that Avellone and his team would deliver the goods.
So how did the sequel fare? Far better if would have had more time to develop, and a higher budget. As it stands right now, Knights II is merely a worthy sequel that could have been much more.
Taking place five years after the events of the original KotOR, Knights II paints a bleak picture in the beginning. The Sith Lords (hence the title name), have hunted the Jedi to extinction, to the point where the player's character is the only Jedi remaining.
TSL, as planned by Avellone, is a much darker sequel in the way The Empire Strikes back was in the Original Trilogy. The game starts off with less of a bang than it's predecessor, but that is to be expected as the galaxy is recovering from a giant war with Malak. The Old Republic is crippled, and in it's twilight years, the Sith have begun waging a shadow war against the Jedi. The Sith in the Knights II are different from Malak in that they do not seem concerned with vying to become the new Master of the Sith. Instead, they are interested in the death of all Jedi, including the main player's character.
The result of increased competition from a power vacuum left behind after the events of the original Knights, two of some of the most amazing villains in the history of the Star Wars universe were created. While many were curious as to how Obsidian would top Darth Malak, the Sith Lords in Knights II are awe-inspiring and intriguing. The very nature of these dark side users will give many players pause. One of them is so powerfully evil and destructive that 'he' gives the game a feeling of unreality. Never before has the feeling of doom and dread been conveyed as strongly in Star Wars. The Sith Lords are so interesting and dark in their designs that it will be difficult for any villain to top them.
Helping to tell the tale of Knights II is one of the more mysterious and well done characters in games, Kreia. One of the many themes that Avellone wished to elaborate on in TSL was the nature of the master and apprentice relationships in both the Jedi and the Sith. Throughout the game, Kreia teaches the player many things. These are some of the most compelling moments in the game, where the magic of the Star Wars universe and the wonder it contains is present in full force. Superbly voiced by Sara Kestelman, her excellent dialogue can both frustrate, confuse, and sometimes enlighten the player.
KotOR II relies on superior dialogue to tell the twisting nature of the game's story. The script and voice acting here surpasses the original. Lacking the overall 'surprise' of Knights, KotOR II instead excels by captivating storytelling, and the game does have several interesting revelations in the nature of the Sith Lords and an endgame which will startle some. Like a good book, the more intriguing parts of the game are done purely through dialogue.
TSL also manages to convey emotion better than it's predecessor. Players will at once feel a sense of dread from the very beginning, where they find they are being hunted by one of the Sith Lords. Conversely, gamers will feel pangs of sorrow for the fate of the Jedi, who's sense of passing is palpable. The memories that remain of them are clouded by hatred and bitterness, as many feel abandoned and lost without them as the Sith darkness spreads through the galaxy with a sense of quiet that is almost subliminally noticed with great unease by the denizens of the worlds the player visits. Once held on pedestals, the fall of two of the greatest Knights of the Old Republic - Revan and Malak - have made many suspicious of them, and their inability to stop the dark turn the galaxy has begun makes them seem sadly ineffectual, warriors of a distant age unable to deal with the new super Sith, whose crushing powers seem to validate their belief that darkness is stronger than light.
This greater sense of emotion is subtly tied together with a score that bests the original game, from the noble and stirring theme of the Jedi, to the mysterious and creepy themes of the Sith. The Ebon Hawk is blessed with an especially beautiful composition, and the main villains have pieces of music that suit their nature.
The Sith Lords is a dark game, perhaps darker still than Episode III. A confession from a particular character will shock many, and the nature of the two Sith in the game is unsettling, especially one of them. Never gory, TSL instead relies on narrative, atmospheric music, and the two villains to permeate the game with a Hitchcockian sense of darkness, bleakness, and a palpable sense of dread that can be almost suffocating.
Chris Avellone wanted to weave themes in the SW universe that were not used enough, and the results can be stirring. The game turns not only the master and apprentice relationship, but also in the teachings of the Jedi and of the Sith, handled here in a better and a much deeper way than they were in the previous installment.
The gameplay has been polished and refined to a greater extent here, offering more of everything, and ties new abilities, feats, and classes to the themes of apprenticeship and self exploration. Finding and learning these abilities is very fun and entertaining, much more so than the standard mundane levelling up that takes place in many Japanese games of similar ilk.
Sadly the problems of the game are numerous. First and foremost is perhaps the bugs. They range from the annoying - characters becoming stuck in walls - to the frustrating, where the game will occasionally freeze up while loading levels. This is especially bad as the loading times in TSL are numerous, and by themselves can try a player's patience.
While the cast in the game is varied, only some characters are given a chance to be fleshed out. Kreia's teachings are fascinating, but there are not many of them. 'Lesser' characters become quiet for the entire duration of the quest after having talked to the main player just a few times, or revealing their past. Some companions do not even have this.
The 'influence' system is an interesting idea by which the player can gain influence on other party members by his actions, be they cruel or just. While this system could have promise in the hands of talent like Obsidian, it is uneven, and mostly relies on luck. Characters must be with the main player at certain points of the game, or their meager back stories - including an important gameplay element - will remain unattainable.
The storyline also lacks the overall excitement of the original game. While compelling and, in it's best moments, superior to it's precursor, it starts strong and builds at a steady pace, but falls apart near the end, rushing towards an unsatisfying conclusion that omits the very whereabouts of your party members. A darker, more violently intense ending that tied up loose ends was omitted.
Graphically, TSL manages to look worse than the original Knights in many instances, a surprising feat for a sequel. While the bleak areas suit the darker story well, many areas seem as though they were copied and pasted together, making it easy to become lost through levels, which largely look the same.
One of the saddest failings is with the Sith Lords themselves. Obsidian created two of the most fearsome and interesting villains in video games, but their potential is not used anywhere near it's full extent. Unlike Malak, who had an active role in Bioware's story, the Sith Lords mostly look and sound evil, taking an almost weirdly passive role in the game. A marvelous opportunity was wasted here.
Despite all of these shortcomings, it is hard to find fault with developer Obsidian. Originally intended for a March release in the new year of 2005, TSL was instead pushed forward for a Christmas release by publisher LucasArts. Greater polish, better storytelling, and a better ending were left on the cutting floor as a result.
In the continued dilution of the Star Wars universe, the KotOR series stands out like a beacon. Knights of the Old Republic II: The Sith Lords is a compelling and excellent sequel to what is now becoming a classic game. The level of quality here is so high that one wonders what Obsidian could have done with more than a meager fourteen months of development, and a greater budget that would have let the talented developer spread it's wings. With a development time and resources more along the lines of a Final Fantasy than an add-on game, KotOR II could have become one of the best successors in gaming. As it stands right now, The Sith Lords is the greatest role playing game sequel that never was.
Nice additions, nice bugs...
2
Rating: 2,
Useful: 1 / 1
Date: January 03, 2005
Author: Amazon User
I've got nice stuff to say about this game, but first you need to know that this is a game full of glitches. Obsidian didn't do enough test playing here. After weeks of gaming, all of a sudden my game freezes up all the time. I can't go more than about three minutes without my system freezing. It freezes when I save, leaving corrupt files. It freezes when the level is too big or there's too much action hapening (which is always). Looking at various blogs, every site lists glitch after glitch after glitch. Characters showing up and not talking when a dialogue screen pops up. Glitches with lightsabers. Trouble with characters in your party getting killed when you spar them to advance the story line.
Perosonally, I've tried everything to fix my lock-up glitch, but I pretty much have to flush my 42 hours and start over. Not a pleaseant prospect. I haven't seen this many glitches since I played Enter the Matrix on Xbox last year.
Aside from the glitches, you'll also be a bit lost at the story line. You're playing a character with memory loss, and the interaction and discussion with other NPCs never really fill you in. It's a good 20+ hours before any of that back story starts to make any sense.
On the positive side, I love the game play. The new prestige classes and lightsaber forms are sweet. The improved interface, the new powers and combat options, those are great, too. You can even play a martial artist who is on par with a jedi or a blaster king. It's a fun game if it lets you play it.
If you liked the first KOTR and don't mind random, stupid glitches either slowing you down or (in my case) ruining yoru entire experience, get this game. Otherwise, go get GTA San Andreas...
aws good as the first one
5
Rating: 5,
Useful: 1 / 1
Date: April 07, 2006
Author: Amazon User
as i said about the first game kotor 2 is still one of the best rgp games for the xbox. the bew story is close to episode 3 from the movies. the jedi are in shamble and the sith are in power. but you are the last of jedi. so they thought. you do find some familier faces from the first game. like master vrook,tmo4,revans battle droid,bastila,carth,and thats about it. only the droids are in your party though. what is new about the game that you can influence your party members. so you can bring them to the light or the dark. but be warned... if your going to get them on yopur side you have to do things they think is right. some charitable acts will influence some but others will want to be brute force. also you can influence them when your talking to them. influenceing them does pay off. by getting them to trust you more they will tell you things. this will also bring more force points ect. this one other then the first had that you can train some members of you party to becom jedi or sith. depend on your path. also the new classes have changed. for the path of the light has 3 classes. jedi master gives you better influence on you rparty members and have more force power. and also can give party members stronger by using force points. be advised it onlys last for a limited amount of time. jedi weapons master lets you upgrade your 2 weapons fighting and upgrades on other fighting states. the jedi watchmen is for the stealth types. the sith marauder can enter afury inflicting more damage then before. it almost like the jedi weapons master buy better. the sith lord does just about the same but can weaken you foes by using force points. i can't rember what the other one is but its the same as the jedi watchmen. the sith lords are sheer amazing. the one has cracks through all his body because he thrives on pain. the other leeches on planets to feed his hunger for the force. and the last one is a surprise. well the game is great and the twists are perfect a must have like the other.
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