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PC - Windows : Thief II: The Metal Age Reviews

Gas Gauge: 88
Gas Gauge 88
Below are user reviews of Thief II: The Metal Age and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Thief II: The Metal Age. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 86
Game FAQs
CVG 82
IGN 90
GameZone 95






User Reviews (1 - 11 of 83)

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The sequel to the first person "sneaker."

5 Rating: 5, Useful: 57 / 64
Date: February 26, 2000
Author: Amazon User

After trying the first mission in Thief 2:The Metal age I was dazzled. The developers at Ion Storm have truly lived up to the promise of a better sequel for we slobbering Thief fans. The original Thief was thought not to do well because of its twist on the first-person shooter. But when it hit the shelves it sold like hot cakes. To those of you run-and-gun fans this might not be the game for you. Thief 2 consists heavily on keeping out of sight and sticking to the shadows. You are not a war hero that can take some few thousand bullet wounds, you are no more than a common thief trying to hold your own. The game has changed a significantly since the original game. The characters in Thief 2 are much smoother and less blocky looking. The physics have also had a dramatic change with new fog effects and etc. The AI's intelligence has been increased as well. This game is fun to play and if you buy it, it will take some time to complete. It can be dificult at times so I suggest buying a strategy guide. I can't tell you how much fun it is when a nobleman offends you, and then you loot him for all he's worth. This is definetly one to get.

Once a thief, always a thief

5 Rating: 5, Useful: 13 / 14
Date: April 19, 2000
Author: Amazon User

Just as Thief: The Dark Project, was an innovative masterpiece, this game holds true to its title. Improved graphics and AI are only the beginning. The incredibly involved story line and the sheer detail achieved by Thief 2 are what keep me sneaking through level after level. There are two main things that move Thief out of the standard "First Person Shooter" shell. The first is moving the focus away from senceless killing. Though I do hold Half-Life as the single best game of the past five years (if not forever) there was a lot of mowing down aliens and double-barreled-shotgun action. And don't get me wrong, I love that as much as the next guy, but anyone can see that a change is long overdue. The second change is the difficulty system. I worked my way all through the orrigional Thief (after nearly a year) so I believe myself to be of average thieving ability yet this new game is still quite difficult. The difficulty works on three levels. In the 'normal' level, Garrett (the main character)gives the player clues as to how to beat the levels with the most efficiency. On hard, there are no more clues and there are added objectives. More objectives and less life on expert. This makes Thief 2 a worthwhile investment as it can be played again and again. All in all, Thief 2 could very well be the best game of the year.

Nice departure from ultraviolent FPS

5 Rating: 5, Useful: 10 / 10
Date: January 24, 2001
Author: Amazon User

Not that I mind ultraviolent games, but every once in a while, it's nice to play something that emphasizes something other than "get big gun, frag away."

Thief 2 (and Thief before it) are both excellent games that require you to move slowly and carefully throughout each level and use only minimal force to accomplish your goals. The game is set in a part medieval, part industrial renaissance world where torches, gas lamps, electricity, steam power and magic all exist side by side. The contrast is sometimes used to great effect by the level designers, producing wonderfully complex levels that are both nice to look at and fairly interactive. The controls are pretty simple and users who prefer a keyboard, keyboard and mouse, or joystick will all feel very comfortable. Equipment is bought or found during gameplay (but doesn't usually carry over from level to level) and is designed to supplement gameplay, not dominate it. The most unbalancing items are also the rarest and levels are easily finished without these rare items.

The opposition AI is a little dumbed down, but still challenging. The ability to set the difficulty level (which affects the number of goals in a mission and level of violence permissable) allows for a fair amount of replayability.

A major change from the first game is a noticeable lack of undead and overall less need to get into combat situations. This is more or less a welcome change but can lead to some long, patience testing level play. Fortunately, a game can be saved and returned to at any point during a level, unlike Diablo 2. Also, the level maps are much bigger than the first games and if you enjoy exploring every nook and cranny, you can really spend a lot of time in the game.

Speed isn't a problem on a PII 400 w/128 RAM and 32 meg TNT card and the sound quality is excellent. The only drawback to the graphics is that everything is fairly dark (avoid light, night missions, duh) and on dark monitors, things are downright difficult to see. If you have lights on, screen glare more or less makes the game unplayable. So turn down the lights, turn up the gamma and sneak away.

great game

5 Rating: 5, Useful: 9 / 13
Date: June 05, 2000
Author: Amazon User

After trying the first mission in Thief 2:The Metal age I was dazzled. The developers at Ion Storm have truly lived up to the promise of a better sequel for we slobbering Thief fans. The original Thief was thought not to do well because of its twist on the first-person shooter. But when it hit the shelves it sold like hot cakes. To those of you run-and-gun fans this might not be the game for you. Thief 2 consists heavily on keeping out of sight and sticking to the shadows. You are not a war hero that can take some few thousand bullet wounds, you are no more than a common thief trying to hold your own. The game has changed a significantly since the original game. The characters in Thief 2 are much smoother and less blocky looking. The physics have also had a dramatic change with new fog effects and etc. The AI's intelligence has been increased as well. This game is fun to play and if you buy it, it will take some time to complete. It can be dificult at times so I suggest buying a strategy guide. I can't tell you how much fun it is when a nobleman offends you, and then you loot him for all he's worth. This is definetly one to get.

Intrigue, Action, Stealth and Fun!

5 Rating: 5, Useful: 8 / 8
Date: July 11, 2000
Author: Amazon User

This review may be useful for people who haven't played thief I, and therefore don't really know what to expect from thief II.

I picked up a copy of thief II when it first came out. I hadn't played Thief, the dark project, so I didn't really know what to expect from the game. It turns out that I was pleasantly surprised by the quality of the graphics, the outstanding plot, and the varied pace of the different missions.

Thief II puts you in the boots of Garrett, a thief who seems to be just barely one step ahead of the authorities. The first few chapters of the game focus on teaching you how to sneak in the dark, move silently, and kill quickly and efficiently. Following this brief training period, the game quickly becomes more intense as you are confronted with increasingly difficult missions and situations. You rapidly put the skills you've learned to the test as you break into buildings, pickpocket guards, frame people for crimes, and sneak past hoards of irate guards.

The pace of thief is excellent... it can rapidly change from a slow stealthy sneak around a church, to a fast paced confrontation with a group of armed guards. Few action games I've seen make such great use of sound and the environment. Hiding in shadows allows you to slip past guard unnoticed, and you can listen for footsteps, opening and closing doors, and other sounds for approaching danger. You'll get to break into buildings, sneak through beautifully designed and rendered cities, and make your way though catacombs and dungeons. Every chapter in the game is different, and each offers new and difficult challenges.

Thief II is a fantastic game which blends the feel of an RPG with an Action Shoot-em-up. It's well designed, well balanced, and quite intriguing... five stars all the way!

THIS GAME IS AWESOME!

5 Rating: 5, Useful: 8 / 11
Date: March 15, 2000
Author: Amazon User

Thief 2 is the game of the century! tHe first game knocked me of my feet with the awesome plot, graphics , and gameplay. The idea of the game, stealing, be stealthly, was a million dollar idea. I'm telling you, this is a GREAT game. Its REALLY worth your money.

This game is awesome

5 Rating: 5, Useful: 8 / 8
Date: April 19, 2000
Author: Amazon User

Finally, a first-person shooter more complex than "kill everything that moves"! This game's emphasis on stealth and secrecy are a welcome change from the high-speed fragfests of the Quake and Unreal series. The various tools of the trade are widely varied and have more effect than simply killing your enemies. You might blind a pursuing soldier with a flashbomb or distract the gate guards with a noisemaker arrow. The voices can become very boring after the fiftieth "Just make one little noise" or "When I find you, I'm going to TAKE MY TIME with you!". The combat is somewhat too heavily based on surprise; one arrow to the leg will kill a guard if he doesn't know you're there, but eight arrows in the throat are sometimes insufficient for one who's on his guard. Likewise, a single sword swing will kill an unsuspecting fool, but it takes a dozen cuts in a hand-to-hand duel.

Overall, I'd give it a good rating for plot, story, equipment, and the shadow mechanism. The balance of combat is a little weak, however. In general, this is a good game for anyone who likes to use their head as well as their hands to play a game.

It doesn't get any better than this.

5 Rating: 5, Useful: 7 / 8
Date: May 30, 2000
Author: Amazon User

Looking Glass Technologies has created some the most innovative, addictive games we have ever seen. Among them are: Ultima:Underworld, System Shock 1 and 2, and Thief:The Dark Project. Their latest, Thief 2:The Metal Age, stands up to their best. This game is the greatest thing to happen to the First-Person-Shooter in gaming history.

You play a thief. Your goal is to NOT kill anyone. Sneak in the shadows, stay off the metal pathways, douse torches with water arrows, pick the pockets of a nobleman or guard as they walk by. When you must, pull out your sword and hope you're faster than the trained guards on duty.

The atmosphere music is absolutely perfect in this game. Guards are intelligent. When they are hurt, they run to find help.

The graphics are beautiful, and each mission is introduced with a movie and dialogue, setting the stage for your mission. Have patience, wait in dark corner, and plan your next move as you work your way to your goal. Patience is the name of this game, not power. An absolute joy to play.

Thief 2 is a masterpiece.

Incredible - best game since Half Life

5 Rating: 5, Useful: 6 / 7
Date: March 30, 2000
Author: Amazon User

I liked Thief. Cool concept, great gameplay and story. I LOVE Thief II - it's everything good about Thief, but amplified. And they took out all the useless junk (skulking about in caves, killing zombies and monsters). AI is great. The graphics, while not at the level of Quake 3, are more than adequate, and the lesser detail allows for some HUGE mission maps. It takes a good hour and a half for most missions. As the title says, this is definitely the most engrossing game I've played since Half-Life... a definite contender for "game of the year" awards.

A masterpiece

5 Rating: 5, Useful: 6 / 7
Date: April 14, 2000
Author: Amazon User

Wow! Looking Glass is on a roll folks. Thief, System Shock 2, now this. The story is great, especially the way it is told (quick movies about the various factions followed by a story board format narrated by Garret the thief). The gameplay is suspenseful, the AI believable. The attention to detail is amazing, especially the little bits of dialog said by the characters as you stealth around. Better than the original with: level design, emphasis on human opponents (instead of undead/monsters), lots of cool gadgets, graphics Worse than the original with: some problems with the interface here and there.


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