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Game Cube : Metroid Prime Reviews

Gas Gauge: 95
Gas Gauge 95
Below are user reviews of Metroid Prime and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Metroid Prime. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 97
Game FAQs
CVG 90
IGN 98
GameSpy 100
GameZone 97
Game Revolution 90






User Reviews (411 - 421 of 469)

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Metroid Surprise

5 Rating: 5, Useful: 0 / 0
Date: December 04, 2002
Author: Amazon User

Simply this is possibly the best GC game out there in the market right now... Fun to play, great graphics, fast load time, sound is just right, I hope Nintendo makes more games like this. Definitely a must buy for players that enjor a bit of challenge, repeat plays, and likes the "Aliens" type genre.

Prime Time Metroid

5 Rating: 5, Useful: 0 / 0
Date: August 07, 2003
Author: Amazon User

One of the best games ever made. Beautiful environments, great control, deep story. This game is nearly flawless.

I LOVE METROID

5 Rating: 5, Useful: 0 / 0
Date: December 17, 2002
Author: Amazon User

ITS THE BEST IF YOUR A ACTION KIND OF BEING THIS IS A DEFF

Beautiful, Yet Flawed

4 Rating: 4, Useful: 0 / 0
Date: May 09, 2003
Author: Amazon User

Without hesitation, I'll openly admit that Metroid Prime was the straw that broke the camel's back for me. Nintendo's promotion which promised a copy of Prime free, alongside the purchase of a GameCube, is without question the reason I'm the proud owner of a GCN today. To my eyes, it was to Nintendo what Halo was to Microsoft. Justification. One title that looked like an absolute "can't miss." For the most part, Prime performed exactly like Halo; it delivered in grand, Earth-shaking fashion. But then it hit a couple snags.

From the moment you press that "power" button on the system's roof, there's no doubt that this baby has been polished to a gleam. Everything from the opening sound effects to the theme song to the incredible background footage that enhances the options screen is flawless. The in-game HUD is simple, yet effective, the options and status screens easy to navigate. Five minutes into the action, you'll be expertly navigating the most complex screens without so much as a second thought.

The attention to detail in Prime is off the charts. This is more than just a three dimensional first person shooter. It's an entire WORLD, with every single possibility accounted for. Moss grows in humid areas. If an errant missile explodes at the right angle, you'll catch a glimpse of Samus's face, reflected in the glass of her visor. Wander too close to a cloud of steam, and the visor will fog up for a few seconds. Quality control was all over this game, and it really shows.

Ditto for the visuals. The new title is everything I imagined it might be, and more. This is Metroid fully realized in three dimensions, to stunning result. Classic series enemies such as the Space Pirates and the Metroids themselves coexist side by side with new creatures perfectly suited for the same atmosphere. It's like every new title in the classic series peels away a new layer of the ecosystem. The new animals match the old flawlessly. The terrains, the vehicles, the weapons, the mazes... everything is simply stunning, to the point where I'd say it's among the top three or four games, visually, of all time. I'd rank it just above Halo in terms of breathtaking, heart-stopping beauty. That's right, the GameCube outguns the Xbox in this fight.

If the visuals of Metroid Prime are a sheer work of art, the audio is in a league of its own. There's really nothing in the world that can serve to pull an entire package together as tightly as a perfectly placed tune. It's in this area, which Metroid makes its greatest impression. The music, occasionally a touch repetitive, is thoroughly compelling and, at times, an enormous chunk of icing on an already delicious cake. While the hours you'll spend underwater are truly a sight to behold on their own, they become absolutely awe-inspiring when paired with the perfect, slow, ambient melody chosen as their accompaniment. There's a true story of techno meets industrial meets trance hidden within the soundtrack of Metroid Prime, one with which you'll never grow tired.

It's when I get to gameplay that Prime takes its first missteps. While one might suspect the title would control very similarly to Halo, Unreal Tournament or Quake III (where one stick controls movement and the other aims), Metroid instead took a small step backwards, to a control scheme reminiscent of Doom and Wolfenstein 3-D. The left stick moves the player forward and backward, and turns the screen left or right. Players can strafe by holding down the L button and pressing left or right, and may look up or down by holding the R button and maneuvering the control stick in any direction.

Each of the game's four weapons are required to open certain doors around the world, and serve as an indicator of where exactly you should be at any moment in time. Unfortunately, doors don't always open on the first shot. Or the second. Or, occasionally, the tenth or eleventh. I've literally stood in front of a door, constantly firing, for over a minute while I waited for the thing to "sense" my gunfire. While that's a minor annoyance, exploring a remote area, it's more than a little frustrating when running from an angry pack of bloodthirsty enemies.

Perhaps the coolest thing about Prime is the implementation of the morph ball. The moment you press X, the screen shifts from first person mode to third person, and the game transforms from a first person shooter to a 3-D puzzle game. Surprisingly enough, the two genres merge flawlessly and act as an enjoyable change of pace from one another.

I enjoyed the storyline, despite being confused on more than one occasion, and was kept enthralled until the final battle, completely expecting the closing sequence to blow me away. Well, it didn't quite turn out that way. My fifteen hours of game time were capped off by one of the most disappointing endings I've ever witnessed. No joke, the credits rolled for THREE TIMES AS LONG as the closing cinema. Then Metroid proudly announced that I'd unlocked "Hard Mode."

Despite my qualms and my intense irritation over the unacceptable closing sequence, Metroid Prime remains a very solid game, spanning two very notable genres with impressive results. The visuals and sounds are setting a new standard for the industry, and the game is a tremendous rush to play. The sense of exploration and discovery has carried over flawlessly in the transition from side-scrolling platformer to three dimensional FPS. It loses points for its lack of multiplayer functionality, in addition to a few questionable choices in the control scheme, the horrendous let down after the final boss and that nasty bug involving the doorways. Still, make no mistake, this is an unbelievable title. It's worth every bit of the forty dollars the big "N" is still asking for it. Just don't go in expecting a big payoff for all your work, as I did.

Long Overdue

4 Rating: 4, Useful: 0 / 0
Date: January 03, 2003
Author: Amazon User

Having had the N64 skipped over as far as Metroid games go, fans of the series have been waiting for this one for a long time. So, to the point:

Graphics: Outstanding! The textures of everything from stone floors, to the trees to Samus's armor are flawless. The light-shows from weapons fire are nothing short of dazzling. Retro Studios really put a lot of effort into this and it shows.

Game play: I was concerned when I heard that this was going to be a First Person Perspective game. It just didn't seem to fit in with the rest of the series. This is the factor that kept me from giving the game five stars instead of four. As a first person game, it plays great. But as a Metroid game, there are a few things that are missing. Being a FPP game some things just couldn't be done. There's no Screw Attack (the most hurtful absentee). The Space Jump has been reduced to a double jump (appropriately shown by the High Jump icon). However, in spite of these small `problems,' Prime plays very well. Controls are easy to learn. Response is smooth. With a training level at the beginning, players should have no trouble picking up on it.

Sound: The sound effects are also great. It seems as much attention to detail was given to sound as it was graphics. However, music is another matter. It's rather muted, buried so far into the background you'll hardly notice it's there. My personal tastes, that's where it belongs, but I know other gamers would disagree.

Extra's: The hookup between the GameCube and the Game Boy Advance adds a lot to the game. With the Fusion Suit from the Game Boy game and the original 8-bit game both waiting to be accessed, there's plenty to keep this pack interesting for a good long time.

The greatest game I ever played

4 Rating: 4, Useful: 0 / 0
Date: December 24, 2003
Author: Amazon User

To me, this is simply a work of art. If you own a Gamecube and you haven't played this game, you are missing out.

I don't know how to classify this game. It's kind of like a FPS except there is too much exploration and puzzle solving (which I think is a good thing.)

The controls were simple enough and the gameplay is awesome. The different weapons, the upgrades that allow you to open new possibilities, I could go on forever. If you come in with the right expectation (I see a reviewer saying that this game didn't meet his expectation because it wasn't an RPG. Uhh, hello. Why didn't you read the reviews and figure out that it wasn't an RPG before you bought the game. I would be disappointed if I rented the Godfather thinking it was porn, but that doesn't make the Godfather a disappointing movie. I just didn't make the right selection. Ok, enough rambling.)

As always, a word of caution, if you don't like exploring and reading (and there is a lot of reading which is a big part of the game where you are scanning things with your visor to get information about your enemies and the world you are in), this game might test your patience. But if you are a gamer, you cannot Not like this game. Those who know about games (Game reviewers in Game magizines for example) basically give this game perfect scores across the board. So who are you going to believe, the experts or some dude, who seem to not like people who likes Nintendo.

BEST GAME ON GAMECUBE

4 Rating: 4, Useful: 0 / 0
Date: March 07, 2003
Author: Amazon User

I believe thatt this is easily the best game ever made for gamecube. Zelda will have to make the greatest game possible to beat Metroid Prime. The only problem with this game is it is SO long...not a problem for me but you must have patience.
BUY IT NOW

Well done

4 Rating: 4, Useful: 0 / 0
Date: August 10, 2003
Author: Amazon User

Metroid Prime was a great experience, especially after reading Orson Scott Card's "Xenoxide", sequel to "Speaker for the Dead", sequel to "Ender's Game". "Xenocide" include genetic manipulation, big science words, and the survival of an entire race depending on the mutation of a deadly virus.
Metroid Prime looks a lot like how I pictured "Xenocide". THe graphics are what did the trick. These have to be the most beautiful graphics I've ever seen in a GameCube game. Awesome.
The story is a bit bland, and it gets old simply searching for new weapons and artifiacts and the like. Your adrenaline will pump in the beginning, but after a while the game is only exciting when you're fighting something big.
Mostly what you do is find a new weapon, use it to open a new area, fight a boss, get a new weapon, use it to open a new area, fight a boss, get a new weapon..... it just becomes old.
Combat in this game is thrilling. The graphics help every step of the way. But, because of the bland story, the combat starts to get old, too.
Maybe it's because I'm not much of an adventure game person, maybe it's because the Zelda series did a much better job in adding a good story to the whole "find-sometihng-new-to-move-on" idea, but I couldn't give Metroid Prime that fifth star. The graphics are good, though. Really good.

yo yo yo yo this is a cool game yall

5 Rating: 5, Useful: 0 / 0
Date: November 28, 2002
Author: Amazon User

yo yo yo this is a cool game dawg this game is so awesome yall. if u want a cool game for gamecube this is the game u want dawg.

Metroid Prime Is Overhyped but Still A Great Game

4 Rating: 4, Useful: 0 / 0
Date: July 07, 2005
Author: Amazon User

Metroid Prime is a 3-D Metroid title developed by Retro Studios and published by Nintendo.

In the beginning, Metroid Prime is a great game. The graphics are unbelievable and the game play is interesting. Once you start, it's hard to walk away from the game. Even bathroom trips become a major nuisance.

When you reach the middle, the game play is still fun to an extent, but by this point you've gotten annoyed with the enemies once or twice. They regenerate every time you walk out of a room. Nothing changes.

Finally, you reach the end and you've gotten all of the upgrades, you've beaten the bosses, and the scenery has all become familiar. After playing the game once through, you'll probably have little interest in repeating the game.

So while it is great the first time around, it does become repetitive.


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