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PC - Windows : Medal of Honor: Allied Assault Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Medal of Honor: Allied Assault and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Medal of Honor: Allied Assault. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 90
Game FAQs
CVG 94
IGN 93
GameSpy 90
Game Revolution 85






User Reviews (21 - 31 of 340)

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A truly magnificent game

5 Rating: 5, Useful: 5 / 6
Date: October 21, 2002
Author: Amazon User

The wildly popular PlayStation series has finally arrived for the PC. Jump into the shoes of Lt. Mike Powell and do battle across 6 theaters of war, including Omaha Beach.

Out of all four Medal of Honor games, this one is my favorite. Dreamworks has taken all that is wrong with this game's console brethren and fixed it. The battles are once again fast paced, requiring a lot of thinking on your feet.

With the keyboard as a controller, control options exploded. No longer do you have to work your way through an entire cycle of weapons to get to the one you need. Just hit the cooresponding button on your keyboard, and up it comes.

The linear feel is dropped. Like other PC First person shooters, some rooms once again have no meaning except to hold to few soldiers. Most doors are openable. Also, like the music in Frontline, the sound in Allied Assault is something that must be heard to be believed.

The game successfully imparts a sense of courage and valour that the greatest generation experienced during the fight against the German threat. Feel your heart race during the extremely intense invasion of Normandy.

Something that Allied Assault has that the console editions don't have. There is always a compass in the upper left corner of your screen, but this game has an objective arrow that points you to your next objective, as well as a set of ball bearings that indicate the distance from it. In my opinion, that cuts down on the exploration experience you should have now that the game is less linear. It also makes the missions somewhat easier.

With a small list of detractions, this game is a brilliant addition to the Medal of Honor series. This is why this game is my favorite of the series.

Well done, but contaminated with nuiances

3 Rating: 3, Useful: 5 / 6
Date: July 01, 2002
Author: Amazon User

This is a review of the single player mission. Look elsewhere for multiplayer reviews.

This game is a refreshing take on the WWII FPS genre. Entertaining enemy AI, fun story, good level of realism. There is enough variety in the missions to keep you interested, and if you're an accuracy/realism enthusiast like myself, you'll definately appreciate the attention to detail paid by the developers. Exfiltration was definately well planed, as too many FPS games out there consider the mission a success regardless to the fact that you're in the middle of an enemy stronghold and just set off a few hundred pounds of HE. Consulting with Capt. Dale Dye really paid off in my opinion.

Unfortunately, there are a couple of issues with the game that just drove me nuts. On the technical side, there was this bug that would reset my character's orientation in the middle of a firefight. So here I am locking in on a sniper's head, and the next thing I know I'm facing the opposite direction! Also, on my system (p4 1.4ghz, 256 mb rdram, GF2 ULTRA 64mb) there were stalls as the engine thrashed resources. I know I no longer have a top-of-the-line system, but there were no such problems with RTCW using the same technology. Lastly, on a particular mission you are supposed to wear an enemy's uniform and infiltrate a bunker undetected. Well, on my installation, that part just did not work. I was immediately recognized every time.

Certain parts of a few of the missions became very tedious and incredibly aggrevating. It made me wonder if the developers were too close with the playtesters, or just didn't let enough average gamers test out the missions. I guarantee you'll be shaking you fist at enemy snipers who seem all but invisible coupled with infailable accuracy, riflemen who seem to have belt-fed mausers, and enemies with X-Ray vision. I like a good challenge, and I know it seems rather weak of me complaining about this, but I honestly believe that the mark of good game design is building challenge on a level playing field.

Was this game worth playing? Definately. Would I play other games in this series? Definately. While it's not fair to compare this game to RTCW due to the silly sci-fi aspect, I recommend trying that game first. I encourage you to wait a few SKUs and price drops before purchasing MOH:AA.

It's a classic...plain and simple.

4 Rating: 4, Useful: 4 / 4
Date: January 17, 2006
Author: Amazon User

If you look at all the potential problems with playing MOH: AA four years after its release, there are some substantial ones. It's quite outdated, and after playing newer games like Pacific Asault, the Call of Duties, and Brothers in Arms, it certainly looks and feels it's age. It's also extremely unrealistic (wait, you mean that level where I have to infiltrate the German sub-base, blow up the sub, and kill 8,000 Germans on the way out didn't actually happen?). The AI are not very smart. There is no flanking, counter-flanking or anything close to that. The German soldiers have their positions and tasks and never deviate from them. AA is extreeeemley linear, one path, one destination, 400 million enemy soldiers standing in the way....So why the hell is this game still a blast to play?
AA is simply classic. It is the first of its kind to depict World War II combat in a realistic fashion (like Saving Private Ryan was to war movies.) Despite its age, the levels are still one hell of a ride to blast your way through. It's James Bond meets War, and the result could not be any sweeter. I usually get bored when it's one faceless enemy after another in video games, but AA changes up the scenery and mission objectives to keep you on your toes and ramp up the suspense and difficulty factor each time. While I do abhor the infamous sniper level (which game makers took a whole bunch of flak over), it's quite satisfying to finally get through it and I can unpeel my face from the computer screen and sigh in relief. That damn train depot level with the five different machine gun towers still gets my heart pounding, wondering when a searchight might spot me. The scope and ferocity of the Omaha beach level may never again be replicated by a video game. I have played through that level at least 20 times just for the sheer thrill of it. The entire Battle in the Bocage is a fantastic campaign, requiring some careful maneuvering and flanking.
Say what you want about MOH: AA's senior citizen status, but it will forever remain a staple in all serious war gamers collections. While the battles may not play out like newer glossier war games, all I can say is that Allied Assault keeps me glued to the screen for hours each time I pop it into my computer.

Four years later and I still love it just as much

5 Rating: 5, Useful: 4 / 4
Date: January 13, 2006
Author: Amazon User

Ok, when I very first received COD I was really excited and thought the game was miles better than MOHAA. The graphics were sharper, the action was more intense and you fought as part of a team. However, I just re-purchased MOHAA and truly forgot how good it was. Most people without batting an eyelid will say COD is superior in every way to MOHAA. I used to think it was, too, but found that the situation is more complex than that.

For example, there are some things in MOHAA which I prefer. The fact that you aren't confined to only France, Germany and Russia is a good thing. MOHAA takes you from North Africa, to Scandinavia, France, Germany and I think to some other places that I can't remember at the moment. Therefore, the landscapes are more varied, ranging from barren desert to lush forests. Sure, maybe the one-man-saves-all missions are unrealistic but who cares about realism? It's a game and games are meant to entertain, it's as simple as that.


Another thing is that the game itself feels and actually IS bigger than COD. You have over 30 missions to complete, whereas in COD you have over 20, which means that it has more longevity. When I completed COD, I was thinking "that was awesome but is that it?" It took me far longer to complete MOHAA, not just because of it's length but also because it's more challenging than COD. Also, unlike COD where the action is non-stop intense, there are let ups in MOHAA, where you have missions that involve more in the way of sniping and covert ops, rather than constant and intense firefights. The presentation briefings also seem to be more detailed and nicely planned out.

Another great thing is that the graphics still look good, even today, turned up to 1024 x 768 and the highest texture detail. You also don't need a 4ghz monster to get the most out of the game, unlike games such as F.E.A.R and Quake IV. The final thing to say is that the controls are so user-friendly for the PC. It's a doddle to play on the keyboard and really feels as if it was designed solely for PC.

I cannot recommend this game highly enough. It will always be THE revolutionary WWII FPS, the one that has been emulated by other gaming companies and programmers.





As realistic as you can get

4 Rating: 4, Useful: 4 / 4
Date: February 01, 2002
Author: Amazon User

This game is one of the most realistic first person shooters I have ever played. The historically accurate weapons, vehicles and scenarios all greatly contribute to its fantastic realism. The scenery is magnificent and well detailed and the people look great. Though this is an ultra-realistic game, there are some unrealistic shortcomings that detract from the gameplay. For example, there is no blood, enough said about that. Next the enemy AI is equivalent to that of a rock. Also, the effectiveness of weapons against yourself seem to be seriously downgraded in everything except for multiplayer. For example, i could stand on a grenade and lose only 20 health from its explosion, whereas in multiplayer, and in real life I would die. I hope there will be a patch that will increase the effectiveness of enemy firepower. But all-in-all this is the best game i have ever played. Ultra-realistic, right down to the sounds.

A Great Game, must have for any shooter fan

4 Rating: 4, Useful: 4 / 4
Date: July 25, 2002
Author: Amazon User

You've just been enlisted into the army as Lt. Mike Powell during World War 2. Your first mission: free a fellow comerade who has been captured by the Germans. Right from the start, Medal of Honor: Allied Assault rockets ahead of all the other WW2 games I have ever played (and no, RTCW isn't a WW2 game, its fiction). The levels are superbly designed, snipertown and D-day had me crying for more. I love the location-based damage: when you hit them in certain places it shows a mini-movie of them reacting. The re-loading, running and weaponry are very realistic, and so is the tactics. However, the graphics are not up to par. Your hands look emarrassingly fake, and while the other soldiers look real from far away, close up their faces are bland and lifeless. In Wolfenstein, you can tell much more time was used in make the skins look lifelike. Another complaint I have is there is no blood. I'm not particularly a gorey person myself, but this game has absolutely NO blood. If you launch a bazooka at a guy, he just falls to the ground. Also, you need to free up 1.2 Gigs on your computer to install the game, plus an extra 500 Megabytes or so to play it. And though you don't need a CD to play it, Allied Assault still wants you to have the CD in. Still, the gameplay is solid and it is just the right length, so I give this game a 4 out of five stars.

Great game, but has some issues... easily overcome!

5 Rating: 5, Useful: 4 / 4
Date: June 03, 2003
Author: Amazon User

This game is an excellent first person shooter. In terms of single player mode - the story and levels move very quick. The story isn't really all that exciting, but the game play is. The biggest complaint I have about singleplayer is the way some parts of levels have "limitless" attackers that just appear out of no where. It almost makes it unfair at times! This games investment, however, pays off online. Multiplay is very well done, and if you have a decent connection you will find yourself playing on low ping servers and not worrying about lag ever. This game is a total blast to play with 16 other people in team mode as you fight your way to an objective (destroy a rocket, or defend a bridge perhaps!) You have a good choice of weapons to be a defensive person, sniper, 'rocketman', or rifleman. This game is just a total blast and you can take it for ten minutes at a time or hours -- the choice is yours! We have come a long way since Quake - that is for sure! I enjoy a game like this far more than something that is less realistic [e.g. Unreal.] This game doesn't allow you to get a rocket launcher and fire 100 rockets in two minutes and win the game with no skill. Each weapon and choice is well-rounded and it actually requires skill to play! So if you are great at something like Quake or Unreal, you might find this a new challange as it does not allow room for rocketsplashing the other team -- you will actually have to aim and make a shot to win deathmatch.

Fans of realistic FPS: Beware!

2 Rating: 2, Useful: 15 / 33
Date: February 08, 2002
Author: Amazon User

Caveat: I'm basing this review on the single player demo but what I'm going to say must be applicable to the full game because I'm addressing several design issues that are not specific to a single level (with one possible exception that I point out below).

I've been joyfully anticipating the release of MOHAA on the PC for several months now. As is my standard practice, I decided to wait till I could try a demo before I bought the game. I'm glad I waited because having played the demo I now have no interest in the game itself.

As someone who has greatly enjoyed realistic FPS (Delta Force, Rainbow Six and, most recently, Operation Flashpoint - a great game) I've been following the conversion of MOHAA to the PC with interest because of all the publicity about a "realistic WW2 FPS". Recently I've read reviews which have said that MOHAA is more a fun game than a realistic one.

This is an understatement.

There is no realism in MOHAA at all. It's Quake with swastikas and period weaponry. There are some good points: the soundtrack that plays just after you load the game is absolutely superb. The graphics are good. But after playing games like OFP and DF, I found myself stopping dead and staring in amazement as fellow GI's and enemy Wehrmacht "took a lickin' and kept on tickin'".
The very first time I saw someone get hit 5 or 6 times (at least) in a row by an MG42 and just keep on fighting as if nothing happened, I knew this was not the game for me. Perhaps people who spend their nights playing Quake and/or Unreal don't have a problem with this but I definitely do.

Tactics in this game are standard Quake/Unreal/Doom FPS and have no relation at all to real military ones. Taking out a Tiger with a Panzerschreck (sp?) involves popping out of cover, firing a round, popping back into cover while the tank futilely fires its cannon, then popping back out and hitting it again. Repeat as necessary. Unlike OFP, there's no control over your fellow soldiers so it's not possible to outflank or fire and maneuver.
Enemy soldiers are a little too aware of their surroundings. Everyone (except you!) seems to know exactly where everyone else is and reacts accordingly.

The demo mission is also very very linear but I can't say whether this applies to the missions in the full game as well.

Oh well. I guess I'll have to wait till someone tries the "realistic WW2 FPS" genre again. This wasn't even close.

That having been said: if you think Quake and Unreal are the best thing since sliced bread, I'm betting you'll love this game.

It's entertaining, but has no realism, and sense of War...

3 Rating: 3, Useful: 9 / 16
Date: January 23, 2002
Author: Amazon User

The Graphics on this game are outstanding and the sound is even better. But that's where my praise for this game stops. Medal of Honor: Allied Assault was dubbed as a realistic WW2 tactical game, the makes even employed the technical advisor on Saving Private Ryan and Band Of Brothers to make sure the game plays like it is real.
The weapons and vehicles act and feel like real weapons and vehicles but it plays too much like Return To Wolfenstein. You can get the hell shot out of you and miraculously recover with the aid of a medic kit just placed randomly around the scenario. You can get hit at point blank range from enemy fire and walk away with only 25% of your life gone.
The enemy AI is terrible; they do have a kind of self-preservation about them selves and will duck down behind a fence or wall but are still too dumb to make the game a challenge. At one point I killed 16 men that just kept walking around the corner where I was hiding, not realising that their allies where being killed so easily. All they needed to do was to get a grenade around the corner and I would be out of there fast.
Also at some moments in the game you can pick of an enemy and his buddies not 20 feet away won't react to his death, and just wait until you start shooting at them. Enemy artillery fires on the same spot and at timed intervals, so once you have seen the first explosion you can avoid the next one easily.
Your own team is just as stupid standing in an opening shooting for his life instead of running for cover. I am an ex-solider that served in the British army and admittedly I have not been in a conflict as intense as WW2 but the first thing you are taught is to look for cover, and keep moving; this is just ignored in this game.
And what I want to know is why they didn't put any lay down option? Sometimes the action gets a bit hairy and you are taking fire from all direction and just crouching is not low enough.
In the single player Demo you take out a tank with a RL but can't destroy the artillery cannons at the end with them. Why is this?
As for the blood issue, to many people have been watching Rambo movies. Real gun wounds produce very little blood, most people die from the internal damage that is caused not loss of blood. So get over it quickly.
If you are looking for a game that plays like a Realistic WW2 game then wait for Hidden And Dangerous 2, too come out. H&D 1 even thought not as good graphically is much better technically, and one bullet could mean life or death. Or if you are looking for a RTCW or Quake type game then this could be for you; after all they have used the Quake 3 Engine for this game and it show it to.

It is an entertaining game but has no realism, and sense of war.

Great game, could've been slightly better.

4 Rating: 4, Useful: 4 / 5
Date: January 23, 2002
Author: Amazon User

If EA was going for a realistic WW2 Sim, they hit close to the mark. Weapons sound and feel authentic, the atmosphere is immersive, especially during the Omaha beach level. Enemies are smart, go for cover, and attack in groups. In short, you feel like a WW2 soldier. However, ze Germans, being a super race, never bleed, and their bodies fade out once they die (maybe to achieve the ultimate in efficiency by minimizing funeral costs). Also, the aim of the enemies is a little too good, and when a Wermarcht soldier sticks a rifle from around a corner at 100 yards and hits you in the face, you start to question reality.

The best part of the game is the variety of the levels, and the sense of purpose. Instead of randomly killing scores of enemies for no apparent reason (Quake, Doom, Serious Sam, etc.), every mission involves a certain goal, and that goal is always different, as well as the means to accomplish it. Another great part is the inclusion of the friendly soldiers in difficult missions; you actually feel as if you're part of a squad. In short, fun, immersive, and a blast to play.

Why 4/5? Like I said, the lack of blood, the fading bodies, the unerring aim of the enemy. The one bad level was the sniper level, in which 5 snipers all shoot at you from different directions, and to take one out, you must expose yourself to 4 others. That becomes a drag real quick, since according to EA, Germans snipers NEVER, EVER miss.

Haven't played multiplayer yet, since I got the game relatively early (1/14), and no one had it yet. But I imagine it's good, someone might miss when they shoot you for a change. If you got the (money) and a computer, go buy this game. Just do it on a weekend, otherwise be prepared to take sick days.


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