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Playstation 2 : State of Emergency Reviews

Gas Gauge: 69
Gas Gauge 69
Below are user reviews of State of Emergency and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for State of Emergency. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 85
Game FAQs
CVG 70
IGN 83
Game Revolution 45
1UP 65






User Reviews (231 - 241 of 245)

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Disappointing compared to GTA3

3 Rating: 3, Useful: 0 / 0
Date: February 26, 2002
Author: Amazon User

Given the brilliance of GTA3, I assumed this would be a new and improved GTA3 version with even more free roaming shenanigan's. What we have is an "arcadey" cartoonish game with limited freeform. For example, in Revolution mode, you have to complete the assignments in order, each and every time. I'm currently caught in a loop of trying to stop a certain guy and when he escapes I have to start completely over like none of my unsuccessful attempts even happened. This would be fine if I was 10 years old, but I'm not! Then the Catch 22 of the fact that a 10 year old shouldn't be playing this game with all the gore (true you can turn the gore off but what's the fun in that). I expected much more from Rockstar given their truly brilliant GTA3 offering. This is not anything special.

What were they thinking?

1 Rating: 1, Useful: 0 / 0
Date: March 06, 2002
Author: Amazon User

this is awful. Most over-hyped product of the year! I think Rockstar just threw this together at the last second to cash in on GTA3 success. Everything about this game sounds great, but when you start playing, it becomes boring in about 20 minutes, and even hard to endure after 40 minutes. It's the same dozen characters running and the same few missions over and over again.

Gore Galore !!!!!!!!!!!!!!!!!

4 Rating: 4, Useful: 0 / 0
Date: March 05, 2002
Author: Amazon User

This section is for State of Emergency Reviews not GTA3. And on that note I whole heartedly endorse this game. Rockstar is doing a great job on the adult gaming market and this game is another masterpiece. Hands down most of you are right, this is not GTA3. But this game is for a whole different gamer. If you can get through the first 10 or 15 hours of monotonous, explosive madness in KAOS mode then you have yourself a great game.

It is kind of hard to adjust to at first. You are in the middle of a riot and have to blast your high score into the list to unlock new players and levels. I have found that KAOS mode is more fun than anything and a good way to relieve frustration. Blood, Guts, and Mass Desturction AT WILL!!! The plot is OK but not very deep, and the graphics are great. The missions are pretty challlenging, and ultimately are where you will get all your goodies; new characters and levels. Last Clone Standing is pretty fun too. This is where you test your weapons mastering skills in a timed run to kill everyone standing.

The one thing that I must say turned me off was the controls. I had a hard time getting used to them and if you passed judgement on this game in the first couple of hours, I am assuming that you had a hard time with them too. I rented this game first and I am totally satisfied with the copy I purchased.

THANKS AGAIN ROCKSTAR, FOR ANOTHER BEAUTIFUL PS2 TITLE !

Its fun, but could be better

3 Rating: 3, Useful: 0 / 0
Date: March 04, 2002
Author: Amazon User

The game play is fun, but its deffenatly not as good as GTA3, the reason it isn't is because unlike in GTA3 you don't have the same freedom to just go anywhere in the city, that part [is not good]. You have to play in levels. The graphics are good along with the controls, but it could have been better, this is why I have given it a 3 star ratng, but my friends think its better than I do, so get a second opinion, all of us thought it was not as good as GTA3 though

This Game Is So Repeative

2 Rating: 2, Useful: 0 / 0
Date: May 15, 2002
Author: Amazon User

All you do is run back and forth doing cheap missions and killing people. The gun is bigger than your most of your body and its gets stupid after 10 min. Go rent this game first before buying it. Its a let down for Rockstar games. I thought it was going to be good since GTA3 was great. But no its just a let down not worth the cash.

this game bites

2 Rating: 2, Useful: 0 / 0
Date: May 15, 2002
Author: Amazon User

I dont know how people can actually rave about this game, it is one of the worst games I have played. The graphics arent very sharp, the rioters all run in circles, it is STUPID. Dont waste your money on this. ... What a disappointment.

Trying to bring order to chaos...

1 Rating: 1, Useful: 0 / 0
Date: May 06, 2002
Author: Amazon User

Mm hmm, this game is all hype. It gets old so quick that by the time the Rockstar splash logo has faded out you're already halfway asleep. It was a good concept, ok, I'll admit that but it was done all wrong. Rockstar hit the G-spot with GTA3 and sold this in its shadow. Big mistake. This game is worse than The Crow: City of Angels in the position of a follow-up. I know, it's not a sequel, but it was banking on the same principle. Ultimately, only own this game if someone gives it to you as a gift...even then you might want to throw this cow chunk in the trash and slap the buyer in the face with a bag of staples. Think about it.

rent don't buy

2 Rating: 2, Useful: 0 / 0
Date: May 01, 2002
Author: Amazon User

this game is really fun for about 3-4 hours. gets old quick! wish i wouldn't have bought it!

GTA3 meets Crazy Taxi

3 Rating: 3, Useful: 0 / 0
Date: February 19, 2002
Author: Amazon User

Less than four months after the release of the brilliant, if imperfect, Grand Theft Auto 3 (DMA Design), Rockstar brings us a new reason to appreciate the desensitization that years of television and video game violence have given us. State of Emergency, developed by VIS Entertainment plc, brings rioting to the small screen. You might be surprised to find out that is has more in common with Crazy Taxi than it's Rockstar predecessor.

State of Emergency places you in the block-clocking boots of a violent rioter, hell-bent on serving up steaming piles of beat-down to the sinister corporation that rules the land. When you first start up, you get a choice of one of two disenfranchised citizens: an ex-cop, dressed to fight oppression in jeans an a Hawaiian shirt, or a sexy ex-lawyer in a short, tight suit. These aren't the only ex's you'll get to maraud with. Accomplishing certain goals will unlock an ex-football player, an ex-banger and an ex-socially well-adjusted teen, in addition to other game features such as levels and variations on modes of play.

There are two modes of play in State of Emergency: Chaos mode and Revolution mode. In Chaos mode you're unleashed into the throngs of unsuspecting looters and corporate lackeys to wreak the sort of home-grown havoc that makes rioting a damn good idea for a video game in the first place. The levels are wide open and liberally stocked with weapons, and an escalating threat suppression force that will follow you wherever you go, from your first broken window to the first punch of your final pounding. Break a few windows, meet the "I'm just doing this until I pass the sheriff's office exam" corporate rent-a-cop-wannabes. Execute a corporate executive and you'll be running from an elite, fully equipped death-squad dressed in urban camo that says "now you see me, now your dead." Amidst the action, the game will randomly announce objectives and bonuses on certain types of carnage. These range from "Smash windows for Bonus Score!" to "Penalty for Civilian Kills." Thankfully the latter isn't on all the time.

Revolution mode is mission based, requiring you to go back and forth between contacts in the Freedom revolutionary underground and complete tasks ranging from the protecting revolutionary agents, to bombing corporation front companies. The mission structure is linear. If you fail to accomplish your goal, returning to your contact will reset the missions and send you back out to finish what you started. As you advance, new areas open up, and more destructive weapons become available to you. Along the way, mission descriptions and other events reveal the corporation's plans to use the population at large as guinea pigs in a diabolical bioengineering effort designed to create...the ultimate super-soldier? Unnatural flan dependency? Really big insects? You'll have to play to find out.

When it gets right down to it, State of Emergency, in Chaos mode is a fantastic, if shallow, game. It's an addictive hybrid of over-the-top beat-em-up combat (think Capcom's PowerStone for Dreamcast) and the pressure-cooker style urgency to keep it moving found in great arcade games like Crazy Taxi. It's not surprising when you find yourself playing again and again, not for the lackluster rewards, but for the sheer visceral thrill of evading a mob of enforcers for just three seconds longer-enough time to break a million points and blow up just one more Hummer. The thrill factor will keep players coming back for more, but for how long?

Setting aside Revolution mode for a moment, the game doesn't offer much in the way of long-term replayability. With the exception of environmental opportunities (you can blow up a tanker in the East Side environment) all of your options are laid before you from the get-go. Almost all of the weapons are available in the first environment, areas that are revealed over time in Revolution mode are pre-discovered, and the goons that will be coming after you at the climax of the game, will seem like old, violent friends. Does this make the game any less fun? Not right away. There is so much to do that it will take a little while to get to all of it, and there is plenty of room to try out different strategies to maximize your score. Eventually though, you'll come to the point where you've done it all, or at least you've done enough.

Unfortunately, the length of Chaos mode does little to hide this flaw. Regular players will be able to unlock three of four environments in their first sitting with the game. Arcade veterans will probably be able to make the high-score requirements for every level of the game within an hour. Once you're there, you'll want to go back and try your hand at blowing out the point targets in previous stages, but once you've satisfied your blood-lust there, all your left with is revolution mode, and that is where things start to fall apart.

Revolution mode is a regularly frustrating experience. While most mission-based games suffer from linear mission structure, State of Emergency comes up shorter than most. Some missions are disappointingly simple, while others are simply maddening. The game demands that each mission be completed before moving on to the next one, which leads to repetition of the worst kind. Often the toughest missions are only difficult thanks to miserable balance and staging. During the mall stage, one mission in particular requires you to defend a Freedom safe-house from corporate stooges and several mad-bombers. While fighting off the gun-toting shock troops, the bombers try to slip past you and blow the joint sky-high. It would be a nice challenge, but the game itself was not designed around precision. Between beating back the enforcers and groping for a weapon, the bomber almost always makes it past the point of no return, and once that happens, you're back at square one. If your health meter is down, you're stuck with beating up the nearest security guard over and over again for the 10% boost he'll drop when he goes down.

The problem is with a basic design choice. At its core, State of Emergency is a mad-frenzy. The mission system does nothing to complement this. It slows things down, repetition undermines the suspension of disbelief, and it gets in the way of what the game was designed to make players want to do. It's like adding a role-playing mode to Ms. Pac-Man.

All things considered, State of Emergency is a great game made up of some excellent bits and some disappointing bits. Fortunately, what's amazing about the game can be enjoyed on its own merit, and the rest can be put aside. It's a must-own for hardcore gamers and fans of the growing criminal mischief genre. For the rest of you, give it a rent and see if it still does it for you when your five days are up.

Much more than a disapintment

1 Rating: 1, Useful: 0 / 0
Date: August 10, 2002
Author: Amazon User

At first, I thought this game was another Rockstar smash, but after 3 days, I beat the game there was nuthin' 2 do, n da game was wack. I tried other modes, but they got borin' 2 fast. This game is nowhere close to GTA3. The game is fast, and borin'. I ended up tradin' it to my brother for Max Payne. Max Payne was a much bigger hit than this. don't git this garbage, unless u r a big fan of riot games, and end up killin ever1, then rent it. Even GTA 1 and 2 were better than this. Sfter all the screenshots, and the good reviews, I thought this would be great, but it was a 100% rip off. This game is probobly rockstars worst.


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