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Nintendo Wii : Metroid Prime 3: Corruption Reviews

Gas Gauge: 88
Gas Gauge 88
Below are user reviews of Metroid Prime 3: Corruption and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Metroid Prime 3: Corruption. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 85
Game FAQs
GamesRadar 90
CVG 92
IGN 92
GameSpy 90
GameZone 91
Game Revolution 80
1UP 90






User Reviews (21 - 31 of 97)

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ATM, the Best game on the wii

5 Rating: 5, Useful: 3 / 4
Date: September 11, 2007
Author: Amazon User

I'll be honest. This is the first metroid prime game i've ever played. I picked this up because it looked good, and had a fps feel to it.

And i loved it

Its technically not a fps; instead its a first person adventure game. And its true. But that doesn't take away from it.

First, Controls

I don't know why Nintendo has yet to take advantage of their amazing controller. Once you use the wiimote and nunchuck to move and shoot, nothing feels quite as real. Analog sticks are clunkier. Even the mouse on your computer doesn't feel as real anymore. The controls on metroid prime are simple - aim with wiimote, move with nunchuck. You have the option to lock on, which simply makes you face your target. Where you aim, however, is up to you - the reticule can move freely when you lock on.

The only thing i have against the controls is the fact that you can't turn fast. There will be moments when enemies will zip by you, and turning is a low slower than traditional analog stick controls. I guess its inevitable; otherwise the controls would be oversensitive.

P.s. You CAN switch the A and B buttons for shooting and jumping. Very nice :D

Second - Camera

This goes somewhat alongside the controls. The camera moves with the reticule, and when you're locked on, it will drag towards the direction of the reticule without interfering with it. So unlike analog controls, you're not always facing the direction of the reticule. Look above for the lock on description

Again, the peeve is that you cannot turn very quickly
Another peeve is that you can't control the camera when in the morph ball. You will find situations where you need specifically the morph ball, and the camera will always function properly in those situations. However, when you want to use the morph ball outside of situations set by the developers, you may find that the camera will angle itself, esp. when you're moving around a lot, so that you're never facing the right direction.

example. When you get the boost, you can use the boost to roll into enemies. However, if you boost at them and don't kill them/miss them, you're now facing the direction opposite of enemy. You can't charge up and roll back into them because... you can't see them

Third - Combat

Combat is nice. You don't pick up weapons like other fps - instead, you upgrade what you have. You have your cannon, your charged up cannon, your missles, ice missles, multi target ice missles, morph ball bombs, morph ball charge (which tackles enemies), grapple, hypermode cannon, hypermode beam (charged up cannon), hypermode missle, etc...

And your options are diverse. You face a small, aerial mechanical enemy in the skytown. Depending on how far you are, you can...
1. shoot it
2. charge and shoot it
3. shoot a missle at it
4-6. the same three above in hypermode
7. lasso it and pull it apart
8. lasso it and overload it
9. lasso it and drain it to heal yourself

You may find that all these options are doable depending on your situation

FIghting enemies has a real feel to it. When playing any fps games i stop if the game doesn't feel like its responding to my actions. Metroid prime is fine. Enemies glow when you hit them. They can be taken aback, they can flinch, they can be frozen and exploded, they can be dodged. The combat feels real.

I guess my only peeve is that i can't tell if headshots do extra damage...

Fourth - the story/levels

Nintendo has never really been known for graphics. Instead, their story and quality has been top notch. Metroid prime fits this description. But don't take this the wrong way - the graphics are stunning. Its not like up to par with the other generation consoles out, but seriously... its fine as it is. The story is smart, and requires thinking and backtracking. Its hard to not follow the story. And the boss battles are quite fun.

And yes, i do have another peeve. Although the game is complex, sometimes its a little too complex. You have to backtrack, and at times you will have no clue what to do. At other times, backtracking takes forever - take for example skytown. Its a great, great level, but seriously... it requires way too much backtracking, and at times, on that level, nintendo intentionally makes it harder (and by harder, i mean more annoying) than it should be.

Fifth - extras

There are a lot. I'll let you figure this out :)

Although this game does have faults, it is still almost perfect. I can't give lower than 5 stars, since it is that great and immensely fun. If you have a wii, this is a must have

Metroid Prime - Review

5 Rating: 5, Useful: 3 / 4
Date: October 05, 2007
Author: Amazon User

Awesome game. I would say this is the best game for the wii so far. The boss battles are amazing the visuals are great. The controls are what make the game. if you want a real review go to IGN.

Out With a Bang

5 Rating: 5, Useful: 3 / 4
Date: November 27, 2007
Author: Amazon User

On November 15, 2002 the original Metroid Prime released and to great acclaim. It was widely regarded that the series' first step into 3D was a very successful one and the game was loved. I only rented it at first, never having played a Metroid game before, but soon fell in love with it. About half way through the game I stopped and bought it.



On November 15, 2004 Metroid Prime 2: Echoes went into stores with anticipation. Sadly, it wasn't as good as the first in the series and received sales that matched its decline. I bought it on release and enjoyed it, but it simply wasn't as good as the first in the series.



On August 27, 2007 Metroid Prime 3: Corruption jumped onto the gaming scene. It was much looked forward to by fans of the series and sported what was called "the best control style ever made for a first-person-shooter." I looked forward to it after playing the first two, but was somewhat skeptical. It looked amazing, but I wondered. "Did they turn my Metroid into a FPS?" It was said over and over that there was more emphasis on combat and shooting, but also that it was still Metroid.



Two days after official release I got the game and realized after only fifteen minutes that this is what Metroid is supposed to be. First of all--there's voice acting. Don't worry, Samus doesn't talk, but everyone else does. Personally I think it's a step forward. The graphics are stunning and everything looks flat out amazing. If you were waiting for good graphics on the Wii, well here they are. These are, for now, the best on the console. It might not have the power of a Halo or something like that, but it uses its graphical abilities in better ways. Next is the control set-up. Whoever said it was the best for a first person shooter wasn't lying and they weren't paid to say that. You'll never want to play an FPS again with dual-analog.



Now I have to say a few bad things. First of all--the original Prime and even the sequel had these gigantic worlds to explore. There were huge areas all inter-connected with doors or blockades you couldn't get past without a specific weapon and you never really knew what weapon that was. But here... there are short paths and one-way areas where you have really no choice but to go forward. And the Galactic Federation always seems to be telling you where to go over a headset. It kind of breaks the silence and feels awkward. Reminds me of the Navigation Rooms in Fusion. Maybe I'm just over-analyzing... Next: the game babies you too much. Reach a door you can't open and when you scan it it says "You don't have the upgrade needed to open that door. A blast of extreme heat/cold/whatever might open it." I don't like that. It makes it too easy.



The same thing goes for bosses. If you scan one you'll basically be told exactly how to beat it. Too easy. Sure, the bosses pose some amount of challenge and can take a while to beat, but I like to figure stuff out. Okay, last complaint: you'll get to places where you're constantly being shot at while you try to operate some levers or something and you'll get hit over and over and over again and when you've finally done with what you need to you'll see that you've only lost about one energy tank! It's like their shots don't do anything! Too easy. I recommend you put it on professional mode if you want a real challenge. Don't get me wrong--it's not a cakewalk, but it's not hard either.



Okay, enough bad. I love controlling the ship. I love operating levers and stuff where it actually makes you turn the Nunchuck or Wiimote accordingly. I love Hypermode. I love rapid-firing the Plasma Beam. I love the Sky Bridges and the Steam Lords and all the kooky robots. I love not having Light and Dark worlds and not having to run around the world endlessly, though some wandering is good. This is probably the best of all three Metroid Primes, but it doesn't come without minor flaws. If you're a shooter fan you'll love it. If you're a Metroid fan you'll love it. If you're a video game fan you'll love it. This is one of those games that anyone can enjoy and if you have a Wii there's really no excuse to not getting it.



In closing, this is just an amazing game. I wish there was more memorable music like Phendrana Drifts and Magmoor Caverns and the ship landing area of Prime 1 or like Torvus Bog or the opening theme of Prime 2, but I guess I can look past that. It's a tad short as I completed it in just under fourteen and a half hours, but I thoroughly enjoyed it and it kept fast-paced. I know I've said a few bad things about the game, but that's really just nit-picking. This game is still amazing and worth every cent I paid for it. Go out and buy it now. If you don't have the money for it then go make the money because you should have this game. I would make this review longer, but I'm going to go play Metroid now...

It's an extraordinary game,

5 Rating: 5, Useful: 3 / 4
Date: December 29, 2007
Author: Amazon User

Despite I own another shooters like Call of Duty 4, and Zelda The Twilight Princess, I don't think this one should be considered a "shooter" game. This is first person action, and you have to solve puzzles. The graphics are awesome, and the sound is of outstanding quality. 5 stars is my rating. If you are looking for a gift for a "Wii Fan", like me, you can take this and nobody complain about it.

One of the Wii's premier titles

5 Rating: 5, Useful: 3 / 5
Date: September 02, 2007
Author: Amazon User

At first, I wasn't a big fan of Samus' first 3D outing, Metroid Prime, on the Gamecube. It was fine but there wasn't a lot to suggest it can beat any other FPS games that I've played but upon second playing I grew to love it and consider it even better than the revered Super Metroid. However, Prime's sequel Echoes left me completely cold with its slightly alienating atmosphere, high difficulty and vague-for-the-sake-of-vague puzzles. Corruption, Samus' first foray on the Wii, doesn't really top the first Prime but it also corrects a lot that the others suffered from. It may not be the top Metroid title but it's certainly one of the most impressive.

Story: Surprisingly, there's more depth to this one. Well as deep as a Metroid title can be I guess. Samus is called into action when several Aurora units, which are organic super computers, have been malfunctioning. Of course those pesky Space Pirates are to blame so Samus has to travel from planet to planet and restore the Aurora Units while dealing with an old foe as well as the substance known as Phazon which is having a curious effect on Samus.

Graphics: The Wii has often been criticized for being the least advanced of the next-gen consoles as far as graphics are concerned. Well Metroid might not outdo Halo 3 or Assassin's Creed, it's definately one of the Wii's prettier titles. From more sharper textures and detail to the small things like fog and rain on your visor to particles, Metroid hasn't been given a overhaul but rather a nice upgrade visually. However, where the game slightly...and I mean slightly falters is in its artistic design since the guys at Retro Studios had environments that were quite simply beautiful or really great aesthetically. I mean Phendrana Drifts or Sanctuary Fortress had great architecture but aside from the oddball style of Bryyo, the planets here just look...simple. Skytown is basically just big pillars in the sky and Bryyo's fire section just looks...bland.

Sound/Music: The music in Metroid has always been a bit more atmospheric and ambient rather than going for all-out orchestrated music in the epic sense a la Shadow of the Colossus. But now it's gotten a bit more action-oriented and makes the pace a little bit more pace while also supplying some fan-favorite remixes such as a Phendrana Drifts-type piece when you enter a snow area. Also new is voice acting and while dialogue-wise it's kinda cheesy, the voices aren't distracting although some might feel it takes away from the "Samus against the elements" vibe the series always had.

Gameplay: When Resident Evil 4 was re-released onto the Wii, some felt the control scheme made the game more easier and took away from the challenge while others felt that it made the game more funner and enjoyable. Similar is the case with Corruption where it feels similar to a dual-analog setup where the nunchuk controls Samus' movements while the Wii-mote is used for aiming and turning. Some might have to get used to it since you have to have steady hands for some parts and lock-ons sometimes don't always lock-on but you quickly get used to it. Changing visors is always easy this time since you just press the - Button and a menu pops up; point to the visor you want and voila, you can scan or call on your ship among other things. Newly added thanks to Samus' exposure to Phazon is Hypermode where holding the + Button makes Samus go into overdrive and her firepower packs a wallop. It doesn't last long and takes away an energy tank but it's effective for killing monsters quicker.

Like I mentioned, Samus has always been alone with the occasional meeting of a creature or trooper. Now instead of a more exploration-type setting where Samus travels across environments on her own, she can now traverse several, do missions, get out and on to the next own while meeting several Federation troopers and commanders. This gives it a more epic feel and a weird Halo feel so it's up to you whether you like this new approach. I'm sort of torn by it since the Prime series moreso than Fusion or Super Metroid really drove the idea home that it's just you against anything and everything the Space Pirates can launch at you and now it feels slightly...fractured with Samus able to jet off to a planet anytime she wants.

Echoes drove me nuts since it seemed to think that fun meant replaying bosses over and over and a Dark World where you can die easily if you went away from safe areas. Either the aiming system made it better or the game's just easier by design but it's more accessible now. Of course it comes with a hard difficulty as well so if you think you could beat it, just pick the hard one instead. My one complaint is that bosses, while still fun and impressive, seem to suffer from that insane defense rating RPG bosses sometimes have where your attacks just don't seem to be powerful enough, making you fight for longer-than-usual times just to bring the guy down and the bosses are more exhausting than challenging since they just take awhile. However, with the ability to strafe and the accuracy of the Wii-mote, it's a bit more forgiveable.

A lot of Nintendo systems tend to have a lot of average titles with a surprise now and then until the big guns arrive. Corruption is the same way: with most Wii games just using the controller in oddball, quirky ways, along come titles like Corruption and Mario Galaxy that show Nintendo can still deliver solid gameplay.

One of the Greatest for the Wii!

5 Rating: 5, Useful: 3 / 5
Date: December 18, 2007
Author: Amazon User

Metroid Prime 3 is a perfect example of a game for the Wii that can literally sweep over a hundred games comin' out these days. Back in 2004 is the first time I played a Metroid Prime game and that game was Metroid Prime 2 Echoes for the Gamecube which I did not like at all. Tha game was really slow paced, no voices which maes the game a little enclosed to be being realistic and the controls were horrendous: a normal first person shooter allows you aim and run at the same time but this game didn't and I found that extremely frustrating which is why I couldn't even finish 10% of the game. BUT Metroid Prime 3 fixes thos problems and makes it one of the greatest games for the Wii, maybe even one of the greatest games of all time.

The first thing I liked about MP3 than the previous 2 games were the controls, it takes a while at first to get the controls cuz there are a lot of buttons but once you get it down it almost becomes second nature. The second thing I liked was the inclusion of voice acting, it made the game feel more alive rather than just cutscenes with movement with barely emotion. The third and last thing is the fact that it was more straightforward, fans from the previous two may dislike that but in my opinion its better, it makes the game flow much better and smoother, theres not as much backtracking as there was in the previous 2.

There are bad things about the game too. First is the lack of multiplayer, there was a multiplayer in MP2 Echoes but it was horrendous basically because of crappy controls, but sine the controls for MP3 is better, it would of been a nice inclusion to add multiplayer. The second is the loading times, the creators decided to disguise the loading times with cutscenes with Samus's ship which is good, BUT they also disguised the loading times with the doors that u are suppose to shoot in order to open, THIS WAS EXTREMELY FRUSTRATING, it takes almost literally 5 seconds maybe even 10 just for the doors to open and if you add that to the gameplay it rounds up to being 45 minutes wasted just waiting for doors to open and thats a lot of time., especially thos times when your in battle and trying to run and your still waiting for the door to open. There are few little things bad about this game and thats a very good thing.

GRADING
- Story - 3/5 (not that interesting but at least there's voice acting)
- Graphics - 5/5 (amazing for at least Wii's standards)
- Sound - 5/5 (the music is great and the sound of the creatures is great as well)
- Gameplay - 5/5 (the wii controls is the thing that makes this game, the game wouldn't be 1/2 as fun without the new wii controls)
- Longevity - 3/5 (after u beat the game, thats pretty much it)

Overall a Great Game Period!!!!!!

Good game, but lacks logic at times

4 Rating: 4, Useful: 4 / 9
Date: September 22, 2007
Author: Amazon User

I found this a good game, it makes good use of the wii's controls- but I got stuck several times and had to look up solutions in the walkthrough. It's not always clear what you need to do next to move the game along, which can be frustrating.

not worth your time no matter what anyone says

1 Rating: 1, Useful: 7 / 23
Date: November 23, 2007
Author: Amazon User

Yes, because Metroid is one of Nintendo's most long-running and successful gaming franchises, Metroid Prime 3 had no choice but to be created and released. But you know, it's certainly NOT a classic because it's basically the same as the first two Metroid Prime games but with better graphics, sound effects, and sweet-looking explosions. Remember the original Metroid on the NES, Metroid 2 on the Game Boy, and Super Metroid on the Super NES? These games were released a long time ago, and what made them so fantastic was how the gameplay emphasis on each of them was on "exploration".

In Metroid Prime 3, you predictably go through one hallway after another shooting whatever you see. While it's fun, the lack of exploring hurts the game a LOT and prevents it from having much in the way of replay value. I also hate how it takes such a long time to defeat some of the bosses in the game. It was never like that in the past.

Also, the first three Metroid games ever made for the NES, Game Boy and Super NES were REALLY different from each other and that's another thing that made each of them appealing to gamers everywhere. The first three Metroid Prime games however, are all basically the same. It's *really* not like Nintendo to ever milk a series, but for some reason, they're letting it happen with the Metroid series. It's probably time they stopped working on making Metroid games and focused on another creation, because innovative gaming in the Metroid series is probably now a thing of the past.

Corruption has never felt so good.

5 Rating: 5, Useful: 2 / 3
Date: September 04, 2007
Author: Amazon User

Metroid Prime 3: Corruption is the last installment in the epic Prime series--And what an epic conclusion it is!

Retro Studios successfully accomplished to strike a perfect balance between the exploration and shooting aspects of the Prime series and deliver one of the most enjoyabe games in the past years. The level of polish and dedication put into this game is so great that Retro Studios managed to outdo themselves by creating a game superior to the previous two installments.

The graphics are fantastic. And not just for a Wii game, but for any game. Retro has shown the world that technical power is not more important than art direction. Simply put, the art direction for this game is phenomenal and can scarcely find a true competitor.

Not to mention the controls!
Metroid Prime 3: Corruption has the best controls for a First-Person game, Period. The level of intuitiveness is magnificent. These are Wii controls done right.

Retro has done no wrong to either the game or the fans of the series. They have created a masterpiece. Easily the best game for Wii.

Buy it, play it, love it, play it again.

A New Level in FPS Control

5 Rating: 5, Useful: 2 / 3
Date: September 06, 2007
Author: Amazon User

As a huge fan of the Metroid series since the original Metroid for NES and the character of the bounty hunter Samus Aran, I was one of the many who was skeptical of Nintendo taking the 3rd person RPG feel of the Metroid games (especially Super Metroid) and turning it into an FPS, since I wanted my Metroid to be a new 3rd person 3D experience (i.e. Ninja Gaiden for X-Box).

Then Metroid Prime was released for the Gamecube, and I was blown away. I rented the game for 5 days, returned it the next day, and bought it. Metroid Prime really redefined the game in a way that I didn't initially think I'd like but grew to love. I was a bit disappointed with Metroid Prime 2, with the addition of ammunition (which was more annoying than challenging), and aside from the new storyline and new suits and guns, there really wasn't a whole lot changed from Metroid Prime. When Metroid Prime 3 was announced, I was looking forward to a little redemption on Nintendo's part from Metroid Prime 2, and boy did they deliver.

Since the conception of the motion-controlled Wii, there has been a wide spectrum of new ideas and concepts for gaming that have only to be introduced in order to change the way we play. Metroid Prime 3: Corruption is the best example of these to this point by far. A key element of this new idea is the ship control, which was not previously available in any of the Metroid Prime games (there was simply a ship that you could step into and save your game and replenish your ammo and energy - but not control). Inside the cockpit of Samus' ship, you can control your biohazard scanner, communications, thrusters, and more - as well as save and replenish. There is also the new way to access doors, which could only be accessed before by puzzle, scanner, or your beam (with different types of firepower). With the new motion sensor controller, you can actually manipulate handles and levers in order to open doors. And of course, there is my favorite aspect of all Wii FPSs, aiming and firing with the controller itself as opposed to knobs and buttons. I haven't even played a quarter of the game yet and I am blown away by all that I can find.

Do yourself a favor. Even if you're not a fan of the Metroid series, by this game (if you like the Wii). You will not be disappointed.


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