Below are user reviews of God of War and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 333)
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Near Flawless
5
Rating: 5,
Useful: 227 / 240
Date: March 28, 2005
Author: Amazon User
Do you remember that thrill when you played Devil May Cry for the first time? That experience that was familiar in some aspects but so different in a completely bad ass way? The opening moments of God of War exceed that thrill. In fact it brings to mind what comedian Dane Cook would call a BAMF. I'll let you do the math.
The opening moments are filled with creatures both small and large that you can effortlessly kill, the game subtly teaching you the mechanics. But all of that is just setup for a truly epic first boss fight against the Hydra that not only kicks the game into high gear, but also is better than practically any "end boss" fights of most games. With context sensitive button pushes, the game incorporates a cinematic experience into your fighting. By pushing buttons at the right time, you are dodging, climbing and killing each Hydra head thrown at you. It is intense and immensely satisfying. Never before have I felt this immersion in a video game. Instead of watching a cutscene of Kratos finishing a Hydra, YOU are doing it. You are swinging off its nose, jamming your blades into its eyes. It is awesome.
Graphically, the game excels. I have been constantly surprised recently with the graphic quality of PS2 games. God of War is almost seamless. The game moves from gameplay, to cutscene, to gameplay, level to level without a load screen. In fact, with the exception of the initial load, I don't remember ever seeing a load screen. It is beautiful to watch, gruesome to play and just fantastic.
Sound-wise, the game also is gold. It has a fully orchestrated soundtrack that fits perfectly with the Greek time period. In fact, the soundtrack is available for a free download if you buy the game and its definitely worth it to those who like this kind of music. The voice work is well done and the lip synching for once matches perfectly.
For all of the graphic prowess, there are some problems. The biggest of which is a kind of scanning problem. When the camera moves, sometimes the areas get...squiggly?...I don't how to explain it, but there's lines moving through the game because it can't handle it. There's also a little bit of slowdown when battles get hectic. Neither of these are major problems but it does detract from what really are wonderful graphics.
The camera also generally shows the best angle for the action. You can't control the camera, it's preset like Devil May Cry. There are a couple instances, however, where you can get sandwiched between two or more huge brutes and you can't see yourself because of the camera. It can be incredibly annoying when it happens but it is so rare that it isn't much of a complaint.
Finally, the game isn't too long. It's a 10-15 hour game depending on how well you play and what difficulty setting you choose. They actually had to cut the game down to get it done on time. You can check out the levels and monsters that were cut after finishing the game. Along with the shortness, there aren't many bosses. In fact, there's only three. But man, when they throw a boss at you, they really throw a boss at you.
Note of warning: This game is definitely rated M. The violence and gore is in your face as there are decapitations, breaking necks, wings ripped off, people cut in half, violence against women, etc. And there's nudity and sexual situations. Copious breast shots follow suit.
I can't recommend this game enough. If you are a fan of action games, this game redefines the stylish action Devil May Cry heralded back in the day. Playing as Kratos gives you the same bad ass feeling Dante did, only God of War ramps this up to the extremes. Play this game, you'll be glad you did.
UPDATE: I don't know if there's anyone out there who hasn't played this game yet, but if you haven't, why not? At 19.99, this game is a complete steal! There is a sequel on the way, coming out on the PS2 in early 2007.
Play it with your shirt off.
5
Rating: 5,
Useful: 124 / 147
Date: July 09, 2005
Author: Amazon User
That's what I've started doing. It's a game that drips testosterone from marble columns of Athens to (but not quenching) the infernals of Hades. There's not much happy in Krato's Ancient Greece. Well, strike that. Maybe Aries is happy because he's ripping Athens to shreds. Fires, thunderstorms, Aries' steel clanging, while the helpless humans fire arrows at the God of War unleashed. Pah! Human Arrows. It's like trying to put out Hades' flames by blowing bubbles.
There is so much amazing about God of War. First, I'll talk about thought. There's folly about. That's the theme of Greek Mythology, ALWAYS. Folly between the gods and "their human playthings". However, Greek gods are flawed just like the human pawns. For the gods of Olympus err clumbsiness then clean-up their mistakes after. What folly! God of War WORKS as Greek Mythology. I love the concept of "destroying a god" through Pandora's Box. Opening Pandora's Box, the colloquialism, is to unleash a maelstrom of unpredictable chaotic events. Is that what happens when a god is killed? Absolutely. This is what I mean regarding thought. There are philosphical gems that glisten in Ancient Greece.
Second, the gameplay and controls are extremely tight. You'll use every button on the contoller when battling. You'll use every move. Rolling/evasion, blocking, comboes that can rise to triple digit numbers (my highest is 124) are necessary to avoid becoming burger to Aries' black-hearted baddies. This said, tight controls are necessary, work perfect, creating some ridiculously fast paced/intense action.
Third, is balance. Now some friends say I smoke too much over drinking, but I understand balance is required. God of War balances action and puzzle solving, and not once do the scales dip to one side. Sure, the game gets difficult and frustrating the further you take Kratos, but never is there too much fighting, too much puzzle-solving, or too much drinking. Wah? The balance is great.
Did I mention level design? No? It's brilliant. Sometimes it reminds me of Prince of Persia:SOT and sometimes Tomb Raider. Environments are very fluid, from the details of statues and Greek architecture, to Kratos' ugly reflection on a highly polished floor? I'd hate to be the sap who keeps those Greek floors so spickitty span clean. I wonder what that dude makes an hour. Benefits are worth it, especially if you get to glimpse the Oracle of Athens in her sheer top. Huh? Great level design.
To add one more edge on Kratos already sharp blades, God of War has a wonderful soundtrack. The music is ambiant sometimes, orchestral at others. Should I say it again? Ok. Balanced soundtrack.
I'll wrap it up. My wife came down when I was playing and she said, "Honey, why do you have your shirt off?" I looked at her. My eyes were bloodshot but not from God of War. I replied, "Kratos doesn't wear a shirt. If he doesn't, I don't."
god of action
5
Rating: 5,
Useful: 16 / 17
Date: March 23, 2005
Author: Amazon User
holy crap this game is awesome! i was skeptical at first, but then i started seeing all the good reviews in magazines, so i had to go out and pick me up a copy and see what all the fuss was about. and i couldn't be happier that i did.
you play as a warrior named Kratos, and he got screwed over by the god of war, Ares, so now he wants to kill Ares. The plot is pretty good, and told quite well through flashback cinemas, and present time ones, too. But the story isn't where it's at with this game, oh no, this game is all about the killin'. And trust me, you'll be doin' lots of it, in the coolest ways possible. Ripping people's heads off, tearing them in half, breaking their backs, gouging their eyes out, ramming your Blades of Chaos down their gullets...the list goes on and on.
The graphics in God of War are flat out amazing. from the highly details character models (even the regular enemies look amazing), to the awe-inspiring backgrounds that are almost always filled with fighting and some type of storm (sand, rain, lots of buildings on fire), and the first time you see Ares just marchin' around town (and you being about the size of one of his huge hands), you will crap yourself. you obtain different god powers throughout your quest of vengeance (and sadism...), such as Medusa's Gaze, which temporarily petrifies enemies in a stone casing, Poseidon's Rage, which is a large electrical blast to surrounding foes, Artemis' Blade, a massive, razor-sharp weapon that helps you just plain smack the crap out of enemies, and there are others, but i won't ruin all the fun for everyone. the bosses look amazing, too. from the Hydra to Ares, you'll be half kicking ass, and half admiring the graphics with which you are doing so.
the game isn't terribly hard, and i think i beat it in just under ten hours...i think. i could be wrong. that might sound relatively short, but trust me, it's just the right amount of time for a game like this. Sure, the developers could have tacked on a bunch of half-assed side-quests or backtracking missions to lengthen your adventure, but then the game would just feel...i don't know...tainted, somehow. like it was perfect, but then they had to get greedy and try to throw in some cheap crap to boost the number of hours it takes to complete the game. i'm glad they didn't though, because as it is, the game is flat out amazing. and you'll be playing it for a long time anyway, just for the action. but anyway, when you beat it, you unlock a harder mode, which i haven't touched yet, and you also can unlock a ton of other goodies that will keep you playing, if you aren't already hooked on beating the pants off every enemy and trying to rack up a huge chain of hits while you do it. I do like how the game flows, though. There isn't really any traditional level design, everything just goes right from one stage to the next, with little to no loading time, which is always a plus. but i don't even think an irritating loading time could harm this game's greatness. it is by far the best game of the year, already, and will probably stand as one of the best action/adventure games of all time...until God of War II comes out, anyway....
Just like 'God of War' Himself - Great but With Some Flaws
4
Rating: 4,
Useful: 21 / 26
Date: April 03, 2005
Author: Amazon User
I just finished the game, and here are my thoughts.
Pluses:
- Graphics and art direction are astounding and truly set a new standard for PS2.
- Great storyline. Those who have not yet finished the game, hold off your review until you do. You must see the ending for yourself, which holds some twists and surprises - I really liked the ending.
- The 'extra' material that's unlocked after finishing the game are great, and gives you the details on the sheer amount of artistry and simple hard work that went into creating this game.
Minuses:
- Some aspects of the platforming can get very irritating, especially those in Hades. They require a series of jumps in an EXACTING precision, but users cannot control the camera and are often stuck with suboptimal camera angle, e.g. having the camera behind the character that distorts and foreshortens distances and deceives you into running into deadly obstacles. The 20th time this happens, you begin to hate the designers of this game, just as Kratos hated Ares.
- The revealing of the secret of 'Pandora's Box' was supposed to be the emotional climax of the entire story, but I just laughed when it was revealed. I won't spoil it, but the developers really dropped the ball on that one - I'd give them an 'F' for creativity. Those who played the 'Ratchet and Clank - Going Commando' would know what I mean.
- There is little or no replay value, since the advanced level simply means that the enemies have higher hit points and they give you more damage. There is no additional weapons or powers for Kratos, who btw is the only character you can play. Allowing Kratos to retain at least one upgraded weapon will help, but no such luck here.Makers of 'God of War' should study the 'Ratchet and Clank - Going Command' to learn how to give a game a good replay value.
Overall:
'God of War' lives up to the hype, and it's definitely a MUST-BUY. However, as the extra material clearly indicates, the makers did not realize the full extent of their artistic ambitions due to the ever-present contraints of time and budget. As a result, the game has small flaws that accumulate and serve to sap the overall impact of the story line, which could have been far more powerful. The graphics and art direction really shine, but the GAME PLAY lacks the polish of 'Prince of Persia - Sands of Time' and 'Ratchet and Clank - Going Commando'. I look forward to a superior 'God of War 2' on PS3.
the piece de resistance of the PS2
5
Rating: 5,
Useful: 12 / 13
Date: February 02, 2006
Author: Amazon User
According to GameInformer, the 2005 "game of the year" was Resident Evil 4. But, guess what? In my opinion, the real game of the year is God of War. I fell in love with this game the first time I played it. There are many things that distinguish this title from the rest of the sub-par gaming world:
1) The graphics. God of War supports a gaming engine that doesn't stop producing the highest-quality graphics.
2) The characters. God of War produces characters that you not only identify with, but actually enjoy playing as. You have the main protagonist, Kratos; the ultimate bad-ass, Ares (the God of War); Athena, protector of the city of Athens and Kratos' helper; and many more.
3) The action. IT IS FRIGGIN' NONSTOP!!! Throughout the (possibly) 20-30 hours I spent playing the game before I finally beat it, I was sweating profusely at every turn. Favorite boss battles: the Hydra and, of course, Ares.
The bad about this game... Well, THERE IS NONE!! In conclusion, if you have a PS2 and don't own this game, I pity your soul.
Wonderful game
5
Rating: 5,
Useful: 10 / 10
Date: March 24, 2005
Author: Amazon User
God of War is fantastic. It's like a cross between Onimusha and Prince of Persia.
Basically, you are in the times of Athens and Sparta. There are a bunch of monsters you have to fight, which you will probably recognize. There are medusas, sirens, cyclops', minotaurs, etc. There are also gods, such as Ares, Athena, and Zeus. The story revolves around you trying to get your sins from the past wiped clean. You must do this during a war the gods are waging with each other. So right away the story is pretty interesting. They manage to work in different monsters and gods at just the right times to keep you hooked. Right when the game started to get boring, I witnessed Ares for the first time and couldn't imagine what would happen next.
The fighting is good. There are basic attacks and strong attacks. As you progress, you can unlock new moves. There's a large enough variety of moves that you won't become bored too easily. There are god powers, which keep the game interesting. The cool thing is, you can do so much while fighting. The right analog stick lets you roll to evade things. This is very clever and one of the best uses of the analog stick I've ever seen. If you wonder about the camera, fear not. It is always in sort of fixed places. You always see what you need to see, and you never have to fiddle with the camera to solve a puzzle. Hoo ray.
The reason I compared this game to Onimusha was because the glowing spheres that come out of dead enemies. In this and that game, killing enemies results in different colored spheres. Green restore health, red let you power up, and blue restore magic. In Onimusha you have to hold down "O" and be real close to suck orbs up. In this game, it's automatic and they will absorb from far away. This saves you alot of time, and makes killing enemies meaningful. The game reminds me of Prince of Persia because of all the platforming. It is very easy, just like Prince of Persia. The thing that makes this game better is the fighting. Prince of Persia has you doing a lot of cool platforming, but the fighting is stupid. In this game, both the platforming and fighting are good.
Lastly, the graphics are great. They aren't mind-blowing, but they are really good. The textures fit well with the game. The landscape doesn't seem to be all squares and circles. What's better is that you can usually see a lot. The camera is always fixed, but you will always be able to see something interesting. I was climbing some vines and I noticed a battle off in the distance. Later I got to witness that battle.
The last reviewer said it best. It's not long, but that's only because the creators didn't want to add in a bunch of stupid crap. I'm impressed.
Let the gods decide
5
Rating: 5,
Useful: 8 / 8
Date: April 11, 2005
Author: Amazon User
The PlayStation 2 got a decent dose of bloody Roman history earlier this year with Shadow of Rome, a more or less playable version of the movie Gladiator. However, Sony has completely upped the ante with God of War, an adventure of Herculean proportions that brilliantly plays off Greek mythology and delivers one of the most intense gaming experiences of the year.
The game's premise is as ancient as the mythos itself: Ares, the titular deity with serious self-esteem issues, has gone on a rampage and must be stopped. Being Greek gods (who are prone to sit on their eternal asses and empower others to do their dirty work), a mortal dutifully takes up the task: Kratos, a tortured Spartan warrior who can pry off Gorgon heads, tear some enemies completely in half, and perform other super-human feats. Formidable as Kratos' strength is, the only thing that can kill Ares is Pandora's Box, an artifact resting behind a series of bosses, devilishly constructed traps, and perplexing puzzles (most of which come in the form of moving objects and pulling levers).
Borrowing perhaps a bit too liberally from Devil May Cry (the first one, anyway), Kratos is a serious-minded one-man slaughterhouse, sans the oh-so-cool swagger. Equipped with a pair of extending chains each capped with a sword, the Spartan uses these weapons for mid-range combo attacks, including vicious air-juggles. Larger foes, though, require more skill, and some must be softened up before they can be finished off by a series of onscreen button-press cues. Additional combos are unlocked by cashing in dead souls collected from felled enemies. Accessory weapons are also available. For instance, once you wrench off Medusa's head, it can be used as a power-up to temporarily petrify enemies that can then be shattered if struck before they can thaw. The gods chime in, too, and dole out various devastating powers, such as Zeus' lightning bolts and Hades' dead souls.
Robust fighting engine aside, God of War draws additional strength from the sheer diversity of tasks to be completed and the clever way it plays off the source material. Classic monsters, such as the Hydra, Minotaur, Sirens, and Harpies (among others) require specific techniques in order to defeat as the events take place against a driving music score reminiscent of the best Roman movie sagas like Ben-Hur. The excellent visuals bring these foes to life and the detailed architecture deliver the aesthetic punch of an era long gone.
All is not perfect on Olympus, though. The inconsistent camera (that destroyer of other games) takes its toll as it makes seemingly simple tasks like navigating lengthy catwalks more perilous than it should be, and some of the puzzles rely excessively on split-second timing and result in repetitive trial-and-error.
Setbacks aside, God of War is an exhausting, epic quest that challenges the mightiest video game warrior from the throne of their living-room couch.
Glorious Greek Platform Battle Slasher Smash Hit Wants You Now!
5
Rating: 5,
Useful: 9 / 10
Date: October 15, 2005
Author: Amazon User
God of War is the ultimate platform game. The 3D platform renaissance started with the PS1 Bruce Willis vehicle `Apocalypse', was improved on with the jaw dropping Devil May Cry and puzzle play enhanced by Shadowman 2, comes to a head with GOW. GOW is not only one of the best PS2 games of 2005, but is a big PS2 game, lasting about a week with at least two or three full days play in there, starts off with the same flaws that Devil May Cry III had with a very hard to beat first level boss (keep trying!), that requires you to come to grips with the new split-second `mini-game' controls that you have not seen before. These `mini-games' require you to match the buttons displayed on the screen so that your character can perform a combo that results in a messy death. Not only are you required to button bash O to perform various actions (and this is real button bashing folks, so get that coffee table support ready), you must also follow through with various other button pressing timed moves, including analogue stick clockwise half turns and full anticlockwise turns that creates a very impressive array of moves to beat the beasties. Included are power-ups and magical secondary weapons, wielded by the dual blades on chains swinger, Kratos, a muscle-bound ghostly white mortal with supernatural abilities given to him by the God of War, Aries, explained about two thirds of the way through the game in one of the twenty or so action packed video sequences, a story that weaves in and out of the hero's past life, his current journey and bloodlust for revenge, all played along to a magnificent Dolby Surround chorus, the music is as close to that found in a movie like `Gladiator' and some of the best sounds the PS2 has had so far (up there with Silent Hill 3). Starting with the Aegean Sea, the beautifully rendered environments are littered with new enemies and plenty of puzzles, The Gates of Athens, The Road to Athens, Athens Town Square, Rooftops of Athens, Temple of the Oracle, The Sewers of Athens, Desert of Lost Souls, Pandora's Temple, The Rings of Pandora, The Challenge of Atlas, The Challenge of Poseidon, The Challenge of Hades, The Cliffs of Madness, The Architect's Tomb, The Path to Hades, Temple of the Oracle... literally this game takes you to hell and back. There is beam balancing, blade dodging, rope climbing (and along the rope battles), rock climbing (and climbing battles), orb collecting, item collecting, lever pulling, statue pushing, wall smashing and swimming. Although there is some backtracking in parts this does not reduce the pace which only seems to increase in fury with every new power-up weapon level and combo you discover. The ancient Greek mythological creatures and setting makes you wonder why game makers have not tried something like this before, with the Sony production team creating hugely expansive areas and arenas, exploration hungry thrill seekers will have almost full scale deserts to succumb too or a Mount Athos to climb, and all this never avoiding what is at its heart, a half way decent story that is much better than a lot of the tripe being pushed around by other labels today. Although there are some downsides (game has lots of crash bugs, coffee table button bashing is a bit much, video sequences are not quite cutting edge [see MGSIII:Snake Easter], anti-aliasing is not the best) this is really only cribbing about what is a PS2 essential. It is easy to fall under the spell of this `Clash of the Titans'.
*Note: This game is strictly for Adults only. There is Blood and Gore, Intense Violence, Nudity, Strong Language and Sexual Themes.
Pros:
- Long gaming time
- New way of using the controller to do battle
- Great Story
- Immense level designs
- Explosive action content
- Bloody video clips
Cons:
- Difficult first level boss
- Sometimes requires coffee table supported button bashing.
- Occasional crash glitches
Kratos vs. Prince of Persia?
5
Rating: 5,
Useful: 11 / 14
Date: March 30, 2005
Author: Amazon User
Hi there, Prince of Persia here - yes the one from 'Sands of Time', and NOT the nefarious pretender in 'Warrior Within'. I hear people comparing me to Kratos, so I took a look at 'God of War', which by the way is a great game (but certainly NOT better than 'Sands of Time'). Here are my impressions.
- As you know, I'm from Persia, the great empire that in its 7000 year history invented the cuneiform, wine, composite bow, bronze smelting, and iron weapons. Our empire stretched from Europe and North Africa to Central/South Asia, while Sparta (where Kratos is from) was a small city state founded in 900 B.C. and whose decline began only 500 years later after their ignominious defeat to the Thebans. Spartans are, of course, well known for their iron discipline and prowess in battle, and I have a great respect for them.
- On a personal level, Kratos is built to be a warrior, where I was really trained to be an emperor. I'm about 6'1" / 170 pounds, where Kratos looks to be about 6'7" / 240 pounds. Kratos is built for raw power, and wields two MASSIVE swords with which he can pulverize stone walls. I'm built for agility and speed, and endowed with superior intelligence to turn any situation to my advantage. Kratos will have had much difficulty with many of the platforming puzzles I had to overcome in 'Sands of Time', while I may have needed more power to subdue some of Ares's more gigantic minions.
- To be fair, Kratos was not always given proper intelligence by the makers of 'God of War', e.g. unable to rotate the so-called 'camera' to precisely locate his objective, e.g. in order to be able to see the ladder in the Pandora's room, he had to swim around and around the central pool. No wonder Kratos vented his accumulated frustrations in such brutal manner when the enemies finally came.
- Again to be fair, I was not given the kind of magical combat spells that Gods endowed upon Kratos, which I feel are unfair advantages, but then again Kratos did not have a means of controlling TIME like I did.
- I, on the other hand, had to exercise my already-superior brains far more, since UbiSoft had crafted the puzzles so thoughtfully and intelligently. The platforming challenges in 'God of War' are not nearly as creative or well-thought-out. This is ok though, since as an emperor-in-training, I had to learn to rely more on my intelligence and instinct and less on brute strength to solve the increasingly complex problem of ruling an empire. That said, I wish I had Kratos' powers to make confetti out of Alexander the Great (What's so 'Great' about him? Read about 'Cyrus the Great' and 'Darius the Great', who achived FAR more than Alexander ever did.), who marked the beginning of the end for the great Persian empire.
- As for the commonality, Kratos and I were both able to save his progress in the same "Mysterious Glow" as I did, were given a 'flying camera' preview of the platforming layouts, cinematic close-ups of special attack moves, moody music and spectacular scenery, not to mention the nubile maidens who help us relax. Both of us fought mostly alone against countless supernatural evil entities and for NO monetary compensation - both of us are noble warriors and NOT some hack-and-slash mercenaries obsessed with collecting treasures.
Overall, Kratos is an extraordinary warrior but his crude brutality (especially against innocent civilians) may make it difficult for people to identify with him as a leader. He cannot be compared to a future emperor like myself who had to cultivate sophistication in so many diverse areas in order to prepare myself for the day when I take the throne. Kratos will make a fine general under my command, but only if he resolves his manic obsession with personal vendetta against the gods.
That's all. I hope to see you guys again if and when UbiSoft comes around to actually creating a sequel to 'Sands of Time' that does any justice to my extraordinary gifts and nobility.
Best game of all time? Close.
5
Rating: 5,
Useful: 8 / 9
Date: March 26, 2005
Author: Amazon User
God Of War is a GREAT action adventure combat type of game, similar to Onimusha, Castlevania, Devil May Cry, and Ninja Gaiden. My favorite genre BTW. Prior to playing God Of War, Ninja Gaiden was the best game I've ever played. I played Onimusha, Castlevania, and Devil May Cry AFTER Ninja Gaiden, I was shocked how HORRIBLE these games are! THESE games have fixed camera, the backgrounds do not rotate.... so its pretty much like playing 2-D Double Dragon, Streets of Rage or Golden Axe with more flash.
God Of War uses a fixed camera system. I was very suspicious about this before I got the game. I assure you this fixed camera system is TOTALLY AWESOME. The camera engine will always give you the best playable angle, it will zoom in for combat sequence which is important because it makes the characters and actions come ALIVE, it will auto-rotate with your runs, and more. The game designers really put a lot of effort into the camera system. Actually this game uses a semi-fixed camera system, because the background rotates. Games of this genre for the Playstation 2 dont offer adjustable cameras because PLAYSTATION 2'S HARDWARE IS INCOMPETENT! THIS IS PRETTY MUCH THE BEST PLAYSTATION 2 CAN EVER DO.
The setting for this game blows any action adventure combat game away. Its Greek mythology! You will meet many famous Gods, monsters, and people. The stage design is magificent, they are HUGE, detailed, and beautiful. You will feel like you are in ancient Greece. The stages totally blow away all other games. Its like playing a movie and watching the Traveling Channel. The levels are very well designed, I've never seen any games like this. You dont go into rooms after rooms like other games, other games' level has that divided sections design within a level. In God Of War you will play a truly huge continuous level design with no loading time.
The combat is awesome. This is not a dumb simple hack and slash game like Baulder's gate, Champions of Norrath, or Dynasty Warriors. The bloody actions have a Mortal Kombat feeling to it. The combat is like a fighting game. There are lots of BLOOD, myriad of execution moves, and the motions all look REAL! However the RPG element is a bit lacking, it seems to offer only 2 weapons and 4 magics. The weapons can be upgraded 4 times and the magic 2 times. The weapons and magic dont look all that different thru its upgrades....
The platforming for this game is actually fun! Very Indiana Jones like. The puzzles are cool action puzzles, not stupid little brain puzzles like all other games. Lots of cool innovated ideas in this game! This game is very dark and very adult! Expect lovely nudity, simulated sex mini-games, extreme bloody violence, profanity, etc.... The boss fights are cool, very fun, funky, and unique and not just all chopping like Ninja Gaiden. However there are NOT ENOUGH BOSSES.
The graphics for this game is awesome, it looks like XBOX game. Lots of cool cinematic effects and CGI cut scenes. Make sure you set the picture soften option to OFF. The music is sweet, very epic, classical and perfect for battles.
Ninja Gaiden has better action and bigger characters, it gives player a dynamic feeling that GOW don't have at times. IMO Ninja Gaiden and GOW ties for best action/adventure/combat game of all time.
Overall this is a must PLAY game! Go buy it now! SONY please make God Of War 2 NOW!
Update: 4/16/2005 After playing this game more than 7 hours or 80% thru I lost all interest. This game is very pretty but very stupid too, WAY too much puzzle thingeys! TOTALLY UNACCEPTABLE! Gamespot was right. After the hydra boss and on the way to Athens, about 2 hours of gameplay here, then I played for 5 more hours OF stupid puzzle thingeys, the stages were cool I have to admit, but this game is way too ridiculous. Only the first and last stage are good, everything in between was pure stupid puzzle garbage. The VARIETY OF ENEMIES is seriouly lacking! There are only 3 bosses, I didnt even get to the last 2, I didnt want to, spending 5 hours of stupid puzzle thingeys WITHOUT boss fight completely turned me off. AS the game progressed, my friends and I who took turns playing this lame game decided this game is DEFINATELY WAY WORSE THAN NINJA GAIDEN. This game is totally overhyped. Listen to Flavor Flav, yeahhhhhhh boi! HEHEHE cant believe bought into the hype. F.U. SONY! IMO YOU didnt really make this game, you probably based it on some other game's engine.
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