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Playstation 2 : Devil May Cry 3 Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Devil May Cry 3 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Devil May Cry 3. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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1UP 90






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Excellent game, revitalizes the series, extremely difficult

5 Rating: 5, Useful: 30 / 30
Date: March 08, 2005
Author: Amazon User

I must say Devil May Cry 3 is an incredibly awesome game. I loved the original DMC immensely, and like a ton of other people, I was very disappointed with the sequel. This game lives up to the original, and expands upon it in every way.

DMC3 is a prequel to the series and focuses on the relationship between Dante and Vergil. The game actually has story behind it, unlike the other two games that felt like they had a little story tacked on. The cut-scenes are great, and everything's still over-the-top and cheesy, but in a good way. With the new Style moves, the game has depth beyond button-smashing; it even encourages it with Combo style points that are awarded for your flashiness on screen, and are decreased as you use the same move over and over, much like in the Tony Hawk games.

This game is extremely difficult. The PS2's Ninja Gaiden. The American "Normal" mode, which is the only difficulty mode available in the beginning, is the Japanese "Hard" mode. After you get your butt kicked a few times, the "Easy" mode becomes unlocked, which isn't that much easier. Trust, this game is freakin' hard. Your skill, reflexes, and brain will definitely be up to the test with this one.

The graphics are completely redone and it shows. Nice graphics and special effects, and the levels are greatly detailed and the gothic theme is superb. On the sound front, the music really pumps you up and puts you in the midst of the action. Sound effects fit the bill, especially melee clings and clangs.

Replay value for this game is pretty good, since with the different Styles (with two unlockables), you can play through completely different every time. The multiple difficulty levels also add to the replay, along with secret missions and weapons. Seriously, this game is going to eat up a lot of your time, and you're going to love it.

Overall, this is an extremely fun game, and I'm glad Capcom did the series right with this one. If you like action games, pick it up. But if you get frustrated easily, skip it since you'll be dying. A lot.

If you don't wimp out it's fantastic

5 Rating: 5, Useful: 21 / 22
Date: March 07, 2005
Author: Amazon User

First off a caveat, I am not finished with DMC3. I am on level 7, about 8 hours into the game. If I change my opinion or have to add information I will do that when I've finished the game. I just want to pass on my experience with this game for those on the fence about it.

This is to PS2 what Ninja Gaiden is to Xbox. And I don't mean that they are both kick ass action games and are the kings of the genre (which they are, by the way). But they are both two of the hardest games I've played on either in a long time. And not hard in "the controls are wonky" kind of way. If you aren't the top of your game, you will die. All the time. And even when you think you are the top of your game, DMC3 will remind you that you are definitely not and you will die.

And yet, through all of this, you will be having fun. Capcom has managed to wipe the slate clean with the abysmal failure that was DMC2. This game follows the gameplay of the first DMC, that is small rooms with lots of creatures, gothic architecture and insane monsters who keep coming. DMC3 takes these conventions and kicks it into high gear. The biggest and by far the most welcome change is that you go into a mission being able to select two long range and two short range weapons (from those you have acquired) and your attack style.

In the mission you just hit L2 and R2 to switch between your two guns and 2 melee weapons. What this means is that 1) there's no more going into your inventory just to switch your weapons and 2) since it's so fluid your combos become amazing. Imagine throwing an enemy up in the air with your sword, juggling him with your hand guns, switching to your shot gun to blast him, switching to your three headed nunchucks to finish him up, then jumping on his prone body and use him as a skate board and sliding around the level blasting the other creatures. You can and will do this if you want a high combo rating (and more red orbs of experience).

The four beginning styles are an awesome addition too. The beginning four are Trickster (evasion), Gunslinger (shooting), Sword Master (swords) and Guard Royale (defensive, counter attacks). I am currently using Trickster and I think that's probably a great beginning start for this game because with a push of the circle button you zoom out of harms way, you can run up walls, run across walls, and (at higher levels) zoom while jumping. I haven't use the other styles yet, but Trickster is very helpful in a sticky situation, which you will be in a lot.

My problem with the game is not the high difficulty level. It's the fact that there isn't a check point in any of the levels I've been through. Unless you have a yellow orb, if you die you will start back at the beginning of the level. This can be frustrating for some. Take for instance, the level I'm currently at Level 7. Not only is it a long level but towards the end you are fighting creatures that summon more creatures so you have to kill them before any others, then the boss from the second level shows up only he's not a boss (even though he has the same amount of life). After you finish off these hard encounters you have to fight the real boss. And if you die you're doing it over again. For some this will be a major turn off.

My recommendation is to save during the level if you find the fights turning sour. This way, when you do die you will save all of the red orbs and items you've collected during the level. For me, dying isn't THAT big of a deal then because you aren't losing any of the xp progress you've made.

The graphics are great, the sound is a nice heavy metalish sound. Sometimes the voices can't be heard over the music so it's a good idea to have subtitles on. It supports Pro Logic II for the game and 5.1 for the cutscenes.

As it stands, I think this game and Ninja Gaiden are the pillars of action excellence. They definitely aren't for everyone and those who don't want a hard game should definitely look elsewhere. But for those who are tough enough to stick it out, this game is excellent bar none on the PS2. It's fun, moves fast and will blow you away.

This Party's Gettin' Crazy!

5 Rating: 5, Useful: 7 / 7
Date: March 12, 2005
Author: Amazon User

A few months ago I started reading all these previews about how crazily, ridiculously, practically unplayably hard "Devil May Cry 3" was going to be. I know Capcom makes some hard games - ever try to beat "Maximo 2?" - but these guys were making it sound like you had to be some kind of Zen PS2 master to make it past the first level. That's when I started to get excited.

Well, I've been playing for a few days now. Let's just say that I can see what they were talking about... lol... but I do think the difficulty has been slightly overdramatised. When they say it's "hard," they mean that you don't have unlimited lives and abundant health powerups and checkpoints every 10 feet and pushover enemies. Remember the days of old-skool NES, when you actually had to be good to pass the level? When video games actually cost a quarter at the arcade, and you had to be SWEET to have a line behind you? Kids today, they're spoiled I tell ya. "DMC3" is a game that requires you to have some skills. You're given an extremely powerful character with some kickass moves and weapons, and you get enemies to match. Sorry, it's not "Monsters Inc!"

That said, if you're prepared to spend a little time in the beginning, learning Dante's moves and building up his health, leveling up the Styles and weapons, you'll soon understand what he's capable of and how to best exploit enemy weaknesses. It's true, you have to battle some really vicious bosses early on, but you can always go back and replay levels you've beaten to rack up various kinds of points. As with many games, you not only improve your skills the more you play, but the character is always getting stronger - the difference here is just that you NEED those skills and that strength a lot sooner! Also, as will become devastatingly apparent in Level 3, when (not if) you die on a boss you don't restart at the boss, you go all the way back to the beginning - unless you have a yellow Orb, which allows you to continue where you died but which very quickly becomes an expensive habit. An important part of the strategy of this game is rationing your item use, because even though you can always buy more, the price goes up and up, and you'll want to save your cash for the health and skill upgrades. (Still it's nice to know that you can carry enough spare health to slug it through practically any boss, even if it costs you 50,000 Orbs!) These sorts of factors add up to "DMC3" being called "difficult," and it is, but it's difficult in totally the right way - challenging but not obnoxious or irritating. You just have to have skills mang.

That said, it's definitely true that the easiest way to go is to switch to "Easy" when you have the option after a few deaths - go ahead and do it, this game warrants it - and begin in Trickster Style, which gives you some nice evasive moves that come in especially handy on the Level 2 Boss. Occasionally you have to switch to this or that Style to get something done, but for general purposes you can play and kick ass whichever way you want, with two melee weapons and two gun types (your classic Ebony & Ivory count as one together). If you need to, just replay the earlier levels and rack up Red Orbs, then trade them in for blue Orbs at the God Statues for a health level-up.

The cutscenes are really great BTW - almost perfect cinematography, superb animation, the developers clearly have their game down. Yeah, it's cheesy, but it's well done! When people complain about the graphics, it's usually because they're comparing it with XBox games, and let's face it, PS2 will never look as good as XBox. But "DMC3" IS one of the more artful (dare I say "stylish") games on PS2, given the limitations. The fighting is tightly choreographed and cleverly "shot," and even the voice acting and lip synching isn't too terrible. As far as the cheesiness, Dante says a lot of stuff like "This party's gettin' crazy!" in mid-battle - while eating pizza - but hey, I'm not mad at him! This party IS gettin' crazy...lol.

All in all, "Devil May Cry 3" represents the cream of the crop of action games on the PS2. It doesn't get much better than this, if you can handle it. And if you can't, there are plenty of other games for ya.

Holy Crap! Thats some entertainment..

4 Rating: 4, Useful: 6 / 6
Date: March 19, 2005
Author: Amazon User

OK OK Lets start from the obvious question is this game hard?
Answer: YES
Should that deter you from playing this game?
Answer: No

Give it a try.

Ok for the review part now. DMC3 is an amazing action/adventure game, I dont want to say for 'hardcore' gamers but good hand/eye coordination is required if you want to survive.

Characters|Story: 3/5 +great main characters -Could have added more depth to the bosses/minions (maybe) and or more characters.

A tale of two brothers Dante and Vergil wonder the pits of hell (sound familure). Well even if it doesnt its ok because all you need to know is Dante is a cocky, hard partying half-demon who has a score to settle with his 3C'ed (calm, cool, and collected) brother. However things are never quite that easy are they?

For the most part DMC3 offers good main characters although I would liked to seen more. But the characters they do give you have lots of depth and feeling.

The bosses are cool looking and intemidating but I would have also liked to have seen more depth or background to some of the lower bosses.

Sound: 4/5 +Great sound effects/ambience -no offence against the 'hardcore rock' but I would have liked to been able to turn down the music and kept the effects, so I could play my own music.

They did a lot of work on the sound I could tell, everything from the sword swipes to the rapid fire of the guns made you feel like you where really experiencing the action. The 'hardcore metal' fit the fight mood nicely and the 'boss' music was good too. But playing the same song over and over lowers replay value in my eyes. You get sick of the song no matter how much you like it. There for you should give the option of a BGM volume, so you can turn down the background music and put in your own crazy action music.

Gameplay: 4/5 +Lots of options and upgrades -frusterating restarts

OH boy DMC got with the game plan and made a experience system so now you can level up your characters skills! It's not very complicated and its a bit optional but fun as heck to attempt. To go with that the lock on system and combos arnt to hard to pick up on.
Camera angles are kind of iffy on this game... I personally understand why they used those bad camera angles but others might not agree but I think its just another factor in the difficulty scheme sence most of your battling with be watching your bad guys moves.
Hint: to be good in this game you have to know the swing times and attacks of your enemies.
The only really frusting thing is if you die you have to start all the way from the beginning of the level!!!!! so you make it to a hard boss and you die... start all over. It sucks yes, but it does make you better and improve if you stick to it. Because youll want to beat the stage as fast as possible with taking as little dmg as possible.

Visuals: 5/5
Very nice! I really enjoyed the cut scenes, the 'hardcore' redicilous, over the top, guns blazing action was very entertaing and actually well done. The fight director Yuji Shimomura did a exellent job, I dont think people realize how much work and effort went into the cut scene but I DO and he really did a good job.

Overall:
is this game perfect? by all means no.
is it fun? to put is simply hell yes.

Just make sure if your new to the DMC3 series swallow your pride and play easy mode and read your manual. This isnt a button masher, timing is key. But learning this game is not impossible and once you master or gain some proffenency in it, it really does feel rewarding.

.... party time...!

4 Rating: 4, Useful: 5 / 5
Date: March 06, 2005
Author: Amazon User

Well, capcom has made an attempt to wipe from our memories the mess that was Devil May Cry 2... and have done a pretty good job of it. Here we have DMC3, a prequil to the first, legendary game. Lets start with the good stuff first: The game has great controlls... a fusion from the first and second games, this instalment has a control scheme that just feels natural. You will find pulling off slick, super stylish moves almost second nature. The story line is more involved this time, but is still nothing too impresive... this is a hardcore action game after all, so a great story isn't tradationally required, but you can tell the developers spent more time on the story for this game then they did for previous installments. Also, and probably most improtantly, you have RPG elements in this game. Think back to previous games..... what did you like the best? The awesome sword play and killer combos? The barking blasts of gunfire you could lay on your enemies from all directions? The awe-inspiring acrobatic moves that allowed you to dodge enemy attacks? Well, now you can have more in this game with the "my Dante" system, that allows you to pour attribute points into any of 6 catagories (2 of which are secret and need to be unlocked) including gunslinger, swordmaster, and trickster. This allowes you to customize Dante with more of what you liked about the past games, and offers more replay value. Now to the not-so-good stuff... The game has some pretty bad graphics. Sure, the PS2 is ancient, but still, the second game looked smoother than this. Also for some, the "stylish crazy action" may be a little over the top, as cut scenes have Dante doing things and saying things that are so over the top, crazy and insaine, they may make you cringe (think Neo meets Shinobi). Now... the game's largest downfall... the difficulty. Don't worry, the game is not too easy like the second game, but rather too hard. The first game was insainly difficult for newbies, but it offered fair challenge. This game is equally as hard, but crosses the line between changeling and cheep by throwing wave after wave of fast moving, strong enemies that have an extreme advantage over you. The funky camera doesn't help either... although mysteriously, the camera seems only to have awkward angles in the begining half of the game. Sure... just like the first game, there is an easy mode, but there is very little difference between easy and normal, as both are just as frusterating. Don't let this steer you away however, as you can now revisit past levels at any time to level up your abilities and collect more currency to purchase power ups (believe me... your gonna' need 'em)and the game is still one hell of a ride. Some of the most intense and visceral combat ever witnessed by human kind is locked inside this game. Once the game sucks you in, you will have very little problem looking past the flaws the game has. more or less, the game follows in the footsteps of the original while offering enough changes to make it different and memorable in it's own right. just expect to be cussing and swearing at the game as much as you love it. If you have the spare cash however, I highly recomend it.

It's time for Dantes Awakining...

5 Rating: 5, Useful: 5 / 6
Date: March 05, 2005
Author: Amazon User

When it comes down to this, Devil May Cry 3 is one of the best action games ever made on any platformer, the game is absolutley accurate on every basis, Controls, Visuals and fun factor. The game has a pretty good storyline too. What makes DMC3 the best is that it's so damn perfect, you see..
Devil May Cry was an awesome, fun filled action game with some challenge to it
Devil May Cry 2 was just a complete failure and the Difficulty was a joke and could be beatin in 3 hours..
Devil May Cry 3 makes up for what Devil May Cry 2 was and also suprasses DMC1!!!! The game is just perfect..

Devil May Cry 3 is the best in the series and I give my hands off to Capcom, you guys really know how to make video games. Devil May Cry 3 shines on the controlls as there so tight and perfect to get use too. The Visuals in this game truly shines and are jaw dropping good. The lighting effects, enemies, everything, the games visuals are running 60 fr persecond and there is no choppyness to it!!!

The games Combos and Skill use are so perfect that there is nothing to complain about, there easy to get use to and learn, and the 4 choices of styles are all awesome(I did the whole game on Gunslinger)and just doing the twosome time shows how powerful and fast Dante is. The combos and Skills are amazingly good looking and unlike DMC2, there usefull..

Buying Items is a pain as you have to replay alot of missions to get that blue orb or that Gun Upgrades but there well worth it even if it's inexpensive. Other then the games menue options, it's good..

Now...........The part everyone has bin overracting to....The games Difficulty. Yes it is true the U.S normal version is the JP's Hard mode but Capcom was doing that to please the fans since they loathed DMC2's difficulty and if the games too hard for you DON'T PLAY IT! I will say though that the game will probably beat the living crap out of you and finish you off even after you've got a big ass kicking...but the game will get more "Easier" as you keep trying and doging those enemies in that certain level, As IGN said "the game will kick your..." And as for that Review on GAMESPOT.com about it getting a low score cause it was too hard for him......That's just sad....

Also I want to mention that this game has AMAZING CUTSCENES, some of these cutscenes put Konamies games to shame, the game does have some cheesy dioloug but the game has over all kick .... Cutscenes...This game also has one of the best opening intro to a level I've ever seen(the first level with dante in his office)

Now...Lets get down to it..

The Good
-Superb Visuals that really show what the PS2 is capable of
-loads of gameplay and variety
-should take atleast 15 to 18 hours on your first try in Normal mode
-Best Action Game ever and one of the best ps2 games of this year
-Lots of Weapon upgrades to buy and moves to manuever
-Awesome Controlls make this another + game...
-AMAZING CUTSCENES..

Bad
-The difficulty may turn some gamers off...I thought it was just as hard as JAK2..honestly

So overall if you loved DMC1, chances are you are gonna love DMC3 even more then DMC1, the game shines on everything, Visuals, controls, cutscenes, gameplay THE GAME IS JUST PERFECT!! Capcom knows how to make games and this is one of em'...And for people who hate challenging games...Look elswere and play Mario Gulf, it's much easier trust me...
When it all comes down to this.... I give Devil May Cry 3 a...

5 out of 5 stars....

peace

It's good to be the king

4 Rating: 4, Useful: 4 / 4
Date: March 08, 2005
Author: Amazon User

The very first game that I ever bought for the PS2 was Devil May Cry, so when I saw volume 3 out in the stores, I HAD to have it. Being a fan of devil may cry one, I felt that I was adequately prepared to partake this newest adventure. I was wrong. This game kicked my rear.

Not only did it kick my rear, it beat me down, took my girl, and made me do it's homework. And that was just the second level. This game is so INCREDIBLY difficult, that I had to walk away from my TV on a 20 minute basis. I could not get past the first boss fight. Hell, I was lucky to get TO the first boss fight.

It took me over 2 hours to kill him. Think about that... 2 hours. I practiced for a week on DMC1 just to get used to the game, and it STILL took me that long. When was the last time you ever played a game where the FIRST boss took over 2 hours? But you know what? beating that sickle swinging sonofagun was the best feeling in the world.

The first levels of this game are like the kung-fu teacher in Kill Bill. They will make you better, or rip your eye out. The game does not get any easier. YOU get better. And better. Until the time comes when you can molest your foes on a whim.

You see, you can give it a lot better than the enemy can. Once you learn how. You can beat your opponents to the point of being sadistic. Stand on their chests as you unload dozens of .45 slugs into their faces. Impale them with your sword and kick them off a ledge. Make them listen to some horrible electric guitar (NOT making that up) and generally beat them senseless.

The game rewards your twisted nature by awarding a style rating. The sicker combos you unleash, the higher the rating goes. (A'la tony hawk) The rank of your "style" meter determines how much orbs (money) you get when an enemy dies. A monster killed with a "Dope" rating might drop 20 orbs, while the same monster killed under a SSStylish rank could drop over 400 orbs.

Orbs are not just for bragging rights, either. You need to spend them wisely. they can be used to upgrade weapons. Firearms become more powerful, while melee weapons grant you new and wonderful offensive moves.

You can purchase items too. You can buy health that gets added to your lifebar, you can get health that you can use in battle, and several other things too.

All of these things are well and good, but what has changed from DMC1 you ask?

Well, how bout a FULLY CONFIGURABLE CONTROL SCHEME? Oh yes! It is HERE! No more thumb yoga to get your attacks rolling!

Gameplay wise, there is one VERY important change. You now get a "Style" move. A style move is mapped to a seperate button from the attack button. This style move varies depending on what type of style you select at the mission start screen.

You start with:
Trickster
Swordmaster
Gunslinger
Royal Guard
But you can only use ONE per mission. (Unless a shop statue is located somewhere)

Trickster lets you avoid damage, and makes you HIGHLY maneuverable. It is defensive in nature, because the style button dodges for you. Attack coming? hit the button and you will zoom out of the way.

Swordmaster gives you a unique sword slash. This slash is different for EACH melee weapon. The benefit of these extra slashes is that it helps raise the style meter, which earns you more money, which lets you buy stuff, which gets you more moves, which earn you more money... Oh, and did I mention that the special sword attacks cause a WORLD of hurt?

Gunslinger is exactly what it sounds like. You can go nucking futz with firearms. Many of gunslinger's benefits are passive in nature, as in you do not need to press the style button. Increased fire rates, multiple enemy targetting, Magically charged shots, and ricochets are just a few of the "style's" benefits.

Royal Guard lets you parry your opponent's strikes, and tear into them when they are recovering from the blow. You need to hit the button with relatively good timing to make it work, but the damage potential is frightening.

There are two other styles hidden away as well, and let me tell ya... they are WORTH the wait.

Each of the 4 styles I have listed can be leveled up twice, for a total of 3 levels. They grant 2 or more abilities per level, for a total of 6 or more special attacks. PER WEAPON. Combine that with the 10 or so weapons in the game, and you begin to grasp the possibilities.

Now on to weapons:

Each weapon behaves in a very unique fashion. there is no more Big sword and Small sword kind of garbage, AND you can take 4 weapons into battle at a time. 2 melee and 2 ranged. You can switch them on the fly too! Wail away at a monster with a sword, knock em down, smash their head in with a mace, shoot a monster at range with your pistols, hurl a third monster into the air with a sword swipe, and juggle him with a shotgun blast, then jump on his carcass and ride him like a surfboard... All in the matter of 3 or 4 seconds.

Your sword is the standard hack and slash... Not too fancy, and it feels kind of crude at first, as you flail blindly through the first two levels. As the game advances however, your skills with the sword improve. I mean YOUR skills by the way. Not skills bought, but your actual ability with the controller.

the timing in which you press the buttons, the direction which you lean the controller, and how HARD you press all result in different types of swings. You can chain these together into fearsome roomclearing eyepopping shred fests that leave you with mouth agape wondering what the hell just happened.

Early on, you pick up your first weapon, the cerberus. 3 maces ties to a ring by a chain. Think Nunchucks + 1. This bad boy might lack range, but once you get a bit of momentum going, it can slam foes around like rag dolls. (Minus the rag doll physics of course.)

You gain new weapons on a fairly regular basis. It never gets dull.

the levels are designed logically FOR THE SETTING. the setting and mood of the game make it easy to "suspend your disbelief" and just get into it. The backgrounds have smashables, the enemies are well thought out, and the whole thing just "fits".

Graphics and sound:

Graphics:

Cutscenes are funny as hell. Completely over the top make Metal Gear solid cry type stuff. Think along the lines of a B movie with a massive budget directed by John Woo and starring Raphael from the turtles.

gameplay graphics are very well done. If the developer took shortcuts, I can't tell where. It is PS2 so you will not get as good as the X box, but the textures are beautiful, and the enemies move too fast to notice polygons.

Sound:

The musical score is hard metal. Metallica type. It's sort of like "enter sandman" but not. I like it. You catch yourself singing along to it.

the weapons make the noises they should. Swords go "SLICE" and maces go "THUD".
Oh, and guns go BANG. Can't forget bang.

The enemies often telegraph their attacks through sound. ...-..---.---.-...-(J/K)

Overall:

If you sincerely miss getting beat the hell down by a video game... and I mean BEAT the hell down...
If you miss the glory days of gaming where you could actually DIE on the first level...
If you are a glutton for punishment...
If you forgot what it feels like to stumble to the finish with a sliver of health left...

then this game is for YOU. Have faith... you WILL be good by the time you are halfway through. You will excel. you will take a great deal of pleasure in beating your opponent senseless.

I recommend this game FULLY. It is a must rent. Buy if you are the patient type. I am glad I BOUGHT it, because I would have put it down as a rental.

The series seeks redemption!!!

5 Rating: 5, Useful: 6 / 9
Date: June 26, 2004
Author: Amazon User

Devil May Cry 1 was labeled as a "stylish hard action game" meaning it had a load of high-speed stylish action. Devil May Cry 2 though, was a big disappointment to DMC fans. But now with Devil May Cry 3 coming this winter, the series will redeem itself! The first game introduced us to Dante's world and his half-demonic heritage which I won't talk much about since most fans know all about it; the second continued the story but it didn't have any connection whatsoever to DMC1 except the fact that it had Dante and demons. The third one though, will be linked to the first one since it's a prequel. That's right, a prequel. This is what is known about the game:

DMC3 promises to return to its roots of stylish and fast action. The game revolves around the clash between the two sons of Sparda, Vergil and Dante. This prequel to DMC1 will explore both of their roots and explain all those plot holes the first one had. It will explain why and how Vergil and Dante were separated and cover more about their parents' deaths. One dark night, Vergil who is evil, materializes a top a gloomy tower in the city Dante lives in. A man called Arkham invites Dante to his twin brother's tower and then leaves as Dante's office is flooded by demons. In this game, Dante hasn't discovered his full powers yet; so wether or not devil trigger will be available is still unknown. The game will have one of the most jaw-dropping intro sequences ever but nothing like Onimusha 3 but still awesome. But the most attention-grabbing new feature in this new installment of the series is that it'll have four(or more if time permits)different styles: Gunslinger which will make Dante a specialist in firearms, Swordsmaster giving Dante more abilities on melee combat, Trickster allowing Dante to perform tricks like walking up walls and other sorts of interaction with the environment, and finally Royal Guard which specializes in hand-to-hand combat.

That is basically everything that is known about the game. But for full information visit www.gamespot.com or www.ign.com and make sure to go to www.gametrailers.com to check out the amazing trailer of this game. I can't give this game any stars because it hasn't come out yet, but I put five stars because this game is sure to redeem the series after DMC2's failure!!

Devils Will Cry

5 Rating: 5, Useful: 4 / 5
Date: March 02, 2005
Author: Amazon User

In case you haven't been keeping up with the news - there's a demon slayer in all of us - so move over Buffy! *WHAK!!*

Devil May Cry 3 is being tagged as "the reason they made the PS2." Kinda funny that it took until the end of the console's lifespan to get it here, huh. Oh and if you haven't heard, there are more than four ways to kill a demon...

That's right, you heard me. Devil May Cry 3 has not only the suggested four fighting styles, but it's confirmed that there are two hidden ones as well. Even better - you can supposedly combine a few or ALL of the fighting styles together for one huge slugfest. So what else is possible besides running up walls (Trickster), punching a hole through a head (Royal Guard), raining Hell from above (Gunslinger), and cutting the hearts out of demons (Swordplay)? How about creating a duplicate (Doppleganger) or weilding the Bangle Of Time from the first time you made a devil cry (Quicksilver).

Want more? A completely rebuilt from the ground up gaming and graphics engine might be what you're looking for. DMC2 used a recycled engine from DMC1 (apparently they do that a lot to save money). Not enough? 60 frames per second will get you drooling I bet. This game is about as fast as Dale Earnhardt (relatively speaking of course). More? It's rumored that depending on what mood Dante is supposed to be in during certain phases of the game, you can actually see the expression on his face (rumor, though, don't quote it until you've played it). Still not satisfied? Let's see. What else. I know...

This game is hard. As in H-A-R-D! Some reviews say that it is the hardest PS2 game they've played this decade, others say this generation. Its difficulty has been compared to Ninja Gaiden both pre and present Hurricane, Maximo, and the level 10 Orochi in KOF '97! Further proof, the DMC3 Japanese release's hard mode is the American version's...are you ready for this...normal mode (jaws drop around the country). Even more, there are hidden difficulty modes just like the past two installments.

So get ready [gamers] to have your asses handed to you on a platter. A really big, bloody, demonic platter.

Yes it's as good as you'd hoped!!

5 Rating: 5, Useful: 4 / 5
Date: March 03, 2005
Author: Amazon User

Great game, beautiful graphics, frenetic gameplay. You can literally jump on the backs of your stunned, prone enemies and surf around the area, shooting all the while. I'm serious. Yes, it is very hard, when you are given a chance to start over in Easy mode, take that opportunity. Trickster is the most accesible style. The easiest way to bulid up red orbs and stuff is to replay the first few levels a number of times to accumulate goodies. Just go to the level select option and voila! I bought two blue orbs to double extend my life bar before I even atempted the 4th level. The cutscenes are awesome and laugh out loud funny. Dante has been turned into a waaaay overboard hipster, but he still is appealing. HIGHLY RECOMMENDED TO SUPER HARDCORE GAMERS ONLY. 5/5


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