0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




PC - Windows : Sim Theme Park Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Sim Theme Park and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Sim Theme Park. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 80
Game FAQs
IGN 84
Game Revolution 65






User Reviews (61 - 71 of 139)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



Don't waste your money on this game

2 Rating: 2, Useful: 2 / 2
Date: November 02, 2002
Author: Amazon User

This game is frustrating, not intuitive and very boring after just a short time playing it. I learn programs and games very quickly, and I still cannot figure out how to rotate rides (I'm not sure you can!). Plus, it does not run on my new operating system, Windows XP.

There are not that many rides to choose from, the graphics are distorted, the staff is useless (janitors will just stand around even when there is stuff to do right in front of them--no matter how much training you give them), the monetary system is bizarre, and that ant guy makes you crazy.

If you want a good theme park simulation game, buy Rollercoaster Tycoon I or II. These are excellent games with more realistic graphics and more intuitive gameplay. You'll never get tired of them. Zoo Tycoon is not a themepark, but is another excellent simulation game.

Sim Theme Park is a huge waste of money. I'm selling mine.

So much fun for the creative mind!

4 Rating: 4, Useful: 2 / 2
Date: November 02, 2002
Author: Amazon User

You could spend hours creating your own amusement park! It was so much fun. It helps you to see what's needed, how happy customers are and you can even ride your own ride! The first night I got it, I didn't sleep at all!

Nice bright colors! Cute graphics.

Fun and addictive

4 Rating: 4, Useful: 2 / 2
Date: December 06, 2002
Author: Amazon User

I discovered Sim Theme Park by my brother, and I found it very quickly fun, and just like every Sims game you start playing, and 3 hours later you're still fixing rides, hiring entertainers, and building public bathrooms...

The sound is also good. You can hear kids throwing up after a bad ride :D (alright, that's maybe not the best example!!). I don't particularly use the feature that allows to go on a ride; that sort of make me sick I found out :o)

Only drawback: once again the resources on my system are not high enough and the game gets really slow at some point. That's really the only bad point I can find!! :o)

Sim Theme Park

3 Rating: 3, Useful: 2 / 2
Date: December 16, 2002
Author: Amazon User

I am yet to find an Electronic Arts game that does not provide me with hours of entertainment. However, with all the "Theme Park" simulation games on the web, I advise you to chose the Roller Coaster Tycoon Games.
Why do I advise you to chose the Tycoon games?

*The Roller Coaster Tycoon has better, more realistic, and more playable graphics. Of course if you are one who enjoys the cartoonist preception of the characters, this will be an okay feature. However, I recommend looking for screenshots of this game to see if you like the graphics.

*Sim Theme Park clogs up your computer system much worse than Roller Coaster Tycoon, so unless you have a pretty fast system, be prepared for some freezing, where with Roller Coaster Tycoon you can pretty much play with out annoying slowness.

*Sim Theme Park gets boring fast with its last of great rides, themes.

Don't get me wrong I love simulation games. (They are my ultimate favorite) But I sincerely recommend the Roller Coaster Tyoon Games. They cost less, have better reviews, better graphics (in my opinion) and more rides and themes, and in addition, they don't freeze up your older computer as much as Sim Theme Park.

As with most people reviewing this game, check out the Roller Coaster Tycoon games, I guarentee you cannot be disappoint with them.

Good Game

4 Rating: 4, Useful: 2 / 2
Date: December 18, 2004
Author: Amazon User

Sim Them Park is a good game. One of the games largest advantages over the roller coaster tycoon series is the game's simplicity in roller coaster building and it's level of detail with shops.My main problem was it's shortage of golden tickets, items that you win by achieving certain goals,which are unknown to you. The golden tickets are used to purchase secret rides which can only be bought with the tickets. The ticket problem can be easily solved though, all you have to do is to ration out the tickets and only use them on the good rides. But, in order to know which ride is good, you have buy the strategy guide, which can also tell you what the goals are in each area. So, if you only buy the good secret rides and don't buy the bad ones, you ought to have enough tickets. I reccomend this game to everyone.

Good for a while

4 Rating: 4, Useful: 2 / 2
Date: March 06, 2005
Author: Amazon User

I bought this game in a pack with four other games.
LUCKILY!
this game can keep you entertaind for a little while.
It ran a little slow on my computer but I got the idea. I don't think it was the best of the four games but it was cheap enough so your not getting ripped off. I have'ent won it yet

More Fun From Bullfrog

3 Rating: 3, Useful: 2 / 2
Date: September 14, 2000
Author: Amazon User

Sim Theme Park/Theme Park World are part of what I like to think of as "the Bullfrog trilogy". These three games (this one, "Populous: The Beginning" and "Dungeon Keeper 2", all from British company Bullfrog) all use a similar (spectacular) graphics engine and all fall roughly into the "real-time strategy" category. There is a marvellous aesthetic sense which pervades each of them.

In STP/TPW, a sequel to 1994's "Theme Park", you lay down paths and theme park attractions, then open your gates to an ever-growing throng of youngsters eager to buy your burgers and fries right before going on a loop-the-loop 100mph roller coaster. (Vomit figures heavily into your equations.)

Rather oddly for a theme park sim (though absolutely typical for RTS) you hire researchers who research advanced rides for you--not to mention advanced concepts like "the gift shop" or "the restaurant". With the right balance of attractions and staff and financial savvy you can change your! park from a travelling-carny level experience to a nigh-DisneyWorld extravagazna.

Well, sort of. Each of the four parks has a specific theme and must stay within that theme. No Disneyland style division (Fantasyland, Tomorrowland, etc.) in a single park. Understandable given the strain that would put on the hardware--but unfortunate.

Like the other games in the Bullfrog trilogy, there is considerable "well, that's cool" factor. And Bullfrog created a "downloadable ride" patch which theoretically could give the product some real legs.

But there is even less actual =game= here than in the other two. And after you finish your first park, you'll find that you're playing the exact same game on your second park. And third. Every park has the same number and type of rides, sideshows, refreshment stands and miscellaneous objects.

Playing is not unlike eating a huge cone of cotton candy: Sweet, but not particularly satisfying.

It's also a good exa!mple of a product at cross-purposes with itself. There's considerable "toy" value in the game: It's a pleasure to build your park. Typical of Bullfrog games, the interface is clean, simple and rewarding. Experiencing the game from the first person is a real treat. But.

Every moment you take to smell the 50-ft. high artificial roses (Wonderland park) is a moment where something is going wrong in your park. This is where the "gameplay" comes in, unfortunately.

When you have grown your park to a good size, you'll be stopping whatever you're doing every minute or so to schedule repairs. Now, there's a simple rule: You don't run rides in the red, so you check your maintenance report and shut-down any rides that are going from yellow to red.

Thing is, it's so mechanical, it would've been easier to just set a bar for the point at which the mechanics would go repair things. They could shut the rides down when they got there. (The way it works now is you have to s!hut the ride down and wait for a mechanic to show up, or drop one there.)

This is true of the rest of the staff, too. They wander around their patrol areas, one presumes, because they don't have access to your big park map showing all the problem spots. And you can't stagger their break/work times, so they can all be waiting for an opening in the staff break-room while your park goes to heck.

If Bullfrog had taken that out, though, there wouldn't have been much left to do except adjust the amount of fries on the salt. And, typical of the implementation of "business simulation", you have to adjust each stand individually as you build it (or flip back to a stand that has the settings you want and click the global setting button).

There's the cross-purpose: Trying to make a business simulation out of it. Building a park at the micro-level is fun--managing it at that level is a chore.

If they had gone the other way with the business simulation and allo!wed you to handle things like promotions, suppliers, unions, and lawyers, one of your pleasures could have been taking a break from it all to go to the park. (But that wouldn't really fit neatly into the categories that all games Must Now Belong.)

Anyway, it's hard to actually dislike such a good-natured, easy-to-play game and there's a lot of fun here despite the flaws. Hence, three stars.

Quite Confusing and Complicated

2 Rating: 2, Useful: 3 / 5
Date: January 09, 2000
Author: Amazon User

I ordered this and returned it. I found it very complicating to navigate around. You have to train the staff...like that is kinda too elaborate. The view from looking down at your park makes it hard to build a roller coaster at tall heights. That pesky cannon ball shaped assistant keeps talking too much. I recommend Roller Coaster Tycoon because it is a very user friendly interface, thats elaborate and detailed, but still simple and easy to use .

GRRR

1 Rating: 1, Useful: 2 / 3
Date: March 16, 2001
Author: Amazon User

I found this game to be incredibly dull and boring, that is after it actually worked. Back when I got this game ( about 6 months ago ) I had a 500mhz computer with a Voodoo graphics accelerator but this game doesnt work. I tried it on 2 computers and it hardly worked, i have no idea why this is but it would crash and shut down and take FOREVER to load. After waiting 15-20 minutes for it to load, I finally started playing it, expecting it to be excellant...it wasn't. The graphics are ok, but they look like a cartoon! You think would be cool to ride the rides but it isnt, it looks stupid. You can hardly make any choices, maxis made them all for you. You can't just choose a place and start building you have to follow along with the little story. My advice: If you really want a good Maxis game, get the Sims! It is addictive ( but gets old after a few months ) but thats another story.

Fun... once you get it...

3 Rating: 3, Useful: 2 / 3
Date: July 19, 2001
Author: Amazon User

When I first got this game, it was plain confusing. I had to skim through the 80 some page manual before finnaly getting it.

The object of the game is to get as many people as you can into your park. If you get a lot of people or money, you win golden tickets and, after 4 golden tickets, a golden key. You need keys to enter the different theme parks. You can biuld a variety of rides, (which need to be researched by reserchers) shops, and side shows. You can hire a variety of staff too.

Park Management is tuff, at first. I struggled for money. Also, the park was a pain to keep clean. I needed tons of janitors patrolling all areas of the park.

But, after I got over the first "obstacle" it was all flat from there. I biult many rides and entertainment (though my park was still a bit dirty) and reached ... It is fun for those who get it and confusing for those who don't. It is a fun game and worth the money (well i thought so). It is good for people who like a challenge, and don't mind reading and understanding the manual. For those who don't have the time to flip through a manual; don't get it. I have also heard Roller Coaster Tycoon is really good... I haven't played it, but go ahead and look into that.


Review Page: Previous 3 4 5 6 7 8 9 10 11 12 Next 



Actions