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PC - Windows : Far Cry Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Far Cry and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Far Cry. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 92
Game FAQs
GamesRadar 90
CVG 93
IGN 92
GameSpy 90
GameZone 96
Game Revolution 80
1UP 90






User Reviews (51 - 61 of 287)

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Spectacular spectacles of spectacularism!

5 Rating: 5, Useful: 4 / 4
Date: August 16, 2005
Author: Amazon User

I just wanted to write and say that, thus far, this game is one of the best games I've ever played. The AI is astonishing, and for the most part, is the reason this game never gets old. Flashy graphics are in EVERY game these days. The challenge is the fun part.

The graphics in this game are, and yes to today's standards, very impressive!! I'm not even running at full detail. My jaw dropped at medium (2.8GHz P4, 1Gb RAM, Saphire 9600). Now, some might say that compared to Half Life 2 that this game is unimpressive. Say what you wish. I've played both. It's very obvious that they run on different engines, but both are still impressive. Half Life 2's graphics are, though, much better.

The AI, as I mentioned before, is what makes me like FarCry as much as HL2. I never play the same game! Even if I die, and I do die(on medium, I'm so ashamed), when I reload my place, I play something completely different than the time that just killed me. The AI reacts to sounds, lights, movement, it has strategies, it works together, and, later on in the game, it shoots really well!

I would recommend this game to almost anyone. If you're new to gaming... start off smaller. You'll get pissed far more than happy at this game. Plus, if you're playing on a Dell "Gamer" machine... you can't handle this game. Just because you're too stupid. You bought a Dell; you could never master this AI. Others though, give this game a shot. You won't be disappointed... from the beautiful beaches/scenery to shooting someone in the head and watching their body fall off of a dock and watching their blood spill out into the ocean water. This game is amazing... and besides the shotgun(which probably does exist somewhere but appears imagined then drawn)... this game is quite realistic. Oh... and the mutated monkeys... they hurt. Remember that!

THE BEST FPS IN THE LAST 3 YEARS!

5 Rating: 5, Useful: 4 / 4
Date: November 13, 2007
Author: Amazon User

2004 was a good year for FPS games. Both HALF LIFE 2 and FAR CRY were released. Whereas DOOM III and QUAKE IV came and went - mostly unnoticed, these two were here to stay. Nevertheless, whereas HL2 eventually got to my nerves with the whole STEAMed-permission-to-play-for-30-minutes blunder, FAR CRY was the game I loved the most and replayed again and again.

The graphics are just amazing! HL2 may have crisp and clear textures too, however, FAR CRY's are also realistic and detailed even at maximum resolution. The controls are intuitive and remapable - and take the character (Jack Carver) precisely where you want him. Running is fast and crawling is effectively silent. When greater distances are to be covered, vehicles are available to commandeer.

The weapons are beautiful: a mix of real and futuristic improvements. Ammo is never really a problem (well, with the exception of the Sniper rifle bullets and the RPG loads when they would really tip the balance in your favor) and, most importantly, the damage they inflict is TRULY BALANCED: both enemies and player go down with about the same amount of damage (you would be surprised on how many games this is not true - STALKLER for one...).

The story is interesting, the locales truly breathtaking and the horizon the further you have ever seen in any game! True free roaming is not actually available (try to round an island with a speedboat to circumvent same stubborn enemies and a black helicopter will chop you to pieces), however the taste is at the tip of your tongue the whole time.

The sounds and music have been worked on with care and they maximize the gaming experience.

My only (minor) objection focuses on the battles with the mutants: FAR CRY features one of the best enemy AI ever encountered. I truly savored battling human AIs - but was apprehensive when another mutant segment was coming up. The game is so realistic that it truly shines in real environments and opponents. Then again, it never lets you get bored either...

I am not an easy costumer (check out my other reviews, you will see what I mean...); nevertheless,

HIGHLY RECOMMENDED!!!

Completely overrated

2 Rating: 2, Useful: 9 / 16
Date: November 29, 2004
Author: Amazon User

After reading all the stellar reviews on this game, I purchased a copy expecting an experience like playing Halo, Half-Life or Unreal for the first time. I was pretty disappointed.

Yes the graphics are good. The gameplay is pretty innovative in that it feels kind of open-ended. The environments look good and the amazing draw distance is impressive. The AI is very, very good.

But the game just isn't that much fun. Even set on easy, the odds are just so stacked up against you that the only way to play is to start a mission, get killed after about 3 minutes, try again, get killed again, try again, get a little further and get killed... stop playing out of frustration. Come back after a few hours and try again. So basically you just get killed until you memorize enemy locations.

Currently, I'm playing this game more out some grim determination to justify the money I spent than because I like it.

Also, the vehicle controls are so frustrating I'd usually rather walk. And the game is really more about stealth than fighting. You'll spend most of your time hiding behind a palm frond. And there's no in-game saves, just checkpoints.

Skip it.

5 stars, are you guys kidding!

2 Rating: 2, Useful: 11 / 22
Date: May 15, 2004
Author: Amazon User

Yeah, this games looks great. But this game ran on it's easiest level is next to impossible. Unless you have hours to spend dying and restarting in the first 5 minutes of the game. Save your money. It's better spent on something like PAINKILLER or UT2004. After reading all the reviews and then buying the game, I'm very disappointed.

What on Earth?

1 Rating: 1, Useful: 12 / 26
Date: January 15, 2005
Author: Amazon User

First off: this game could have been one of the best. It is exciting and has great graphics. The drawbacks are; the checkpoint game save. Here we have the designers going back a few decades when games had limited saves. I thought those days were over. Next, the AI can see you in the dark while you are laying on the ground surrounded by foliage. It's unreal. I was playing the right way, sneaking up on the AI. It was dark, I was on the ground and all of sudden "there he is" and you get killed only to have to go back to the last save and do it all over again. At level 5 I uninstalled the game and I believe I will mail it back and tell the designers to shove it where the sun don't shine. It's such a shame. This could have been one of the best. It's too frustrating.

Wasted $

1 Rating: 1, Useful: 14 / 33
Date: April 30, 2005
Author: Amazon User

Decided to give Far Cry a chance, now that I bought a new computer ... read the conflicting reports on compatibility ... even went to UBI Software to see the "issues" with the game ... best I could tell; if you have virtual copying software the game won't run = WRONG ... I contacted Customer support and was told: "Far Cry will not run on CD-RW or DVD-RW drives ... I will need to install a basic CD drive" ... wasted $17 and now I'm wondering if Splinter Cell: Pandora's Tomorrow will run ... I'm not jumping through video game company hoops to play their games ... I'll buy another FPS/RPG/RTS that works on my system "as it is" ... yes, a basic CD drive is cheap, but I'm physically disabled and not going to pay someone $50 to install a $20 part to play one game/one game company's product that cost $20(... I never pay $40-50 - I wait till the hype is over)

Excellent atmosphere and gameplay

5 Rating: 5, Useful: 5 / 7
Date: June 29, 2004
Author: Amazon User

I'm an RTS fanatic, so a FPS really has to grab me before I'll spend any time on it. I spent a lot of time on the original FPS's like Wolfenstein, Doom, UT as well as Half-Life and MOH.

It is with the same eagerness that I've now played and gotten totally addicted to FarCry. The graphics are superb, and together with excellent sound FX and music it creates an atmosphere unlike any other FPS I've tried in the last few years. The gameplay is intuitive and very realistic. The opponent AI is much better and 'real' than any FPS I've ever seen or played.

HL2 promises to be great, but it's gonna have to be very special to get the same game time from me as this.

I think the FarCry developers did a great job and I think any gamer will enjoy this game immensely, provided you have at least an average spec machine and 3D card (not too much is required, I run an Athlon XP 2000+, Geforce Ti4200, 1GB RAM, which is an average spec I'd say. The game runs very fast on medium settings and looks beautiful. Lower specs than this however might leave you frustrated, and you can forget to run 'very high' settings and still play properly without a top spec machine).

If you haven't played this, get it, try it. It's guaranteed to thrill you.

A Far Cry From Paradise

3 Rating: 3, Useful: 5 / 7
Date: August 06, 2004
Author: Amazon User

A lot has happened to First Person Shooters in 12 years. We've gone from the "3D" mazes of Hell on Earth to the 3D rendered parody of 1960's Europe, from two dimensional Nazis shouting "Halt" to intricate threats against Gordon Freeman between textured Marines. To be honest, things have threatened to run out of steam more than once.

After about three years of sequelitis, rehash rash, and multiplayer madness in the market, a studio comes out of left field with a solid, semi-original solo shooter salve.

*Far Cry* by German developers Crytek plays like a million straight-to-video adventure movies starring Stephen Baldwin. It has a cheesy plot and bad acting. But its graphic engine alone demonstrates a bigger budget and longer running time than all those videos combined. It comes with an army of mercenaries, monsters, and attack helicopters strung across a Micronesian archipelago once occupied by the Japanese military.

*Far Cry* steals from the best. It has the basic plot and human foes of *Half-Life*; the creepy textures and hideous beasts of* Doom II*; the weapons of the *Rainbow Six* series; the silly dialogue of *No One Lives Forever*; the tactical sensibility of *Call of Duty*; and the heroine, sidekick, and villain of *Red Faction*. Every step the character takes stirs echoes of the great titles upon whose shoulders *Far Cry* stands.

It stands alongside *NOLF2*, *AvP2* and *Half-Life* as one of the few titles I've played where I needed to use most of the hardware I came across; *FC* also limits the player's inventory to a marginally more realistic set of four weapon slots, plus 6 grenades of each type and unlimited rocks. The suppressed MP5 is actually suppressed and was invaluable for stealth kills. The Pancor proved an unparalleled close-quarters killer. Grenades did a decent job of killing or stunning roomfuls of enemies. Only the rocket launcher seemed wasted, its rockets far too slow to sink boats or knock helicopters out of the sky.

Helicopters, mercenaries, and monsters alike do their best not to be at the receiving end of your barrels. Hit location, helmets, and body armor forces players to make head shots. The enemy strafes, ducks, leaps, and chucks grenades. Through my binoculars and sniper scope, I have seen guards wave distant allies for help, activate alarms, and shout warnings when they see a comrade fall or hear suspicious noises. More than once, I have sniped a fixed machine gunner only to be blindsided when a hidden guard ran up and seized the weapon.

However challenging *FC's* enemies, most are not too difficult to beat. Even before the game was released, it picked up a reputation for cheating AI and poor player character fire control. This rep has been spread by some players since, and is absolute nonsense at least on "Medium" mode. If one tries to play in the style of *Quake* or *Painkiller*, yes it is very difficult to survive all the enemy fire when you foolishly charge down the beaten path with guns blazing. If one uses the lush and smart level design for cover and concealment, scouting the area well with binoculars and "cry vision" goggles, and then luring the enemy into choke points or picking them off at long range, then one will win. Contrary to some claims, the enemy couldn't spot me a hundred yards away and pick me off the instant I peeked around the corner. I was often able to sneak around enemies or snipe them before they could rush my position.

It's a testament to the great realism of this game (aside from the mutants); players who grow complacent and wander around dirt trails will be killed, while players who crawl through the brush will survive. And what brush: *FC* has hands down the best level design since... well, uh... ever. Aside from the multiple paths available in many areas, every room, glade, and pool of water drips with atmosphere. And rust. Lots of rust. And stains and steam and sunbeams. Paradise may have gone wrong, but it looks right.

Not everything is right about *Far Cry*-the only game to get close to everything right was *Half-Life* and innovations since then eclipse that title. *FC* has separate key bindings for selecting and throwing grenades, an invaluable feature showcased in *Max Payne 2* which allows the player to chuck without deselecting their primary weapon and leaving themselves vulnerable to an enemy charge. Players can crouch, drop prone, lean, and activate different vision options. *FC* also has a ladder climbing routine that significantly reduces ladder casualties while increasing realism; walking into a ladder automatically causes the player to holster his or her weapon and mount; the player still controls up or down movement.

Bugs and annoying tweaks may spoil the control. Game reloads often stick the character a few feet in the air, occasionally clipping him right out of the map. Sometimes, the saved games won't appear in the menu, and one has to quit and restart to make them appear. Climbing ladders or stair too slowly or when crouched can prevent the character from passing through. Stuff slides downhill very easily. And even on my AMD 64 FX-51 with an ATI 9800 pro, the game lagged at the "High" texture setting.

The most infamous issue would be the lack of a quick save key binding. *FC* does have a "quick" save function available through the console: hit "~" and then type "\save_game" followed by a space and then a number, then hit "Enter" and "~". Activating the console does not pause the game so don't do it in the middle of a firefight.

In the end, *Far Cry* is all about firefights. Don't expect anything along the lines of the *NOLF* series as far as non-lethal missions go. Do expect a lot of sneaking and gawking around a game which has presaged both *Doom 3* and *Half-Life 2*. Welcome to Paradise-it can be hell, but it's also fun.

Ok, but NO SAVE GAME

1 Rating: 1, Useful: 11 / 25
Date: April 15, 2004
Author: Amazon User

This game looks awesome. Starts out fun, but has waypoint saves and NO SAVE GAME. Game companies need to remember that save games make them more fun, PC Players are not platform players. Game becomes a real pain and bore due to repeating same levels over and over to beat the waypoint. You will be forced to cheat to finish the game on the medium level because the NPCs just don't go down. Overall, a great game if you could same when you wanted to.

Most enjyoable FPS in a while

4 Rating: 4, Useful: 4 / 5
Date: March 22, 2004
Author: Amazon User

(This review is based on the final European DVD edition)

First, to get it out of the way: this game is gorgeous, if you've got the system to run it. You'll need a 2.5GHz / 2500+ processor, 1GB RAM, and a high-end DX9 card (R9800 Pro/XT) to get the best quality out of this game. Lower-end systems can still run this game, but you won't be able to appreciate the stunning visuals this game has to offer. If you've got anything less than a Radeon 9500 Pro/GeForce FX 5700, or 512MB of RAM, or a 1.6GHz/1600+ processor, you'll need to seriously consider upgrading.

The gameplay itself is quite enjoyable. The open-ended nature of the maps lends itself well to different styles of gameplay, whether it be stealthly assassination, long-range sniping, medium-range firefights, or stealing a vehicle and running over or gunning down your enemies at high speed. The AI, while far from perfect, is good, and has a few surprises. It seems to be largely sound-based, so some situations (sniping over very long distances, for example) caue the AI to react oddly. However, they also don't seem to have a magic sense of where you are if you don't give yourself away.

The game is fairly long, with 20-some 'levels' each divided up into a few checkpoints, and each is good for an hour or so of gameplay (possibly longer, depending on your skill). This, combined with the ability to take multiple paths through most maps, makes for a good value. Many people have complained about the checkpoint system, but I've personally grown to like it. It prevents over-cautious gameplay where you save before every corner, and forces you to plan ahead and develop your tactics, rather than just reloading time and time again until you get lucky. While initial load times are fairly long, you're loading a huge chunk of data good for at least 45 minutes of gameplay, and thankfully reloading if you get killed in-mission is fast.

The storyline, while a bit cliche (mad scientist, tropical island, evil monsters and mercenaries, you're alone and have to rescue the girl), does have a few interesting twists, and is certainly enough to keep you motivated. The dialogue's somewhat weak, but it's not particularly important, either.

The only bugs I've noticed are with the sound. EAX seems to play havoc with sounds, as some sound very distant when they shouldn't (your gunfire, for example) and some others don't play at all. Also, in some cutscenes the audio and graphics don't sync. This, along with some weirdness in the AI behavior, is what keeps it from getting five stars. However, I haven't run into any real gameplay/storyline bugs. I'd suggest you read the official message boards, however, to see if any have cropped up and how to avoid them.

While I haven't had much time to play around with multiplayer or the editor, both seem above average but not stunningly great.

Overall, a game well worth your time and money, and a fresh tropical breeze through the dark, cramped hallways of many FPSes.


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