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PC - Windows : Far Cry Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Far Cry and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Far Cry. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 92
Game FAQs
GamesRadar 90
CVG 93
IGN 92
GameSpy 90
GameZone 96
Game Revolution 80
1UP 90






User Reviews (1 - 11 of 287)

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a Far Cry from the opposition, perhaps?

5 Rating: 5, Useful: 3 / 26
Date: November 06, 2003
Author: Amazon User

My review is based on articles and interviews I have read along a viewing of the tech demo. Even so, it's worth a 5 for whetting my appetite with what it promises to offer.

There are many first person shooters, but Far Cry from CryTek strives to add gameplay elements which make it worth serious consideration.

The action takes place on the main island of Micronesia, although there are other smaller islands which you can swim to. You play Jack Carver who is forced out of his sun-drenched retirement to help out a female journalist. There are homicidal mercenaries out to stop you. That's the basic premise of the game.

The decision to set the game on a lush tropical island means that the game is not linear as in most shooters. You have complete freedom to move about and carry out your missions any way you deem fit. The player is in control, rather than being forced to complete missions in a set way. You are free to use your own discretion and to undertake missions using stealth tactics, all out assault, or a combination of the two depending on the circumstances you find yourself in.

Environments will range from jungle, to caves, as well as man made facilities.

The AI of the game was designed to "understand", and react to the environment. The enemy interacts with the environment just like you, and will use it for cover and to try take you down using tactics such as suppressive fire, outflanking, and/or calling reinforcements. Each enemy unit will react not only to your input, but also with the surrounding terrain in unique ways. In other words, the enemy knows as much as you about the arena you play in. Because of the non-linearity of the game (even though there is a progressive story line), the AI are NOT scripted. The beauty of this is that every time you play a section of the game the AI will respond in different ways so you never play out a scenario in exactly the same way.

My excitement was further increased with news of the Sandbox Editor which will be shipped with the game and is billed as the What You See is What You Play. According to an interview with the developers, it took only 3 days (!) for one of their new multiplayer developers to learn how to use the editor. You can build and edit terrain, drop in some AI units, then play test it through all with a few mouse clicks. Switching from game to editor will be a breeze (like in Operation Flashpoint) and ensure a formidable amount of Multiplayer maps will be developed soon after the game ships.

For programmmers who want to write their own scripted routines, the game uses the Lua programming language which allows you to write and embed your routines into the game without having to touch the game's original C++ code.

For modders, the news is also optimistic. The developers have stressed that everything in the game has been designed with the mod community in mind, and can be modded quite easily. They have mentioned releasing an SDK for the mod community either with, or shortly after, the game's release.

Weapons range from a P90 SMG, OICW, AG36, M4, Desert Eagle, down to a machete.

Vehicles can be driven in 1st or 3rd person view with the ability to fire weapons while driving. Jeeps, boats, HMMVs, and hang-gliders can be used by the player, and the AI will use vehicles to pursue you.

With huge terrains, vast draw distances of up to 2 kilometers, rag doll and real-time physics, an editor which appears to be simplicity itself, and an unscripted AI, next year looks promising for anyone willing - and daring - enough to take a relaxing (?) break in the lagoons, caves, and lush jungles of Far Cry's Micronesian Islands.

Two excellent interviews with the developers can be viewed at Game Zone and Avault.

For an impressive demo of the game go to Gamers Hell and download the 32Mb "tech demo". I'm sure you'll be impressed with what you see.

A good game...give it a try!

5 Rating: 5, Useful: 25 / 41
Date: March 13, 2004
Author: Amazon User

I got the demo for this game, and it looks like the other "long awaited games" might have a competition.
Goodies:
-This game has awesome graphics (as you can tell from the single player demo)
-The enemy AI is good, they respond differently. For example if you rush in with a rocket launcher, a whole group of guards will try and take you down with machine guns etc. But you can just sneak up and stay undetected.
-The cars, jeeps are easy to controll
-You can play the sneaky one, or the 'run and just kill' kind of person. The grass, jungle is really good. And you can hide in it...the enemy won't notice!

Bad:?
-This computer game needs a real good computer upgrading. But just like halflife2 and doomIII.

I can't think of anything else. Give this game a try, it looks very good, and I recommend it for people who are waiting for HL2 or games like that. I hope you found this helping!
Aron

"Paradise Gone Wrong..." -- Everything Else is Right

5 Rating: 5, Useful: 26 / 28
Date: April 08, 2004
Author: Amazon User

Where to start, where to start? Well, first let me tell you that I am a huge FPS (first-person shooter) fan, whether it's mindless fragfests like Serious Sam or stealth-oriented action like Deus Ex or the Thief series. I've been waiting for the "next big thing" in FPS for quite some time, namely Half-Life 2, but I think the next big thing has arrived sooner than expected, and its name is Far Cry.

Let me get this out of the way before I go on: Unless your PC is is a stud monster with preferably 2.5 - 3.0 GHz processing speed, lots of RAM (1,000+), and a gaudy video card (Radeon 9800), you won't get the full effect from this game. Still, even on a mid-range system with graphics toned down to medium, you will be absolutely blown away. I know I was, and still am.

Using the supercool Crytek engine, Ubisoft has created a game that features sensational graphics, terrific AI, decent plot, and unusual locales, namely the Caribbean. Where this game stands out is its graphics engine, which lets you see for miles and offers an unparalleled setting ever seen in a computer game. But be warned: don't expect to just walk into huts on the sand and start blasting away at mercenaries. These guys are good, calling for cover and flanking you every chance they get. You'll have to think about how you're going to approach each mission, and even then, you'll be required to make quick adjustments, thanks to the assault jeep that just showed up right behind you or the gunship that is raining missles from the sky. No two missions are alike, as the AI learns as they go, adjusting to your moves and reacting accordingly. Terrific stuff.

The voices are a little over-the-top, which absolutely fits this very over-the-top game. The standard "mad scientist creates some monsters from human DNA" plot is a bit trite, but the presentation of the entire game makes up for it, with engaging cut scenes and terrific direction to your next objective. Overall, though, sounds lend a distinct feel to the game, as the birds chirp when you're outside on the island and waves lap against the shore, or your pinned underneath a palm tree with a chopper armed to the teeth sending death from above, the whup-whup-whup filling your ears as the world goes black.

Real-world weapons are at your disposal four at a time, and they do the job very nicely. Crouching and arming yourself with an MP90 in the islands has never been so much fun. And you can drive many, if not all, of the vehicles in the game, including jeeps, assault trucks, gunboats, and even hangliders, which is a nice change of pace from the usual duck-cover-shoot tasks involved with each mission.

Each mission is very well defined, but by no means is this game linear. You can get to the endpoint any way you want. If you want to take the whole guerilla army on headfirst, go right ahead. If you want to sneak around and shoot them from underneath the huts, you can do that too. Ubisoft has put the entire game in your hands, and it makes for some truly exciting, innovative gameplay. Some people will have a problem with the difficulty level and overall problems with getting it running at decent speed on a minimally equipped system, but look past this. Also, the auto-save system is a little annoying (no quick saves), forcing you to go through the same mission until you get it right and it reaches the next auto-save point.

Not since Half Life has a game been so immersive, so unique, and so rewarding in its gameplay. Far Cry presents PC gamers with a tough challenge that shouldn't be missed.

The Current King of FPS

5 Rating: 5, Useful: 12 / 12
Date: May 05, 2004
Author: Amazon User

Superb graphics are just the frosting on the cake with this refreshingly well done shooter. Not since Half Life has a game includes as detailed or immersive an environment. From the get go, you are thrown right into the mix. The nuances are impressive: everything is laden with gorgeous textures, there are myriad small touches (a shark hanging from a fishing pier, schools of tropical fish swimming through the water, copies of "Evil Science" magazine lying on a desk in the lab).

The levels are expansive to say the least. The game keeps coming and coming, and just when you think you've reached the end of the game, there's more. The setting does not get repititous, either - there is a well-balanced mix of gorgeous indoor and outdoor locations. There is dense, lush jungle filled to the brim with trees, bushes, grass, flowers... everything you'd expect to be in a jungle, really. Merc camps set in abandoned WWII japanese bunkers, rusted tank wrecks and aircraft frames, an old skeleton in an Imperial officer's uniform - even a beached shipwreck are all throw in just for eye candy. The lighting and environmental effects are easily comparable to anything in the bootleg Doom 3 E3 demo, including moving light sources, UV/Bump/Reflection Mapped characters/objects/levels, and internal and external cast shadows. In one sequence, I was lit from behind by a spotlight and saw my shadow being cast on steam I was about to walk through in a hallway. In many ways this game may exceed Doom 3's standard (although we'll see when the full version is released), especially with Far Cry's unprecedentedly flawless transistions between interior and exterior locations.

And there's little linearity in the design here, either. Although some of the interior locations lead themselves to naturally channeling you in a certain direction I found there was almost always a different way to reach my objective, and sometimes as many as six or seven. The game requires a diverse mix of tactics to beat your opponent, from head on attacks to stealthy stalking.

Others have given the AI high marks; let me elaborate on just how cool this AI is: Enemies call for backup on the radio or use smoke signals, use flanking maneuvers, encircle you, and even sometimes run away in fear if you surprise them. Enemies hear you, look for you, and use nightvision or other optics to find you. They use and shoot from cover and concealment. They are probably the best and most realistic AI I have seen in a shooter.

I ambushed two mercenaries among a group of around ten who were coming around the nook I was hidden in. After dispatching them, two mercs lined up on either side of the door. One of them yelled, "Go!" to the other one, and then they bum rushed me with guns blazing. I managed to kill them first but only just, getting gravely wounded in the process. One of the remaining mercs then said, "Keep him occupied, I'll go for help" and shots start plinking off the corners of the nook. I heard a lot of movement, and then silence for several minutes. Maybe the troops might have wandered off? But, no... they set up a sniper on a far ledge to cover the door, and the rest of the team formed a semicircle around the entrance just to take me out as I emerged. And this was not a scripted sequence.

One of the cooler features of the gameplay is being equipped with a pair of high-tech, long-range-microphone-equipped binoculars. Not only are they invaluable for finding your enemies, much of the exposition in the game is delivered through the conversations of your enemies as you peer at and listen to them through the binoculars. Not only do you get important information about the story, but the mercs seem to have a life of their own. I almost laughed myself out of my chair when I caught a pair of the mercs bitching to each other about the heat and having to pull guard duty.

As others have mentioned, the major drawback is that you're going to need a high performance system to run this game. The game can also be glitchy at times, and a few crashes sent me tumbling back to the desktop; the lack of an in-game save made this troublesome because often times the automatic "checkpoint" type saves were a little far apart. Speaking of, a few of the savepoints happened right before a cut scene or before a long trip to a challenging area. I was occassionally frustrated by making it through a major concentration of enemies, getting close to my next objective (taking some fifteen to twenty minutes) and then getting killed within steps of the next save point by the last bad guy, forcing me to do it all over again.

The bottom line, however, is: The plus sides of this game far, far outweigh the few trouble spots. I have not had this much fun playing a game since, well, Half Life. This game equals that title's detail and depth, with none of the "puzzle artificiality factor" (annoying jumping puzzles or the requirement to keep criss-crossing the same level over and over again to pull switches or press buttons). Its biggest strength is as a shooter though, and has more going for it there than anything out right now. I recommend it highly.

One of the BIG 3 -FAR CRY, HALF LIFE 2 and DOOM 3

5 Rating: 5, Useful: 13 / 14
Date: February 06, 2005
Author: Amazon User

Hello, i think this might be my first review, not sure maybe i've done one ages ago lol.

Ok, I am an avid 1st person shooter fan, love the genre and have played anything and everyhting in it pretty much, with the latest being medal of honor PA [i liked it] and chronicles of riddick [suprisingly a masterpeice of the genre]

anyways, for this review i will basically compare the big 3 of 2004 which i think most will agree were FC, DOOM3 and HL2.

Firstly, all three games are excellent, I have a powerful rig and can experience them all at 1280x1024 with all settings set to maximum, this allows me to tell it how it is [in my opinion at least].

okay first up the graphics:

I actually think Far Cry has the best graphics. i base this on the sheer size of the environments, they are staggering and the detail is incredible. I think far cry also has the best water and also i think it has the best use of shadows etc cast by lighting. [this will probably draw critisicm as most would consider doom3 best, but honestly i was more impressed with watching the shadow interplay in a room from a light bouncing around in farcry than in doom3, which was so dark it sort of covered up its greatness in this regard.

As for the character models, far cry is probably at the bottom of this heap, but not by much, HL2 has the excellent facial features and doom 3 has the H R Gigerish take on demons, bt far cry's bad guys still look exceptional and the 'fat boys' will definitely put fear into any gamer :)

all three games have some basic texture here and there, so this is not such a big deal. but i would have to say that HL2 probably seemed to display basic textures the most for some reason, somethings just looked quite cheap.

Sound:

Tough call. Doom3 probably wins here as its sound was extrememly rich and crisp. when you heard demon spawn coming, it's definitely brown trousers time lol. and the trigens from Far Cry for that matter.All three have excellent sound though and gave the appropriate jitters from onscreen sound affects. HL2 is the least musically scored by far, which i actually found refreshing and welcome, although i must say i found background music in both doom3 and far cry to be appropriate enough, it never seemed out of place or too jarring or forced.

Gameplay:

All three games have very solid gameplay. but are quite different in the way you can go about getting from A to B. Doom3 is definitely the most contained, - a nice way of saying it is an extremely linear corridor crawler in tight confines. you will not be seeing any large vista's in this game :) but what it does it does very well.

Far cry is the absolute opposite, this game has you quite often tackling huge island chains in any fashion you desire, there are no 'spawn' points for enemies and the game does not have a sense of 'cheating' you like other games in the genre can. the options are vast for how to deal with opponents and with how intelligent your adversaries are in this game that is a good thing, as you will probably have to experiment a few times to proceed. the game is very open-ended in this regard and this is a good thing.

HL2 is in between the 2 aforementioned games in this way, it has relatively large environs for fighting in, more urban based obviosuly, and some more coastal/highway bits. Bigger than doom3 definitely, but fall short of the scope of Far Cry's levels for sheer size and approach. HL2 is also the most scripted of the three, but unlike some games [medal of honor PA and call of duty UO im looking at you] the scripting is implememted well and wont have you getting stuck unsure of what you have to do to proceed, what scripted event you have to trigger.

i should also mention that the enemy AI in HL2 is highly overated, they are smarter than doom3 by a mile, but nowhere near the enemy AI in far cry.

okay ill finish up by talking about each games 'feel':

Doom3: this game is scary. as an aural/visual package for scares it deleivers bigtime....or does it?? once you realise that crossing certain thresholds etc activates demons spawning in behin you all the time or that picking up a health pack will trigger this it becomes a little less scary. and the way a demon will stay perfectly still till you appoach the 'magic line' that activates his attack instead of actually interacting in his environemt dampens the affect.

but doom3 suprised me with how much narrative this game has! coming from iD i was very impressed with how fleshed out the mars installation was, it was convincing.

Half life 2 has an excellent feel and i personally think the best for atmosphere. it has such a rich world with an eerie, creepy alien world domination angle that you cant help but be drawn in.

the fact that after i finished the game i was eager to see what other players speculations were on the meanings of things that happened in this game is testament to how sucked in i was. the story is not too fleshed out, a bit murky really, but i found i liked this alot, it makes it very intriguing with so many questions left unanswered...others have not liked this at all however.

Far cry: ok, i found this game to be the scariest of all 3 to play, even though its story is pretty cheesy in ways. BUT that comes with a slight disclaimer. undoubtedly the trigens made me jump 2 meters at times, as all the enemies AI is absolutely top knotch. but the main reason you were soooooo edgy playing this game was because of its quite flawed save system. the geography activated save feature is quite suck-ass to be honest. it makes this game far more difficult than it already is.

I initially played this game on my last computer, which although perfomred admirably, was not up to the task at all really. and thus i was further annoyed when i kept dying owing to frame freezing in gunfights stemming from perfomrance issues. BUT the fact that i stuck with it and finished it on that computer is testament to how compelling it is.

SO thats it, phew, lengthy i know but i did compare all three games after all :)

if i had to pick an overall winner it would be far cry, followed veeery closely by HL2 [which i enjoyed more in other ways] and Doom3 brings up the rear [polished product no doubt, but was lacking that certain 'something']

hope i helped!

FAR CRY - muscling in on the Action Genre

5 Rating: 5, Useful: 12 / 16
Date: November 20, 2003
Author: Amazon User

My preview is based on articles and interviews I have read along with a viewing of the tech demo. Even so, it's worth a 5 for whetting my appetite with what it promises to offer.

There are many first person shooters, but Far Cry from German developer CryTek strives to add gameplay elements which make it worth serious consideration. Voted Best Game at ECTS 2003, Far Cry has managed to draw interest and create lasting impressions despite going up against heavyweight contenders such as Half Life 2 and Doom 3.

>>The Game Engine

CryTek have designed their own engine for running the game. The engine is known as CryEngine and is capable of rendering vast draw distances of up to 2 kilometers without fogging. It also makes use of polybump technology, enabling an object comprised of 250,000 polygons to be condensed into only 1,500 without virtually any loss of quality. This alone frees up cpu time and makes FAR CRY more accessible to lower ended systems.

Added to this is the ability to create real world physics. In the game you might decide to push some barrels in order to watch them roll down a hill onto the enemy. The barrels will roll the way they should depending on the angle used to push them and the shape of the ground they connect with. Push them again from a different angle, or using different force, and the barrels will roll in a different way.

This realism is also applied to the in-game characters which have been modelled with a great deal of attention paid to their skeletal structure. The character will react and/or fall according to where on the body a shot impacts - an event referred to in computer games as rag doll physics.

And lastly, the terrain is deformable. Use a rocket launcher and the shell's impact will leave a crater in the ground.

>>Game Premise

You play Jack Carver who is forced out of his sun-drenched semi-retirement to help out a female journalist in unravelling a mystery. There are homicidal mercenaries out to stop you.

>>Game Setting

The action takes place on the main island of Micronesia, although there are other smaller islands which you can sail or swim to.

Environments will range from jungles, caves, lagoons, ancient temples, and include facilities such as bunkers, underground laboratories and other claustrophobic indoor areas.

>>Player Freedom

The decision to set the game on a lush tropical island means that the game is not linear as in most shooters. You have complete freedom to move about and carry out your missions any way you deem fit. The player is in control, rather than being forced to complete missions in a set way. You are free to use your discretion and imagination to undertake missions using stealth tactics, all out assault, or a combination of the two depending on the circumstances you find yourself in.

>>Non-Scripted Artificial Intelligence

This, for me, will be the heart of the gameplay.

Because of the non-linearity of the game (even though there is a progressive story line), the AI units are NOT scripted.

The AI of the game was designed to "understand", and react to the environment. The enemy interacts with the environment just like you, and will use it for cover and to try take you down using tactics such as suppressive fire, outflanking etc. They will call for reinforcements - even from other islands - for backup. Each enemy unit will react not only to your input, but also with the surrounding terrain in unique ways. In other words, the enemy knows as much as you about the arena you play in. Each AI unit will have the ability to recognize objects within the environment such as rocks, water, trees, vehicles, as well as being able to recognize other agents in the game including dead AI units, and they will respond individually to the situation through their internal driven AI.

The beauty of this is that every time you play a section of the game the AI will respond in different ways so you never play out a scenario in exactly the same way. One example of AI attacking strategy in FAR CRY is that rather than keep shooting at the last location they 'saw' or 'heard' you, the AI will attempt to 'guess' where you might be moving to and in which direction, and will continue to hunt you down. This will make for very tense close combat and keep the adrenaline level pumped up for the player.

>>Weapons and Vehicles

At present, weapons range from a P90 SMG, OICW, AG36, M4, Desert Eagle, down to a machete.

Vehicles can be driven in 1st or 3rd person view with the ability to fire weapons while driving. Jeeps, boats, and HMMVs can be used by the player, and the AI will use vehicles to pursue you.

And did I mention you also get to fly hang-gliders? : )

>>The Sandbox Editor

My excitement was further increased with news of the Sandbox Editor which will be shipped with the game and is billed as the What You See is What You Play Editor. According to an interview with the developers, it took only 3 days (!) for one of their new multiplayer developers to learn how to use the editor.

You can build and edit terrain, drop in some AI units, then play test your scenario all with a few mouse clicks. Switching from the game to the editor will be easy (much like in Operation Flashpoint).

Fast development time for scenarios coupled with a low learning curve using the editor will ensure a formidable amount of Multiplayer maps will be developed soon after the game ships.

*An example of the Editor can be seen in the "tech demo" - see end of this preview for details.

>>For Programmers

For programmmers who want to write their own scripted routines, the game uses the Lua programming language which allows you to write and embed your own routines into the game without having to touch the game's original C++ code.

>>For the Mod Community

For modders, the news is also optimistic. The developers have stressed that everything in the game has been designed with the mod community in mind, and therefore can be modded quite easily. They have mentioned releasing development tools for the mod community either with, or shortly after, the game's release.

>>Summary

With huge terrains, vast draw distances of up to 2 kilometers, rag doll and real world physics, polybump technology, deformable terrain, an editor which appears to be simplicity itself, and an unscripted AI, next year looks promising for anyone willing - and daring enough - to take a relaxing (?) break in the lagoons, caves, and lush jungles of Far Cry's Micronesian Islands.

>>Additional Information

FAR CRY is presently scheduled for release in February 2004.

Two excellent interviews with CryTek's developers can be viewed at Game Zone and Avault.

* For an impressive demo of the game go to Gamer's Hell and download the 32Mb "tech demo". I'm sure you'll be excited at what you see.

Unforgetable

5 Rating: 5, Useful: 11 / 11
Date: July 15, 2004
Author: Amazon User

First of all, Far Cry is that perfect game, complete, beautiful state-of-the-art graphics, gameplay that is indestructible, and a plot that delivers. Rated M, for intense violence? Parents, it is bloody, some scenes you see dead guys, but all that can be taken away with a simple click. You a stuck on an island chain, with only a man on a phone to tell you what to do. The island is massive and open ended, letting you plan your attacks with either go-in-and-blow-up or secretly-infiltrate. I found the enemies incredibly smart, planning their attacks against you. However, here is a weak spot: it is TOO HARD! My only gripe about it was getting so mad at this game and breaking my headphones (because my father complained it was too loud) This game was not intended for inexperienced gamers: I barely got through it myself. A FPS veteran will find himself mad beyond belief because of it. Easy mode all the way is what I suggest. Vehicles play another important role: you use them all the time. They are needed significantly to wipe out enemies, and are land-sea-and-air vehicles. Fun, fun, fun. The story is great, but I will not reveal anything at all for your sake. Value? Is it worth it's price? I bought it for forty dollars, which is a good price for a new game. It's totally worth the experience. Far Cry will satisfy till the end, and don't worry: it's looooooooong! And after you beat it, you can mess with Cryengine Sandbox, which is for creating levels, mods, editing levels. So to wrap it up, it's a amazing experience that shouldn't be missed.

Jump from your jeep

5 Rating: 5, Useful: 9 / 9
Date: October 12, 2004
Author: Amazon User

I recently purchased a new Dell 9100 laptop (2.8 ghz, 512MB RAM, 128MB ATI graphics card) and planned on waiting for HL2 as my first game for the new PC. Finally, I broke down and decided to try FarCry. Now I'm not sure if I'll bother with HL2!

Initial thoughts upon playing:
I was relieved to find crate-breaking (half-life) was not required. Also, players are limited to four weapons. I love that aspect as it makes me think. I want a game that makes me think. Finally, there is something VERY COOL about sneaking through a jungle and hiding in the thickets.

What's good:
I'm playing the game on the medium skill set and this seems to work well for this experienced gamer. There is a realistic setting that will make for fun replayability. The cut scenes, so far, are well done. Vehicles CAN BE DRIVEN AND REACT LIKE REAL VEHICLES. For example (here is a hint), I was sitting in a buggy, just off the road and an enemy buggy was coming around the bend. I gunned the motor and jumped out. The vehicle's momentum kept it going and the two vehicles crashed and blew up. Game physics; guy dies on a grassy slope and he slides to the bottom. I've pushed a few dead bodies off of a path to cover my tracks (ok, I didn't need to but it added to the realism for me). Enemy AI is good. AND THE NUMBER ONE BEST PART OF PLAYING IS - very little linear gameplay. I can walk around the islands, swim from one island to another, drive a boat, buggy, almost anywhere I please. If I don't want to storm the main gate then I can look to other routes or just tan on the beach.

What's bad:
Had one instance of a machine-gun sound sticking and had to restart that area. Not that big of a deal. I had to re-bind a lot of the controls to more logical bindings but at least I had that option. Length of time for sprinting could be longer. There was an instance in which I was being flanked from both sides and my only option was to RUN! Then again, it's more realistic to sprint, turn and lay down a few shots, and sprint some more. Dying, dying is bad. Getting ammo supplies is easy enough but I'm still looking for a spare bottle of suntan lotion.

What's really cool to me:
I was driving a boat that I had captured and motored past a school of tropical fish that were swimming around. Very cool. Also, you can look over a valley or out to sea and see boat docks, enemy soldiers walking around, etc. without poly-count issues. Shoot the water and it splashes, that's cool. Real is good.

If you are on the edge in your decision, make the jump. FarCry makes you think, it makes you work, and it makes time for you to stop and admire the ocean view.

Best single player since Half-Life

5 Rating: 5, Useful: 8 / 11
Date: April 16, 2004
Author: Amazon User

Totally beats my expectations, this is the game to get and is probley the best single player FPS experience since Half-Life.

Graphics and sound are only part of what makes this game so great. The AI is absolutely amazing and really do "work together" to hunt you down. There are so many things done right in this game, the few bugs it has won't even matter to you. The most stunning game visuals I've seen in years. Level design uses a wide bottleneck to allow multiple paths to the objective while ensuring story continuity. I can only hope other studio's follow this example.

A few multiplayer maps and modes are provided, but the games comes with the CryEngine Sandbox editor which is so easy to use it's just a matter of days before the first great user created maps appear. There's not alot of MP content out of the box, but the tools have been provided.

Vetern Gamers should play this game on "Challenging" or higher with "Auto ballance bot AI" checked for max enjoyment.

My system can run this game at ultra high settings, but I've taken some of them down to high just to make sure there's not even the slightest glitch in the massive firefights. I also threw an additional case fan on my video card to ensure no overheating. My system is an AMD 2800+ with 512 DDR400 and a Radeon 9800 PRO 256 Ultimate Edition. No overclocking and zero lag.

This game is a "must have" game. It's easily worth the cost and will provide you with some of the best gameplay. Highly recommended.

Thank Goodness no quicksave!!

5 Rating: 5, Useful: 11 / 14
Date: September 12, 2004
Author: Amazon User

I know people go on and on about the graphics, but the best thing about this game is that there's no way to save a game. The game itself decides when it will save. It makes for so much fun!! You can play frustrating levels over and over and over and over (and if I forgot a few "overs," just add about 30!!). Even when you do a perfect job and have 100% health and ammo, you can't save!! So when you accidentally fall off a 10 foot ladder due to not hitting the key in exactly the right way, you get to play the level over again!! So fun! While most games written in the 21st century have a quicksave option so that you can play levels at your own pace and ability, this one was able to go beyond that "convention." It's true that this a much prettier game graphically than Doom 3, but the bad thing about Doom 3 is that you don't have to play the levels over and over and over (keep going!) and over (almost done!) and over again. Whee!


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