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Nintendo Wii : Resident Evil 4 Reviews

Gas Gauge: 86
Gas Gauge 86
Below are user reviews of Resident Evil 4 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Resident Evil 4. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
GamesRadar 90
GameZone 90
1UP 80






User Reviews (1 - 11 of 128)

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Capcom pulled a fast one!

2 Rating: 2, Useful: 7 / 28
Date: June 26, 2007
Author: Amazon User

I was very dissapointed with the Wii version of this game. While the control scheme has definitely enhanced the gameplay experience, the game looks terrible on an HDTV. Many gaming websites are claiming that RE4 supports native widescreen. This is not true at all!! Capcom apparently decided to pull a fast one by "zooming" in on the original GameCube port and upscaling the image, thus removing the black bars! It looks absolutely terrible. The game looks better if I first convert my Wii widescreen settings to 4:3 and then using my TV's zoom feature. I felt Capcom pulled a fast one on the consumer and as a result I feel ripped off.

Clumsy Gameplay

2 Rating: 2, Useful: 4 / 46
Date: July 05, 2007
Author: Amazon User

Apparently, according to the other reviews, I'm the only one who almost hated this game. I rented this game for the sole reason that it got nothing but high praise. I played this game for ten minutes, put it away, and never looked back.

I'll say this for Resident Evil 4 in that every other aspect of it besides game play is just decent. The story line is just ... well ... okay. The graphics are top notch for the Wii, though. However, it's the game play that ruined this game for me.

The use of the Wii remote is extremely clumsy, and not very innovative either. You have to use your joystick on your numchuck, in coordination with a button, in combination with aiming with your wii remote, in combination with another button just to aim and shoot. Sounds simple, right? Not really when you have about 5 or 6 zombies storming you. You end up alot of times getting your view distorted when trying to fire at someone. Your view of yourself gets in the way a lot of times, and you end up seeing a person's legs when you can't see the rest of him because you're so worried about aiming and firing that you forget to hold your C button down just to look up instead of walking right into the person. I ran into this a lot. By the time you think you've got it down, the screen comes up saying, "You Are Dead".

I will say this, however, to those of you who might actually take this review to heart. I never have liked the Resident Evil games in the past because I always thought the game play was always crap, and always hard to use. I gave this game a try because the view and the way you move around and shoot are changed to fit more of a FPS style. I thought it failed miserably in this aspect, and felt that Capcom could have done a much better job tweaking the controls in this game. Also, to me, the game play is the MOST important aspect of the game. If I can't pick it up and play it without frustration within a short period of time, then I don't like it. I don't care if the graphics and the effects are off the charts. If the game play stinks, which it did in this game, and the story line is bland, like this game, than I'm not going to like it. That's why I gave this game 2 stars. The only reason it got some stars was because of the good detail that went into this game.

Bottom line: if you don't mind bad game play and a bland story line, than I suppose this game is for you.

can't get into it

2 Rating: 2, Useful: 3 / 22
Date: September 27, 2007
Author: Amazon User

I found the controls on this ridiculously hard to learn and frustrating. Also, the game is very dark, and the view in front of you is so narrow that it's hard to find your way around or even get a sense of what's around you. I play for like 5-10 minutes, get mad and frustrated and turn if off. But that's just me...

Graphically magnificent, but not fun at all.

2 Rating: 2, Useful: 5 / 27
Date: December 08, 2007
Author: Amazon User

This game is the second worst game I've ever played (first goes to Dead to Rights, XBox), at least when it comes to the actual playing. The graphics and visuals are top-notch for a Wii game, the storyline is good and the hypothetical mechanics are alluring. The controls, however, absolutely destroy the gameplay. As a developer, the mistakes made in designing this game are, simply put, stupid.

First, there's movement. A geriatric in an electric wheelchair can outrun a jogging Leon. He's none too nimble, either, as there is no way of dodging anything coming at you. He's also slow to action with ladders and such. The game gets ridiculously annoying when you have to babysit the President's daughter.

Secondly, the weapon execution is atrocious. No matter how much you upgrade a bullet or shell based weapon, it will always be a pea shooter. You will waste half of the whole level's ammunition supply on a lowly grunt's face. This trouble is magnified when they introduce a regenerating zombie that kills you the second it attacks. "Oh, but you have to conserve resources!" Well, you can't knife them because they will hit you whether they're in the proper animation frames or not. How could a bug like this slip by in a commercial game? I guess the game has enough understanding fanboys for it not to matter.

It is also worth noting that no matter how much you conserve your resources, you will still run out (of everything, not just ammo) when you get to the bosses. You also can't buy any ammunition (this is one of the stupidest ideas used in a game yet). But that's not all!

I've read walkthroughs because I've yet to legitimately get through the game - I know, the shame - and they mention that certain weapons are excessively powerful, such as the magnums and the RPGs. While the RPG works great on grunts, it's worthless on bosses. The magnums are worthless on everything. There also appear to be hitbox problems that conveniently prevent full connects from these allegedly powerful weapons.

All in all I really wanted to like this game. I thought mixing ingredients to produce better health items was neat and I'm all for blowing heads off with shotguns, but it became less fun and more chore as the game progressed. I'm hoping I just got a bad build of the game. As of now, I even prefer Red Steel over this game.

Bad game for the wii's controllers

2 Rating: 2, Useful: 1 / 14
Date: November 11, 2007
Author: Amazon User

I like the wii and think its motion sensing controllers work great for some games. When i played this game on the wii however the controller and nunchuck did not seem right at all. I don't think the wii's controllers work well on first person shooters.

Not Up To Expectations

2 Rating: 2, Useful: 0 / 4
Date: August 08, 2008
Author: Amazon User

I have been playing PC games for some time and have my favorites due mostly to their ease of use and the simplicity of the controls. Half Life and F.E.A.R. are great examples of what I like. This game falls far short in the ease of use and the sophistication categories. While the Wii control system is kind of neat, it also is clumsy and problematical. Not much fun this. High frustration level.

an average game

3 Rating: 3, Useful: 8 / 13
Date: July 21, 2007
Author: Amazon User

After thoroughly playing through Resident Evil 2 and 3, I finally arrived to the overwhelmingly popular Resident Evil 4. I've read the positive reviews. I pumped myself up for all sorts of incredible mind-boggling graphics and animations to excite me like never before... and I can honestly say the previous Resident Evil games gave me a lot more satisfaction overall.

Now, the graphics are truly memorable with every twist and turn your main character Leon faces. It makes the older Resident Evil games show their age. Throughout the game, many of these twisted-looking mutants will walk up to you in an attempt to kill you. Because the game is pretty easy, and because the game is mainly focused on nonstop shooting action, taking out the bad guys hardly ever becomes a problem. Most of them will die in just one or two hits from the shotgun. There's almost no challenge at all here. You can argue that the same sort of gameplay takes place in Resident Evil 2 and 3 (where a bunch of zombies slowly walk in your direction and you have to take them out one by one) but many of those zombies require a fairly decent amount of ammo to completely kill.

In Resident Evil 2 and 3, you'd be shooting at a bunch of zombies and quite often it all became too much to handle and the zombies would eventually overpower you. Nothing like that in this game, because you can see them coming ahead of time. That really hurts the gameplay.

I hate how the dreary, quiet and almost shockingly life-like atmosphere of the previous Resident Evil games has been removed, with Capcom choosing to instead make a nonstop action shooter with loads and loads of bad guys frequently entering the picture. I admit that it looks pretty cool how you first see a shadow of a figure walking in your direction, and then it appears *right* in front of you a few seconds later. I can't complain about the graphics because they really *are* a sight to behold. But I can complain about the lack of a creepy atmosphere. It would have made the game better, in my opinion.

In Resident Evil 4, it seems like the game encourages one-hit kills, and honestly, most shooting games I've played that had one-hit kills only happened because of some cheat code I activated. In Resident Evil 4, it really *is* a simple game with Leon only needing to waste a couple bullets for each of the mutants he faces.

I also really hate how there's hardly any freedem whatsoever to the areas you explore and walk through. There's one narrow path that you mindlessly follow for pretty much the entire game. It reminds me *so much* of the old Playstation classic Dino Crisis 2. However, back then walking down a small path wasn't considered much of a problem because the PSX hardware was pretty limited in those days. With the Playstation 2 and Gamecube, there's really no excuse for a crammy environment. Improving technology was supposed to eliminate this problem. Maybe they will fix it when Resident Evil 5 finally arrives.

I also hate the little things such as the sound your shotgun makes when it fires. It has a weak, quiet sound which isn't nearly as cool as the shotgun you found in Resident Evil 2. Remember that gun? It made an exploding sound when fired. The death animations from the bad guys is pretty spectacular at first. However, after about 20 minutes you begin to see them repeating the same death sequences over and over again, and that makes the game begin to lose its impressiveness. Some of them stagger around before falling over dead, while others spin around. It gets old quick. You can also aim for the face of a mutant and their head will explode. It's not as cool as in Resident Evil 2 when their head actually blows to pieces, though.

Most of the time the enemies don't make much noise after they've been shot. They're surprisingly quiet. They mostly make a quiet "aw" sound and then fall over dead. A far cry from the unsettling moaning sounds from the zombies in the previous RE games on the Playstation.

Throwing in a money feature was a bad idea, too. You can find money in these white crates sitting on shelves (in which you have to shoot to discover the money). Also money can be found from enemies after you've killed them. Money is used to buy better weapons from a merchant who occasionally appears on screen. Now I ask you, wouldn't it have been *really* awful had the previous Resident Evil games thrown this feature into the gameplay? The Resident Evil series is supposed to be about blowing apart undead zombies and making it out alive with the limited amount of bullets you are given. Once you waste those bullets and can't find anymore lying around, it's safe to say you blew it- you have to start the game over again. This is a GOOD thing because it increases the challenge. Now, you can just buy whatever you want when the going gets tough. It just LOOKS strange collecting money in a Resident Evil game.

The music is pretty unspectacular as well. I never once got the sense I was going to die because I was too busy mindlessly shooting my way through a narrow path and killing the same enemies time and time again in order to make my way to the next area... and then blaze my way through THAT part of the game. Repeat over and *over* again. The gameplay never changed. Some of the bosses were awesome, though. Those boss fights were the high point to an otherwise overrated and challenge-free game.

The Wii version of the game is definitely the best, with the new control system and the updated graphics enhancing the experience. I just wish that during the creation of this game, Capcom had focused more on atmosphere and the "occasional" shooting instead of seemingly never-ending shooting. That way, you'd feel scared the entire way *and* you'd appreciate shooting the bad guys when the moment finally came. So much action is involved in Resident Evil 4 that you *really* stop taking notice of the fact that killing something is supposed to be a special moment in a video game when the time to do so finally arrives. You'll just be shooting your way through the game, collecting money and upgrading weapons, and repeating the same thing over and over again. Resident Evil 4 takes about 3 hours to complete, and that's what you'll be doing for the majority of the time.

Honestly, the gameplay doesn't feel much different from Medal of Honor (despite being a 3rd person shooter). I think we've finally arrived to a point when all action/shooters are starting to feel the same. When game companies update graphics, the control system and gameplay, they're actually accidentally removing some of the things that make games special in the first place. People might look at the graphics in Resident Evil 2 and complain about the muddy and grainy appearance, but at least there's nothing else like it out there (well, besides Resident Evil 3).

I say skip Resident Evil 4 and just play the old games instead. The updated graphics and enemy animations are only interesting for a little while and then the experience wears off. I've actually stopped buying new video games for over six years because I began to notice a horrible trend in that all video games are starting to blend together and feel pretty much the same. After playing Resident Evil 4, I think there's some truth to that. Graphics don't always equal long-lasting fun.

Resident Evil 4 good but not great

3 Rating: 3, Useful: 0 / 9
Date: July 21, 2007
Author: Amazon User

This game is fun but the control system takes alot to get used to as well as the fact that you cant change it at all.
running and moving while aiming are extreamly slow compared to a controler or Mouse.

Not True Widescreen

3 Rating: 3, Useful: 1 / 5
Date: December 14, 2007
Author: Amazon User

Let me first say that this game is one of the best horror games ever created, and deserves to be ranked top on video games of all times charts.

My problem with this game, specifically for the Wii, is that is does not support true Widescreen. Instead, you get a cropped and stretched standard 4:3 resolution. You may not notice the difference from a television that is distanced, but when you compare it to Capcom's other Resident Evil Wii game, Umbrella Chronciles, one can see clearly that RE4 does not support true widescreen.

Furthermore, it seems as though they screwed up the component cables, so the game looks even blurrier. I'm surprised that this wasn't picked up by critics, which makes me wonder if they played the game at all.

Sadly, this game has worst graphics than its last gen counterpart on Gamecube and PS3.

Great Game! (Too Violent Though)

4 Rating: 4, Useful: 1 / 14
Date: July 02, 2007
Author: Amazon User

Ok, so I was expecting this game to have abundant amounts of gore... well it did, probably even more than I thought. Oh well, besides the graphic (almost laughable) amount of gore, this game totally rules. There's nothing more comical than a villager/zombie coming at you with a chainsaw shouting in German... it hilarious and downright horrifying at the same time. The graphics in this game are wonderful! As is the gameplay... I don't actually own a Wii, but my friend does, and we played this for 7 hours straight. The story is great, (however shallow) and the controls are very well designed. As far as content goes, the language is NOT heavy, but the violence is extreme and gory and not really healthy for children under 15 or so. As a Christian I felt this game was mostly pure ethically, (there's nothing sinful about blasting away zombies.) This game is strictly good against evil, meaning the good characters do not practice witchcraft, murder etc. Another redeeming element of the game is Leon's genuine concern for the president's daughter, this was a good element as it shows how a real hero should act.


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