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Nintendo Wii : Legend of Zelda: Twilight Princess, The Reviews

Gas Gauge: 91
Gas Gauge 91
Below are user reviews of Legend of Zelda: Twilight Princess, The and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Legend of Zelda: Twilight Princess, The. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 88
IGN 91
GameSpy 100
GameZone 95
Game Revolution 80
1UP 95






User Reviews (1 - 11 of 216)

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I think I fell asleep at the switch

1 Rating: 1, Useful: 6 / 66
Date: January 24, 2007
Author: Amazon User

if you're not the adventure type, don't buy this game. I am a new gamer, and was expecting some fun sword-playing and fishing as the other reviewers mentioned. I also like little puzzles. The game is NOT like that. I herded sheep, and then jumped over a fence for about another hour. I personally don't mind these little tasks-I expected them in fact-but the controller! what a bad use of the "wii system"!!! You end up using the nunchuck and it gets pretty frustrating trying to get him just to move forward. ARGH.

Evil co-joined twin game ruins all fun.

1 Rating: 1, Useful: 6 / 94
Date: May 11, 2007
Author: Amazon User

They took the coolest game ever and they make you stop playing and force you to play THE WORST GAME EVER to be able to get back to the cool game! I swear they must have had a deadline on the Wii Zelda so they pulled some abandoned stupid 'magic imp / wolf' game, sitting on the shelf and interleaved it to extend the playing time of Zelda. Tell me you haven't thought that!

I won't go back and play it. Awful. "Tee hee hee, jump here, tee hee hee." Gawd! Oh for a shotgun from Quake. No, wait, I'm a wolf I can't hold it, I can only bite and sniff... oh and dig, so I'll just dig my own grave here, somebody shoot me and get me out of this miserable stupid game!

Not for me

1 Rating: 1, Useful: 3 / 53
Date: March 30, 2007
Author: Amazon User

I guess this type of game just isn't for me. If you like reading and not a lot of action then this game is for you. The only thing I did like was the way the Wii controller was integrated into the game. I hope more Wii games use the control in this way.

What happened after the beginning???

1 Rating: 1, Useful: 1 / 4
Date: March 24, 2008
Author: Amazon User

I just finished this game a moment ago, and boy, all I can say is booooooooring. What was with that ending? Hyrule Castle and final fight. Too short and rushed. Like the latter half of the game as a whole.
The ending of Wind Waker was LEGENDARY! I yawned once I finished Twilight Princess.

Listen, this game had a wonderfull beginning. I liked the cutscenes and the first time I transformed into a wolf I was in awe. But then I hated how weak and rushed the plot became. Why the hell did those orcs just drop the kids somewhere? And around the time Ilia got her memory back the plot fizzled completely. Also the plot in this game was too little about Triforce, history, the world/land of Hyrule etc. They were touched really superficially.
The plot and dialogue were *extremely inferior* compared to Wind Waker.
Twilight Princess was boring, choppy and jumpy after a great beginning.

And the dungeons. Something was severely lacking. In the beginning they were ok, though nothing great, but then they got horrible. Like the City in the Sky and Twilight Realm. Horrible.
I guess they went for quantity not quality. The dungeons were boring and repetitive, the puzzles old and they lacked any atmosphere.
Also if I remember correctly in Wind Waker you had to use many of the items you had acquired in different places. Not here.

This game was also *WAY too easy*. I'm not a good player, honestly, but I never once died during the game. As a matter of fact I was near perfect health nearly all the time. Once you got the Master Sword you just needed to swing the nunchuk and the enemies would vanish. I mean I'd want standard enemies that would be at least as tough as Ganon was in the final swordfight.
The bosses were also very easy and somehow lamer than in Wind Waker.

I liked the Wii controls and they were well planned and easy to use. But I have one complaint. Circling behind an enemy's back really didn't work that well. First you had to sidestep and then roll. But guess what, most of the time the roll (+sidestep) brought you around the enemy to where you started. It was irritating (though not by any means impossible) to hit the enemies in the back.

Oh, and why did most of the characters have to look so retarded? They showed with some models that they could make neat looking ones as well...

Riding on the horse was the greatest part of this game!
You should really buy Wind Waker instead of this. People complain about the graphics but they're quite nice once you get used to them. And did I mention that the dialogue and plot are awesome. The Triforce Hunt is the only annoying and tedious part of that game. TP felt the same all the time after the beginning. Just scores of poorly designed dungeons and a choppy and weak plot.

Overrated and not a true Zelda game

2 Rating: 2, Useful: 19 / 38
Date: December 24, 2006
Author: Amazon User

I don't understand why everyone likes this game. I thought it was hugely disappointing. This was supposed to be the next "true" Zelda, yet Ganon, Zelda, and Triforce are only peripheral to the story and feel thrown in--their roles are so small and arbitrary that they could literaly be omited and the plot wouldn't suffer--Zant would just be the final enemy. The story, first of all, is stale. Shadow and light worlds, with an evil sorcerer ruling the former as Ganon's puppet? That's already been done with dark and light worlds and Agahnim in Link to the Past. Second of all, the story is convoluted and feels thrown together. You spend half the game finding the Fused Shadows, and then Zant just yanks them from you, and you have to spend the rest of the game assembling the mirror that will allow you to reach him and take it back. That's just silly. Then when you get it, all Midna is able to do with her vaunted power is break through the barrier in Hyrule Castle. There are no goddesses, main magic items (like the Ocarina of Time), Triforce, or any real significance to the Master Sword. Sages and Great Fairies are only given cameo appearance roles.

There are very mini-games, side-quests and very little interaction with characters, another departure from the Zelda tradition. Because of this, they had to put most of the heart-pieces in hard-to-get treasure chest, locating and reaching all of which gets tedious. In the dungeons, you can only carry one small key at once, which is silly and makes dungeons way too straight-forward and easy. In Hyrule Castle, I actually didn't see half the Castle because I didn't use up my keys on locked doors before finding new ones! There is little sword combat in the game and defeating enemies without the cheap head splitter move becomes difficult later in the game. Most importantly, there is no magic meter, and therefore, no spin attack or magic arrows. These have been some of the most defining features of console Zelda games since Link to the Past. Also, there are no magic spells, upgrades, and equipment like Gauntlets and especially the Mirror Shield. Because of this, it doesn't feel like you're really becoming more powerful throughout the quest. The quest is just not epic and significantly weaker than previous installments.

As for gameplay, it's amazing the first three dungeons, but just dies after that. After the third dungeon, you don't travel between twilight and normal worlds and you barely ever have any reason to transform into a wolf. Unlike the Goron and Zora forms in Majora's Mask, the wolf here doesn't really do anything cool and once you can transform at will, you will never want to do so. The very elements that define this game's gameplay therefore just stop. Also, after the third dungeon, there is little to no gameplay between dungeons and you feel rushed and unfillfilled.

Of course this game is better than Ocarina in many ways, but on a more powerful console, Nintendo really could have done much more. There aren't any more dungeons, towns, races, or distinct parts of the overworld. However, there are FEWER side-quests, upgrades and LESS character interaction. Nothing here is truly memorable, either, like a collapsing castle and a final battle in the ruins. Music isn't orchestrated, graphics are sometimes shoddy, and characters still can't speak. Furthermore, Nintendo still could only muster three areas with strong gameplay outside of dungeons and it insisted on doing that and then have you hop from dungeon to dungeon instead of spreading the gameplay evenly and having you discover new areas throughout the entire quest. Some areas are actually smaller or/and lamer than in N64 games, like Death Mountain and the Desert!

Overall, the game has a lot to offer and is refined in many ways, but with a convoluted unoriginal story about Midna with little attention to the traditional Zelda legend, no Great Fairies, magic, upgrades, strong character interaction, few side-quests and lame gameplay after the third dungeon, this Zelda just isn't the same (let alone better) and proves disappointing.

Midna the Mooch

2 Rating: 2, Useful: 2 / 20
Date: July 07, 2007
Author: Amazon User

I liked this least of all the Zelda Games. Though obvious advances had been made with animation - some of the character movement was exceptionally well done, I thought the alien sidekick extremely annoying both from a help standpoint (zero, who needs it) to a personality standpoint (minus 5) The controller action is a move in a nice direction but on my setup the configuration wasn't quite responsive enough to deal with some of the action ( I found my self changing batteries just to see if the poor B key response was a hard or software problem [didn't help])
Too, the graphics were ugly and the dialogue was weak I like the Mayor but the kids, lord, homley, and Link was no bargain either.

A disappointment

2 Rating: 2, Useful: 10 / 15
Date: February 15, 2008
Author: Amazon User

All these five star reviews seem to completely lack objectivity. Everyone keeps saying it's amazing and is the best Zelda ever. This just isn't true. First of all, amazing compared to what? GTA, Final Fantasy, or Shenmue? The game has midi music, no live voices, average graphics, and an unrealistically small overworld with 1-3 street towns, forests without any trees in your way. Is this "amazing" compared to a whole state with three cities composed of dozens of blocs, hundreds of people and vehicles, like in GTA: San Andreas? This game pales in video game standards compared to even Shenmue I, Final Fantasy X, and GTA 3 which came out 5-6 years before it.

Futhermore, the game seems to ignore most of the progress the Zelda franchise made since LttP. LttP had 12 dungeons, 4 swords, 3 shields, 20 items, and magic power with lots of spells. TP only has 8.5 dungeons, 2 swords, 2 shields, 12 items, and no magic at all. Ocarina introduced integration of a musical instrument to the gameplay. This element is lacking in TP. Majora's Mask introduced very extensive gameplay before you enter the dungeon, and extensive character interaction and sidequests. All of this is significantly scaled back in TP. Also, whereas in MM, you could transform into three different forms that could hover, roll, or swim rapidly underwater, in TP, you only transform into a wolf that can't do much. Wind Waker introduced an overworld that was realistically large and integrated, meaning it was all one piece--not a bunch of areas with load times between them. TP overworld is smaller than WW's, is fragmented into small areas, and often doesn't match. For example, if you look at Hyrule Castle from the ground, the rooftops you scaled to reach Zelda aren't there. Finally, most Zelda games had a unique feature/ability. MM had masks, Oracle Games had seeds and rings, Minnish Cap had Kinship Stones, etc. TP has nothing like that. So how is it that a game that came out years after its predecessors on Nintendo's most powerful console yet actually REGRESSED in amount of equipment, number of dungeons, overworld size, etc.!? LttP made a huge leap over Zelda II, and OoT made a huge leap over LttP. These games were among defining for their time. TP made little progress over N64 games or Wind Waker, and feels a generation behind contemporary games like Final Fantasy XII or GTA: San Andreas.

The story is strange, too. You don't really learn anything about the Legend of Zelda/Hyrule. The story is all about Midna and Zant, which is frustrating, since TP was supposed to be the spiritual successor to the OoT. Also, the weird cybernetic twilight world with floating square particles, wormholes, and Zant's castle that looks like inside of a computer REALLY clashes with Zelda's medieval theme. Other than the postman from Majora's Mask, there are no characters from other Zelda games, no fairy fountains, no pissed off chickens, no magic, nothing recognizeable, really. So it just doesn't have much Zelda charm. WW was a tropic island adventury with cartoony graphics, but with recognizable Zelda elements, a new chapter to the Hyrule legend, and strong interaction between Link, Zelda, and Ganondorf, it felt like a Zelda much more than this one.

Also, there is little innovation here. Other than the horseback combat system, which was awesome, nothing here is really new. Also, collecting three things, and then collecting five more things is getting pretty old by this point, especially on a 3-D system. Can't Nintendo come up with a more involving storyline?

Finally, this all would have been okay if the game were really fun. But it's not. For the first three dungeons, you discover big new areas, but the action is boring. As a wolf, you run around deserted black-and-white areas killing bugs. Human action is a little better, but there's little of it. Soon after the third dungeon, you don't go back and forth between twilight and light, and you barely play as the wolf. Also, the action between dungeons becomes shorter and shorter. After fifth dungeon, you don't discover any new places (except one one-street town) and don't do anything except maybe a couple of really tedious fetch quests or repeats of the early quests. The dungeons themselves are okay. Only walking on walls and ceiling in the Goron Mines and the enitre City in the Sky felt above and beyond what we've seen before. Otherwise, they're too strait-forward and the puzzles too simple. Also, the design isn't very crisp and their theme (interaction with fire, water, etc) isn't developed as well as before. The fire dungeon is a weird combination of mechanical mines, caves, and docks, and the water dungeon has only slightly more water in it than the fire dungeon. The Temple of Time is a complete rip off of the Wind Waker's Tower of Gods. The mini-bosses and the bosses in this game are the best of any Zelda games, although too easy, and they still just wait for Link to hit them.

So, overall, for me the game was a disappointment. And before people discard my opinion because I don't love the game and write how I must be an Xbox or PS fan or that I haven't actually played this game, know that I don't even own these systems and that I played almost every Zelda game, including this one (2.5 times). However, I find it frustrating that whereas Zelda games were among the most cutting-edge on the market in the 90s, Nintendo has not only fallen this far behind the industry standards for RPG/adventure games, but it has fallen the standars set by its own games many years ago.

Disappointing entry in the franchise

2 Rating: 2, Useful: 0 / 1
Date: April 12, 2008
Author: Amazon User

This game has gotten so many rave reviews that I wonder if I played a different version where all the fun and Zelda spirit were left out. I'm a long-time fan of the Zelda games, and eagerly anticipated playing this latest entry. I was very disappointed. From the very beginning and continuing throughout the game, everything felt formulaic and empty, with no real sense of urgency or importance to your missions.
It's been a few months since I played Twilight Princess, and I'm sitting here trying to remember the good and bad parts of it. Sadly, I can hardly remember any of it - it's just not memorable like the better installments in the series. There are fun bits in it, certainly, but overall the adventure is dull and unengaging. Recommended for rental only.

It is a great game, don't get me wrong...

3 Rating: 3, Useful: 10 / 15
Date: June 18, 2007
Author: Amazon User

I had ALOT of fun playing this game. I would highly reccomend it to anyone. There are some real issues though. It would be great for anyone to play, but it really is too easy and not all that satisfying to hardcore Zelda fans (like me.) Well let me break it down for you.

Pros:

It's Zelda. In my opinion, it just doesn't get any better. The exploration and fighting and epic storylines are just not matched. If you want a solid game that is worth your money, you can always count on Zelda (or almost any other Nintendo product for that matter.)
The controls are really good and they work even better on the Wii than they ever have before. If you want to shoot an enemy over there with your bow you just point and shoot. You don't need to hold your arm out or wave your arms around like a lunatic to play TP. A simple wrist motion can do anything you need to do for this game. It is a lot more fun if you get into it though. At one point I stood up in a dark room with my big widescreen TV and I was doing a horseback fighting scene. I swung like I actually meant it and everything. It was one of the most memorable moments of my life, as pathetic as that sounds.
The music, story, art and characters all come together to create one of the best, if not THE best connection with the game that you'll ever have. If you really like Zelda, certain points in the music will just send chills down your spine. You find yourself liking the characters and forming opinions on them just like you would in the real world based on their emotions and looks (some characters are just plain cute, for lack of a better word lol.)

Cons:

Way too easy! This game took me, according to the main menu counter, about 40 hours. but it was not 40 hours of scratching my head and trying tough enemies over and over. With the exception of the start, where they didn't tell you at all what to do, and there were a couple frustrating things you had to totally take a shot in the dark to figure out what to do. Throughout the entire game, they told you more or less exactly what to do, and that can totally suck the fun out for someone like me. Also, It didn't seem at all like 40 hours. obviously I was having fun, but I was left wanting more, and there weren't enough side quests to keep me happy. I'm sure part of it was my high expectations, but that can only go so far.
There wasn't enough variety either. sure, there were some new weapons, but some weren't even really used beyond their respective dungeons, for instance: Gale Boomerang, Slingshot, Ball and chain, Spinner, Dominion rod, just to name a few. And once you got the clawshot, you were using it 80% of the time. It hogged the spotlight. And just when you think it couldn't be used any more you are proven to be dead wrong (if you've played it you know what I mean.)
Usually finding all the heart pieces is a right pain the butt, in a good way. Not here. I found most of them just along the journey as I played the game. The remaining few I was able to find in a couple hours playtime.
Overall, I was left with a feeling of slight disappointment and not perfectly satisfied when the game was over. For that, I give it three stars overall.

Interesting:

There was no magic meter on this game. that makes it the only game since the first Zelda to not have a magic meter, if memory serves.
This isn't the game's fault, but when the screen goes dark, I noticed the blue LED on the Wii-Mote tends to be a little bright for my liking in the dark. Sometimes I would cover it up.
If you don't like the pointing, you can turn it off in the options. I think this makes the game much harder, but if you prefer that, it is an option.
Supposedly, this game fits into the Zelda timeline right before Wind Waker.
The Wii version is completely flipped around from the Gamecube version, so what is left on GC is right on Wii.

There are many Zelda games better than this game, and also many worse, but they're all good, and I would hate to know that I discouraged someone from buying any Zelda game. But If you are a serious Zelda fan, and still haven't got this game, and somehow come across my review, I have one thing to say to you: Don't get your expectations TOO high, like I so unfortunately did.

No doubt fun....but is it the same fun over and over again?

3 Rating: 3, Useful: 5 / 19
Date: April 16, 2007
Author: Amazon User

I'm not going to rag on Zelda for the Wii because it's a better game then that. I have quite a few hours invested in it now and am beginning to become a little bored with it.

Maybe it's repetitious game play, maybe it's lacking serious challenge, I don't really know. All I know is I can't jump on the "Love Zelda" bandwagon.

In my opinion, people wanted so badly to love this game.....so they do. I wanted to love it because it costs $50. It's too bad that when I go to my Wii I'm more entertained by the Vote channel or old school Mario then I am with Zelda.

Call me hard to please or just plain stupid....but Zelda is average in my opinion.


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