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Nintendo Wii : Legend of Zelda: Twilight Princess, The Reviews

Gas Gauge: 91
Gas Gauge 91
Below are user reviews of Legend of Zelda: Twilight Princess, The and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Legend of Zelda: Twilight Princess, The. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 88
IGN 91
GameSpy 100
GameZone 95
Game Revolution 80
1UP 95






User Reviews (21 - 31 of 216)

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Gripping

5 Rating: 5, Useful: 5 / 5
Date: October 22, 2007
Author: Amazon User

I hadn't owned a video game system since super nintendo. I bought Twilight Princess with my Wii, and like a child, I became completely engrossed in the game (wife at my side) for almost a week straight. We had so much fun that we barely slept or ate.

I felt the universe was beautifully designed and very well illustrated. It made for a lot of fun exploring and testing.

Definitely what I was hoping for when I bought it.

Don't get me wrong... it's an excellent game

4 Rating: 4, Useful: 7 / 10
Date: November 21, 2006
Author: Amazon User

The Legend of Zelda: Twilight Princess is, no doubt, an excellent game. In regards to all of the glowing positive reviews, I'd like to say "what they said," and add a 'but...'.

I was a little disappointed in using the remote as a sword when playing Zelda. Sure, I no longer have to make my thumbs sore with button-smashing; I can now tire out my entire arms. Granted: I like the fact that my wife and I can control Link in tandem (she uses the nunchuk, as I use the remote), and swinging is a tad more fun than using thumbs when it comes to that, but Link's on-screen response to my swing does not match the motion of my arm like I fantasized it would. Instead, I have as much control with the sword by swinging the remote around as I do with my thumbs on the Gamecube controller. I was hoping for and expecting directional control of his sword swinging, but all I got was control over the duration and speed of his directionally pre-programmed slicery.

Very good, but the formula is beginning to show its age...

4 Rating: 4, Useful: 5 / 6
Date: June 11, 2007
Author: Amazon User

My biggest complaint about TP is that it's waaaaaay too easy. It seems like it was designed with preschoolers in mind. Most of the puzzles were simple to figure out (most of the time, simple in a good way. Sometimes simple in a bad way). The bosses are also fairly predictable, though there were a couple that took me a minute or two to figure out how to hit their weak point. I began thinking about what made it all so predictable, and then I realized it: it was because I've done all this crap before. My first Zelda was OoT and since then I have played every Zelda that has come out on Gameboy and GC. I now know without even thinking that if there's a gigantic boss with a huge eye, it's pretty obvious what its weak point is. Nintendo needs to mix things up a bit with the next installment. Make it seem like the boss' eyes are the weak point, but they're really not.

The level design is absolutely amazing, as with all Zelda games. A couple of the items seem like they were just thrown in so you could have something to kill the dungeon boss with, though. Like the ball and chain, which you use to defeat the boss of the dungeon you get it in and then it just sits in your inventory for the rest of the game.

If Nintendo doesn't start mixing up the formula pretty soon, I'm not sure how much longer I can hang with the Zelda series.

Good, but Feels Like Every Other Zelda

4 Rating: 4, Useful: 5 / 6
Date: February 27, 2007
Author: Amazon User

Zelda is probably a fantastic game if you've never played a Zelda game before, or haven't played very many. But if you're like me, it's still fun, but you'll definitely feel like you've been here before. This review is from the perspective of someone who's played a lot of Zelda games.

Story (2/5)
Relatively unchanged since the original Zelda. Basically, you're saving Princess Zelda and the Kingdom of Hyrule. Every iteration of the series seems to add an additional gimmick - this time it's the "twilight world" and Link's wolf-form. But nothing groundbreaking or original in terms of story. But then again, IMO, Zelda has never been about stellar story telling.

Gameplay (4/5)
Basically recycled from every other Zelda out there. You run around from temple to temple. Inside the temple are a series of block-puzzles, or some other sort of mental puzzle. Every time you beat a temple you get: 1) a new item, 2) a heart piece, and 3) a piece of the triforce/pendant/free a sage/piece of some twilight-y artifact. Hooray. Combat is for the most part recycled from the N64 Zelda, but swordfighting is a little more sophisticated with the addition of a few new combat moves executed by an intuitive motion with the wii-mote or nunchuck. The wolf aspect of the game feels tacked on. Combat in wolf-form is particular monotonous, consisting of Z-targeting and bashing on the A button to perform lunge attacks. "Digging" in wolf-form is basically Twilight Princess' answer to the shovel of past Zeldas, and the "Sense" ability is usually just used to follow a scent (graphically depicted as a line of smoke) to your destination. Woooo.

Graphics (4/5)
The graphics are pretty enough to get it done, but nothing awe-inspiring compared to offerings on Xbox360 or the PC. The architectural designs are pretty cool though, particularly for the twilight realm. However, I've always been annoyed at the unnatural facial expressions and body movements in Zelda games. The way Link smiles at the kids from Ordon village would make you think he belongs on a sex offender registry.

Music/Sound (3/5)
Your standard, but catchy, Zelda themes in bland midi form. The game could have benefitted from some voice acting, or at least expanding beyond the sort of odd emotional utterances at the beginning of conversations ("HEEYYYY!"). And what crazy language is Midna speaking?

Fun (4/5)
I guess video games really just boil down to the fun factor, and Zelda is a pretty fun game. Again, I'll bet that it's a fantastically fun game for first-timers to the series, but for people like me who've basically played twilight princess before, it's repetitive.

Just Great

5 Rating: 5, Useful: 4 / 4
Date: November 29, 2006
Author: Amazon User

This game is why I bought my Wii, and it was so well worth it. Visually it is outstanding. The controls are surprisingly easy to learn and effective, and the story is very captivating. Oh, and it is a mammoth of a Zelda game.

Every time I come across a new part of the land I can't believe how large the map is. I actually still don't have the entire map cleared. 26 hours into the game and I still haven't opened up two large areas of the map. As far as how much of the game I've completed, I'd say 1/3 complete, max. NOT including all the little side missions.

When I first heard about the Wii I wasn't too excited. I couldn't imagine playing games with a controller like the Wii's. I was just shocked too see how easy it was to pick it up and play. If you've played and Zelda games from Ocarina on up, the controls will feel very familiar, even though there isn't a traditional controller. You run around using the analog stick on the nunchuck, and use the Z button on it to target baddies. The C button above the Z brings you to first person point of view to look around. The directional pad on the remote is used to assign secondary weapons which you use with B (located on the bottom of the remote as a trigger) The UP D pad button calls your little helper for advice, warping to various locations on the map etc. The big A button is your action button (read, open doors, grab items, roll when you're running, jump at an enemy while locked on etc.) The - and + buttons in the middle take you to game menus, and the 1 and 2 buttons on the bottom hide and bring up area maps. To swing your sword, swing your remote. To aim with certain secondary weapons, aim with the remote. Within 15 - 30 minutes the game felt as natural as can be.

There IS a downside to this game. Kind of. The SIZE. Like I said before this game is HUGE. Fans of Zelda from A Link to the Past on know how you often have to accomplish three goals (dungeons) before moving on into the heart of the game. Well 26 hours into TP and I JUST beat dungeon three. There is so much more to do, not only the main storyline part. Collecting heart pieces, finding bugs, defeating Poes. I have a long way to go. You'll need to be able to dedicate some serious time to this game, but most people know that going into a Zelda.

Overall, this game rocks. Simple as that.

Marvelous

5 Rating: 5, Useful: 4 / 4
Date: April 12, 2007
Author: Amazon User

First, my credentials. I dabbled with Zelda a little bit while it was on the NES, but at my young age I found the puzzles too challenging. I enjoyed the hack and slash, but mostly preferred the linear Mario series due to its less emphasis on riddles. I likewise dabbled with Link to a Past, but never got anywhere near the end.
Then comes Ocarina of Time. By this time, I had gotten older and my brain had developed a bit more - so my mind was ready for the riddles (didn't stop the Water Temple for taking up the better half of the year though (: ). From there on out, I was a Zelda fan for life.
After Majora's Mask and the Wind Waker (only other Zelda games I've beaten after OOT) I can only say that this is the best so far. While the game itself isn't nearly as groundbreaking as OOT was, the plot is more sophisticated, the characters are much more developed, the graphics are cooler, the geography is more expansive - on the whole it is just plain better.
I couldn't help but feel as though the Wii controls inhibted my enjoyment of the game a bit. This is because I've noticed the best thing the Zelda series has going for it seems to be mechanics, and the controls felt tacked somehow - reaction time isn't always as fast or smoothe as I'd prefer. That said, it is fast enough to prosper with and so should not block your enjoyment of the game.

The Zelda Series Hits Another High

5 Rating: 5, Useful: 4 / 4
Date: May 28, 2007
Author: Amazon User

It's almost universally thought that The Legend of Zelda: Ocarina of Time is the best game ever released. Detractors will reference The Legend of Zelda: A Link to the Past. The daring will say it's either THe Legend of Zelda The Wind Waker or The Legend of Zelda: Majora's Mask. Anyway you slice it, The Legend of Zelda is one of the most beloved, praised, and influential series ever created -- if not, the most. GameFAQs readers voted it the "Best. Series. Ever." (just barely ousting the Final Fantasy series), and they also voted Link the best video game character -- Link, who never speaks as a rule.

Suffice it to say that when the Big N announces a new Zelda, it's a big deal. It was an even bigger deal this time, being that Twilight Princess is something of a homecoming for the Zelda series. The previous game, Wind Waker, featured a cel-shaded look and an overall light-hearted feel compared to the previous games, Majora's Mask and the lauded Ocarina of Time. Some were apprehensive at first, but most were ultimately charmed by the game. Twilight Princess, however, is a full-on return to the Ocarina style.

Let it be known that Twilight Princess is the Zeldaest Zelda game yet, combining elements that made the other individual Zelda games great: Ocarina-style gameplay, Wind Waker-style exploration (although I do feel it could have used a good bit more of this), and Majora's Mask-style storyline.

Besides gameplay -- which is really what put Ocarina of Time on top, with a few peripheral things helping out -- the greatest strength of Twilight Princess is the story. The other two main Zelda characters, Zelda and Gannon, don't seem as represented in this game as in others -- but that's only at first. I don't want to ruin anything, but let's just say that this is about as cunning as Gannon has ever been. The word most often thrown at Twilight Princess' story is "darker," but don't take that to mean "more adult." It's just got a heavier atmosphere -- certainly moreso than Wind Waker. It's on about the same level as Majora's Mask, but with better storytelling, I'd say.

As for the music, I'm sad to say that it's a tad below the Zelda standard. The music has always been good, but Ocarina of Time was the first game to really set the bar. It was a marvel then, but listening to it now, Ocarina's soundtrack isn't so attractive -- but that is more to do with the technology of the time, rather than the compositions themselves. Wind Waker definitely cleared the bar that Ocarina set; the music jumps at you right from the "Hero of Winds" montage at the beginning of the game. Twilight Princess has its moments of genius, but for the most part, it's lackluster compared to the previous three console offerings. It's still heads and tails above most other games, but this is the first time the music feels like it has taken a step back as a whole.

But just because Twilight Princess isn't breaking ground the way Ocarina did shouldn't suggest that it can't still be the best game ever -- or at least the best in the Zelda series. Which, might I point out, that all games in the Zelda series (besides the non-canon Four Swords games and those silly Classic NES series games) have had an aggregate rating of at least 90%, which not many long-running series of video games can claim. This game is really greater than the sum of its parts. I recommend it to everyone, and it's a definite must-have for Nintendo fans.

P.S. Twilight Princess might just have the most fun boss battle ever -- against Stallord in Arbiter's Grounds. Just trust me, it's super fun.

Best one yet.

5 Rating: 5, Useful: 4 / 4
Date: July 13, 2007
Author: Amazon User

Admittedly, I have not played Wind Waker, but I have played every other Zelda game multiple times and extremely thoroughly. I'm one of those guys who has to find and do absolutely EVERYTHING before I'll go fight the final boss: All upgrades, all heart pieces, all side quests, everything. Granted a lot of things probably took me a good bit longer than a lot of people since I tend to have a problem with accuracy.

However, having played almost all of the games in the franchise, this has got to be the single best title in the series, overtaking Ocarina of Time, which has reigned for 8 or 9 years. The graphics are beautiful, the storyline is deep and long, the dungeons are challenging, it's just an amazing game all around.

The Wii controls are a DEFINITE advantage to this game! I've always had trouble with aiming bows, hookshots and boomerangs when I had to use a joystick (and I don't care how many of you laugh at me for that. It's hard!) and with the Wii remote it's point and shoot. You can turn that off if you want, but why would you?

According to the timer, the game took me almost 74 hours to beat, and I promise you I did, found, and got everything available, from the 60 Poe souls to the 45 heart pieces to all 20 golden bugs, all upgrades, all minigames beaten, everything. Overall, this is like I said the best Zelda game in the franchise as far as I'm concerned, and it's one of the most enjoyable game play experiences I think I've ever had.

Wow

5 Rating: 5, Useful: 4 / 4
Date: November 27, 2007
Author: Amazon User

This game is incredibly well done. The story is very well thought out, the tasks are hard but not impossible, and the landscapes are just amazing. Took me a couple of months (one-two sessions of three hours a week) to finish it. When I did, as I watched the landscapes I had gone through, I thought to myself "man this was one loooong game." Worth every penny and more.

ANOTHER long boaring rambling review! Yay!

5 Rating: 5, Useful: 5 / 7
Date: January 02, 2007
Author: Amazon User

I already typed this review and it took me an hour and 45 minutes. Then, all of a sudden, the internet kicked me off and now I have to start over.
Grrr...

Okay, this is a good game. Thats all there is to it. New items, better graphics, and a good story make it the best Zelda game ever. But, you already know that if you read any of the 10,000 reviews. What makes my review so different? I'll tell you: absolutly nothing. This is just more reading material for those people who bought the game and want to learn everything about it while they wait for it to come in the mail. But, if your like me, you'll skip this review because it is to long. So why am I writing a long review if I hate it so much? Because I can. Hypocritical? Mabe. Waste of time? Definatly. But if just one person finds this review helpful, then it will all be worth it. *tear* Well, lets get started!

Here is what I will cover:

PART I: Graphics
PART II: Gameplay
PART III: Items
PART IV: Mini-games
PART V: What I miss from old games
PART VI: Odds and ends

I: GRAPHICS

Amazing. Thank God they went back to old school realistic rather then the crappy, cel-shaded nightmare that was the wind waker. The dungons and enemys look great. Clothes and hair look wet when you come out of water. Sheletons are covered in dirt. Gorons have tiny cracks (hehehe!) in their backs. Way cool. Lots of enemys get redone too. Stalchildren and Re-deads are actual human skelitons. However, not all changes are good. Octorocks are scary fish-frog like things. Still, everything looks better than it did in Wind Waker.

II: GAMEPLAY

Fun. This game has great controls. Swing the wii-mote to swing your sword. Point-and-click to shoot arrows. Vetren zelda players might get confused in the beggining, since now the former 'sword button' is the action button. In my first couple battles, I fount myself rolling around because I forgot that Im supposed to swing the wii-mote.still, once you get used to it, its a blast.

III: ITEMS

Items have always been a major staple in the Zelda series. I cant say much without giving it away, but there is a lot of cool new toys for Link to play with.

IV: MINIGAMES

Theres a LOT of mini-games here. Heres a small list with a couple:
- Goat herding (seriously)
- Fishing
- Snowboarding
- RollGoal
- Sumo Wrestling
- Hide-and-seek (you play with cats)
This isnt all of them. They're lots of them hidden throughout the game.

V: WHAT I MISS FROM OLD GAMES

1. Picking up a dead enemys weapon. God, that was satisfying.
2. Fire and Ice arrows.
3. The Magic meter. This means no spin attack, no fire and ice, no lens of truth, nothing. (However, the screenshot above where link fights a knight, he has a magic meter. Mabe you can get one with a cheat code.)
4. Musical items. No songs to learn. D,:

VI: ODDS AND ENDS

-In this game, you dont get a fairy for a companion, but an imp named minda.
-You can transform into a wolf and Howl, kill enemys, see ghosts, dig, and talk to animals. Also runs faster than link, but not as fast as Epona
-You can use a Zora tunic to basicly turn into a Zora. You can breath underwater and swim faster.
-In this game, you need FIVE pieces of heart instead of four. But, they are easier to find.

BOTTOM LINE:
Best Zelda Ever!

Music: 9/10--Old songs get new tune
Gameplay: 10/10--Tons of fun
Replay Value: 10/10--More Minigames and side quests than ever
Value: 7/10--If your patient, you can wait till this is re- released as a 'greatest hit' for $20

Overall: 9.7/10-BUY IT!


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