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Nintendo Wii : Legend of Zelda: Twilight Princess, The Reviews

Gas Gauge: 91
Gas Gauge 91
Below are user reviews of Legend of Zelda: Twilight Princess, The and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Legend of Zelda: Twilight Princess, The. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 88
IGN 91
GameSpy 100
GameZone 95
Game Revolution 80
1UP 95






User Reviews (11 - 21 of 216)

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lather, rinse, repeat

3 Rating: 3, Useful: 6 / 6
Date: October 18, 2007
Author: Amazon User

I remember finally beating Ocarina of Time on N64 thinking, "Another. When is there going to be another..." A few years later, behold! Majora's Mask! Not the sequal I wanted, but hope remained when word came of another Legend of Zelda game on a NEW Nintendo console was to be released! O happy day, surely Wind Waker is the sequal I've dreamed of! Wait, no, that DEFINATELY wasn't what I wanted (though the Ocarina of Time/Master Quest Gamecube disc my copy came with was great). But what's this? Yet another Zelda game for Gamecube AND the new Wii system?! YES!!

THIS was the game I had been waiting for since Ocarina of Time. THIS was the game that was going to raise the bar even further. Majora's Mask? Wind Waker? PSHAW! THIS game was to be unparalelled in graphics, story, gameplay, and so much more.

Twilight Princess was a good game. It wasn't AWESOME, it wasn't AMAZING, it wasn't OBV THE BEST ZELDA GAME EVR. It was ok, it was decent. The graphics were tolerabe, but they definately could have been better (come on, you know the Wii can do better). The Wii's motion sensor Remote/Nunchuck were put to good use, but for the most part in expected ways (swing the Remote like a sword!). My only real complaint is the repetition.

It feels like you're doing the same thing over and over in different places with the story going nowhere for long periods of time. It seems like most of the game was running all over Hyrule to collect the broken pieces of such-and-such to get to ______. Sometimes it would turn out that such-and-such didn't end up working, other times you'd come find out that you need to get the broken and scattered pieces of this-and-that first and THEN find all of such-and-such. It got old pretty fast. Also, Colin is creepy and annoying.

You can't NOT play this game though. Legend of Zelda + Wii = good time hands down. Don't pay $50 for it though. Buy it used. Rent it. Borrow it. Wait for it to go on sale. This game could have been so much better...

Oh Zelda !

5 Rating: 5, Useful: 7 / 8
Date: November 25, 2006
Author: Amazon User

Haven't played all the way through this game (I'm on my way to the first temple, enough said) I couldn't disagree more with some reviews I've read which say the Gamecube version is better. Haven't played (nor thinking about buying that version) but the Wii version is spectacular...Visuals look great, the storyline so far is also pretty good (although it begins with the "standard" dumb activities, but these ones are better than windwaker, ocarina of time and majora's mask).

You may be wondering, well how does it work with the Wii-mote? Truthfully, its pretty good, although (first game I've played haven't played Wii Sports) the controls are very intuitive and really EASY to get a grip on...it gets a little not complicated, lets say confusing (for the first 5secs) with the sword, because it requires you to shake it first to wield it, and again to attack.

Another thing that could've been better is when using items, you can only equip one (lantern or slingshot for example) and in order to switch you'll have to access the in-game menu to switch...

Other than that, controls are great. Fishing....! oh my god fishing!!! seriously in previews game i'd rather buy the fish, than catch the fish, very early on the game, you have to fish, and let me tell you, so far so good (can't wait for the bow and arrow).....

This is Zelda, so you have to know for sure, that its a great game, and if just the Wii alone hasn't convinced you to buy the system (although on itself it should) Wii's Twilight Princess should be the reason, the control helps you get more involved in the game (and no, your arms don't get tired)....

Exceptional game, congrats nintendo.

As good as any Zelda yet, maybe better

5 Rating: 5, Useful: 8 / 10
Date: November 25, 2006
Author: Amazon User

Ocarina of Time is my favorite game of all time, but this one seems like it is a front runner to take it's spot- it's got the depth and complexity of Ocarina, with better graphics though, and it also took some of the better features from the Wind Waker.

I read a review on here that said the controls are awkward and have a slow response time with the Wii controller, but that person is full of it. I haven't had any problems at all. The only reason I can imagine them saying that is maybe they set up their sensor bar wrong, or their sensitivity is off. I find it is amazingly comfortable to have the split controller set up.

It is a great game, don't get me wrong...

3 Rating: 3, Useful: 10 / 15
Date: June 18, 2007
Author: Amazon User

I had ALOT of fun playing this game. I would highly reccomend it to anyone. There are some real issues though. It would be great for anyone to play, but it really is too easy and not all that satisfying to hardcore Zelda fans (like me.) Well let me break it down for you.

Pros:

It's Zelda. In my opinion, it just doesn't get any better. The exploration and fighting and epic storylines are just not matched. If you want a solid game that is worth your money, you can always count on Zelda (or almost any other Nintendo product for that matter.)
The controls are really good and they work even better on the Wii than they ever have before. If you want to shoot an enemy over there with your bow you just point and shoot. You don't need to hold your arm out or wave your arms around like a lunatic to play TP. A simple wrist motion can do anything you need to do for this game. It is a lot more fun if you get into it though. At one point I stood up in a dark room with my big widescreen TV and I was doing a horseback fighting scene. I swung like I actually meant it and everything. It was one of the most memorable moments of my life, as pathetic as that sounds.
The music, story, art and characters all come together to create one of the best, if not THE best connection with the game that you'll ever have. If you really like Zelda, certain points in the music will just send chills down your spine. You find yourself liking the characters and forming opinions on them just like you would in the real world based on their emotions and looks (some characters are just plain cute, for lack of a better word lol.)

Cons:

Way too easy! This game took me, according to the main menu counter, about 40 hours. but it was not 40 hours of scratching my head and trying tough enemies over and over. With the exception of the start, where they didn't tell you at all what to do, and there were a couple frustrating things you had to totally take a shot in the dark to figure out what to do. Throughout the entire game, they told you more or less exactly what to do, and that can totally suck the fun out for someone like me. Also, It didn't seem at all like 40 hours. obviously I was having fun, but I was left wanting more, and there weren't enough side quests to keep me happy. I'm sure part of it was my high expectations, but that can only go so far.
There wasn't enough variety either. sure, there were some new weapons, but some weren't even really used beyond their respective dungeons, for instance: Gale Boomerang, Slingshot, Ball and chain, Spinner, Dominion rod, just to name a few. And once you got the clawshot, you were using it 80% of the time. It hogged the spotlight. And just when you think it couldn't be used any more you are proven to be dead wrong (if you've played it you know what I mean.)
Usually finding all the heart pieces is a right pain the butt, in a good way. Not here. I found most of them just along the journey as I played the game. The remaining few I was able to find in a couple hours playtime.
Overall, I was left with a feeling of slight disappointment and not perfectly satisfied when the game was over. For that, I give it three stars overall.

Interesting:

There was no magic meter on this game. that makes it the only game since the first Zelda to not have a magic meter, if memory serves.
This isn't the game's fault, but when the screen goes dark, I noticed the blue LED on the Wii-Mote tends to be a little bright for my liking in the dark. Sometimes I would cover it up.
If you don't like the pointing, you can turn it off in the options. I think this makes the game much harder, but if you prefer that, it is an option.
Supposedly, this game fits into the Zelda timeline right before Wind Waker.
The Wii version is completely flipped around from the Gamecube version, so what is left on GC is right on Wii.

There are many Zelda games better than this game, and also many worse, but they're all good, and I would hate to know that I discouraged someone from buying any Zelda game. But If you are a serious Zelda fan, and still haven't got this game, and somehow come across my review, I have one thing to say to you: Don't get your expectations TOO high, like I so unfortunately did.

A disappointment

2 Rating: 2, Useful: 10 / 15
Date: February 15, 2008
Author: Amazon User

All these five star reviews seem to completely lack objectivity. Everyone keeps saying it's amazing and is the best Zelda ever. This just isn't true. First of all, amazing compared to what? GTA, Final Fantasy, or Shenmue? The game has midi music, no live voices, average graphics, and an unrealistically small overworld with 1-3 street towns, forests without any trees in your way. Is this "amazing" compared to a whole state with three cities composed of dozens of blocs, hundreds of people and vehicles, like in GTA: San Andreas? This game pales in video game standards compared to even Shenmue I, Final Fantasy X, and GTA 3 which came out 5-6 years before it.

Futhermore, the game seems to ignore most of the progress the Zelda franchise made since LttP. LttP had 12 dungeons, 4 swords, 3 shields, 20 items, and magic power with lots of spells. TP only has 8.5 dungeons, 2 swords, 2 shields, 12 items, and no magic at all. Ocarina introduced integration of a musical instrument to the gameplay. This element is lacking in TP. Majora's Mask introduced very extensive gameplay before you enter the dungeon, and extensive character interaction and sidequests. All of this is significantly scaled back in TP. Also, whereas in MM, you could transform into three different forms that could hover, roll, or swim rapidly underwater, in TP, you only transform into a wolf that can't do much. Wind Waker introduced an overworld that was realistically large and integrated, meaning it was all one piece--not a bunch of areas with load times between them. TP overworld is smaller than WW's, is fragmented into small areas, and often doesn't match. For example, if you look at Hyrule Castle from the ground, the rooftops you scaled to reach Zelda aren't there. Finally, most Zelda games had a unique feature/ability. MM had masks, Oracle Games had seeds and rings, Minnish Cap had Kinship Stones, etc. TP has nothing like that. So how is it that a game that came out years after its predecessors on Nintendo's most powerful console yet actually REGRESSED in amount of equipment, number of dungeons, overworld size, etc.!? LttP made a huge leap over Zelda II, and OoT made a huge leap over LttP. These games were among defining for their time. TP made little progress over N64 games or Wind Waker, and feels a generation behind contemporary games like Final Fantasy XII or GTA: San Andreas.

The story is strange, too. You don't really learn anything about the Legend of Zelda/Hyrule. The story is all about Midna and Zant, which is frustrating, since TP was supposed to be the spiritual successor to the OoT. Also, the weird cybernetic twilight world with floating square particles, wormholes, and Zant's castle that looks like inside of a computer REALLY clashes with Zelda's medieval theme. Other than the postman from Majora's Mask, there are no characters from other Zelda games, no fairy fountains, no pissed off chickens, no magic, nothing recognizeable, really. So it just doesn't have much Zelda charm. WW was a tropic island adventury with cartoony graphics, but with recognizable Zelda elements, a new chapter to the Hyrule legend, and strong interaction between Link, Zelda, and Ganondorf, it felt like a Zelda much more than this one.

Also, there is little innovation here. Other than the horseback combat system, which was awesome, nothing here is really new. Also, collecting three things, and then collecting five more things is getting pretty old by this point, especially on a 3-D system. Can't Nintendo come up with a more involving storyline?

Finally, this all would have been okay if the game were really fun. But it's not. For the first three dungeons, you discover big new areas, but the action is boring. As a wolf, you run around deserted black-and-white areas killing bugs. Human action is a little better, but there's little of it. Soon after the third dungeon, you don't go back and forth between twilight and light, and you barely play as the wolf. Also, the action between dungeons becomes shorter and shorter. After fifth dungeon, you don't discover any new places (except one one-street town) and don't do anything except maybe a couple of really tedious fetch quests or repeats of the early quests. The dungeons themselves are okay. Only walking on walls and ceiling in the Goron Mines and the enitre City in the Sky felt above and beyond what we've seen before. Otherwise, they're too strait-forward and the puzzles too simple. Also, the design isn't very crisp and their theme (interaction with fire, water, etc) isn't developed as well as before. The fire dungeon is a weird combination of mechanical mines, caves, and docks, and the water dungeon has only slightly more water in it than the fire dungeon. The Temple of Time is a complete rip off of the Wind Waker's Tower of Gods. The mini-bosses and the bosses in this game are the best of any Zelda games, although too easy, and they still just wait for Link to hit them.

So, overall, for me the game was a disappointment. And before people discard my opinion because I don't love the game and write how I must be an Xbox or PS fan or that I haven't actually played this game, know that I don't even own these systems and that I played almost every Zelda game, including this one (2.5 times). However, I find it frustrating that whereas Zelda games were among the most cutting-edge on the market in the 90s, Nintendo has not only fallen this far behind the industry standards for RPG/adventure games, but it has fallen the standars set by its own games many years ago.

Overrated and not a true Zelda game

2 Rating: 2, Useful: 19 / 38
Date: December 24, 2006
Author: Amazon User

I don't understand why everyone likes this game. I thought it was hugely disappointing. This was supposed to be the next "true" Zelda, yet Ganon, Zelda, and Triforce are only peripheral to the story and feel thrown in--their roles are so small and arbitrary that they could literaly be omited and the plot wouldn't suffer--Zant would just be the final enemy. The story, first of all, is stale. Shadow and light worlds, with an evil sorcerer ruling the former as Ganon's puppet? That's already been done with dark and light worlds and Agahnim in Link to the Past. Second of all, the story is convoluted and feels thrown together. You spend half the game finding the Fused Shadows, and then Zant just yanks them from you, and you have to spend the rest of the game assembling the mirror that will allow you to reach him and take it back. That's just silly. Then when you get it, all Midna is able to do with her vaunted power is break through the barrier in Hyrule Castle. There are no goddesses, main magic items (like the Ocarina of Time), Triforce, or any real significance to the Master Sword. Sages and Great Fairies are only given cameo appearance roles.

There are very mini-games, side-quests and very little interaction with characters, another departure from the Zelda tradition. Because of this, they had to put most of the heart-pieces in hard-to-get treasure chest, locating and reaching all of which gets tedious. In the dungeons, you can only carry one small key at once, which is silly and makes dungeons way too straight-forward and easy. In Hyrule Castle, I actually didn't see half the Castle because I didn't use up my keys on locked doors before finding new ones! There is little sword combat in the game and defeating enemies without the cheap head splitter move becomes difficult later in the game. Most importantly, there is no magic meter, and therefore, no spin attack or magic arrows. These have been some of the most defining features of console Zelda games since Link to the Past. Also, there are no magic spells, upgrades, and equipment like Gauntlets and especially the Mirror Shield. Because of this, it doesn't feel like you're really becoming more powerful throughout the quest. The quest is just not epic and significantly weaker than previous installments.

As for gameplay, it's amazing the first three dungeons, but just dies after that. After the third dungeon, you don't travel between twilight and normal worlds and you barely ever have any reason to transform into a wolf. Unlike the Goron and Zora forms in Majora's Mask, the wolf here doesn't really do anything cool and once you can transform at will, you will never want to do so. The very elements that define this game's gameplay therefore just stop. Also, after the third dungeon, there is little to no gameplay between dungeons and you feel rushed and unfillfilled.

Of course this game is better than Ocarina in many ways, but on a more powerful console, Nintendo really could have done much more. There aren't any more dungeons, towns, races, or distinct parts of the overworld. However, there are FEWER side-quests, upgrades and LESS character interaction. Nothing here is truly memorable, either, like a collapsing castle and a final battle in the ruins. Music isn't orchestrated, graphics are sometimes shoddy, and characters still can't speak. Furthermore, Nintendo still could only muster three areas with strong gameplay outside of dungeons and it insisted on doing that and then have you hop from dungeon to dungeon instead of spreading the gameplay evenly and having you discover new areas throughout the entire quest. Some areas are actually smaller or/and lamer than in N64 games, like Death Mountain and the Desert!

Overall, the game has a lot to offer and is refined in many ways, but with a convoluted unoriginal story about Midna with little attention to the traditional Zelda legend, no Great Fairies, magic, upgrades, strong character interaction, few side-quests and lame gameplay after the third dungeon, this Zelda just isn't the same (let alone better) and proves disappointing.

The Best Zelda...Words from a Longtime Fan

5 Rating: 5, Useful: 8 / 11
Date: December 12, 2006
Author: Amazon User

I have been guiding the little man in the green hat (Link) through adventures since 1987, when I was five years old. I've played most of the games - the two NES titles, LttP, Ocarina, and Link's Awakening. I didn't bother with Majora's Mask or any of the other gameboy titles, and I only got about 25% into Wind Waker before becoming bored.

I am the only carbon-based life form that didn't absolutely LOVE Ocarina.

Why didn't I love it? The N64 was an imperfect machine. It's limitations were such that Hyrule in Ocarina of Time felt to me like a day at Disneyland - all of these wonderful lands connected via a central hub - complete with cinderella's castle! It took less than 4 minutes to walk from one end of the "hyrule field" to the other. Remembering fondly the days in which walking across Hyrule was a TREK, a serious journey and not a galavant through a simple-polygon filled world, all I could do was play on. It was a great game, no doubt, but I felt the N64 did not have the ability to sustain a world large enough to be worthy of the Zelda moniker.

Friends...welcome to Hyrule.

Twilight Princess is the best, because it combines the absolute BEST things about two of the best Zelda games. It has all of the greatest gameplay aspects of Ocarina - the innovative control, the daunting 3D puzzles, the wonder of seeing Link in a 3D universe - and everything that made A Link to the Past amazing - a SUPERB storyline, and the feeling of sheer VASTNESS...my lord. Hyrule was NEVER this big. Without revealing too much, Lake Hylia is simply IMMENSE. You can see death mountain (a very oddly-shaped death mountain...) from a great distance before ever even being CLOSE to near it. Clearly, the sheer size of Hyrule allowed the creators to simply go bonkers cramming every nook and cranny with secrets, to the tune of 45 pieces of heart to locate, among many many other things.

People like to complain about the Wii version's graphics - do they understand that this is a port of a gamecube game? Doubtful. These people have been spoiled by their saccarine HD 1080i world. The graphics in twilight princess look stunning enough that the occasional muddy texture can easily be overlooked. If you don't like it, try playing 8-bit NES zelda for awhile.

One thing - The Wii controls DO seem a bit tacked-on, but they're fun anyway, and add a dash of novelty. Fishing is great, and I'm sorry, but I LOVE the fact that you aim things (bow, reel, hookshot, etc) with the remote. It's roughly 40 billion times easier than trying to manage it with a joystick, and SO many times now I've thanked the lord for the advent of having a handy remote to use - nothing between the game and my own excellent hand-eye coordination.

The breadth and scope of this game is unparalleled. In my OPINION, it is better than link to the past, and definitely Ocarina. It has everything those games have, only all problems have been eradicated and EVERYTHING has been improved.

If you disagree with me, I don't care, because I'm right.

What Wind Waker Should Have Been

5 Rating: 5, Useful: 5 / 5
Date: July 12, 2007
Author: Amazon User

The Legend of Zelda is one of my favorite video game franchises of all time. So one should expect that I would be singing praises up and down for the latest entry to arrive on the Nintendo Wii system, right? Well... yeah, pretty much.

While every Zelda game to date has been a hit in my book, I haven't been truly blown away ever since Ocarina of Time first hit the Nintendo 64. I had high expectations for Wind Waker when it first arrived on Gamecube, and although it was an enjoyable game, it just didn't meet the high standards that were set by its previous entries. However, that all changed on November 19, 2006 when both the Nintendo Wii and the new Legend of Zelda released simultaneously. Like a kid on Christmas morning I hooked everything up the moment I got home and was launched into a role-playing haven to the likes of which I've never seen.

You start the game off slow in a small village that Link calls his home. Here you are introduced to the game, its characters, and everyone's favorite mode of Hyrule transportation: Epona. After spending a bit of time in the village, the game kicks into high gear and you are changed into a wolf with new abilities that completely turns the world of Zelda upside-down. From here on out, you realize that you are destined to save the world, animal form or not, and must do so by navigating a line-up of cleverly designed dungeons.

I had not played an X-box 360 or Playstation 3 prior to trying out this game, so to me, the graphics were outstanding. This is the first time in the history of the series that I felt like the game was alive, with well designed character models and astounding lighting effects. It should also be worth noting that this game has a much darker, more realistic feel to it, which is a sharp contrast to Wind Waker's cel-shading effects which came before it.

The soundtrack for this game is superb as well. All the tracks were wonderfully orchestrated and have that classic Zelda flavor that has been a staple for the series since the beginning. The only disappointment here is the lack of voice work that has been done for the game aside from the short voiceovers that play when talking to a character, but this is nothing new and does not retract from the enjoyment of the game.

Playing this game with the Wii remote is a major draw for this title. With the exception of playing with a plastic sword as a child, this is the first time I got to imitate Link's sword fighting skills without feeling like an idiot. Although you may look silly to your friends and family that happen to pass by as you are flailing your Wii remote in the air, you will be having far too much fun to care. I think having the controls done in this manner also helps reduce the amount of buttons required to control the game. All you need to do is wave the Wii remote to swing Link's swords, and waving the nunchuk gives you access to spin attacks and shield blocks. In addition, the remote makes sounds during combat that help reinforce the feeling that you are actual engaged in sword combat.

We are slowly entering the HD era of gaming, and with that in mind, it may seem like the Wii will lag far behind. But if a majority of Wii titles can maintain the sort of quality that is pouring out of this latest Zelda adventure, I think Nintendo's system can hang with the big dogs with the best of them. If you have a Wii, or are thinking about buying one, you should pick up Legend of Zelda: Twilight Princess. You won't regret it.

Best Zelda ever?

5 Rating: 5, Useful: 5 / 5
Date: March 02, 2007
Author: Amazon User

Back of the box said: "Biggest Zelda Ever". I finished it at 52 hours, without having completed a bunch of tasks or mini-games. So yeah, that's about accurate. And with a game this epic, where to start talking about it?

The controls are probably the best place: they're genius. Swordplay and combat felt even more fun, fluid and satisfying than ever before - I'll never go back to the A button again. Using the Wiimote's aiming features to target your bow and arrow, slingshot or clawshot? Even better. Throw in a host of secret gestures and moves for additional combat, a brand new menagerie of clever creatures, and some ingenious, satisfying boss battles, and you've got one hell of an action game, even without the massive adventure portion.

Wind Waker is my favorite Zelda, and probably my favorite game of all-time. I found it absolutely entrancing, with its unique open-sea take on the Zelda experience, the simple, vibrant charm of its cel-shaded graphics, and the limitless, Miyazaki-inspired whimsy of its world. Twilight Princess also feels like playable Miyazaki, but it's an entirely new beast - literally. The game is split between adventures in Link's human form, and also as a wolf. Use your senses to track down scent trails, dig for secrets and take on bizarre spectral enemies - it's a terrific new way to explore the world. (And surprisingly, it never felt like this year's other stunningly brilliant, wolf-oriented adventure, Okami.)

Twilight Princess also features another dichotomy, between the sunlit realm of Hyrule, and a dark new Twilight Realm. This shadowy otherworld feels like shades of the Dark World from Link to the Past, but the imagery is completely alien, gothic, even Lovecraftian at times (witness the black, tentacle-bearded demons that drop from neon-fractal holes in the sky). But it all works together perfectly, thanks to probably the best and most substantial Zelda storyline to date.

Now, even with the new controls, new world, new characters, abilities and narrative, the game did sometimes feel a little familiar. After all, this is the 11th Zelda I've played. Some dungeon themes are revisited, some characters and races return, and of course the core story elements are still there. But just when you think you know what to expect, the game throws an entirely new twist at you, a new use of your items, or an amazing moment you've never had before.

Just wait until you clash swords with a Bokoblin general during a dangerous game of horseback chicken atop a narrow stone bridge. Or ride the top-like spinner in a dizzying battle against a monstrous skeletal god and his armies of sandstorm zombies. Or use your clawshots to scale a bank of pillars in an aerial metropolis as they crumble beneath you. Pretty amazing stuff, and with the new control scheme, unlike any game experience you've ever had.

I could go on for awhile more, but here's the bottom line: Even if the Wii didn't ship with the amazingly fun, simple and crowdpleasing Wii Sports phenomenon, I would consider $250 well worth the console's price for Zelda alone. 5/5.

Hate the Zelda series but love this game

5 Rating: 5, Useful: 5 / 5
Date: August 29, 2007
Author: Amazon User

This game is breathtaking but more importantly A LOT of fun. Isn't that what its all about? Remember fun? This game is fun. It is also challenging but can be enjoyed by children and adults of all ages.

It was worth the money just so my 3 year old could run around with Epona (Links Horse), try fishing, swim, swing the sword, or just run around town opening doors.

I recommend you put down the Wii Bowling and Tennis check this game out.


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