Below are user reviews of Banjo-Tooie and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Banjo-Tooie.
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Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 104)
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Almost as Good as the First Game!
5
Rating: 5,
Useful: 4 / 4
Date: May 15, 2007
Author: Amazon User
While this game introduces a lot more moves and mini games over the first game, I felt that the final battle in this game with Brunhilde was a lot easier to beat so I gave the other game slightly higher marks. This doesn't really diminish the fun in this game at all. You finally get to use the ice key and the special eggs from the first game however, the effect from these items is minimal and plays no part in helping you defeat the game.
Some of the mini-games get annoying with a lot of shooting type games. My favorite level is the mine because it takes the most thought to get all the keys in the level (you have to remember how miners tested for poison gas in a mine).
I wish that Nintendo would have made a follow-up to Super Mario 64 as good as what Rareware did with this game. I understand that Rare was purchased by Microsoft and a new Banjo Kazooie title will soon be available for X-Box. I look forward to this release with a great deal of anticipation.
cant wait
5
Rating: 5,
Useful: 3 / 6
Date: December 11, 2006
Author: Amazon User
its going to be a great christmas beacause banjo tooies coming this year. wait i hear somewone at the mailbox its finnally here.be back in a loooonng time.i heard this game was great so later........
This game is very good!
5
Rating: 5,
Useful: 2 / 2
Date: October 29, 2006
Author: Amazon User
I think this is one of the best games i have ever played, it is not so hard that you say "AGHHHH THIS IS SO HARD I QUIT!" yet its not so easy that you will beat it in two days ( unless you work really hard, i still think it would be impossible though.) The plot is kinda strange, it will make more sense if you win Banjo-Kazooie first. I like how colorful everything is, but the music can get very irritating on some levels after awhile, the graphics are good. Overall it is a very fun game, some of the boss fights though can get infuriatingly hard but it is not always like that some of them are easy and some of theme are just right. In Banjo-Tooie you nolonger go to Mumbo jumbo too change into other forms but insted go to this wierd native american lady named Humba wumba, but you can now play as mumbo jumbo, and insted of collecting those wierd silver skull things too change into stuff you now have too collect "Globos" which are wierd little pink things that hop around and giggle for no aparent reason. The things you can change into are a wierd little stone Banjo (and no i am not refering too the musical instrument), a wierd box of dynamite or something, a mini van or some sort of vehicle, a sub marine, a dinosaur, a washing machine, a snow ball, a bee, and if you find the "mega globo" you can change Kazooie into a dragon ( i am not making this up i have done it before). Any way if you want something every one will like buy this game.
dino-myte
5
Rating: 5,
Useful: 2 / 3
Date: March 25, 2006
Author: Amazon User
This game was perfect. I have played it through 3 times.
I love the quirky level designs and the happy music.
For all you rat lovers there is a cute miuner rodent in the first level. My favorite part is the ending.
Hee,Hee
Bears still can fly
5
Rating: 5,
Useful: 2 / 2
Date: August 28, 2005
Author: Amazon User
Banjo Tooie was Rareware's sequel to the popular Banjo-Kazooie. Like the original and also Mario 64 before it, Banjo Tooie is about exploring massive worlds, collecting objects, solving puzzles, and fighting bosses. Your goal this time around is to stop Gruntilda, who has returned from the dead in creepy skeletal form and looking to restore her body.
Banjo Tooie does much to simplify, improve, and also expand on the conventions of its genre. Collectible items now come in bunches for easier grabbing, and labeled warp pads help you traverse the massive levels much faster. In a neat twist, all the worlds are now interconnected, so stuff you do in one world can affect the environment of another, and sometimes you need to transport items between worlds to solve a puzzle. Even the cliched environments have been mixed up a bit: instead of fire and ice worlds for example, you now get both environments in one.
There is simply more of everything: more moves to master, more locations to explore, more mini games to play. Players will probably want to play Banjo-Kazooie first to get the hang of things, because Banjo-Tooie pretty much just piles things on top of it. The graphics are still pretty, and the dynamic soundtrack is memorable and catchy. This was Rareware at its top form.
There's only a few unfortunate nitpicks: the framerate can get pretty choppy at times, especially in the lava world where a boss rains volcanic rocks on your head until you defeat him. The biggest disappointment though is the absence of "stop n' swop", rumoured to allow the swapping of secret items between the two games. Rareware has never commented on its removal, and instead dropped similiar items into the game with lame rewards. Finally, as great as Banjo-Tooie is, Banjo-Kazooie feels slightly more inspired and mysterious in its own way. Maybe it's just the general notion that a sequel, however great, can never equal the original?
If you loved Mario 64 and similiar platform games, Banjo Tooie is definitely one to play. It's kiddy exterior hides clever puzzles and dialogue, and both it and Banjo-Kazooie are the pinnacle of N64 fun.
Among the best in the last wave of N64 games
5
Rating: 5,
Useful: 1 / 2
Date: July 31, 2005
Author: Amazon User
The sequel to the awesome Banjo-Kazooie (which I am planning to re-purchase-I am pretty pissed that I sold it) picks up right where the last game left off. In case you don't know, here's what's happened: Gruntilda, a big green ugly witch, was defeated by the dynamic duo of Banjo and Kazooie and trapped under a boulder as Klungo desperately tries to free her. If you have played the first game and collected all 100 Jiggies in the game, then Mumbo let you in on a few secrets that would be revealed in the next game; as promised, they are! There are also several new protagonists and antagonists.
The new protagonists include Humba Wumba, a Native American woman who believes Mumbo Jumbo is a mere amateur and that her own transformation magic is far greater than his. Also, rather than Bottles the mole teaching you new moves (he is killed in the beginning of the game), Sgt. Jamjars the mole, who is Bottle's brother, teaches you 22 new moves. Speaking of Bottles, you meet his wife and kids. Also, 4 new Jinjo colors are introduced. In the original, you had to find green, blue, yellow, purple, and orange Jinjo in each level. Now, 4 new colored Jinjos are introduced: Red, Brown, White, and Black.
Also, there are some new antagonists. To begin with, you meet Gruntilda's evil sisters, Blobbelda and Mingella. Also, Klungo, Grunty's Igor-parody of an assistant, plays a much greater role, for you must fight him three times in the game. And speaking of fighting him, eight massive bosses each possess a jiggy in each of the worlds. The worlds are all new in design, from the prehistoric era, to high up in the clouds, to a massive factory. The game is huge in size, and though you only need 70 jiggies to finish the game (there are 90), it is still a great feat. The game is very challenging. The reason I've made considerable progress so quick (there are a couple):
1. I use the player's guide I purchased some years ago, but only when I need it.
2. I have been playing this game a LOT!
For the N64, the graphics are excellent. The sound effects that made the first game so great are all there, from personalized vocal styles to audio indicators (i.e. the music on the massive overworld changes based on what world you are close to), and everything in between. Also, it's very cool that you get to play as Mumbo, his magic is vital for every world. He doesn't transform you, for that is Wumba's job, but if you step on a pad, he will execute a certain magic, which is very cool. This is probably the best new feature. The bottom line: I highly recommend this game if you are into action/adventure games of this sort (e.g. Crash Bandicoot), though unlike a typical action game of modern day, the focus is not on platforming, but on exploration of massive worlds. The bottom line: if you still have an N64, but didn't pick this up, I must recommend it.
Enjoyable
5
Rating: 5,
Useful: 1 / 1
Date: January 04, 2005
Author: Amazon User
I got this game two weeks after it came out. At first i was nostalgiac of the first game, i liked the first game more. But after I got over that, i noticed how fun this game was compared to the first game. Each level was harder and more complex than the first. And even though there are only 8 levels, compared to the 10 in the first, it took me longer to beat this one. The graphics, i have to admit, were very impressive for a sixty-four bit console. The game itself was very hard and challenging, but in a good way. This was the right way to make a sequal.
Banjo-Tooie: Best+Most Fun Game Ever!!
5
Rating: 5,
Useful: 1 / 2
Date: December 17, 2004
Author: Amazon User
They started out in Banjo-Kazooie as "not well-known and REALLY strange main charaters", but in Banjo-Tooie, that bear and bird duo really caught on as enjoyable and fun guys to have in a video-game.
Banjo, the "slightly out of it" honey bear and Kazooie, the cheeky breegull started out in their previous game having Grunty, the evil witch, as their enemy because she wants to steal Tooty, Banjo's sister, in order to get her beauty. But in Banjo-Tooie, she doesn't really want to steal anyone's beauty, she is MAD and WANTS revenge!!! Chasing through Grunty's lair learning "novice moves" from Bottles, the mole, was simply a "kindergarden" learning experience compared to the "high school" more "advanced moves" from Bottles' brother JamJars.
In Banjo-Kazooie, the good shaman Mumbo-Jumbo, assisted the bear and bird by turning them into an alligator, a pumpkin, etc., ect. But now, Humba-Wumba steps in to take his place. Mumbo still helps you in B.T., only this time, YOU control him! Navigate Mumbo around looking for things to do and your also able to almost "evaporate" enemys with your Mumbo-staff!
Earlier in this review I mentioned Bottles' brother JamJars. Drill-Sargent JamJars teaches the Banjo-Kazooie team different moves and abilities to help you defeat bosses, harmful lava, quick-sand, toxic waste, and anything else that might kill you. You also learn how to use special pads that let Banjo and Kazooie split up!
With it's great grafix, great charater cast, long game-play time and plot [it took me about two or three days worth of gameplay to win], improved plot worlds and sub-worlds, better theme music [not that B.K.'s music was bad], I rate it "THE BEST GAME EVER MADE FOR THE N64 AND BEST GAME OF ALL [the second best game is and was B.K.]." I give Banjo-Tooie 5 GOLD STARS!!! :D Great job, Rare* and Nintendo*
*[Both Nintendo and Rare are copy-writen names, and are NOT to
copied unless you have direct permission from the company.]
Feels different from Banjo-Kazooie
4
Rating: 4,
Useful: 2 / 3
Date: December 17, 2004
Author: Amazon User
Even though this is the direct sequel to the Rare 1998 classic Banjo-Kazooie, and features much of the same gameplay and similar characters, I think that it just feels like a different game. It seems almost as different from Banjo-Kazooie as Donkey Kong 64 or Conker's Bad Fur Day does. The game just emanates a completely different atmosphere. I guess it's a combination of very different music, different moves, and new characters. Kudos to Rareware on that. People usually like a game that play the same as another game but feels different. I mean, it's a different game, isn't it? Who likes a game that plays AND feels the same?
Ah well. Banjo and Kazooie's final N64 adventure takes them to the world beyond the valley in which they live in. It's a large world, larger than the cavern that Gruntilda calls her lair. The levels really aren't that much larger than the mammoth world featured in Banjo-Kazooie or even Donkey Kong 64, but it's amazing how Rare has fresh ideas even after creating over a dozen massive levels for the two aforementioned games. Ah well. The difficulty level of Banjo-Tooie seems to be tougher. It's sometimes harder to figure out what the heck to do for certain Jiggies, and there are so much more stuff to find this time around. Not only are there jiggies, but there are also: Jinjos, Cheato pages, honeycombs, and everybody's favorite notes! The massive amount of extra moves can also get overwhelming. Boss fights, which were MIA in Banjo-Kazooie are now here, and in every stage. The extra modes of play are a nice change to the typical Banjo-Kazooie formula. I haven't had a chance to play as Kazooie without Banjo, but I did get to control Mumbo. It wasn't really as I had expected, but fun nonetheless. The 1st-person shooter mode was obviously a chance to cash in on the successes of GoldenEye and Perfect Dark, but they were actually well done. The 1st-person shooter level in Mayahem Temple freaked me out, but hey. It's all about atmosphere.
Rare has always been good at having distinct "tastes" to their games. I suppose what helps them are their awesome musical staff. Although the music in Blast Corps got on the nerves of some people, it definitely added to the feel for it. The somewhat-like-variations of the Bond theme in GoldenEye gave that game a unique feel. So on and so forth. Banjo-Tooie had good music that adds to its different mood, but it just didn't feel as excellent as Rare's fantastic score for Banjo-Kazooie. Maybe that's a good thing. Having the Gobi's Desert tune stuck in your head for hours is not exactly a pleasant experience. As far as sound effects go, Banjo's deep utterance for every jump is JUST NOT RIGHT! Argh! I can't stand it. Oh well. It's a good game nonetheless.
my favorite game
5
Rating: 5,
Useful: 0 / 1
Date: October 11, 2004
Author: Amazon User
i loved this game since i was four.i wish my nintendo64 was fixed!but i am getting the jungle green n64 (...)that is good.i have not played it since i was six.
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