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Nintendo 64 : Banjo-Tooie Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Banjo-Tooie and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Banjo-Tooie. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 96
IGN 94
Game Revolution 80






User Reviews (11 - 21 of 104)

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The Best Game Since Banjo-Kazooie

5 Rating: 5, Useful: 5 / 5
Date: November 25, 2000
Author: Amazon User

Banjo-Tooie is so great. In every level you get to change into something new. There is also at least 1 game per world. The best part of all is that you get to split up and go on different adventures.

Deep, broad, challenging, and FUN

5 Rating: 5, Useful: 5 / 5
Date: December 20, 2000
Author: Amazon User

In the world of video games, there are two elements that tower above all others in creating a fun experience. The first is art and musical direction: these create the visual and aural world into which the player is transported. The second is gameplay: the objectives placed in front of the player, and the actions that need to be taken to acheive them.

B-T is a stunning success on both counts. The art and music are superb. I've never heard my Nintendo deck produce such a rich variety of instruments, and play music that so perfectly fits the images. The art direction is just amazing. The levels are incredibly broad, and many are outside, which gives you the chance to enjoy broad vistas and long views. There's a lot of flying in this game, which is simply a pleasure. I spent a lot of time just flying around, enjoying the scenery.

The gameplay is excellent. As other reviewers have noted, B-T avoids the pitfalls of effectively random scavenger hunts and pointless actions. In a game like this, which effectively consists of a series of puzzles, the thematic linking of the puzzles and their inherent quality makes or breaks the game. In B-T, the challenges are beautifully matched to the abilities of the characters, which are gradually introduced. Repitition is kept to a minimum. You almost always have a pretty good idea of what you need to do, and you often know immediately how to do it.

The game is not perfect. Perhaps the biggest problem is that there are some puzzles that you cannot solve when you first encounter them: you need to play further into the game (sometimes much further), and then return when you have new abilities or have caused changes in the world. This is fine, except that I rarely knew when this was the case. The result is that I spent too much time trying to figure out solutions to puzzles that I simply couldn't solve at that point. Since most of the time struggling with a puzzle is the right thing to do, since it leads to the solution, I wish that the game had somehow made it clear to me that I should have left these particular puzzles for later. I found this quite frustrating each time it happened. This is one place where a hint book or walkthrough would be very valuable. To put things in perspective, of about 90 tasks that you must accomplish, about 7 of them are not solvable when you first confront them, or soon after.

That complaint is small change. The game is wonderful fun, and has a spirit and a feeling that is joyful and upbeat. It's a game that has a lot of pleasure in it - in the characters you encounter, the art direction, the music, the tasks you must accomplish - the whole thing.

I enjoyed the heck out of this game, and recommend it enthusiastically for anyone who enjoys this kind of adventuring and exploring game.

WOW! Why are you even READING this, buy it NOW!...

5 Rating: 5, Useful: 5 / 5
Date: January 09, 2002
Author: Amazon User

I loved "Banjo-Kazooie", finding it to not only be a really cute and fun game but a genuine challenge as well.

When I first purchased "Banjo-Tooie" on sheer word-of-mouth, I was at first somewhat turned off. After seeing the long but really well-done intro, followed by my reappearance in the familiar Spiral Mountain area coupled with really dreary-sounding music floating in the background, I thought, "Ack! Where's the enthusiasm I recall from the first one?"

But later that night after quitting for a moment because I was so astounded by facing my first "boss battle" the moment I stepped into a cave on that level..., the N64 was left on without my having started the game... and it started showing sample scenes from the boards.

Let me put it to you this way: if you happen to see this cartridge turned on in a N64 machine at your local store, stop for a moment and wait to see all the sample boards. I guarantee that your jaw will simply drop open in sheer amazement. Without giving anything away, I'll simply say that I kept thinking as I watched them, "All THAT is on this ONE GAME??!"

So I rushed back, quickly got through the "boss battle"... and proceeded to become quickly immersed in what turned out to be one of the most thoroughly wonderful gaming experiences of its type I have ever played.

While I've gotten my taste of other games like "Mario 64" and the truly outstanding as perfect for a fairy tale game as it can possible be "Zelda 64", I fell in love with this one due to its wonderful animation, groovy sense of humour and imaginative quirkiness. While the original "Banjo-Kazooie" was a wonderful game which fully expanded on the "Mario 64" genre, this one takes everything wonderful about the first, adds even more to it and turns it into a genuine adventure game. You still get to collect things, but the puzzles are fantastic although they may not appeal to everyone.

The clerk I spoke to concerning this game admitted he was turned off by it because it was more "adventurous" than the first one and he preferred the straight arcade-style puzzling of the first. But this one will appeal to not only players who simply pick it up and love it, but to a certain niche desperate for this sort of gaming structure in the first place.

Please allow me to explain:

While comparisons to other 3D platformers like "Mario 64" are unavoidable, this game only resembles them in the most basic way. It may seem like an odd comparison at first to players as old as I am who have been playing electronic games ever since they first came out, but what "Banjo-Tooie" *REALLY* resembles are the wonderful classic text-adventures put out by the now-defunct Infocom game company (R.I.P.). Although it can be argued that the original Infocom titles were much more fun and distinctive because they were like reading great novels, fans of those adventure games, and to a lesser extent the first three or so "King's Quest" titles, have been starved for fun adventuring experiences ever since the "adventure" videogame titles have grown to be less and less. In fact, all those folks have had to really look forward to lately is the occasional "Myst" release and not much else.

If you fit this description, then I heartily recommend this one just for you. "Banjo-Tooie" resembles the "comedy-oriented" Infocom classics in terms of having truly clever puzzles, dry humour and sheer addictiveness. Think of it as an Infocom comedy classic with graphics. Rather than having simple "find switch A in order to open door B" routines like "American McGee's Alice" (which was really an action game and didn't really have much puzzling in it, and the puzzles it had were child's play) or even in "Mario 64", this one has REAL puzzles in it, ones worthy of a true adventure title!

Also, if you were among the many who were horribly disappointed with Sierra's stinkbomb "Mask of Eternity", check this one out as well as "Zelda 64". Both have plenty of adventuring, cool puzzles and control flexibility, much more than "Mask" can ever boast to have.

And the graphics! *WOW!...* I agree with Gamespot when they say that it has simply THE best graphics available on an N64 title, second to none. The backgrounds are gorgeous, and the lighting and textures have to be seen to be believed. (As an example, watch carefully the close-up of Banjo and Kazooie when they first talk to Old King Coal and you'll see exactly what I mean.) In one ice room I entered which had lights that threw two shadows from Banjo across the floor, the overall effect looked SO convincing that for a moment I was thinking it could be claymation instead of videogame graphics!

Complaints? Well... I do have two. The camera gets stuck on objects, which can be a pain every once in a while. Also, there's a framerate problem since the N64 is so heavily taxed by all of this amazing detail. (I'm not sure if a memory expansion pack would help with this, but if I find out I'll edit this to say so.)

But let's not get off on the wrong track. These will be minor quibbles to you once you play it.

In short, a must-buy if you like what I've just described! I guaranteed you won't be disappointed.

Cheato gives you cheats

5 Rating: 5, Useful: 6 / 8
Date: January 26, 2001
Author: Amazon User

Do you really want to know some cheats????Look no further,I have all of the cheats, well I have most of them anyway. Now lets get started. Here are the cheats. FEATHERS, FALLPROOF, JUKEBOX ,HOMING, SUPERBANJO, EGGS, HONEYBACK, GETJIGGY, NESTKING.

Meanings:

Feathers: This cheat doubles the amount of each type of feather you can carry.

Fallproof: This cheat prevents you from taking damage when you fall from high places.

Jukebox: This cheat will let you use the Jukebox at Jollys Inn to play any of the game songs.

Homing: This cheat makes eggs home in on the nearest enemy.

Eggs: This cheat doubles the amount of eggs you can carry.

Honeyback: This cheat will slowly and continuously refill your depleted energy bar.

GetJiggy: This cheat makes the signs available in master Jiggywiggys house.

NestKing: This cheat gives you unlimited eggs and feathers.

SuperBanjo: Makes Banjo run and swim faster.

Please Note Also: You'll have to hit these letters with the normal eggs (the eggs you started off with) back to front. Example: You would hit the letters 'Honeyback' like this 'kcabyenoH.'

Hope you like my cheat page.

Goodbye from the person who created this cheat page.... ...

Nintendo`s Review

5 Rating: 5, Useful: 10 / 18
Date: November 21, 2000
Author: Amazon User

Hi my friend work at nintendo and this is the best game of the year sure it did take 2 years and that is because they kept on updating it at first they were going to make it a add on cartridge but then he said that costs too much to do that so it will be just a regular cartridge but you should have the original game to find out some of the mysteries actully its recomended that you`ve beaten the first game and the reason i got it early because i could`nt wait to use that ice key or raise shark food island and see all the tranformations in the game oh yeah you get to play as mumbo jumbo....

Banjo-Tooie is even better than the original!

5 Rating: 5, Useful: 5 / 6
Date: January 18, 2001
Author: Amazon User

Banjo-Tooie is, without a doubt, one of the best games to-date on the N64. Isn't amazing that two games, Banjo-Tooie and The Legend of Zelda: Majora's Mask, of great graphics, play value, and such, came out around the same time? I have both and both are two of the best games ever! For Banjo-Tooie, the graphics are eye-popping, and the amazing fact is that the game doesn't even use the Expansion Pak, even though the developers could have! The world's are huge and engrossing, and while the original Banjo-Kazooie only had the main game, Banjo-Tooie also has the great reply value and multi-player, which allows you to play the best mini-games of the main game again, and square off with your friends in these same mini-games. What else can I say, but Banjo-Tooie is a must for any N64 system. While your looking around, look at The Legend of Zelda: Majora's Mask. Both of these games give new life into what I believe is still the best system (heck the Playstation II doesn't even have any good games coming out) out there, and will stay that way until Nintendo's GameCube.

Almost as Good as the First Game!

5 Rating: 5, Useful: 4 / 4
Date: May 15, 2007
Author: Amazon User

While this game introduces a lot more moves and mini games over the first game, I felt that the final battle in this game with Brunhilde was a lot easier to beat so I gave the other game slightly higher marks. This doesn't really diminish the fun in this game at all. You finally get to use the ice key and the special eggs from the first game however, the effect from these items is minimal and plays no part in helping you defeat the game.

Some of the mini-games get annoying with a lot of shooting type games. My favorite level is the mine because it takes the most thought to get all the keys in the level (you have to remember how miners tested for poison gas in a mine).

I wish that Nintendo would have made a follow-up to Super Mario 64 as good as what Rareware did with this game. I understand that Rare was purchased by Microsoft and a new Banjo Kazooie title will soon be available for X-Box. I look forward to this release with a great deal of anticipation.

great game! better than the original!

5 Rating: 5, Useful: 5 / 7
Date: November 28, 2000
Author: Amazon User

Banjo-Tooie is better than Banjo-Kazooie! If you loved B-K, you're sure to enjoy B-T!

Banjo-Tooie: A truly Magnificant Game

5 Rating: 5, Useful: 6 / 10
Date: December 20, 2000
Author: Amazon User

The first time I heard of the Nintendo 64 game, Banjo-Kazooie, I knew that it would definately be added to my N64 collection. In 1998, it was released and it hit #1 on the charts. Not only was the game full of characters at every corner, the interesting thing was that you can be transformed into different forms by an amusing shaman, Mumbo Jumbo. One of the most funniest transformations is a PUMPKIN! Still I'm not getting to the point. Banjo-Tooie. Released in the year 2000. The name speaks for itself. Not only is the game expansive, it has even more characters and yes, all new transformations.There are also 9 new lush, crisp, and surprising worlds. The 3D, 64-bit Graphics are beautiful and it really sets the game apart from the rest of the crowd. Another great feature in this monster of a game is that Banjo and Kazooie can split up. Yes, Kazooie can get out of that skin(or feather)tight backpack. I hope if you've read this review that you'll get it for yourself and understand that it is a truly magnificant game.Thank you, goodnite.

Great, Yet Not as Good as the First

4 Rating: 4, Useful: 4 / 5
Date: February 26, 2001
Author: Amazon User

There is no doubt that Banjo-Tooie, the anticipated sequel to Banjo-Kazooie, is a great game. But instead of babbling about the strengths of the game (you can read other reviews for that), I'd like to explain why, in my opinion, this didn't live up to the original. For one, Grunty's rhymes are gone. Unforgivable. Secondly, the overworld, which had multiple secrets and nooks and crannys in the original, is now a just limited to level entrances and exits (although being stunningly beutiful at the same time). And if you're expecting a final boss as brilliant as the last game's, you will cry right there in front of your TV set in agony. But the unforgivable comes in the form of there being only 90 jiggies in the game (as opposed to BK's 100). The ending isn't half as good either. Don't lose hope, though, because rumors have been circulating the net about a BK-BT secret connection that may unlock more goodies in Tooie. But until that secret is revealed, I am forced to give this game four stars. By all means, buy this game. Just don't expect something as exceptional as Banjo-Kazooie.


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