Below are user reviews of Banjo-Tooie and on the right are links to professionally written reviews.
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User Reviews (61 - 71 of 104)
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Banjo-Tooie: Best+Most Fun Game Ever!!
5
Rating: 5,
Useful: 1 / 2
Date: December 17, 2004
Author: Amazon User
They started out in Banjo-Kazooie as "not well-known and REALLY strange main charaters", but in Banjo-Tooie, that bear and bird duo really caught on as enjoyable and fun guys to have in a video-game.
Banjo, the "slightly out of it" honey bear and Kazooie, the cheeky breegull started out in their previous game having Grunty, the evil witch, as their enemy because she wants to steal Tooty, Banjo's sister, in order to get her beauty. But in Banjo-Tooie, she doesn't really want to steal anyone's beauty, she is MAD and WANTS revenge!!! Chasing through Grunty's lair learning "novice moves" from Bottles, the mole, was simply a "kindergarden" learning experience compared to the "high school" more "advanced moves" from Bottles' brother JamJars.
In Banjo-Kazooie, the good shaman Mumbo-Jumbo, assisted the bear and bird by turning them into an alligator, a pumpkin, etc., ect. But now, Humba-Wumba steps in to take his place. Mumbo still helps you in B.T., only this time, YOU control him! Navigate Mumbo around looking for things to do and your also able to almost "evaporate" enemys with your Mumbo-staff!
Earlier in this review I mentioned Bottles' brother JamJars. Drill-Sargent JamJars teaches the Banjo-Kazooie team different moves and abilities to help you defeat bosses, harmful lava, quick-sand, toxic waste, and anything else that might kill you. You also learn how to use special pads that let Banjo and Kazooie split up!
With it's great grafix, great charater cast, long game-play time and plot [it took me about two or three days worth of gameplay to win], improved plot worlds and sub-worlds, better theme music [not that B.K.'s music was bad], I rate it "THE BEST GAME EVER MADE FOR THE N64 AND BEST GAME OF ALL [the second best game is and was B.K.]." I give Banjo-Tooie 5 GOLD STARS!!! :D Great job, Rare* and Nintendo*
*[Both Nintendo and Rare are copy-writen names, and are NOT to
copied unless you have direct permission from the company.]
Banjo-Kazooie part "twoie"
4
Rating: 4,
Useful: 1 / 2
Date: January 04, 2001
Author: Amazon User
It is a very fun game, but does not deserve a full five stars because it doesn't live up to the originality of, well... the original. It borrows heavily from the DK64 formula; namely the warps, mini-games, puzzles you can't solve right away and especially the military mole (think Funky Kong). I have yet to hear a memorable world theme song like those in Click-Clock Wood and Gruntildas Lair (from BK1). But most dissapointing is the fact that Gruntilda stops her trademark rhyming with the second cinematic sequence. I don't know why Rare didn't take the time, to make that ugly old hag rhyme. Having said all that, BUY IT ANYWAY. You'll have loads of fun, your kids will have loads of fun and it'll make you glad that you have a Nintendo instead of a PS2.
Simply Huge
5
Rating: 5,
Useful: 1 / 2
Date: February 08, 2001
Author: Amazon User
Banjo-Tooie is perhaps the best platformer on Nintendo 64. It plays a lot like Mario 64, Donkey Kong 64, and of course the first Banjo game, Banjo-Kazooie. Where this game differs is in pure size. It is massive. There must be ten disinct worlds with a central huge hub world connecting them. Each is unique with its own puzzles, games, bosses, and challenges. The graphics are great and the play-control is near-perfect. Playing this game does require a lot of time though, partly because some challenges in earlier worlds cannot be solved until new tasks are learned in later worlds, also just because the game is so big. The only downside to this game is an occasional slowness in the frame-rate, but it never happened in battles or such when it would have really hurt - it really didn't bother me at all. I give Banjo-Tooie 2 thumbs up...even better than the first game!
Banjo and Kazooie are the big dogs woof woof woof
5
Rating: 5,
Useful: 1 / 2
Date: November 28, 2002
Author: Amazon User
This game rocks and ten times as good as the first one. It's got a lot of new moves and techniques. You may think that you will forget how to do what move and do something really wrong. Actually they tell you how to do them throughout the game. They tell you how to do it in the manual although you still can't do it until they teach you. They also have a lot of miny games that require the move you just learned. You use i so much you don't even need to look at the controll you just do it automatically.
This game has an entirely new objective than the last game. Yes you are on a mission to stop Grunties evil plan and you do need to get Jiggies and Musical Notes. Although they do entirely different things this time. I won't give away any secrets about the game although I will tell you that musical notes give you new moves. My lips are sealed though.
Oh no, Grunties skeleton body has escaped and is going to drain the life out of innocent people and make them zombies. What can a bear and bird do. Find out in this thrilling game. Remember we are the big dogs woof woof woof.
Banjo-Tooie
5
Rating: 5,
Useful: 1 / 2
Date: February 21, 2003
Author: Amazon User
Here's a quick review of Banjo-Tooie (out of 5.0)
GRAPHICS- 5.0
SOUND- 5.0
CONTROL- 4.5
FUN FACTOR- 5.0
OVERALL- This is the sequel to Banjo-Kazooie, with extra stuff upon extra stuff. What the first game didn't have is all here, including a neat multiplayer mode. Excellent game and sequel.
Among the best in the last wave of N64 games
5
Rating: 5,
Useful: 1 / 2
Date: July 31, 2005
Author: Amazon User
The sequel to the awesome Banjo-Kazooie (which I am planning to re-purchase-I am pretty pissed that I sold it) picks up right where the last game left off. In case you don't know, here's what's happened: Gruntilda, a big green ugly witch, was defeated by the dynamic duo of Banjo and Kazooie and trapped under a boulder as Klungo desperately tries to free her. If you have played the first game and collected all 100 Jiggies in the game, then Mumbo let you in on a few secrets that would be revealed in the next game; as promised, they are! There are also several new protagonists and antagonists.
The new protagonists include Humba Wumba, a Native American woman who believes Mumbo Jumbo is a mere amateur and that her own transformation magic is far greater than his. Also, rather than Bottles the mole teaching you new moves (he is killed in the beginning of the game), Sgt. Jamjars the mole, who is Bottle's brother, teaches you 22 new moves. Speaking of Bottles, you meet his wife and kids. Also, 4 new Jinjo colors are introduced. In the original, you had to find green, blue, yellow, purple, and orange Jinjo in each level. Now, 4 new colored Jinjos are introduced: Red, Brown, White, and Black.
Also, there are some new antagonists. To begin with, you meet Gruntilda's evil sisters, Blobbelda and Mingella. Also, Klungo, Grunty's Igor-parody of an assistant, plays a much greater role, for you must fight him three times in the game. And speaking of fighting him, eight massive bosses each possess a jiggy in each of the worlds. The worlds are all new in design, from the prehistoric era, to high up in the clouds, to a massive factory. The game is huge in size, and though you only need 70 jiggies to finish the game (there are 90), it is still a great feat. The game is very challenging. The reason I've made considerable progress so quick (there are a couple):
1. I use the player's guide I purchased some years ago, but only when I need it.
2. I have been playing this game a LOT!
For the N64, the graphics are excellent. The sound effects that made the first game so great are all there, from personalized vocal styles to audio indicators (i.e. the music on the massive overworld changes based on what world you are close to), and everything in between. Also, it's very cool that you get to play as Mumbo, his magic is vital for every world. He doesn't transform you, for that is Wumba's job, but if you step on a pad, he will execute a certain magic, which is very cool. This is probably the best new feature. The bottom line: I highly recommend this game if you are into action/adventure games of this sort (e.g. Crash Bandicoot), though unlike a typical action game of modern day, the focus is not on platforming, but on exploration of massive worlds. The bottom line: if you still have an N64, but didn't pick this up, I must recommend it.
Not like Banjo Kazooie..
3
Rating: 3,
Useful: 1 / 2
Date: January 06, 2002
Author: Amazon User
I really really liked Banjo-Kazooie and I guess I expected a game as good as that. Banjo-Tooie seems like an ok game. But it's NOT like Banjo-Kazooie. It's much harder and the graphics are nice but they make the game a little slow. And the fun gameplay from the first game is gone. I haven't played Tooie that much so maybe I'll like it better when I've played more.. But I'm just saying don't expect another game like Banjo-Kazooie.
Nothing Like "Banjo-Kazooie"
2
Rating: 2,
Useful: 3 / 19
Date: November 29, 2000
Author: Amazon User
There are plenty of bad video game sequels. Remember "Simon's Quest", the sequel to the original "Castlevania", or "Zelda 2" for the NES? Why is it that so many sequels are botched? I'll get straight to the point: "Tooie" is a disappointment--a big one. All the fun gameplay from the first game has been replaced by stupid search-and defeat puzzles, and "Doom"-like mazes. Gosh, if I wanted to play "Doom", I'd go play it! And caveat to those who get "motion sickness" from playing video games (I don't know how else to explain it). I can't play "Banjo Tooie" for more than fifteen minutes without getting sick to my stomach--really, I'm not exaggerating! The worst part is, is that I adore "Banjo Kazooie"; it's such a shame that they had to ruin the possibilities of what could of been a good sequel. Gosh, I waited two years for this?
Another Brilliant Game by RARE...
5
Rating: 5,
Useful: 1 / 3
Date: December 26, 2000
Author: Amazon User
I bought Banjo-Kazooie when it first came out. I was awaiting its arrival for a long time. I played and was amazed, but thats another story. Anyway, throughout the game I spottend the Ice Key, and a door of sand that I could not pass. I found many things that just happened to look "strange". I found my answer to these questions when I finished the game.... and found out about Banjo-Tooie. My curiosity rose and I jumped to the Internet. Lo and behold, there would be a sequal to Banjo-Kazooie that would be better, bigger, harder, and would solve those puzzling things in Banjo-Kazooie.
I awaited two years and now I own Banjo-Tooie. It was amazingly built. The graphics are amazing (yet it doesn't need an Expansion Pack), the music is catchy, and even the shawdow of the two buddies looks real! There are new characters such as Humba Wumba, JamJars, and King Jingaling. And some old favorites like Mumbo Jumbo, Bottles, and old Grunty herself! You can play as Mumbo, and the new transformations are just marvelous! The game is harder than before, and not all the jiggys can be found when you first enter the world. It takes time and patience, but its so much fun along the way! You still need to collect the poor Jinjos, and collect notes and feathers, but the eggs are enhanced, and notes are not as hard to find.
Although the game is absolutley wonderful, you won't be able to do the famous Stop N' Swap. No, you don't get to go into the WHOLE lair from the past game, the two eggs and the Ice Key are installed into Banjo-Tooie sadly...
But I would still recomend this game to anyone who likes a challenge and baddies with two bigs white eyes on them! Its a game that you will want to play over and over again. There are tons of codes for the GameShark, and if you don't happen to have a GameShark, there are plenty that the GameShark doesn't have to enter into the game itself... just like in the old game! This game is the best game that 2000 could have!
WOW!!
1
Rating: 1,
Useful: 1 / 22
Date: November 26, 2000
Author: Amazon User
This game was horrible. I liked the first one better in every way, except for the graphics.
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