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PC - Windows : Star Wars Galaxies: An Empire Divided Reviews

Gas Gauge: 73
Gas Gauge 73
Below are user reviews of Star Wars Galaxies: An Empire Divided and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars Galaxies: An Empire Divided. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 75
Game FAQs
CVG 67
IGN 80
GameSpy 60
GameZone 90
1UP 70






User Reviews (221 - 231 of 434)

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think carefuly before you buy this game

1 Rating: 1, Useful: 4 / 5
Date: November 19, 2005
Author: Amazon User

(nov 18 2005) this game is so full of bugs and has real bad lag, its almost beta even though its been round since 2003. this has only happend recently (nov 15) after a major system update, before this update i would have given it 5 out of 5 now its barely worth 1

if your going to buy this game just because you can be a jedi then bewarned you'll only be a jedi in name in this game as they have no real powers and are one of the weakest combat professions.

look carefuly at the star wars galaxies forums before you buy.

maybe given enough time this game will be worth playing again but for now give it a wide birth

A Buggy Mess

1 Rating: 1, Useful: 4 / 5
Date: September 09, 2003
Author: Amazon User

This would be a great game if it was playable, but it's bad and getting worse. I really honestly liked the design, but it's rare to go more than a few minutes without a bug somehow interfering with play. After a patch introduced a new game breaking "factory" bug I just kept playing hoping they'd fix it. They didn't. In fact, it took them three tries just to get a patch that would create a workaround for the bug.

Very sad. There's an interesting game here. But it's buried beneath bugs.

NDA Lifted

2 Rating: 2, Useful: 3 / 3
Date: June 20, 2003
Author: Amazon User

Not gonna repeat everything I wrote for the collectors edition rewvie but I have been Beta testing this game for quite some and my suggestion is to wait 6 months before buying it. It is unfinished and you are actually paying to open Beta test this game. If you don't know what Beta testing is, you can look it up :). This is status quo for online games to be unfinished for release and have the paying customers pick up the tab on finishing them. The only nice part I found about this game was the graphics. Aside from that, the game gets very repetitive and lacks a lot of content.

Not worth $15 a month, find a different MMORPG that is

1 Rating: 1, Useful: 3 / 3
Date: November 30, 2005
Author: Amazon User

Before November 15, 2005, Star Wars Galaxies was the most immmersive Star Wars game ever created, with a great community. Since SOE decided to completely revamp the game, and they've removed most of the things that made this game great. They removed their intricate and highly customizable 32 proffesion system and reduced it to 9 generic proffesions. They completely changed the combat system to a point and shoot system. It's hard to find people to group with to play the game now because so many people have cancelled their subscriptions. You won't find a lot of veterans helping new players, since most veterans have left SOE entirely and gone to play games from companies with much better customer support and respect, like Blizzard. Most of the things that made this game amazing have been removed, It's just too simple and generic now. Unless you're a very casual gamer, don't bother with Star Wars Galaxies. It's not worth $15 a month anymore.

Does Money Grown On Trees?

1 Rating: 1, Useful: 5 / 8
Date: October 06, 2003
Author: Amazon User

You pay out the yeng yang for this game and then after you get it loaded, you discover that to get on-line to play you have to pay a monthly server fee! I guess that will teach me to read the fine print...drat it, I totally missed that!!! I suggest the game be cheaper to afford the monthly fees, or ix-nay the monthly server fees! If you're not willing to fork out $65-$100 for a game, don't make the mistake that I did.

MMORPGs as a trend...

5 Rating: 5, Useful: 9 / 20
Date: May 28, 2003
Author: Amazon User

Why are there so many MMPORGs? With any game company they aren't just there to put out games. They are in BUSINESS vying for a rapidly growing MMPORG market. Games like Ultima Online, Everquest and ESPECIALLY Lineage are cash cows for EA and NCSOFT. NCSoft has made multiple millions of dollars off of Lineage and is the envy of the game creator world. Why would any business avoid a growing market with a rich future?? Game companies cannot, like any other business, continue to put out better and more games by giving gifts and not caring about profit.

MMORPGs are a rather new type of game. The Realm and Meridian were the first of the type to be followed by Ultima Online, Everquest, and Lineage. With the development of connectivity and more realistic game technology, these games are beginning to eclipse single player games. Most games, and even consoles, are including a "multiplayer" element. People no longer want to play against a computer, but want to play against and with real people. Beyond this they want to play with hordes of people and belong to an alter-community. This is the beginning to virtual reality and virtual worlds we have read about and watched in movies. Any MMORPGer will tell you about their addiction to leaving the "real world". And we don't entirely feel bad about it. We get our money's worth.

Games like starcraft, diablo, and other games with multiplayer capacity such as Civilization, Command and Conquer etc have been hugely succesful.. on free servers with no monthly fee. Updates to these games have been minor and infrequent. They do not CHANGE the game or add new content. Some new maps or adjustments to clients to increase connectivity as technology changes is it. This does not cost the companies enough to eat up all their profits...

Developing a game however that will undergo (and is ABOUT) constant updates, upgrades, expansions, adaptations, 24-7 and maintain massive amounts of information on huge servers that cost major money, and continue to develop a game over YEARS to always add something new to the online world is expensive. The development process involves much more testing and connectivity issues than a "normal single player game". As well MMORPG makers are always pushing the envelope beyond what other games are doing in sheer scope and long range planning. This costs money. After the initial 100,000 copies sold (the typical for a recent MMORPG) to maintain and grow the world constantly 24/7 over YEARS (5ish years already for UO and Lineage) on those initial profits would put a company bankrupt. In fact most companies have not even made a profit off of the initial sale of software. Their development cost is too high. They don't make profit unti they've kept THOUSANDs of players entertained for at least a couple months through subscriptions.

SWG is amazing in scope and pushes the envelope yet again. It will be a great game. Not just for star wars fans. As well, it will serve a role in expanding the sheer numbers of MMORPG fans and players by introducing people to online persistent worlds by its subject. I see people in this forum trashing a great game by a company proven to put out games with lasting power and addictiveness (i.e. ENJOYMENT AND PLEASURE) Sony Online Entertainment.
Everquest and Planetside are great. They are trashing it because of the monthly subscription fee. Not by gameplay. Some haven't even played the beta or even seen it and are giving it 2 stars. SWG is NOT the first to have a subscription. Ultima Online and Everquest have had subscriptions for their game for YEARS! This is not a new thing. It is part of what it takes to play such great and involving games with limitless replayability. You CANNOT ever finish these games. And just like a magazine subscription that puts out new content monthly and continues to evolve, so do MMORPGs. Other games DO NOT. Also, MMORPGs give you much more for much longer than magazines. What you buy at release is what you've got 4 years from now. And there is a huge chance that this latter sort of game is going to be shelved after you have finished it or played the same thing over and over for a couple months. That initial investment is it, but then you have to buy another game. MMORPGers know that they can stop their subscription any time, but continue as long as there is always something new for YEARS with the same game. When there is not enough left in the game for you, you quit, stop your subscription and move on. We even forget about technology because of our commitment to a game. How can I leave UO (despite its ancient graphics) with so many years spent in it and such strong characters.

I used to buy game after game... until MMORPGs. Now I typically have only one or two games in my collection or on my harddrive.. and I do not complain that they take ALL my gaming time. I don't switch cartridge after cartridge anymore. That is satisfying and worth the money. I have even made money off the game. There are people making livings off of playing MMORPGs and selling their hard earned items for real money. This should not be prevented but admired as part of the unique nature of MMORPGs. Someday go type in Ultima Online on ebay... see what people are making off their 9.95 a month subscription. Bravo to UO for not preventing this... it keeps players in the game. And whats wrong with me spending HOURS getting or making ANYTHING, ANYWHERE and getting back minimum wage (or more) on that time and effort investment so that someone else gains pleasure off it and does not have to put in the time I did. That's capitalism.

Capitalism is what makes the nation so great and powerful.

Everyone listen up!

5 Rating: 5, Useful: 10 / 25
Date: October 22, 2002
Author: Amazon User

OK! If your like any normal person you have seen Star Wars. Then if you are still normal you see the jedi, the bounty hunters, the jawas even, and you say "wow, I wana do that!" Well of coarse you have felt this way! This is what galaxies is for. It's not just some wild online shoot 'em up game were the only purpose is to fight and become a jedi. No, this game is one that lets you be part of Star Wars. You could patroll the towns on Tatooine, visit the ewoks on Endor, see the majestic palaces on Naboo. This is a chance for you to live the dream that you have wanted to live since you were a kid. Or when you saw Star Wars for the first time in 1977. This isn't just a game. This is getting to actualy live the imaginary scene you created about seeing tusken raiders. This is your chance to be a Han Solo, or an Imperial Comander, or if you prefer, just a farmer making a living. And the best part of all this is that you'll be playing with real people.

MTFBWY-Matt

Beautiful Game, Amazing Scope, Requires Commitment

4 Rating: 4, Useful: 4 / 6
Date: June 25, 2003
Author: Amazon User

As a Beta tester in SWG and having played it for about three months, I can say that this is one of the most sweeping online role-playing games to date. Be a commando, an artisan, a musician... its all there. But to advance, you need to spend some serious time perfecting your chosen profession. This comes, for a commando-type character for example, killing things; for an artisan, crafting LOTS of things, surveying for raw materials to do so, etc. You can then advance to more elite professions, like Bounty Hunter, Smuggler, or Creature Handler, (or even Homemaker!) for example.

So there are no fixed "professions" a la Everquest... you can train in an endless combination of different skills to be exactly what you want to be. Since this takes time, it is best to focus on two or three (and eventually one or two) to get very good at a few skills rather than mediocre at lots of them.

Although casual gamers can pop in and out of the game, the richest experience will came to those that spend at least an average of 2 hours per day at the game. Casual gamers will probably get a bit frustrated early on, until they get the experience to really start having fun.

To say it's "Everquest in Space" is a cheap shot... this is truly state of the art and the standard to which these types of games will be compared in the future. Definite WOW factor here. Just stay committed long enough to get good at something and you won't get bored.

Enough Beta testers should be milling around in-game to provide pointers to those that are new to the genre. Give it a try.

My opinion of SWG as a beta tester.

2 Rating: 2, Useful: 4 / 6
Date: June 20, 2003
Author: Amazon User

Really quickly i'll just say that I have not encountered very many bugs at all and alot were fixed with the patch on the 16th and there is no lag. Just does'nt run as well as it should on my system.

Athlon XP2100+
Geforce 4 TI4200 128mb
1024mb PC2100
Soundblaster Audigy

For the casual or solo gamer SWG is nothing more than EQ in space. This type of gamer will never have the time or resources to get to some of the features that seperate SWG from EQ. You really need to be a hard core gamer or join a PA.
Graphics aren't all that great and it does'nt run that well considering the graphics. Remember the Luclin graphical upgrade to EQ? Slight graphics upgrade, that still looked [bad] and the game just did'nt perform well anymore, even on high end system.
You can really see the EQ influence on SWG's graphics. I'm not saying they're bad, cause they're not. They just aren't anything to write home about, and you would expect it to run better based on how they look. Every cantina and shuttle station on every planet I have been all look the same! What is up with that? You'd think they could have a bit more of an imagination.
I think Star Wars fans will be let down, the game lacks the Star Wars "feeling". I've watched the movies many many times, i've even seen Empire Strikes Back and Return of the Jedi when they were first in theaters. And even though there are aliens, ships and droids from the movies I just don't feel that Star Wars feeling. But that's no big deal to me.

I admit after first reading up on SWG a couple of years ago and following the development and the features in the game I was really pumped. Now here was a next gen mmorpg! Well not really. While it does have these features there really is no depth to any of it. Nothing revolutionary about SWG at all. In fact I think that it's no better than Anarchy Online, though I do like Anarchy Online.

So I guess what i'm saying is SWG isn't necessarily a bad game, it's just more of the same. And after playing every single mmorpg out there i'm really tired of the same old thing. For me, SWG does nothing to seperate itself from the current offering of mmorpgs.

Do not buy this game

1 Rating: 1, Useful: 4 / 6
Date: July 20, 2004
Author: Amazon User

The developers of this game have done nothing but place a carrot before the eyes of their customers for the past year. Broken promises, broken code and a faulty game are all that you will be purchasing. The game itself is nothing more than an endless grind with no high-end game in any form. Multiple professions have been broken since launch and were never fixed. The entire pvp combat system has never been fixed. The developers of this game are completely imcompetant. Buy this game only if you like wasting money.


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