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Game Cube : Metroid Prime Reviews

Gas Gauge: 95
Gas Gauge 95
Below are user reviews of Metroid Prime and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Metroid Prime. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 97
Game FAQs
CVG 90
IGN 98
GameSpy 100
GameZone 97
Game Revolution 90






User Reviews (101 - 111 of 469)

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One of my favorite GC titles

4 Rating: 4, Useful: 2 / 2
Date: March 12, 2004
Author: Amazon User

After a long absence, the Metroid series in back with a bang, making a successful transition from 2D to 3D.

Fist off I'd like to make one comment. Comparing Halo to Metroid Prime is like comparing apples to oranges. They're two completely different games and are each amazing in there own ways.

Metroid Prime, although in 3D still follows the orthodoxies of the Metroid series. You travel into an area, solve a puzzle, beat a boss, smoke some space pirates, collect an upgrade, and have further progress be hindered by something. The new upgarade you collected allows access to a new area, which has the upgrade to procede in the previous area (I hope this makes some sense). Repeat. As you can imagine, with the scope and grandure of the new Tallon IV map, this can get a wee bit tedious. Other than that this game is nearly flawless.

The most outstanding aspect of MP would have to be combat. Your allowed the first couple levels to master the controls, then IT'S ON! This game has some of the most intense fights I've ever experienced and on top of that it looks amazing. The bosses are very innovative, but also stick to some old-school tactics to give it that unique Metroid style.

WARNING: This game is not for beginners. Even people with a good deal of gaming expirience will be frustrated at times by this one. You'll pray for the next save point atleast once.

4 Stars = Awesome combat, great graphics, cool bosses. Running back and forth across the planet is annoying as hell, but you'll get used to it. I was willing to pay $50 for this game, but for only $30 how can you lose.

Near gaming perfection that does the series justice!

4 Rating: 4, Useful: 2 / 2
Date: March 08, 2003
Author: Amazon User

What can I say? Metroid Prime is a true masterpiece. Don't let the first person view fool you, the game still feels just like its old school counterparts. As usual Samus in all her sexy bounty hunter goodness to explore foreign planets, blow stuff up, and give you a heck of a fun time. Don't worry about the plot, that is completely obsolete as this game is 100% gameplay.

Like its predecessors, Metroid Prime delivers the classic Metroid forumla flawlessly. You begin with all of your upgrades, but a powerful explosion causes most of it to malfunction, leaving you stranded on a new planet with only your blaster, your suit, and your wit to survive on. As you continue you find new upgrades that allow you to access previously unreachable areas and continue your adventure. For the impatient gamer like me, backtracking is generally tedious, but this game never feels that way even when you do have to backtrack. Also, intergrated into the map system is a nice feature which will point out a location here and there to keep you on the right track, while being broad enough that the game retains its open-ended feel.

So, the gameplay is perfect, but how does it look? Graphically, this game is incredible. From the large, living environments of Jungle, Ice, Fire, and more, to the smallest details like raindrops from the sky or steam from a vent fogging your helmet, this game is beautiful!

In addition to several new upgrades there is the standard scan visor, which is essential for gathering information and also for getting 100% completion.

Metroid Prime is a truly excellent game that will keep you entertained the whole way through (and again as you complete hard mode). I was a little worried at first when I heard it would be an FPS, but my fears were for naught, as this is the best game for the Gamecube and definitely breathes new life to a classic series with its innovative yet nostalgic gameplay.

One of the best Game Cube games ever!

5 Rating: 5, Useful: 2 / 2
Date: July 13, 2005
Author: Amazon User

Metroid Prime is an excellent game. I suppose I could just hype it beyond all reason, but that wouldn't be right. So let's be fair.

Let's start with the negatives, just to get them out of the way. This section is short.
(I'll list these in order of appearance in the game.)

1. Unusual control scheme
-As has been said in almost every other review (that I read, at least), Metroid Prime uses a much different control scheme than most other FPS's- control stick to move and turn, R-shoulder+control stick to aim. What most people fail to mention, however, is that the game was MADE towork with this setup- you won't oten find situations where any other system would be any better. The Lock-On function also helps a great deal.
(BTW, I don't personally know anyone who had signifigant trouble with the controls.)

2. Strategy-intensive fights
I've heard people complaining about the fact that you have to THINK about the fights in this game to win. I'm serious. Apparently, it's much more fun to button-mash while holding down the trigger, hoping you hit something. In Prime, you'll need to figure out your opponent's weakness(s). Sometimes it's very easy- enigmatic energy creature? Overload it with the electricity-based Wave Beam. But sometimes it's more challenging- namely with bosses. The killer is not paying attention to cutscenes- they are usually MAJOR CLUES. Sometimes the game also requires that you read between the lines a bit- a text-base clue won't neccesarily tell you exactly what you need to do. An example:
"...Giving this otherwise invisible creature an intense thermal targeting signature."
If you've beaten the game, you know that this means "USE THE THERMAL VISOR TO SEE IT." If you haven't, that might sound like a useless piece of information.

3. Frequent enemy respawns
To set the record straight, enemies do not repawn the second you leave the room. Except for several special situations, you have to put at least one room between you and some enemies you just blasted before you can expect them to be there again.

That's about it for flaws.

Now, the good stuff.
Firstoff, there's just so much to do, to see, to shoot at... it's a huge game. My first time through (with 100%) took 25:37, without the guide. My second (again with 100%) took 6:24. Most of that shaved time was NOT having to go back and get things (but I have ridiculous visual/spacial memory (and, therefore, absolutely NO short-term memory- I've already walked away from this twice), I think I actually memorized the entire map of the game the first time through), and a good hour of it was time saved during boss fights. But that doesn't mean the game doesn't have replay value- beating it on Normal mode unlocks Hard mode, which is certainly MUCH harder than Normal mode- but still doable. I made my first run through it (again, 100% completion) in 12:18. And then there's the various challenges people have put themselves against- speed runs, low-completion runs, Sequence Breaks (getting powerups/fighting bosses out of order)... the list goes on and on.
With the scan visor, you have access to easily a small novel's worth of information on the world around you- much of it neccesary for the completion of your mission (which seems to change more often than it should).
The graphics are also surprisingly good (by today's standards, at least, I don' want to be laughed at in ten years) for a game from 2001/2002. There's a huge amount of depth to everything- the metal panels in the walls, floors and ceilings have rivets- not just textures of rivets, but actually RIVETS coded into the 3D model. See-through floors seeming to lead down into infinity. This is actually exactly what the designers planned on, and they did it beautifully. That amount of physical depth, combined with the sheer volume of information available, the diverse creatures and environments, and the absolutely perfect soundtrack by the incomparable Yamamoto Kenji (who also did the music for the original Metroid), make for a completely immersive world. You can forget you're playing a game at times- you hear alarms going off, clicking claws on metal, alien voices roaring commands at one another, weapons fire... but you don't think "This is a cool game". You think "I'd better get out of here before they kill me".

I highly recommend this game to anyone who enjoys shooting or adventure games, and to all fans of any other Metroid games.

-As a side note: You know when you've been playing too long when you drop off of a ledge (in the game) and actually FEEL like you're falling. At that point, your brain is too tired to make the distinction between what's happening to YOU and what you're SEEING from a first-person perspective, and actually ADDS IN the "missing" physical sensation of falling. The brain is a very weird thing.

The Evolution of a Classic

5 Rating: 5, Useful: 2 / 2
Date: April 07, 2005
Author: Amazon User

Metroid Prime is the result of a leap from side-scrolling arcade to first-person action! Nintendo's ingeniuty and creativity has fabricated an adventure of collassal proportions. The detail of the enviroments of Tallon V and their omniscience are at the optimal preformance. Samus's visual interface is both responsive and realistic. The technology and sinister mastermind of the evil Space Pirates makes you feel that you are really infiltrating a possibly real place. Metroid Prime's weapon systems are easy to learn and quite useful when in a "tight spot". The different visors that you will accumilate later in the game provide authentic effects. For example, the thermal visor has the exact (if close) preformance of an infared scope used in the military. If you are tired of blasting big bugs and grossly detailed metroids, you can always turn back to the Log Book and review the tons of morphology, Chozo lore, research data, pirate data, ect. that can be downloaded via scan visor. The soundtrack captures the intensity of the situations that you find yourself in (especially when you fight Chozo ghosts) and keeps your heart pounding. The physics and graphical effects are both real and freaky. If you kill a Space Pirate that is standing by a rail or an edge, he'll most likely slump over the side of it and eventually fall to the floor below. As some have said before, this is NOT a first-person shooter! It is a pure adventure game that provides suspenseful gameplay and beautiful graphics. Now, on to the drawbacks...
In the gameplay, the most annoying aspect is probably segments of the soundtrack. The music around certain parts of Tallon V has the tendency to be strange and repetiteve. Those whistling noises in Chozo Ruins can really get on your nerves! Secondly, sometimes the enemies can be either too easy or too hard. I'm talking about Baby Sheegoths (yawn...) to Omega Pirates (ouch). Another problem is that there are some glitches that can cost you an important item or feat. In the Ruins, for instance, I once boosted through a tunnel when all of the sudden Samus's morph ball seemed to have a malfunction and froze, along with the entire game! Last but not least, the cut scenes in the end of the game (wait till you get there) slightly suggest, "Well, I'm all done here. Time to go!" Pretty lame and dissapointing...
Overall, besides the freaky soundtrack and stagnant endings, Metroid Prime is a science-fiction adventure that will keep you busy, freaked out, frustrated, and positively trigger happy throughout its entire story in the unusual career of Samus Aran.
I'd just like to say for you who have not played it yet, Metroid Prime is also the meanest and darkest boss I have ever conquered (Well, besides Andross in Star Fox).

Incredible Game

5 Rating: 5, Useful: 2 / 2
Date: January 20, 2005
Author: Amazon User

This is one of the best games I have ever played. Period. The only ones that I have found better were The Legend of Zelda- Ocarina of Time, The Legend of Zelda- Majora's Mask, and Metroid Prime 2 Echoes (the sequel, of course). Anyway, if you've already got those, the next step would be Metroid Prime (actually, I suggest getting this before Echoes due to plotline reasons. For a reasonably early GameCube game, the graphics are breathtaking, crisp, and vivid. I was never once disappointed in the environment, the different parts of Tallon IV are very different, from steaming Magmoor to icy Phendrana to advanced Phazon Mines. The game shines in its gameplay, however. Sure, the controls take a minute of practice, but there are so many tools packed into the game, it's tough not to use every single little button. Just take a minute to test out the controls before throwing it away like a baby, though. The enemies and bosses are very well-designed, and each boss is quite a challenge. In conclusion- GET THIS GAME! You won't regret it- check out all the other great reviews it got!

P.S. Halo sucks.

surprisingly good

5 Rating: 5, Useful: 2 / 2
Date: December 01, 2004
Author: Amazon User

im not really into first person view games sthe only ones i play would be like halo,counter strike, and this. the first time i saw this game i thought it be a horrible game since it was diffrent game style of play than the other metroid games but i was surprised how good this game is. you can do many things in that game and it can play the original metroid if you have the game boy advanced link and metroid fusion.

Never Since Aliens Has There Been a More Perfect Bug-Hunt

5 Rating: 5, Useful: 2 / 2
Date: November 27, 2004
Author: Amazon User

This game is flawless. Seriously. That's all there is to it. The eerie environments, the easy-to-handle aiming and movements, the diversity of enemies, the uniquity of equipment... I could spend years attempting to find ways to fault this game w/out success. But, of course, I won't be able to convince you of this w/out an actual review, so w/out (I seem to use that word a lot) any further adu...

Gameplay: As I stated earlier, the gameplay is easy to adjust to. Every now and then, it just doesn't feel right walking around in first-person, but if you really can't get used to it, you can always employ the Morph Ball- covers a whole lot more distance in less time, builds momentum real quick. There are several Beam weapons you can equip, and while some are slower than others, they all basically identical when it boils down to the bare essentials. Just squeeze down on the button and lay some heavy suppresive fire on the pesky Space Pirates. It's all a matter of choosing which Beam to make use of and pressing the shoulder buttons. The controls are very, very simple.

The length of the game is, sadly, a tad disappointing but can be forgiven. MP does not take long to complete. The only time I was every really "stuck", so to speak, was in the battle with RiDley (I always hated pterodactyls, and alien ones are no exception), and that wasn't for too long. Still, the game is solid and this is its only real con.

Graphics: The envivronments of MP are done stunningly well, the Space Pirate starships and bases especially. The only time I have ever been immersed in a more freakish and alien world was when watching the afformentioned Aliens film... but of course, it isn't fair to compare anything to Aliens save for other films in the series.

The aliens look...well, alien. The Space Pirates themselves are truly awesome. They stay true to the original design from Super Metroid, are well transited into 3D and look flawless. The Metroids are mind-blowing, although FAR too small. The other indigenous lifeforms easily match up with their 2D counterparts. Samus looks better than every in three dimensions... the shame of it is that we hardly get to see her upright, since the game is in first-person. The Morph Ball's new look is meritable.

Story: Bad alien bugs invade human territory. Bad alien bugs get juiced up. Super-bug-hunter in cool suit with a fairly destructive weapon goes up and blows them all up.

The plot of all Metroid games thus far. While this game does have a "unique way of storytelling", the storyline really isn't what you buy video games for, is it? If so, get out of here and go play with your Final Fantasies. It would be like walking into AvP expecting Citizen Kane.

Which I hope none of you do.

Music: Captures the feel of the Metroid universe. Many of the backgroung songs are actually just remixes from music from earlier entries in the series. Good but, liek the plot, not what you buy the game for.

Overall: Stellar game. I believe I've made my point already.

Another Hit!!

5 Rating: 5, Useful: 2 / 2
Date: September 07, 2002
Author: Amazon User

Samus is back after 8 long years of waiting, and what a way to come back!!! So far, the game has exceeded its expectations (even though we got a little shaky when Nintendo gave the job to a new developer). All of the bounty hunters moves are back including her morph ball and screw attack, and of course her signature guns, but the games perspective takes a whole new twist when you control Samus behind-the-visor. This incredibly popular series can only get better!!

A little bi of logic

5 Rating: 5, Useful: 2 / 2
Date: November 03, 2002
Author: Amazon User

With all the complaints that this is an FPS going around, I thought I'd put a bit of logic into it. These days with the so-called next gen consoles and their graphics, developers are going for more realism. They're not putting gameplay on hold, but realism is a major focus. A first person perspective is technically as real as it gets in a game, because you're seeing from the character's perspective. It's really a very logical step for Metroid to go, and I certainly hope it works out.

Excellent game, depending on your taste

4 Rating: 4, Useful: 2 / 2
Date: December 28, 2002
Author: Amazon User

In my opinion, Metroid prime is the best game on Gamecube, and one of the best games I have ever played. If you are looking for a Halo/James Bond type game, then this is not for you. Metroid Prime doesn't have the constant meaningless killing that these other game do. Instead, it focuses more on exploring the world and figuring out various puzzles. There are, however, intense boss battles and a few intense battle scenes during the game. The graphics are the best I have ever seen, and the levels are immense. This controls are a little different, but you can get used to them fairly quickly. My favorite feature of this game is the ability to scan virtually everything. Retro definitely put a lot of work into making this game as deep as possible, and they succeeded.


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