Below are user reviews of Metal Gear Solid : The Twin Snakes and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Metal Gear Solid : The Twin Snakes.
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User Reviews (11 - 21 of 141)
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Not much needs to be said
5
Rating: 5,
Useful: 3 / 3
Date: November 17, 2004
Author: Amazon User
Ok. If you played the Original MGS you need to buy this now. There's added stuff and improved graphics. If your new to the Metal Gear stuff, just ask yourself "Do I like Stealth/Action Games?" If you answer yes...Buy it you fool! A MUST HAVE FOR THE GAME CUBE OWNERS!
Great, if you never played the original
3
Rating: 3,
Useful: 3 / 3
Date: March 04, 2006
Author: Amazon User
Let me start this review by saying METAL GEAR SOLID for PSX is my all time favorate game ever. And before that was my favorate game of all time, SNATCHER for the Sega CD was (Both created and written by Hideo Kojima). After the huge let down that was Metal Gear Solid 2, I was looking forward to this remake that would feature the same great gameplay mechanics as MGS2 with the great storyline of MGS. Did this game deliver? Yes. Well...sort of. While the game has much prettier graphics and gameplay, there are some things changed where they never should have messed with perfection:
1.) My first gripe is the decline in voice acting. Naomi, Mei Ling, and Natasha have all lost their ethnic accents which gave them personality in the original, so now they just seem stiff and boring. The voice acting overall is just not as good, and I didn't like the tweaks made to the script.
2.) The absence of the classic music that made scenes so exciting, in favor of that weird techno crap from MGS2.
3.) While I do like some of the extended cutscenes, such as the first encounter with the ninja, others are just ridiculously over-the-top, and too matrix wannabie.
4.) While the game does sport the much improved gameplay of MGS2, the level layouts are exactly the same and were not designed with these play mechanics in mind, making them pretty much unnecessary to use, with the exception of the first person view mode... which, as another reviewer pointed out, deletes certain challenges from the game.
Overall, it just doesn't have the magic or the soul that the original does. If you never played the original game, none of the above will bother you, so I highly recommend you buy this. For those of you who have played the original, it's worth a rental to play through with the spiffy new graphics, cutscenes, etc. But I'd take original over this remake any day of the week. If you want to play a remake that surpasses its original I recommend the Resident Evil remake for the Gamecube.
Must have for anyone who loves Action games on GameCube.
4
Rating: 4,
Useful: 3 / 3
Date: June 20, 2006
Author: Amazon User
I became in love with the Metal Gear Solid games after I bought MGS2:Sons Of Liberty on PS2 for only 7 quid.It gripped me,i finished it over and over again in a timespan of three months,which means i finsihed it well over 9 times.After MGS2,i went and bought MGS3:Snake Eater,an even better game than MGS2 which featured much better gameplay,and beautiful storyline,I also introduced MGS3 to three of my friend,my friend Danny loved the game,my other two friends,Samantha and Calcie thought it was OK but they weren`t really good at it.My other friend Lewis had already finished and completed the game months before.
So after the excellence of MGS2&MGS3 I was deciding on whether to buy MGS1 or MGS:TTS since i have a GameCube,I bought TTS and its a great game,just not as good as MGS2&3.
Metal Gear Solid:The Twin snakes,or MGS:TTS is an enchanced remake of the PlayStation classic,MGS1.
it has been updated in three ways:
1)New graphics to make it appropriate for a GameCube game.
2)First Person Shooting added,but from what i`ve heard it makes an average game easy.
3)Three new items from MGS2 added,M9 tranquiliser pistol,Porn magazine and PSG1-T tranquiliser sniper rifle.
The gameplay is on par with other MGS games,graphics are great,sound and music are great too.nuff said.
by the way,I reccomend MGS to people who love action games with a movie twist in them.the MGS series so far:(Not part of the review and LOOONG!)
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Release order:
Metal Gear
Metal Gear 2:Solid Snake
Metal Gear Solid
Metal Gear Solid 2:Sons Of Liberty
Metal Gear Solid 3:Snake Eater
Metal Gear Solid:Portable ops.
Metal Gear Solid 4:Guns of the Patriots.
Chronilogical order(timeline):
Metal Gear Solid 3:Snake Eater,set in 1964.
Metal Gear Solid:Portable Ops,set in 1970.
Metal Gear,set in 1995
Metal Gear 2:Solid Snake,set in 1999
Metal Gear Solid,set in 2005
Metal Gear Solid 2:Sons Of Liberty,set in 2007 and then 2009.
Metal Gear Solid 4:Guns of The Patriots,set in 2014.
Sidestory Metal Gear games:
Metal Gear:Snakes Revenge
Metal Gear:Ghost Babel
Metal Gear AC!D
Metal Gear AC!D 2
Updated and remade MGS games:
Metal Gear Solid:The Twin Snakes(remake of Metal Gear Solid)
Metal Gear Solid 2:Substance(updated version of Metal Gear Solid 2 Sons Of Liberty)
Metal Gear Solid 3:Subsistence(Heavily updated version of MGS3:Snake Eater).
MSX 2:
Metal Gear
Metal Gear 2:Solid Snake
NES:
Metal Gear
Metal Gear:Snakes Revenge(sidestory)
PlayStation:
Metal Gear Solid
Metal Gear Solid:VR mission(expansion pack to MGS1)
PlayStation 2:
Metal Gear Solid 2:Sons Of Liberty
Metal Gear Solid 2:Substance
Metal Gear Solid 3:Snake Eater
Metal Gear Solid 3:Subsistence
XBOX:
Metal Gear Solid 2:Substance
GameCube:
Metal Gear Solid:The Twin Snakes
PSP:
Metal Gear AC!D
Metal Gear AC!D 2(sidestory as is the original)
Metal Gear Solid:Portable Ops(not yet released)
GameBoy:Color:
Metal Gear:Ghost Bebel(MGS in the US)
PS3:
Metal Gear Solid 4:Guns of The Patriots.
Metal Gear Solid 4:Sub...?(it might get an update like its predeccessors did).
A good game to rent first, then buy if you enjoy it
4
Rating: 4,
Useful: 12 / 30
Date: March 16, 2004
Author: Amazon User
If you're familiar with the Metal Gear Solid series, you know the story. Stealthy guy infiltrates enemy encampment and knocks out or kills whoever he encounters.
The game is a very strange hybrid. On one hand it's like Splinter Cell, with lots of peering around corners and timing your moves with how the guards walk. But the camera controls aren't as smooth as in Splinter Cell - so while you can zoom in to a first person zoom, it can be a bit awkward.
On the other hand, it's an explore-the-map adventure game, sometimes leaving you frustrated as you go over the entire area trying to figure out what to do next. It makes the game last a while, I suppose, because if you just played the game from start to finish (ignoring the very, very long cut scenes) you could easily play it in a weekend without much trouble.
The AI is interesting, but not nearly as realistic as many other games on the market right now. The new Bond game Everything or Nothing comes to mind as having incredible AI. In comparison, the people you run into in Twin Snakes seem to have owl-like eyes and ears, able to hear even your slightest movement as you hide behind a wall.
The graphics are a strange combination of good and old. In some situations the graphics are quite nice and cinematic ... but in other situations it feels like you're playing an old-system Playstation game instead of a new generation console game. You'll get caught up in the flow of the good graphics and then something jarring will show up and kick you back out of the mood.
The audio is rather good on the voice side, with the various characters really helping you connect with them. On the other hand, the sounds in-game aren't always of good quality and in some situations sounds you'd expect to hear are completely missing. So again it's very uneven.
Definitely a fun game to rent, to watch the cinematics and be part of the long epic which is the Metal Gear Solid series. If you're a fan of it after that, then certainly buy a copy! But this is a title that definitely appeals to some, and really annoys others. It's best to find out which category you fall into first.
A Classic story ruined by crude voice acting and cutscenes
3
Rating: 3,
Useful: 5 / 8
Date: May 27, 2005
Author: Amazon User
The original Metal Gear Solid has been widely considered to be one of the greatest games of all time. It created a genre and for its time, gave us the best voice acting we'd ever seen! The story was well defined with its incredible plot twists, and well developed characters. Now, with the help of Silicon Knights, Metal Gear Solid is being presented to us the way it should be. The gameplay and graphics have been updated to perfection. Unfortunately, with these upgrades came other problems. Metal Gear Solid was a game that was obviously made to suit the Playstation. Bringing it to the Gamecube wasn't such a bad decision, but a lot of the mechanics added to the game just feel out of place.
Terrorists have taken over a base in Alaska known as Shadow Moses Island. These terrorists are demanding that the government hand over the remains of the legendary Big Boss, and that if their demands aren't meant, they'll launch a nuclear warhead. Snake, called out of retirement, is the only man capable of taking on these terrorists and stopping their nuclear weapon known as Metal Gear. For anyone who has played the original, the story is unchanged. Every plot twist, every original guard, every original boss is still there.
The gameplay this time around has been very much improved from the original game. Snake can now perform more tasks than he could in the original game. Anyone who has played Metal Gear Solid 2 knows exactly what to expect. Snake can now hang over ledges, hold up guards and shake them down for items. Likewise, Snake now has to hide bodies when he kills someone. The guards are also smarter in this version and do things such as make status reports, and will hear more too.
You'd think all this would add much more challenge to the game, but since they also threw in the M9 and PSG1-T (both weapons put guards to sleep) the game is much easier. Since you can now hide in lockers and hang over ledges, the challenge presented from the original game has been taken out. Also, your life guage now starts out full. In the original you had to defeat bosses for your gauge to extend. This alone, makes the game several times easier. Not only that, but you take a lot less damage than the original game. A lot of the gameplay additions and changes make what was already an easy game even easier, and that's rather sad.
Not all the changes are fantastic, however. The voice acting here is far worse than the original game. The original Metal Gear Solid had some of the best voice acting ever in a video game. They've brought back the original voice cast, but they're not full of as much energy and emotion and some of them just sound different. Any character that originally had an accent doesn't have one anymore.
Then there are the cutscenes. All of the cutscenes have, like the voices, been redone. Not all are for the better, however. They look good and sound good, for the most part, but they lack the emotion of other Metal Gear Solid games. Metal Gear Solid has usually been a game series grounded in reality, but here even for a video game, the cutscenes are just all out unbelievable. In other words, fantastic storytelling is sacrificed for the premise of making cutscenes that look "cool". This includes putting in things like bullet time pauses and making Snake do things that he would otherwise be incapable of doing because of what the story has set up such as being able to jump off a missile and hurling it back to his enemy. Some of the dialog has also been changed, but for the most part it doesn't hurt the game. Though some of the more memorable scenes have been tampered with.
The music has also been changed. For the most part most of the new tunes sound really good. Some of the music is remixed, but it sounds better than it did before. Each boss also has his or her own boss fight music. While most of the new stuff is forgettable, it's not bad by any means. Some will definitely miss the classic tunes like the boss fight theme, but there is a lot of good music here.
Metal Gear Solid: The Twin Snakes is a good game, but messes too much with something good to try to make something better. It doesn't succeed because it tries too hard to do so.
The Good
+AMAZING GRPAHICS
+New and improved gameplay
+Same classic story
The Bad
-Clunky controls
-Far easier than the original
-The cutscenes have lost their emotion
-The voice acting is changed for the worst
Should be great
5
Rating: 5,
Useful: 7 / 16
Date: October 10, 2003
Author: Amazon User
Keep in mind that this is a preview and not a review, but I will tell what I know and think that this game will be like. This game, as many have said before, is a complete remake of the PSX classic, Metal Gear Solid. The game includes the story of MGS, and the amazing graphics and extra gameplay options of MGS2: Sons of Liberty. Also, the game is to use all of the same voice actors from the original, and all the dialog is being re-recorded. If you have played either of those two games and enjoyed it, you will definitely love this one. This game is a Gamecube exclusive, and for anyone wondering why, it is because Shigeru Miyamoto, the legendary Nintendo game designer who created game franchises such as The Legend of Zelda series and the Mario series, approached Hideo Kojima, the creator of the Metal Gear series, about producing a Metal Gear Solid exclusively for the Gamecube. Kojima liked the idea, but because he was already so busy with MGS3: Snake Eater for PS2, he asked Nintendo second-party developer Silicon Knights to produce a complete remake of the original MGS. Hence, MGS: The Twin Snakes was born. It has nothing to do with Sony not wanting to fund the project. Anyway, I would say that this game will be a must have, so make sure you pick up a copy!
(P.S. Also, I would like to state that in terms of hardware, Gamecube is not in fact the weakest system. X-Box is the most powerful system, followed by Gamecube, with PS2 being the weakest system.)
Sorry Silicon Knights, but no...
2
Rating: 2,
Useful: 7 / 16
Date: July 15, 2006
Author: Amazon User
Metal Gear Solid is my all time favorite game. When I heard that there was going to be a remake I was excited. I had already beaten the Playstation Metal Gears and my friend loaned me his game cube so I could try this game out. I was dissapointed.
TTS
Pros.-
Nice graphics
Boss Surival mode after completion
Cons.-
Voice acting is terrrible unlike the immaculet voice in MGS
Stupid action scenes
Ninja is less menacing
Phsyco Mantis is less menacing
Mei Lings accent is gone
Gamecube controller sucks
Added features make game too easy
Comedy scenens are inapropriate
Foxdie heart attacks are less dramatic
I can go on forever, but I won't. If you want to play this game, please do not play this version. The PLaystation Metal Gear SOlid is the way to go.
Awesome game!
4
Rating: 4,
Useful: 3 / 4
Date: March 24, 2004
Author: Amazon User
When I got done with this game on the PSOne, I felt like I had just watched a movie. The storyline, music, script, voices, EVERYTHING was mind-blowing. Now, Gamecube added graphics to the list.
Everybody that has read other reviews on this title have already heard the goods about it, and they're nothing different from what I think. Great game, great graphics, excellent storyline, one of the best games known to man. But there were some problems that bugged me.
I didn't like the music. Plain and simple. The opening music in the prologue with the female voice singing was great. It really took me back six years to PSOne. But where did the rest of the score go? The last soundtrack was excellent! It kept great suspense, had a well developed theme and made the story even better. But now essentially all they had were electronic drums and synths plowing through the game. It was pretty cool, but I liked the other stuff better. Without the old score, it just didn't feel like Metal Gear Solid to me.
Another element I'm going to complain about is the voices. I thought the voices were the coolest voices ever in the original. But this one...eh. The Colonel's voice was changed, though not too drastically. Naomi's voice was nowhere near as good as the last one. In this one, she seems much more "Lets get this mission over with, i'm tired...". Just more boring. And Mei-Ling sounds like that kid Shorty on Indiana Jones. She doesn't have that authentic voice she carried in the previous game. Mei-Ling nor Naiomi seemed to be the same people in this game. Thank God they didn't change Snake or Liquid's voice, or I would have had the throw out the game.
One more thing; Fox-Die. Whenever somebody responded to the Fox-Die vaccine, that weird ambient noise took over the conversation with the wavy lines. This was totally absent from the game! It took away from the Fox-Die feeling, especially at the end when Liquid died. That ending was nowhere near as dramatic as it was in the last one, mostly because of that Fox-Die business.
However, everything else was EXCELLENT! I know i've been rambling on, but you chose to read it, so its not my fault! :-D
Major Disappointment
3
Rating: 3,
Useful: 5 / 11
Date: June 04, 2005
Author: Amazon User
I got this game as a gift, so that eases the frustration, and I started playing it, unfortunately after finishing the original Splinter Cell, so I was expecting something similar, and also I was expecting something else due to the fact I have read great reviews abut this game.
The most frustrating thing us that you get a fixed camera angle, sometimes you get lost in what you are supposed to do, in boss fights if you don't read game guides there is no clue of what to do.
What I have enjoyed are the cutscenes and the audio, but the gameplay I guess you can only like it if you are a fan of the series and hadn't played before Splinter Cell.
Heroes Are Remembered, But Legends Never Die
5
Rating: 5,
Useful: 2 / 2
Date: March 11, 2004
Author: Amazon User
The idea of remaking one of the most beloved games of the 32/64 bit generation was bold, to say the least. However, with a Tri-Force of fantastic talent, the creative geniuses as Konami (Metal Gear Solid), Silicon Knights (Eternal Darkness), and Nintendo (video games as we know them) let their powers combine to recreate a masterpiece of both story and gameplay, even going so far as to draft an action movie director to bring the game's dramatic cinemas up to date. Many thought that, even with the obvious talent available, the taks of recreating the magic of Metal Gear Solid was too monumental to ever be accomplished. They were wrong.
Popping the disk into my cubular Nintendo system and beginning the now-familiar quest to rid the island of Shadow Moses of those naughty super-terrorists proved to elicit the same magic that it did when I first played the game on the Playstation. The plot, the characters, the action, all were as great as I rememberd them, and even more so in places. With the help of new gameplay mechanics, re-directed cinemas, and a complete graphical overhawl, this game feels comfortingly familiar without being tired.
Firstly, the graphics are easily some of the best on any game released for the GameCube, or any game this generation for that matter. Throughout, they handiliy hold their own against the acclaimed Metal Gear Solid 2, and in some places (particularly when it comes to face detail, physics, and animation), they completely blow MGS 2 away. Gone are the clustered pixels that served for eyes and mouths in the original. In the place of the then-astounding but now-dated character polys are incredibly detailed models, each with texture, style, and a hint of humanity in their eerily realistic eyes. In addition, weather effects, like the snow in the opening of the second area, now look a hundred times better, with more detailed environments both inside and out. There are a few textures here and there that look a little blurry, but overall, everthing is crips, clean, and purddy as h*ll.
The newly redone real-time cinemas substantially add to the look of the game, both in quality and style. Even measuring them against the high standard set by MGS 2, these are true works of art that stand unequaled in their field today. The animation and detail make the viewer somtimes wonder wheather or not these are truly real-time, or instead are the more detailed (and more expensive) Full Motion Video scenes favored by the likes of Final Fantasy. However, all is done with the existing game engine, which stands as both a testament to the architecture of the engine that Silicon Knights built for this game, and the talented crew at Konami who made the cinemas.
The central figure of Metal Gear Solid: The Twin Snakes is its story, as well it should be, as such a wonderful narrative rarely strikes the cinema, let along the world of video games. With its intricate turns, palpable emotion, stunning revelations, and numerous double-crossings, Metal Gear Solid's narrative had to be told well for both the veterans and rookies who would experience it. The new cut scenes do just that, making what was old new again, giving the familiar plot points a fresh coat of paint, as it were. Sometimes, new action scenes altogether appear, and are so gorgeously coreographed and stylishly presented that they'll have you muttering "Matrix-who?" on several occasions.
Finally, a game, no matter how good looking, lives or dies by its gameplay. The mechanics of Metal Gear Solid raised bars, set standards, and blew minds when they were first revealed in 1998, and it speaks of their quality that they hold up so well today. Solid Snake, super-spy extraordinare, must sneak into and through the nuclear weapons disposal facility on Shadow Moses, and though he can handle himself in a fight, it's far better (and a good deal more fun) to slip past the guards unnoticed. That's not easy. They're smart, even more intelligent than they were in the first game, with better sight, hearing, and more thorough seaching methods. However, added to Snake's original move set are some actions that were first seen in Metal Gear Solid 2, such as hanging from ledges, aiming and shooting in first-person, dragging and hiding guards, and hiding yourself in lockers.
This is something of a double-edged sword as far as working the new gameplay elements into the title. Foremost, the lay of Shadow Moses hasn't changed much at all, making the inclusion of these new abilities rather questionable. Where would we use them. The answer to which is "Wherever the heck you want." Twin Snakes puts the power in the hands of the gamer to play the game how they want to, which is a refreshing change from the customary hand-holding and linear nature of the original. There are times when the game is made more difficult by these inclusions (particularly in the case of the new bullet-proof shield-bearing guards), but more difficulty in this case is welcome. The original game could be downright easy on the, even on the Normal setting, but even the Easy mode in Twin Snakes will offer a decent challenge to both rookies to the series and veterans of the original.
Last, but not least, is the soundtrack. This is a rather hot topic, as it were, as the main theme of Metal Gear Solid is unrecognizable in The Twin Snakes. Some purists would cry fould that such a masterpiece wasn't left alone. However, though its nostalgic value is missed, the existing music fits the new game's presentation like a glove, and stands toe-to-toe with its grandaddy in terms of quality.
All in all, this is the best version of one of the best games of a generation. It has aged spectacularly well, with both its narrative AND gameplay being as impressive today as they were in 1998. However, even this is not enough. We also have more gameplay, new cinemas to tell the fantastic story, and a general polish that makes a game six years old feel as new as it did when it was first released. That, ladies and gentlemen, is no mean feat.
With polish, detail, and gameplay that few games even today can boast of, Twin Snakes excels at its task and meets some high expectations, and starts the gaming year with a memorable "bang." This game deserves both respect and purchasing, and it deserves them now.
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