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PC - Windows : Sims 2: University, The Reviews

Gas Gauge: 83
Gas Gauge 83
Below are user reviews of Sims 2: University, The and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Sims 2: University, The. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 79
Game FAQs
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IGN 85
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User Reviews (1 - 11 of 138)

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Hail Alma Mater

4 Rating: 4, Useful: 313 / 331
Date: March 03, 2005
Author: Amazon User

I bought this game last night and played it for two hours. I must say it's quite good. The gameplay is fairly easy; it's really less complicated than I imagined it would be.

What's New

* New "Young Adult" Stage - Once your Sims have gone through adolescence, they're ready to enter this stage in their lives and go to college. You do so by moving them first into the "Family Bin" and then move them to a dormitory (as you would normally move a family into a house). You can also choose from the Young Adult Sims already available in the Family Bin, or you can custom-create your own collegiate Sims (create up to eight per household).

* New Buy and Build Objects - Although I haven't completely explored the expansion pack, there are some new objects that add more fun to the game, like additional exercise machines, decorations, arcade games, communal showers, bonfires, etc.

* Influence - When you interact with other Sims or fulfill certain Wants, you gain Influence points. This feature allows you to "influence" other Sims into doing favors for you, like writing your term paper.

* Three University Lots - Sims State University, Academie Le Tour, La Fiesta College.

* Majors - Choose from a variety of courses which will help shape your Sim's future career path.

How the Game Works:

As I mentioned earlier, the gameplay is fairly simple. You can choose to play your former teen-aged Sims, pick the ready-made ones from the Family Bin, or custom-create new Young Adults.

Young Adults have four stages representing each year: Freshman, Sophomore, Junior and Senior. Each stage or "school year" has two semesters, which has an X number of hours to complete. At the end of each semester, there is a final exam that your Sim has to take.

Complete all the academic work required (by going to class, doing term papers, studying, etc.), and your Sim will do well in school. The "Academic Panel," which normally shows career/skill path, displays your Sim's GPA, major, and minimum grade level to be attained. If your Sim fails, he/she goes into "Academic Probation" and has to repeat the previous term. If he/she fails a second time, he/she gets kicked out of school and into the "real world" where they transform into normal adults.

As a Freshman, your Sims start out living in a dorm. But as they gain more simoleons, they may choose to live in a private residence. As they meet more people, they can join a frat or sorority house by making a telephone call.

After your Sims have successfully completed all four years, they graduate and move on.

When my Sim goes to class, it's not shown what's going on in class. It's similar to when an Adult Sim goes to work. You only see/play your Sim when he/she is actually home. Partying and interacting with other Sims is the whole point of the game.

:)

University Expansion - Fun & Bugs

4 Rating: 4, Useful: 47 / 51
Date: September 28, 2005
Author: Amazon User

ABOUT THE GAME: Sims can finally have more time to work on the skills they need for their jobs as well as get some aspiration rewards by going to college. The goal of the game is to have your sim "graduate" with good grades but there are alternatives. You can study hard and earn scholarships or you can streak and skip class but beware that if grades suffer too much then your sim risks getting booted from the university. Your college sim will need lots more fun than the typical adult sim, so watch that meter!

LIFELINE: Your college sim will have an additional icon on their time line of life for attending college. They can have a longer life if you manage to meet the majority of their aspirations while they attend college, which also gives you aspiration bonuses to use now or later.

MAJORS: You have the choice of several "majors" for your sim to pick from. You should have your sim go to a computer and declare a major once they get moved in. Some majors lead to new career paths. Your sim can change majors at any time until they are in their senior year.

NEW INTERACTIONS: Your sim can prank, pillow-fight, play kicky bag, entertain with a school cheer, talk about their major, and more... and whats interesting is they have these interaction choices after they move into the regular community. There are certain things your college sim cannot do because they are not a "full adult" yet. For example, they do not have the option to get married, adopt, try for baby, and a few more.

INFLUENCE: You can earn "influence" points much like aspiration rewards and use them to have other people do your assignments, type your term paper, etc. They do not have to be your friend or even know you for you to influence them. You can influence anyone, including the cafeteria worker if you live in a dorm. Be warned if you influence a sim who is in desperation of having a need met, you will use the points to influence them but the other sim may not actually complete the task - this is not a bug, it is part of the challenge of the game. The amount of influence points you can earn is affected by how many people / friends your sim has. The more friends you make, the more influence you are able to store up to use.

KEY TO GETTING GOOD GRADES: The ability your sim has to learn is affected by his/her skills. Very much like a job requires your sim to have certain skills such as cooking/cleaning, your sim's major will require them to have certain skills and your sim can only "learn" up to a point until they obtain the needed skills. Once they achieve the required skills, they can learn more. If you manage to get the "learning" meter full; then you do not need to do any more assignments, research, or term papers until after the final exam for that semester because it will not carry-over into the next.

STUDYING: Going to class WILL earn your sim some learning and will fill part of their social needs. Assignments are the fastest way for sims to earn learning and does not take down their needs much. Research and term papers are the best way to earn lots of "learning" towards school but both takes your fun meter down fast. Research is great because you can ask to join you and the more you have with you the faster your learning meter will get filled - it also will fill some social if other people join you.

NOTE: You can influence people to do your term paper which is the absolute best way to go so you can meet your sim's needs while getting their learning done at the same time. Of course if they are a sim with learning aspiration, they will want to write their term paper and you can earn 3,000 aspiration points for letting them do so.

MONEY: Your sim can work part-time in the cafeteria if they live in a dorm to earn some cash. Your sim will earn 10 simoleons for every 10 minutes worked, but it increases their needs quickly. Your sim can also tutor other sims by clicking on the other sim's assignments for simoleons.

FINAL EXAMS: Your sim(s) will have to take EIGHT "final exams" - two for each semester they are in school. After each exam your sim will need to do more assignments, research, write term papers, and earn skills in order to maintain the coveted dean's list scholarship of $1200 simoleons. Each year your sim is in college and each semester gets harder than the last with more research, assignments, etc to get your sim to max their learning potential.

MOVIES: There are several movies you can view if you get certain things to happen in your game, but FYI you will only see the graduation movie if your sim actually has a graduation party. They will change into their gown at the beginning of the party and the movie comes up at the end. I did not get the movie when I moved my sim out without the party.

BUGS & KNOWN FIXES:
* other sims quit moving/stuck - have your sim talk to them
* other sims won't stop researching - have your sim
call this sim from a community lot
* your sim's arm gets stuck out/up - have your sim play
chess
* your sim wants a party, but phone does not give option of
throw party - save game, go all the way out and start
the game over and try again. This will not work if your
sim is already in the middle of throwing a party.
* your sim can't talk/interact with someone researching
except to research with them - call from community lot

CHEATS
* go to buy mode and buy expensive items, floors, paint,
etc for the dorm you want to move your sim into
* move your sim in, claim door
* your sim can sell ANY dorm items
* your sim can replace expensive wallpaper with cheap - $
* your sim can replace expensive flooring with cheap - $
* immediately after a final exam, your sim sometimes has
the option to go to class (again!) which may increase
learning. I haven't tried it.
* have your sim interact (talk for example) to a sim that
is not done with their assignment. The other sim will
quit and stand up. Cancel whatever you told your sim to
do to them and have them "tutor for simoleans". You may
earn anywhere from 6 to 48 or even 52 simoleans.

A great addition to the Sims 2!

5 Rating: 5, Useful: 30 / 31
Date: November 08, 2005
Author: Amazon User

I was not very excited when I bought this game, but now I see that I should have been. The Sims 2 University is great! There are lots of new things you can do with your sims. So here are the pros and cons:

Pros
1. Having been playing this game for about 3 months, I haven't noticed any glitches other than the usual Sims 2 glitches (freezing, etc.)
2. Sending your sims to college is surprisingly easy. As long as they have some skills that they have built from childhood, they progress rapidly through the eight semesters. Once they graduate, it is much easier to get them good jobs and thus you are much more able to fulfill their aspirations.
3. Your sims now have "Lifetime Aspirations". These aspirations are linked to their normal aspirations (Family, Knowledge, etc.) and are usually quite difficult to fulfill. For example, a family lifetime aspiration might be "Have six children get married" and a knowledge lifetime aspiration might be "Max out 6 skills". These aspirations are difficult, but add more interest to the game, so that all your knowledge sims, for instance, don't have the exact same lives. Once you have achieved the lifetime aspiration, your sim remains on platinum aspiration for the rest of his/her lifetime. (You can still earn aspiration points, though.)
4. There are lots of new objects, including the instruments (guitar, bass, drum kit, etc.) and a few extra rewards such as the plastic surgery kit and the cash machine.

Cons
1. Sending your sims to college is fun, but it takes quite a long time for them to graduate. While it's not very difficult for them to pass all their tests, it is time consuming.
2. I was disappointed to learn that the NPC's still don't grow up with your sims. (I'm quite tired of having all my teenage sims fall in love with the same boys who will never grow up. Peter Pan, anyone?)
3. Your sims cannot join a band, but if you have more than one instrument you can ask another sim to "Join" and they will soon play music together, which is quite fun to listen too. Make sure the sim you choose has a high Creativity level, though.

All in all, I would say this game is worth the money. However, I would advise people to wait awhile after buying the Sims 2 to buy this game. It's better to get used to the normal game before buying the expansion pack.

Sims on Campus

4 Rating: 4, Useful: 30 / 31
Date: March 07, 2006
Author: Amazon User

Basically, this first addition to the sims2 creates another neighborhood. This one is a college campus. But colleges arent the only new thing in this game.

However, since the most advertised part of this game is teh biggest, lets start with that.

So, why send your sims to university?

Teens are giving the option to, at any time during their teen days, go to a university, previously added onto the neighborhood by you. if it doesnt have a college, the teens cant attend one. a teen sent to college recieves a memory and enters the "hidden" life stage, gaining them an extra 27 days of life without achedemic probabtion. Of course, your sims could just go straight to adulthood after their teen years, but where is the sim torture in that? ok, its everywhere, but thats besides the point. Sure, higher education doesn't necessarily
mean better jobs in real life as much as having a social network of friends wide enough to cover New York City, but in The Sims 2, going to university and graduating clearly has advantages, and huge ones at that:

1. Four new careers are unlocked to graduates! These super careers take
higher skills and more friends, but offer a lot more money, less work days,
and better hours! Along with these new careers are four new fun career
rewards. Here are the details:

-Show Business:
Career Reward: Dr. Vu's Automated Cosmetic (Level 6: Supporting Player)

-Natural Scientist:
Career Reward: Laganaphyllis Simnovorii (Level 6: Rogue Botanist)

-Paranormal:
Career Reward: Resurrect-O-Nomitron (Level 5: Medium)

-Artist:
Career Reward: Luminous Pro Antique Camera (Level 5: Wedding Photographer)

2. sims get aspiration bonuses at the end of each year in university. they also get money if they pass at the end of each semester.
Freshman: +1 want slot
Sophmore: aspiration change
Junior: +1 lock slot
Senior: +1 want slot

therefore, at the end of graduation, your sim will have had the option to change aspirations and have 6 wants and 2 locks, assuming they get that far.

so why wouldnt they get that far? In the senario that you hate your sims and are the kinda person who kills them off, unlucky sims who have been expelled from college(getting on achademic probabtion and then failing again) gain an extra fear slot for you to use in the name of fun, and your sim gets a little red X over the young adult life stage as a reminder. in the case that you just really made a mistake and want your sim to not get an extra fear slot, just call up the college and drop out, and your sim just gets a little white X over the young adult life stage marker, as a reminder that they were too cool for school... or just too stupid.

Other advantages to going to university include extending your sim's life
naturally by almost thirty days without academic probation, the time to make
new friends, and increase base skills so you can start off higher on the
career ladder after you exit university. Sims who have traveled the full way
to graduation also retain several young adult exclusive social interactions
like the school cheer and those who graduate with honors get a good automatic
career boost that allows them to leap positions.

Along with this great new lifestage are other new things that revolve around it

1. There are many advantages in starting a sim out as a teen or younger, such as the extra time to gain skills and make friends, a good number is 11 so that they only need to make one to get the big sim on campus memory. Scholarships can help a lot in university, where a young adult sim will start out with only $500. Also, young adults already have the first kiss memory, so if you are looking to start a story about an innocent sim who goes completely insane and has her first kiss with a no good weirdo, well, its past that point. The
convenience of creating a young adult instead of a teen however is that you don't have to create their parental units in order for them to exist, so you can make them much easier without having to fill in extra space.

2. Scholarships: basically, your sim can earn money for being parentless(yep, killing the parents finally pays off), having 8+ skills in any area, have high pool(new object) or dance skills, being a zombie(more info later), being abducted by aliens, or being level 3 in a teen career. keeps you from going broke, and then hey, since we are wasting all of our time gaining scholarships, our story about innocent sim turned freak can have her woohoo with someone before they have their very first kiss. which is actually a bit hard, but do-able. oh yea, and an A- or better sim gets a scholarship. you need to use a phone or pc to apply for scholarships, or having the skills doesnt help.

3. There are two ways to send your sims to university, through the
phone/computer, or the "Move Sims To University" button on the neighborhood
menu. They both have their advantages and disadvantages.

4. Housing
Dorms: Basically, your sim runs to claim a door, and gets a puny room with just enough space for a single bed, desk, and a wardrobe.

Normal house: Nothing new really about them, except teh cost something like a third of the normal price because your are "renting" it. once inside, everything costs the same.

Greek houses: your uni sims can start a greek house and live in it.

There are a lot more things that can be said about colleges, but I need to be somewhere soon, so moving on.

The top of the new careers:
Once you get to the top of these careers, your sims have less work days/hours, and more money.

The new career rewards:
Du Vu's Thingy: ignoring the fact that every sim already has tons of botox in them, you can give your sim a complete makeover once acheiving level 6, show biz. basically, you can change everything about a simn except eyes and skin if this is used with a mirror.

Cow Plant: The long names plant that looks like a cow, that creates light green spectors of your annoying visitors. just stick it on your sims front porch, and your loner sim will never be bothered again! After 12 hours this level 6 Nat. Sci. reward, it sticks a peice of cake on its tounge every twelve hours to attract sims to their doom. and dont worry, it always wins.

Resurect-o-nomitron: a sims ticket to their second life. If you dont pay enough, you may get a zombie, which isnt any big deal, except that you have to kill them off for them to die, and they have a rather crappy personality. fortunatly or unfortunatly, depending on whether or not you are satan, maxis made it impossible to create a child zombie. too bad. tear tear.

Luminous Pro Antique Camera: Take pictures of a blank wall, and sell them for $100 bucks! Yea!!!

New Objects:
There are many new objects in the game, includingg additional excersise machines, guitars, drums, bonfires, punch bowl, ect.

Influence: If you have ever thought that NPC and townie sims are overly disposable good for nothing space wasters, then influence wont change anything there, but if you happen to enjoy watching them suffer, forcing them to do all your work, and making them do things against their will, as opposed to using your influence to right all the worlds wrong, then yea, influence is pretty fun >:) Influence points can be gained by fulfilling wants with a blue rim around them. You need more friends, not part of the family, to be able to hold more influence points, the max being 12 friends for 10,000 points. Of special note, if you feel like breaking a trash compatctor or dishwasher, a sim with low mechanical skill is likely to light up like a christmas tree, sorta the sim version of what could possibly happen if you use out of game programs and your game blows up into a firey blue ball visible from space, but thats besides the point.

Lifetimewants: your sims can now have a life time want, which is a want that lasts for life until it is fulfilled, giving your sims permaplatinum levels. therefore, you platinum legacy graves are not worth as much. sims get something like 25k aspiration points and 10k influence points. you can see this by hovering over the aspiration meter. of special note, the family aspiration LTW are hell, so if you get lucky and get the golden aniversery want or become captain hero want, dont change aspirations. also, uni careers are supposedly a LTW, but I have never seen them. what does this tell us about listening to gossip children? moving on.

ok... you can also move sims into an existing household. therefore, you can merge your super rich family with your super poor family for a super rich family. or put all career rewards on one lot and make a training station. how cool is that?

Now, for the big fun part, glitches. I ahve never really experienced glitches, and I play with like a thousand hacks. and the patch, but those a compatible with everything. read what you are installing and compatibility before you install, and your game is 95% less likely to blow up into a big fiery blue ball visible from space. of note however, is that upon 2 children of one family graduate, one had lost the went to college memory, and the other had a memory of graduating summa cum laude(which happened) and cum laude, which didnt. yea, the only thing that even comes close to the horror of the jump bug(like when your sim family with 10 kids forgets they had teh kids and are married) is the cow plant, but we all laugh at the dying sims anyway. So thats about it, overall, this is a great game totally worth getting, even though sometimes college seems to take a while.

Lots of nice added features

4 Rating: 4, Useful: 23 / 25
Date: June 10, 2005
Author: Amazon User

The basic gameplay is, naturally, a lot like Sims2. So if you love or hate that game, you're likely to feel the same way about the expanasion pack.

As for the things it does differently...

This gives your teenager sims a chance to go off and spend 4 years away from their families as university students. Depending on how well they do at it, they may have advantages in the existing careers and access to several new careers.

It can be tough if you try to play with a student who's just been generated at the college level. To gain good grades you have to do things like attend class or do assignments (or use influence to make another sim do assignments and write term papers for you), but there's a cap on how high your grades can go in a given semester depending on whether you've met particular skill requirements. A sim that you've raised from a very young age will probably have plenty of skill to meet most of these (depending, of course, on how well their major matches up with what you've had them practice), but someone with no skills to start with will have a much harder time.

The most interesting new items available are the portable mp3 player, cell phone, and portable video game. The cell phone sometimes caused me some irritation by ringing and waking up a sim who was trying to take a nap during the day, but generally it's nice to not have to make them walk to a phone to make calls. The portable video game can be used to play vs other sims who also own it, which is a nice added feature.

They've done an awful lot of nice things with community lots, such as make it possible for multiple sims to play music together, and to get tips for playing music. It also includes the option to hustle people at pool, make money for tutoring, and get money for being a personal trainer. All of these new very social options really add a lot of flexibility. The unfortunate thing is that the load times for going to a community load (first a load time for the map of the campus, and then a load time after you pick what lot you want to go to) tend to kill most of my interest in making that kind of trip. Since each semester is only 3 sim days long and time spent at community lots does move the semester countdown (understandably so, since it'd be way too easy to get a lot of extra time to do your work otherwise) it's difficult to spend long periods of time at a community lot without having to move to a different one or go back to the dorm to practice / do / learn something else. With the load times as long as they are, it's just an awful lot less irritating to stay in the dorm and buy everything you need.

If your computer has a hard time dealing with all of the sims who show up at your parties already, you'll probably want to stick to a smaller dorm to reduce the number of sims being tracked by the system. They made a good effort to limit the strain on your computer by making the dorm rooms of the sims who aren't under your control look empty unless you actually enter them. Still, if you don't have a high end computer and you want to throw big parties, moving into the 12 person dorm probably isn't the best plan.

Greek Houses are also a fun feature, particularly when you can convince someone to pledge and can order them around for a period of time before they become an official member. It's a little bizarre how often they just wander off to some mysterious place on campus and come back with pizza, but it's certainly convenient that there's rarely a need to cook.

Also, even if you don't plan to play the university areas, you can still take advantage of the greatly expanded collection of items available, including both old items with new looks and entirely new things such as the pool table. It's also very nice that they have a built in option to move one family in with another from the neighborhood screen, rather than having to get them to be close friends and convince one to accept an invitation to move into the house.

On the whole, if you didn't have fun playing with your copy of Sims 2, the University expansion probably won't make it much better for you. If you enjoyed the main game and would like to have some more variety of gameplay however, University is certainly worth buying.

Good Gameplay - Even Better Additions Overall...

4 Rating: 4, Useful: 24 / 28
Date: March 29, 2005
Author: Amazon User

The Sims 2 University has recieved a lot of positive hype - for adding a new dimension of gameplay to the Sims 2. It has also received some negative feedback - people questioning its necessity to the game, or complaining about how rushed it was in its release (The Sims 2 was launched a mere 6 months earlier).

All in all, there is a new dimension of gameplay - that's for sure. You can now choose to make your teenage sims 'grow up' into a young adult life stage, which only takes place if they decide to go to college. You can then place your sims on one of three Maxis-built campuses, or build your own - but where they live isn't all that important as moving to a new campus is easy as pie.

From there your young adult sim goes through 8 semesters of college, with one class a day related to their major (11 in total which require you to build different skills depending on the subject). Each semester is 72 sim hours long - and there is plenty to do in that time, from writing papers, to throwing parties, to joining sororities/frat houses, to falling in love, to streaking, to working at a local coffee/alcohol bar.

At the end of it all there are 4 new career paths, available only to those who graduate from college - natural science, show biz, artist, and paranormal.

To answer the complaint side of it all - yes, there is a question of necessity for the Sims 2 - University, but after all, it is an expansion pack...and it does expand the game and waht you can do with it. After all, my favourite features of the new expansion pack haven't so much been the college experience (thus far) but little nuances like the following.

There are a number of new instruments added to this expansion pack - drums, bass, and a guitar. Your sims can now 'perform' jazz, country, or rock music for tips, and even play together - synchronized - in a band format!

While we're speaking of music, the two new music channels - jazz and college rock, give us some of the best sim music ever produced. The college rock station features actual artists who have re-recorded their songs in simlish for your sim's listening enjoyment.

The aspiration aspect of the game takes on a new level - as new aspiration slots open up as you pass through college, and the new 'influence' bar allows you to control other sims. Not only that, but there is a lifetime aspiration. If completed (and most can only be completed in old age trust me) your sim will achieve platinum mood status for the rest o ftheir lifetime.

Overall, the Sims 2 - University is a decent expansion pack. I've had very few bugs or errors, although I've heard of a few (but not many). There are longer load times, especially when visiting University community lots, and yes, I think Maxis could've expanded the hairstyles/clothing more for young adults, but you can't expect them to get everything right.

If you liked the sims 2 and are looking for a new level of gameplay, then try it out. If you are satisfied with the Sims 2 the way it is, then don't worry about it for now.

Relive your college years!

5 Rating: 5, Useful: 21 / 24
Date: March 07, 2005
Author: Amazon User

The sims 2 go to college and you can too with the latest Sims 2 expansion!

New Stuff: Great new 'do's for your Sims, a few more faces, clothing, music, and dorm-style living. The Sims now have cafeterias and professors to please, as well as a few new funky careers such as the Paranormal career. Personally, Its great not to have to worry about cooking your own food and cleaning the bathrooms! They've also added some mod new skins such as tattoos for the men and ladies!

My Sims are still freshmen yet, but I've spent several hours of enjoyable time planning their careers and love life. The only downside to this game is it does take a while to load. But once it does... Its well worth the wait! A++++ Game. You'll love it if you liked Sims 2!

Good concept - poor execution

2 Rating: 2, Useful: 18 / 20
Date: August 04, 2005
Author: Amazon User

Uni provides some nice additions to the game. New careers, some wonderful career rewards and objects. The new influence ability adds an interesting twist to the game. Permanent platinum aspiration can make things too easy though. The new building cheats are a welcome addition too. College life itself can get a little boring after the first few sims. It would have been nice to be able to skip a few semesters and speed the whole thing up and still reap the graduation benefits.

There are quite a few bugs. Nothing is more frustrating than having a teen you've been building up skills for college get suddenly sent home before graduating. Frat houses are bugged at level 6, young adult NPCs don't move out of college to get married. That's just scratching the surface. A patch is forthcoming, but it's been a while. Hopefully it will fix most of the game destroying bugs and let this EP really shine. But as it stands out of the box, I can only give it 2 stars.

Some good, some tedious

4 Rating: 4, Useful: 18 / 20
Date: October 03, 2006
Author: Amazon User

This expansion adds some good things, like extra aspiration slots and multiple aspiration locks, some good new items and social interactions (Hang Out in particular is nice so that you don't have to babysit your sims' chatting).

The college part, however, is tedious. It's optional, of course, but your sims do get some reward for going - the extra aspiration slots are available only to college graduates, as are the new jobs. The thing about it is that, in the non-university portion of the game, a day of sim time is roughly equal to about a year of a sim's life (baby phase is about 2 days, toddler about 4, child about 8, teen about 14, adult about 27, and elder [unfortunately] lasts somewhere between 30 and 33 days). While the correlation between sim days and years is not exact, it's close enough.

The university part, however, is eight semesters, each weighing in at 3 sim days, plus an optional 3 days after graduation before you have to leave campus. Using the 1 day = 1 year idea, your sims go to college for somewhere between 24 and 27 years!! The problem is that Maxis chose to focus way in on a small portion of the sims' lives, where they really aren't doing very much besides studying.

I don't play the Sims 2 regularly, but when I do play it I usually start out sending a few sims to college and then progressively getting more and more sick of how much that portion of the game takes over. I either just stop sending my sims to college or I use a cheat object to get things over with in a more timely fashion. This expansion would have been far more tolerable if they had not tried to break it down into four years with two semesters each. College should only go for about one quarter to one half the time that it actually takes, and unfortunately, that makes it very boring after you send a couple sims there, especially if you have any interest in keeping the various sims in your neighborhoods aging at a somewhat realistic pace relative to each other.

One other point of note is that the dorms put a serious performance burden on the game. My normal households run pretty smoothly, but the dorms are really choppy, probably because there are usually some 12-15 sims in them at any given time.

Bottom line: the items and interactions that come with this expansion pack do make it somewhat worthwhile, but the University portion itself was not thought out very well. It tends to bog down gameplay more than help it, unfortunately.

Backup your files before you install the Expansion Pack

3 Rating: 3, Useful: 21 / 25
Date: March 03, 2005
Author: Amazon User

So, being overconfident that I'd get through the installation flawlessly, caused me to lose all my saved games from Sims 2 because I had downloads that, I assume, conflicted with the expansion pack. When I sent my sims to college they just stood there on the curb, not moving, like zombies. I had to uninstall both the EP and Sims 2 and re-install everything. Fortunately I salvaged a few of my built homes and my "Downloads" folder. If you're like me, who downloaded A LOT of custom walls, floors, clothes, skins, furniture, etc. If you can salvage anything before having to uninstall, move the "downloads" folder to your desktop or something.

I re-installed both games now and am currently going through my downloads to try to weed out the bad downloads that cause my EP to not function correctly. So far, most of my downloads I was able to put back into the current "downloads" folder and get the game to work. However, I can only seem to enter one lot every time I load the game. If I exit a lot and try to enter another lot, it gets hung up on the loading screen, at which point I go into the Task Manager and close the game, so I can re-start it again. If anyone knows how to fix this problem, PLEASE let me know.

I haven't gotten to playing the actual expansion portion for too long, cuz I want to include as many of my custom downloads into the game first, but it seems interesting. I already saw someone streaking up and down the stairs of the dorm. It was pretty funny. I will probably update my review, once I put more play time in.


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