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PC - Windows : Temple of Elemental Evil: A Classic Greyhawk Adventure Reviews

Below are user reviews of Temple of Elemental Evil: A Classic Greyhawk Adventure and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Temple of Elemental Evil: A Classic Greyhawk Adventure. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (61 - 71 of 128)

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Great Ideas

2 Rating: 2, Useful: 3 / 3
Date: March 11, 2004
Author: Amazon User

This game has excellent potential. It executes the 3.5 rules nicely, and watching them in visual action provided me with a new respect for the ruleset. Like Icewind Dale 2, you don't have the ability to roam freely and adventure, which is okay, since it is about the temple. Unfortunately, the bugs, even with the patch, are just a little too much. I imagine that it helps if you have a powerful computer system, but from what I've read, it doesn't help much.
If you can pick this game up on the cheap, say $10-12, go for it, as long as you can also download the official and unofficial patches. I hope the Atari and Troika make a sequel or expansion with the kinks worked out. A realatively bug-free version would become my second favorite CRPG, if for no other reason than the rules execution.

D&D fans will like this despite flaws

4 Rating: 4, Useful: 3 / 3
Date: November 12, 2004
Author: Amazon User

Before you read this review note that I am talking about the game when patched. When the game is not patched it is unstable (kicked me back to the desk top several times and/or crashed the computer) and has a tendency to corrupt save game files. All of them at the same time, not just one.

Even when patched I did have a few problems with some graphic bugs and the game slowing down to a crawl (this was most common when combat was starting and ending between a lot of enemies and my party).

All that said I think that this is the best computer representation of D&D that I have seen. That includes the games that Bioware and TSR came out with (Baldurs Gate series and Icewind Dale). Not only that, but it does it in a very transparent way so that no previous experience with D&D is needed.

The game is wonderfully nonliner with different beginings for different alignments. Things that you do in the game world effect how others think about you and you are able to pick up allies along the way. Even the ending is effected by what you did in the game and who you killed/failed to kill. It was actually the first time I have ever played a computer based D&D game and felt like it was actually GMed by a person rather than a computer.

I only have a few gripes about the game once it is fully patched (other than the slowdown before and after battles). The one which sticks out most in my mind is that the people who join your party make extreamly stupid choises on what they take for their loot. You see, NPC's who join you get some share of the loot you find both from the enemies you kill and hoards and the like. This isn't a bad thing until that mage who joined your party decides he wants that enchanged +1 sword you just found (enchantted weapons being wonderfully rare). So you think you will just go to a store and sell it thus allowing you to buy it, right? Wrong, the moron will proceed to carry this sword with him for the remainder of the quest. As far as I can tell followers never sell ANY loot, they just carry it around for the entire game.

The other problem has to do with the level 10 limit. You really need to be careful about what skills you pick because you will never get above level 10. While I understand why the game makers may have done this, it seems silly just the same. Be sure to have your magic users take feats that allow them to make potions/scrolls/enchanted items because once you reach level 10 that experience they are getting isn't going to be put to any other use. Thankfully you will not reach this point until near the end of the game.

There is only one more point that I suppose some people may not like. Unlike a lot of computer games, magic items are NOT common. I personally think that this is good since it makes those +1 weapons you get feel actually special. It also allows magic users which can enchant items shine by making your masterwork weapons into something really nice (at an XP cost of course).

Other than where I noted the game is a masterpiece. You will often run into battles that are very challenging, or even battles that you should run from until you are higher level. If you like RPG games you should give this a try. Fans of D&D will especially love this game. Just be sure to get the patch before you begin to play.

Patch it with official and unofficial patches

4 Rating: 4, Useful: 3 / 3
Date: November 20, 2004
Author: Amazon User

To address the NPC Looting issue, go to http://www.co8.org/forum/forumdisplay.php?f=14 and look for the patch that enhances and fixes other things that the official patch does not.

Excellent game

4 Rating: 4, Useful: 4 / 6
Date: April 12, 2004
Author: Amazon User

Great adaptation of a classic adventure. Simply download and apply the patch from Atari. Quest driven story line with plenty of opportunities for NPC interaction. Well rendered graphics and animation. Recommended.

Wait for the bargin bin slot on this one...

2 Rating: 2, Useful: 5 / 9
Date: October 03, 2003
Author: Amazon User

Don't get me wrong. I'm not trashing the game. Half of this game was one of the best experiences I've had playing D&D on the pc. The other half was so frustrating that I've decided to stop playing it entirely. Serious bugs all through. Horrible charactor pathfinding, enemies showing up on the other side of walls has me reloading because I can't resolve the battle. Slow camera response (or just poor camera movement) and many many other problems. Unbelievable potential and great fights had me trying to get through the bugs, but in the end I'm just dissapointed. Not worth 50 bucks. Poor form Atari, poor form.

Similar to an ant farm

1 Rating: 1, Useful: 6 / 13
Date: February 26, 2005
Author: Amazon User

I've read many of the reviews of this game and notice that everyone keeps saying it's "buggy". Well, I wouldn't know about that, as I can't get through the tutorial without getting a massive headache. Why, you ask? The font is too small. I do not know why, but this seems to be a problem that not many reviewers have picked up on.

Even in 800 X 600 mode on a 19 inch monitor, you have to sit about one foot away from the screen to read the text clearly. This does not make for an enjoyable gaming experience. Unfortunately, there seems to be a trend toward using barely ledgible font in many new PC games.

I must defer any other commentary about the game's "bugginess" to the other reviewers. I salute them for being able to play it even for a little while. Nevertheless, I think that a word of warning should go out to any gamers who don't like the idea of duct-taping their heads to the monitor.

Pretty Good Overall

4 Rating: 4, Useful: 4 / 8
Date: April 13, 2006
Author: Amazon User

I purchased and installed the game on my Compaq V4000 laptop a few weeks ago. So far, I have encountered no glitches, but have noticed a few things that don't seem quite right, like the rate at which you miss and how magic items are few and far between.

Combat is excellent. I played Neverwinter Nights and hated it, because enemies were too weak to oppose you and the interface was annoying. TOEE has a streamlined and easy to use combat system and is challenging nomatter what you are fighting.

My biggest gripe is the items. They, frankly, suck. magic items are, as stated, rare, and the inventroy is tiny. The lack of decent armor also annoys me. I didn't have anyone with armor better than master work until the party hit level seven. on the plus side, magic potions are in abundance, which is kinda fun.

Overall, worth trying, but it won't go down in history.

Excellent Yet Buggy

4 Rating: 4, Useful: 2 / 2
Date: September 28, 2003
Author: Amazon User

This is a five star game that I'm giving four stars to because of the bugs. Sure you may say all games have bugs especially rpgs but some of the bugs I'm seeing there's just no way any QA person could have missed them. There's no excuse for releasing a game with those kinds of bugs. That being said the bugs are not show stoppers. There are a lot of bugs but they are minor and the game is very playable. The graphics are excellent and the combat is challenging. Even though it's turn based the combat is quick (the exact opposite of PoR). Definitely reminds me of Baldur's Gate, and the character interface is very similar to Planescape: Torment.. which had one of the best. Items in the game have no descriptions and are bland. It's sad, really this game is excellent and has a lot of potential but it falls just short because it seems unfinished. Perhaps a patch will fix much of the problems but there are some design problems that they aren't likely to fix. Hopefully a sequel is in order using this engine with the problems worked out. A very enjoyable game as close to PnP as you can get.

Wait for the Patch

1 Rating: 1, Useful: 2 / 2
Date: October 14, 2003
Author: Amazon User

This game is unplayable in it's current form...it might be good once they get it out of beta (maybe alpha) testing, but I'm sorry I spent any money on it before it was ready. In the future I intend to stay away from all Atari Products

Mediocre game - not up to par

2 Rating: 2, Useful: 2 / 2
Date: April 29, 2004
Author: Amazon User

This game is below average, at best. Significant performance problems on a 1.5ghz, 1gb Ram machine!!! Compared to Baldur's Gate or Neverwinter Nights (which played just fine on the same machine), this game is boring and poorly designed and implemented. The initial release is virtually unplayable until you download the patch.
Lot's of 'fetching' quests (running from here to there and back again) and very little in the way of a story or interesting character interactions. There are only a couple of places in the whole game where you can buy new items and they are very limited in their selections - hardly any interesting stuff is available. In addition, there are only a few 'safe' places in the game, so you constantly have to run back to them to rest and recover your spells/health which is just a waste of player time. This may be 'realistic' but is just boring! There is a lot of hype about this being the only D&D 3.5 RPG implementation available - I guess this means something to purists but without good design and playability it didn't mean anything to me.
On the plus side, the graphics are beautiful, but who cares since you don't ever interact with them, and in many cases they just get in the way. It's other 'good' features include allowing up to 8 characters in a party. Also, Magic-Users and Clerics can craft items for your party (similar to Morrowind but not nearly as thorough).
The interface is the old style 'Iso' style (view from 45 degrees above) and things get lost (behind walls, under dead bodies, etc.). The player interface is typical with the 'radial'-style menus but as an example of poor design, to 'Use' an item in your inventory you have to drag it over a very small icon at the bottom of the inventory area (right next to the 'Drop Item' icon) and I didn't discover this for quite some time - I never could find 'Use Item' in the manual's index.
Combat was a real problem for me since it is very difficult to see who you are attacking or who is attacking you. Often, during large combat situations the system slows to a crawl and the cursor will jump off of your selection onto another making it difficult to target easily (or accurately).
The bottom line - unless you are absolutely desperate for an RPG to play, don't bother with this one.


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